class_lightmapgi.rst 31 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/LightmapGI.xml.
  6. .. _class_LightmapGI:
  7. LightmapGI
  8. ==========
  9. **Inherits:** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Computes and stores baked lightmaps for fast global illumination.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. The **LightmapGI** node is used to compute and store baked lightmaps. Lightmaps are used to provide high-quality indirect lighting with very little light leaking. **LightmapGI** can also provide rough reflections using spherical harmonics if :ref:`directional<class_LightmapGI_property_directional>` is enabled. Dynamic objects can receive indirect lighting thanks to *light probes*, which can be automatically placed by setting :ref:`generate_probes_subdiv<class_LightmapGI_property_generate_probes_subdiv>` to a value other than :ref:`GENERATE_PROBES_DISABLED<class_LightmapGI_constant_GENERATE_PROBES_DISABLED>`. Additional lightmap probes can also be added by creating :ref:`LightmapProbe<class_LightmapProbe>` nodes. The downside is that lightmaps are fully static and cannot be baked in an exported project. Baking a **LightmapGI** node is also slower compared to :ref:`VoxelGI<class_VoxelGI>`.
  15. \ **Procedural generation:** Lightmap baking functionality is only available in the editor. This means **LightmapGI** is not suited to procedurally generated or user-built levels. For procedurally generated or user-built levels, use :ref:`VoxelGI<class_VoxelGI>` or SDFGI instead (see :ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`).
  16. \ **Performance:** **LightmapGI** provides the best possible run-time performance for global illumination. It is suitable for low-end hardware including integrated graphics and mobile devices.
  17. \ **Note:** Due to how lightmaps work, most properties only have a visible effect once lightmaps are baked again.
  18. \ **Note:** Lightmap baking on :ref:`CSGShape3D<class_CSGShape3D>`\ s and :ref:`PrimitiveMesh<class_PrimitiveMesh>`\ es is not supported, as these cannot store UV2 data required for baking.
  19. \ **Note:** If no custom lightmappers are installed, **LightmapGI** can only be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL.
  20. .. rst-class:: classref-introduction-group
  21. Tutorials
  22. ---------
  23. - :doc:`Using Lightmap global illumination <../tutorials/3d/global_illumination/using_lightmap_gi>`
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  30. | :ref:`float<class_float>` | :ref:`bias<class_LightmapGI_property_bias>` | ``0.0005`` |
  31. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  32. | :ref:`float<class_float>` | :ref:`bounce_indirect_energy<class_LightmapGI_property_bounce_indirect_energy>` | ``1.0`` |
  33. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  34. | :ref:`int<class_int>` | :ref:`bounces<class_LightmapGI_property_bounces>` | ``3`` |
  35. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  36. | :ref:`CameraAttributes<class_CameraAttributes>` | :ref:`camera_attributes<class_LightmapGI_property_camera_attributes>` | |
  37. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  38. | :ref:`float<class_float>` | :ref:`denoiser_strength<class_LightmapGI_property_denoiser_strength>` | ``0.1`` |
  39. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  40. | :ref:`bool<class_bool>` | :ref:`directional<class_LightmapGI_property_directional>` | ``false`` |
  41. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  42. | :ref:`Color<class_Color>` | :ref:`environment_custom_color<class_LightmapGI_property_environment_custom_color>` | |
  43. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  44. | :ref:`float<class_float>` | :ref:`environment_custom_energy<class_LightmapGI_property_environment_custom_energy>` | |
  45. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  46. | :ref:`Sky<class_Sky>` | :ref:`environment_custom_sky<class_LightmapGI_property_environment_custom_sky>` | |
  47. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  48. | :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` | :ref:`environment_mode<class_LightmapGI_property_environment_mode>` | ``1`` |
  49. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  50. | :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` | :ref:`generate_probes_subdiv<class_LightmapGI_property_generate_probes_subdiv>` | ``2`` |
  51. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  52. | :ref:`bool<class_bool>` | :ref:`interior<class_LightmapGI_property_interior>` | ``false`` |
  53. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  54. | :ref:`LightmapGIData<class_LightmapGIData>` | :ref:`light_data<class_LightmapGI_property_light_data>` | |
  55. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  56. | :ref:`int<class_int>` | :ref:`max_texture_size<class_LightmapGI_property_max_texture_size>` | ``16384`` |
  57. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  58. | :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` | :ref:`quality<class_LightmapGI_property_quality>` | ``1`` |
  59. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  60. | :ref:`bool<class_bool>` | :ref:`use_denoiser<class_LightmapGI_property_use_denoiser>` | ``true`` |
  61. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  62. | :ref:`bool<class_bool>` | :ref:`use_texture_for_bounces<class_LightmapGI_property_use_texture_for_bounces>` | ``true`` |
  63. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  64. .. rst-class:: classref-section-separator
  65. ----
  66. .. rst-class:: classref-descriptions-group
  67. Enumerations
  68. ------------
  69. .. _enum_LightmapGI_BakeQuality:
  70. .. rst-class:: classref-enumeration
  71. enum **BakeQuality**:
  72. .. _class_LightmapGI_constant_BAKE_QUALITY_LOW:
  73. .. rst-class:: classref-enumeration-constant
  74. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **BAKE_QUALITY_LOW** = ``0``
  75. Low bake quality (fastest bake times). The quality of this preset can be adjusted by changing :ref:`ProjectSettings.rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` and :ref:`ProjectSettings.rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>`.
