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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/MultiplayerAPI.xml.
- .. _class_MultiplayerAPI:
- MultiplayerAPI
- ==============
- **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`MultiplayerAPIExtension<class_MultiplayerAPIExtension>`, :ref:`SceneMultiplayer<class_SceneMultiplayer>`
- High-level multiplayer API interface.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Base class for high-level multiplayer API implementations. See also :ref:`MultiplayerPeer<class_MultiplayerPeer>`.
- By default, :ref:`SceneTree<class_SceneTree>` has a reference to an implementation of this class and uses it to provide multiplayer capabilities (i.e. RPCs) across the whole scene.
- It is possible to override the MultiplayerAPI instance used by specific tree branches by calling the :ref:`SceneTree.set_multiplayer<class_SceneTree_method_set_multiplayer>` method, effectively allowing to run both client and server in the same scene.
- It is also possible to extend or replace the default implementation via scripting or native extensions. See :ref:`MultiplayerAPIExtension<class_MultiplayerAPIExtension>` for details about extensions, :ref:`SceneMultiplayer<class_SceneMultiplayer>` for the details about the default implementation.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------------------+-------------------------------------------------------------------------+
- | :ref:`MultiplayerPeer<class_MultiplayerPeer>` | :ref:`multiplayer_peer<class_MultiplayerAPI_property_multiplayer_peer>` |
- +-----------------------------------------------+-------------------------------------------------------------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`MultiplayerAPI<class_MultiplayerAPI>` | :ref:`create_default_interface<class_MultiplayerAPI_method_create_default_interface>` **(** **)** |static| |
- +-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`StringName<class_StringName>` | :ref:`get_default_interface<class_MultiplayerAPI_method_get_default_interface>` **(** **)** |static| |
- +-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_peers<class_MultiplayerAPI_method_get_peers>` **(** **)** |
- +-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_remote_sender_id<class_MultiplayerAPI_method_get_remote_sender_id>` **(** **)** |
- +-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_unique_id<class_MultiplayerAPI_method_get_unique_id>` **(** **)** |
- +-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_multiplayer_peer<class_MultiplayerAPI_method_has_multiplayer_peer>` **(** **)** |
- +-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_server<class_MultiplayerAPI_method_is_server>` **(** **)** |
- +-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`object_configuration_add<class_MultiplayerAPI_method_object_configuration_add>` **(** :ref:`Object<class_Object>` object, :ref:`Variant<class_Variant>` configuration **)** |
- +-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`object_configuration_remove<class_MultiplayerAPI_method_object_configuration_remove>` **(** :ref:`Object<class_Object>` object, :ref:`Variant<class_Variant>` configuration **)** |
- +-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`poll<class_MultiplayerAPI_method_poll>` **(** **)** |
- +-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`rpc<class_MultiplayerAPI_method_rpc>` **(** :ref:`int<class_int>` peer, :ref:`Object<class_Object>` object, :ref:`StringName<class_StringName>` method, :ref:`Array<class_Array>` arguments=[] **)** |
- +-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_default_interface<class_MultiplayerAPI_method_set_default_interface>` **(** :ref:`StringName<class_StringName>` interface_name **)** |static| |
- +-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Signals
- -------
- .. _class_MultiplayerAPI_signal_connected_to_server:
- .. rst-class:: classref-signal
- **connected_to_server** **(** **)**
- Emitted when this MultiplayerAPI's :ref:`multiplayer_peer<class_MultiplayerAPI_property_multiplayer_peer>` successfully connected to a server. Only emitted on clients.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerAPI_signal_connection_failed:
- .. rst-class:: classref-signal
- **connection_failed** **(** **)**
- Emitted when this MultiplayerAPI's :ref:`multiplayer_peer<class_MultiplayerAPI_property_multiplayer_peer>` fails to establish a connection to a server. Only emitted on clients.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerAPI_signal_peer_connected:
- .. rst-class:: classref-signal
- **peer_connected** **(** :ref:`int<class_int>` id **)**
- Emitted when this MultiplayerAPI's :ref:`multiplayer_peer<class_MultiplayerAPI_property_multiplayer_peer>` connects with a new peer. ID is the peer ID of the new peer. Clients get notified when other clients connect to the same server. Upon connecting to a server, a client also receives this signal for the server (with ID being 1).