  76. .. _class_LightmapGI_constant_BAKE_QUALITY_MEDIUM:
  77. .. rst-class:: classref-enumeration-constant
  78. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **BAKE_QUALITY_MEDIUM** = ``1``
  79. Medium bake quality (fast bake times). The quality of this preset can be adjusted by changing :ref:`ProjectSettings.rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` and :ref:`ProjectSettings.rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>`.
  80. .. _class_LightmapGI_constant_BAKE_QUALITY_HIGH:
  81. .. rst-class:: classref-enumeration-constant
  82. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **BAKE_QUALITY_HIGH** = ``2``
  83. High bake quality (slow bake times). The quality of this preset can be adjusted by changing :ref:`ProjectSettings.rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` and :ref:`ProjectSettings.rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>`.
  84. .. _class_LightmapGI_constant_BAKE_QUALITY_ULTRA:
  85. .. rst-class:: classref-enumeration-constant
  86. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **BAKE_QUALITY_ULTRA** = ``3``
  87. Highest bake quality (slowest bake times). The quality of this preset can be adjusted by changing :ref:`ProjectSettings.rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` and :ref:`ProjectSettings.rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>`.
  88. .. rst-class:: classref-item-separator
  89. ----
  90. .. _enum_LightmapGI_GenerateProbes:
  91. .. rst-class:: classref-enumeration
  92. enum **GenerateProbes**:
  93. .. _class_LightmapGI_constant_GENERATE_PROBES_DISABLED:
  94. .. rst-class:: classref-enumeration-constant
  95. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_DISABLED** = ``0``
  96. Don't generate lightmap probes for lighting dynamic objects.
  97. .. _class_LightmapGI_constant_GENERATE_PROBES_SUBDIV_4:
  98. .. rst-class:: classref-enumeration-constant
  99. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_SUBDIV_4** = ``1``
  100. Lowest level of subdivision (fastest bake times, smallest file sizes).
  101. .. _class_LightmapGI_constant_GENERATE_PROBES_SUBDIV_8:
  102. .. rst-class:: classref-enumeration-constant
  103. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_SUBDIV_8** = ``2``
  104. Low level of subdivision (fast bake times, small file sizes).
  105. .. _class_LightmapGI_constant_GENERATE_PROBES_SUBDIV_16:
  106. .. rst-class:: classref-enumeration-constant
  107. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_SUBDIV_16** = ``3``
  108. High level of subdivision (slow bake times, large file sizes).
  109. .. _class_LightmapGI_constant_GENERATE_PROBES_SUBDIV_32:
  110. .. rst-class:: classref-enumeration-constant
  111. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_SUBDIV_32** = ``4``
  112. Highest level of subdivision (slowest bake times, largest file sizes).
  113. .. rst-class:: classref-item-separator
  114. ----
  115. .. _enum_LightmapGI_BakeError:
  116. .. rst-class:: classref-enumeration
  117. enum **BakeError**:
  118. .. _class_LightmapGI_constant_BAKE_ERROR_OK:
  119. .. rst-class:: classref-enumeration-constant
  120. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_OK** = ``0``
  121. Lightmap baking was successful.
  122. .. _class_LightmapGI_constant_BAKE_ERROR_NO_SCENE_ROOT:
  123. .. rst-class:: classref-enumeration-constant
  124. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_NO_SCENE_ROOT** = ``1``
  125. Lightmap baking failed because the root node for the edited scene could not be accessed.
  126. .. _class_LightmapGI_constant_BAKE_ERROR_FOREIGN_DATA:
  127. .. rst-class:: classref-enumeration-constant
  128. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_FOREIGN_DATA** = ``2``
  129. Lightmap baking failed as the lightmap data resource is embedded in a foreign resource.
  130. .. _class_LightmapGI_constant_BAKE_ERROR_NO_LIGHTMAPPER:
  131. .. rst-class:: classref-enumeration-constant
  132. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_NO_LIGHTMAPPER** = ``3``
  133. Lightmap baking failed as there is no lightmapper available in this Godot build.
  134. .. _class_LightmapGI_constant_BAKE_ERROR_NO_SAVE_PATH:
  135. .. rst-class:: classref-enumeration-constant
  136. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_NO_SAVE_PATH** = ``4``
  137. Lightmap baking failed as the :ref:`LightmapGIData<class_LightmapGIData>` save path isn't configured in the resource.
  138. .. _class_LightmapGI_constant_BAKE_ERROR_NO_MESHES:
  139. .. rst-class:: classref-enumeration-constant
  140. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_NO_MESHES** = ``5``
  141. Lightmap baking failed as there are no meshes whose :ref:`GeometryInstance3D.gi_mode<class_GeometryInstance3D_property_gi_mode>` is :ref:`GeometryInstance3D.GI_MODE_STATIC<class_GeometryInstance3D_constant_GI_MODE_STATIC>` and with valid UV2 mapping in the current scene. You may need to select 3D scenes in the Import dock and change their global illumination mode accordingly.
  142. .. _class_LightmapGI_constant_BAKE_ERROR_MESHES_INVALID:
  143. .. rst-class:: classref-enumeration-constant
  144. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_MESHES_INVALID** = ``6``
  145. Lightmap baking failed as the lightmapper failed to analyze some of the meshes marked as static for baking.
  146. .. _class_LightmapGI_constant_BAKE_ERROR_CANT_CREATE_IMAGE:
  147. .. rst-class:: classref-enumeration-constant
  148. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_CANT_CREATE_IMAGE** = ``7``
  149. Lightmap baking failed as the resulting image couldn't be saved or imported by Godot after it was saved.
  150. .. _class_LightmapGI_constant_BAKE_ERROR_USER_ABORTED:
  151. .. rst-class:: classref-enumeration-constant
  152. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_USER_ABORTED** = ``8``
  153. The user aborted the lightmap baking operation (typically by clicking the **Cancel** button in the progress dialog).
  154. .. _class_LightmapGI_constant_BAKE_ERROR_TEXTURE_SIZE_TOO_SMALL:
  155. .. rst-class:: classref-enumeration-constant
  156. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_TEXTURE_SIZE_TOO_SMALL** = ``9``
  157. Lightmap baking failed as the maximum texture size is too small to fit some of the meshes marked for baking.
  158. .. rst-class:: classref-item-separator
  159. ----
  160. .. _enum_LightmapGI_EnvironmentMode:
  161. .. rst-class:: classref-enumeration
  162. enum **EnvironmentMode**:
  163. .. _class_LightmapGI_constant_ENVIRONMENT_MODE_DISABLED:
  164. .. rst-class:: classref-enumeration-constant
  165. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **ENVIRONMENT_MODE_DISABLED** = ``0``
  166. Ignore environment lighting when baking lightmaps.
  167. .. _class_LightmapGI_constant_ENVIRONMENT_MODE_SCENE:
  168. .. rst-class:: classref-enumeration-constant
  169. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **ENVIRONMENT_MODE_SCENE** = ``1``
  170. Use the scene's environment lighting when baking lightmaps.
  171. \ **Note:** If baking lightmaps in a scene with no :ref:`WorldEnvironment<class_WorldEnvironment>` node, this will act like :ref:`ENVIRONMENT_MODE_DISABLED<class_LightmapGI_constant_ENVIRONMENT_MODE_DISABLED>`. The editor's preview sky and sun is *not* taken into account by **LightmapGI** when baking lightmaps.