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerAPI_signal_peer_disconnected:
- .. rst-class:: classref-signal
- **peer_disconnected** **(** :ref:`int<class_int>` id **)**
- Emitted when this MultiplayerAPI's :ref:`multiplayer_peer<class_MultiplayerAPI_property_multiplayer_peer>` disconnects from a peer. Clients get notified when other clients disconnect from the same server.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerAPI_signal_server_disconnected:
- .. rst-class:: classref-signal
- **server_disconnected** **(** **)**
- Emitted when this MultiplayerAPI's :ref:`multiplayer_peer<class_MultiplayerAPI_property_multiplayer_peer>` disconnects from server. Only emitted on clients.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_MultiplayerAPI_RPCMode:
- .. rst-class:: classref-enumeration
- enum **RPCMode**:
- .. _class_MultiplayerAPI_constant_RPC_MODE_DISABLED:
- .. rst-class:: classref-enumeration-constant
- :ref:`RPCMode<enum_MultiplayerAPI_RPCMode>` **RPC_MODE_DISABLED** = ``0``
- Used with :ref:`Node.rpc_config<class_Node_method_rpc_config>` to disable a method or property for all RPC calls, making it unavailable. Default for all methods.
- .. _class_MultiplayerAPI_constant_RPC_MODE_ANY_PEER:
- .. rst-class:: classref-enumeration-constant
- :ref:`RPCMode<enum_MultiplayerAPI_RPCMode>` **RPC_MODE_ANY_PEER** = ``1``
- Used with :ref:`Node.rpc_config<class_Node_method_rpc_config>` to set a method to be callable remotely by any peer. Analogous to the ``@rpc("any_peer")`` annotation. Calls are accepted from all remote peers, no matter if they are node's authority or not.
- .. _class_MultiplayerAPI_constant_RPC_MODE_AUTHORITY:
- .. rst-class:: classref-enumeration-constant
- :ref:`RPCMode<enum_MultiplayerAPI_RPCMode>` **RPC_MODE_AUTHORITY** = ``2``
- Used with :ref:`Node.rpc_config<class_Node_method_rpc_config>` to set a method to be callable remotely only by the current multiplayer authority (which is the server by default). Analogous to the ``@rpc("authority")`` annotation. See :ref:`Node.set_multiplayer_authority<class_Node_method_set_multiplayer_authority>`.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_MultiplayerAPI_property_multiplayer_peer:
- .. rst-class:: classref-property
- :ref:`MultiplayerPeer<class_MultiplayerPeer>` **multiplayer_peer**
- .. rst-class:: classref-property-setget
- - void **set_multiplayer_peer** **(** :ref:`MultiplayerPeer<class_MultiplayerPeer>` value **)**
- - :ref:`MultiplayerPeer<class_MultiplayerPeer>` **get_multiplayer_peer** **(** **)**
- The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with :ref:`is_server<class_MultiplayerAPI_method_is_server>`) and will set root node's network mode to authority, or it will become a regular client peer. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_MultiplayerAPI_method_create_default_interface:
- .. rst-class:: classref-method
- :ref:`MultiplayerAPI<class_MultiplayerAPI>` **create_default_interface** **(** **)** |static|
- Returns a new instance of the default MultiplayerAPI.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerAPI_method_get_default_interface:
- .. rst-class:: classref-method
- :ref:`StringName<class_StringName>` **get_default_interface** **(** **)** |static|
- Returns the default MultiplayerAPI implementation class name. This is usually ``"SceneMultiplayer"`` when :ref:`SceneMultiplayer<class_SceneMultiplayer>` is available. See :ref:`set_default_interface<class_MultiplayerAPI_method_set_default_interface>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerAPI_method_get_peers:
- .. rst-class:: classref-method
- :ref:`PackedInt32Array<class_PackedInt32Array>` **get_peers** **(** **)**
- Returns the peer IDs of all connected peers of this MultiplayerAPI's :ref:`multiplayer_peer<class_MultiplayerAPI_property_multiplayer_peer>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerAPI_method_get_remote_sender_id:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_remote_sender_id** **(** **)**
- Returns the sender's peer ID for the RPC currently being executed.