  172. .. _class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_SKY:
  173. .. rst-class:: classref-enumeration-constant
  174. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **ENVIRONMENT_MODE_CUSTOM_SKY** = ``2``
  175. Use :ref:`environment_custom_sky<class_LightmapGI_property_environment_custom_sky>` as a source of environment lighting when baking lightmaps.
  176. .. _class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_COLOR:
  177. .. rst-class:: classref-enumeration-constant
  178. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **ENVIRONMENT_MODE_CUSTOM_COLOR** = ``3``
  179. Use :ref:`environment_custom_color<class_LightmapGI_property_environment_custom_color>` multiplied by :ref:`environment_custom_energy<class_LightmapGI_property_environment_custom_energy>` as a constant source of environment lighting when baking lightmaps.
  180. .. rst-class:: classref-section-separator
  181. ----
  182. .. rst-class:: classref-descriptions-group
  183. Property Descriptions
  184. ---------------------
  185. .. _class_LightmapGI_property_bias:
  186. .. rst-class:: classref-property
  187. :ref:`float<class_float>` **bias** = ``0.0005``
  188. .. rst-class:: classref-property-setget
  189. - void **set_bias** **(** :ref:`float<class_float>` value **)**
  190. - :ref:`float<class_float>` **get_bias** **(** **)**
  191. The bias to use when computing shadows. Increasing :ref:`bias<class_LightmapGI_property_bias>` can fix shadow acne on the resulting baked lightmap, but can introduce peter-panning (shadows not connecting to their casters). Real-time :ref:`Light3D<class_Light3D>` shadows are not affected by this :ref:`bias<class_LightmapGI_property_bias>` property.
  192. .. rst-class:: classref-item-separator
  193. ----
  194. .. _class_LightmapGI_property_bounce_indirect_energy:
  195. .. rst-class:: classref-property
  196. :ref:`float<class_float>` **bounce_indirect_energy** = ``1.0``
  197. .. rst-class:: classref-property-setget
  198. - void **set_bounce_indirect_energy** **(** :ref:`float<class_float>` value **)**
  199. - :ref:`float<class_float>` **get_bounce_indirect_energy** **(** **)**
  200. The energy multiplier for each bounce. Higher values will make indirect lighting brighter. A value of ``1.0`` represents physically accurate behavior, but higher values can be used to make indirect lighting propagate more visibly when using a low number of bounces. This can be used to speed up bake times by lowering the number of :ref:`bounces<class_LightmapGI_property_bounces>` then increasing :ref:`bounce_indirect_energy<class_LightmapGI_property_bounce_indirect_energy>`.
  201. \ **Note:** :ref:`bounce_indirect_energy<class_LightmapGI_property_bounce_indirect_energy>` only has an effect if :ref:`bounces<class_LightmapGI_property_bounces>` is set to a value greater than or equal to ``1``.
  202. .. rst-class:: classref-item-separator
  203. ----
  204. .. _class_LightmapGI_property_bounces:
  205. .. rst-class:: classref-property
  206. :ref:`int<class_int>` **bounces** = ``3``
  207. .. rst-class:: classref-property-setget
  208. - void **set_bounces** **(** :ref:`int<class_int>` value **)**
  209. - :ref:`int<class_int>` **get_bounces** **(** **)**
  210. Number of light bounces that are taken into account during baking. Higher values result in brighter, more realistic lighting, at the cost of longer bake times. If set to ``0``, only environment lighting, direct light and emissive lighting is baked.
  211. .. rst-class:: classref-item-separator
  212. ----
  213. .. _class_LightmapGI_property_camera_attributes:
  214. .. rst-class:: classref-property
  215. :ref:`CameraAttributes<class_CameraAttributes>` **camera_attributes**
  216. .. rst-class:: classref-property-setget
  217. - void **set_camera_attributes** **(** :ref:`CameraAttributes<class_CameraAttributes>` value **)**
  218. - :ref:`CameraAttributes<class_CameraAttributes>` **get_camera_attributes** **(** **)**
  219. The :ref:`CameraAttributes<class_CameraAttributes>` resource that specifies exposure levels to bake at. Auto-exposure and non exposure properties will be ignored. Exposure settings should be used to reduce the dynamic range present when baking. If exposure is too high, the **LightmapGI** will have banding artifacts or may have over-exposure artifacts.