- \ **Note:** If not inside an RPC this method will return 0.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerAPI_method_get_unique_id:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_unique_id** **(** **)**
- Returns the unique peer ID of this MultiplayerAPI's :ref:`multiplayer_peer<class_MultiplayerAPI_property_multiplayer_peer>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerAPI_method_has_multiplayer_peer:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **has_multiplayer_peer** **(** **)**
- Returns ``true`` if there is a :ref:`multiplayer_peer<class_MultiplayerAPI_property_multiplayer_peer>` set.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerAPI_method_is_server:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **is_server** **(** **)**
- Returns ``true`` if this MultiplayerAPI's :ref:`multiplayer_peer<class_MultiplayerAPI_property_multiplayer_peer>` is valid and in server mode (listening for connections).
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerAPI_method_object_configuration_add:
- .. rst-class:: classref-method
- :ref:`Error<enum_@GlobalScope_Error>` **object_configuration_add** **(** :ref:`Object<class_Object>` object, :ref:`Variant<class_Variant>` configuration **)**
- Notifies the MultiplayerAPI of a new ``configuration`` for the given ``object``. This method is used internally by :ref:`SceneTree<class_SceneTree>` to configure the root path for this MultiplayerAPI (passing ``null`` and a valid :ref:`NodePath<class_NodePath>` as ``configuration``). This method can be further used by MultiplayerAPI implementations to provide additional features, refer to specific implementation (e.g. :ref:`SceneMultiplayer<class_SceneMultiplayer>`) for details on how they use it.
- \ **Note:** This method is mostly relevant when extending or overriding the MultiplayerAPI behavior via :ref:`MultiplayerAPIExtension<class_MultiplayerAPIExtension>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerAPI_method_object_configuration_remove:
- .. rst-class:: classref-method
- :ref:`Error<enum_@GlobalScope_Error>` **object_configuration_remove** **(** :ref:`Object<class_Object>` object, :ref:`Variant<class_Variant>` configuration **)**
- Notifies the MultiplayerAPI to remove a ``configuration`` for the given ``object``. This method is used internally by :ref:`SceneTree<class_SceneTree>` to configure the root path for this MultiplayerAPI (passing ``null`` and an empty :ref:`NodePath<class_NodePath>` as ``configuration``). This method can be further used by MultiplayerAPI implementations to provide additional features, refer to specific implementation (e.g. :ref:`SceneMultiplayer<class_SceneMultiplayer>`) for details on how they use it.
- \ **Note:** This method is mostly relevant when extending or overriding the MultiplayerAPI behavior via :ref:`MultiplayerAPIExtension<class_MultiplayerAPIExtension>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerAPI_method_poll:
- .. rst-class:: classref-method
- :ref:`Error<enum_@GlobalScope_Error>` **poll** **(** **)**
- Method used for polling the MultiplayerAPI. You only need to worry about this if you set :ref:`SceneTree.multiplayer_poll<class_SceneTree_property_multiplayer_poll>` to ``false``. By default, :ref:`SceneTree<class_SceneTree>` will poll its MultiplayerAPI(s) for you.
- \ **Note:** This method results in RPCs being called, so they will be executed in the same context of this function (e.g. ``_process``, ``physics``, :ref:`Thread<class_Thread>`).
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerAPI_method_rpc:
- .. rst-class:: classref-method
- :ref:`Error<enum_@GlobalScope_Error>` **rpc** **(** :ref:`int<class_int>` peer, :ref:`Object<class_Object>` object, :ref:`StringName<class_StringName>` method, :ref:`Array<class_Array>` arguments=[] **)**
- Sends an RPC to the target ``peer``. The given ``method`` will be called on the remote ``object`` with the provided ``arguments``. The RPC may also be called locally depending on the implementation and RPC configuration. See :ref:`Node.rpc<class_Node_method_rpc>` and :ref:`Node.rpc_config<class_Node_method_rpc_config>`.
- \ **Note:** Prefer using :ref:`Node.rpc<class_Node_method_rpc>`, :ref:`Node.rpc_id<class_Node_method_rpc_id>`, or ``my_method.rpc(peer, arg1, arg2, ...)`` (in GDScript), since they are faster. This method is mostly useful in conjunction with :ref:`MultiplayerAPIExtension<class_MultiplayerAPIExtension>` when augmenting or replacing the multiplayer capabilities.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerAPI_method_set_default_interface:
- .. rst-class:: classref-method
- void **set_default_interface** **(** :ref:`StringName<class_StringName>` interface_name **)** |static|
- Sets the default MultiplayerAPI implementation class. This method can be used by modules and extensions to configure which implementation will be used by :ref:`SceneTree<class_SceneTree>` when the engine starts.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
|