  220. .. rst-class:: classref-item-separator
  221. ----
  222. .. _class_LightmapGI_property_denoiser_strength:
  223. .. rst-class:: classref-property
  224. :ref:`float<class_float>` **denoiser_strength** = ``0.1``
  225. .. rst-class:: classref-property-setget
  226. - void **set_denoiser_strength** **(** :ref:`float<class_float>` value **)**
  227. - :ref:`float<class_float>` **get_denoiser_strength** **(** **)**
  228. The strength of denoising step applied to the generated lightmaps. Only effective if :ref:`use_denoiser<class_LightmapGI_property_use_denoiser>` is ``true`` and :ref:`ProjectSettings.rendering/lightmapping/denoising/denoiser<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>` is set to JNLM.
  229. .. rst-class:: classref-item-separator
  230. ----
  231. .. _class_LightmapGI_property_directional:
  232. .. rst-class:: classref-property
  233. :ref:`bool<class_bool>` **directional** = ``false``
  234. .. rst-class:: classref-property-setget
  235. - void **set_directional** **(** :ref:`bool<class_bool>` value **)**
  236. - :ref:`bool<class_bool>` **is_directional** **(** **)**
  237. If ``true``, bakes lightmaps to contain directional information as spherical harmonics. This results in more realistic lighting appearance, especially with normal mapped materials and for lights that have their direct light baked (:ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` set to :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>` and with :ref:`Light3D.editor_only<class_Light3D_property_editor_only>` set to ``false``). The directional information is also used to provide rough reflections for static and dynamic objects. This has a small run-time performance cost as the shader has to perform more work to interpret the direction information from the lightmap. Directional lightmaps also take longer to bake and result in larger file sizes.
  238. \ **Note:** The property's name has no relationship with :ref:`DirectionalLight3D<class_DirectionalLight3D>`. :ref:`directional<class_LightmapGI_property_directional>` works with all light types.
  239. .. rst-class:: classref-item-separator
  240. ----
  241. .. _class_LightmapGI_property_environment_custom_color:
  242. .. rst-class:: classref-property
  243. :ref:`Color<class_Color>` **environment_custom_color**
  244. .. rst-class:: classref-property-setget
  245. - void **set_environment_custom_color** **(** :ref:`Color<class_Color>` value **)**
  246. - :ref:`Color<class_Color>` **get_environment_custom_color** **(** **)**
  247. The color to use for environment lighting. Only effective if :ref:`environment_mode<class_LightmapGI_property_environment_mode>` is :ref:`ENVIRONMENT_MODE_CUSTOM_COLOR<class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_COLOR>`.
  248. .. rst-class:: classref-item-separator
  249. ----
  250. .. _class_LightmapGI_property_environment_custom_energy:
  251. .. rst-class:: classref-property
  252. :ref:`float<class_float>` **environment_custom_energy**
  253. .. rst-class:: classref-property-setget
  254. - void **set_environment_custom_energy** **(** :ref:`float<class_float>` value **)**
  255. - :ref:`float<class_float>` **get_environment_custom_energy** **(** **)**
  256. The color multiplier to use for environment lighting. Only effective if :ref:`environment_mode<class_LightmapGI_property_environment_mode>` is :ref:`ENVIRONMENT_MODE_CUSTOM_COLOR<class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_COLOR>`.
  257. .. rst-class:: classref-item-separator
  258. ----
  259. .. _class_LightmapGI_property_environment_custom_sky:
  260. .. rst-class:: classref-property
  261. :ref:`Sky<class_Sky>` **environment_custom_sky**
  262. .. rst-class:: classref-property-setget
  263. - void **set_environment_custom_sky** **(** :ref:`Sky<class_Sky>` value **)**
  264. - :ref:`Sky<class_Sky>` **get_environment_custom_sky** **(** **)**
  265. The sky to use as a source of environment lighting. Only effective if :ref:`environment_mode<class_LightmapGI_property_environment_mode>` is :ref:`ENVIRONMENT_MODE_CUSTOM_SKY<class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_SKY>`.
  266. .. rst-class:: classref-item-separator
  267. ----
  268. .. _class_LightmapGI_property_environment_mode:
  269. .. rst-class:: classref-property
  270. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **environment_mode** = ``1``
  271. .. rst-class:: classref-property-setget
  272. - void **set_environment_mode** **(** :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` value **)**
  273. - :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **get_environment_mode** **(** **)**
  274. The environment mode to use when baking lightmaps.
  275. .. rst-class:: classref-item-separator
  276. ----
  277. .. _class_LightmapGI_property_generate_probes_subdiv:
  278. .. rst-class:: classref-property
  279. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **generate_probes_subdiv** = ``2``
  280. .. rst-class:: classref-property-setget
  281. - void **set_generate_probes** **(** :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` value **)**
  282. - :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **get_generate_probes** **(** **)**
  283. The level of subdivision to use when automatically generating :ref:`LightmapProbe<class_LightmapProbe>`\ s for dynamic object lighting. Higher values result in more accurate indirect lighting on dynamic objects, at the cost of longer bake times and larger file sizes.
  284. \ **Note:** Automatically generated :ref:`LightmapProbe<class_LightmapProbe>`\ s are not visible as nodes in the Scene tree dock, and cannot be modified this way after they are generated.
  285. \ **Note:** Regardless of :ref:`generate_probes_subdiv<class_LightmapGI_property_generate_probes_subdiv>`, direct lighting on dynamic objects is always applied using :ref:`Light3D<class_Light3D>` nodes in real-time.
  286. .. rst-class:: classref-item-separator
  287. ----
  288. .. _class_LightmapGI_property_interior:
  289. .. rst-class:: classref-property
  290. :ref:`bool<class_bool>` **interior** = ``false``
  291. .. rst-class:: classref-property-setget
  292. - void **set_interior** **(** :ref:`bool<class_bool>` value **)**
  293. - :ref:`bool<class_bool>` **is_interior** **(** **)**
  294. If ``true``, ignore environment lighting when baking lightmaps.
  295. .. rst-class:: classref-item-separator
  296. ----
  297. .. _class_LightmapGI_property_light_data:
  298. .. rst-class:: classref-property
  299. :ref:`LightmapGIData<class_LightmapGIData>` **light_data**
  300. .. rst-class:: classref-property-setget
  301. - void **set_light_data** **(** :ref:`LightmapGIData<class_LightmapGIData>` value **)**
  302. - :ref:`LightmapGIData<class_LightmapGIData>` **get_light_data** **(** **)**
  303. The :ref:`LightmapGIData<class_LightmapGIData>` associated to this **LightmapGI** node. This resource is automatically created after baking, and is not meant to be created manually.
  304. .. rst-class:: classref-item-separator
  305. ----
  306. .. _class_LightmapGI_property_max_texture_size:
  307. .. rst-class:: classref-property
  308. :ref:`int<class_int>` **max_texture_size** = ``16384``
  309. .. rst-class:: classref-property-setget
  310. - void **set_max_texture_size** **(** :ref:`int<class_int>` value **)**
  311. - :ref:`int<class_int>` **get_max_texture_size** **(** **)**
  312. The maximum texture size for the generated texture atlas. Higher values will result in fewer slices being generated, but may not work on all hardware as a result of hardware limitations on texture sizes. Leave :ref:`max_texture_size<class_LightmapGI_property_max_texture_size>` at its default value of ``16384`` if unsure.
  313. .. rst-class:: classref-item-separator
  314. ----
  315. .. _class_LightmapGI_property_quality:
  316. .. rst-class:: classref-property
  317. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **quality** = ``1``
  318. .. rst-class:: classref-property-setget
  319. - void **set_bake_quality** **(** :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` value **)**
  320. - :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **get_bake_quality** **(** **)**
  321. The quality preset to use when baking lightmaps. This affects bake times, but output file sizes remain mostly identical across quality levels.
  322. To further speed up bake times, decrease :ref:`bounces<class_LightmapGI_property_bounces>`, disable :ref:`use_denoiser<class_LightmapGI_property_use_denoiser>` and increase the lightmap texel size on 3D scenes in the Import doc.
  323. .. rst-class:: classref-item-separator
  324. ----
  325. .. _class_LightmapGI_property_use_denoiser:
  326. .. rst-class:: classref-property
  327. :ref:`bool<class_bool>` **use_denoiser** = ``true``
  328. .. rst-class:: classref-property-setget
  329. - void **set_use_denoiser** **(** :ref:`bool<class_bool>` value **)**
  330. - :ref:`bool<class_bool>` **is_using_denoiser** **(** **)**
  331. If ``true``, uses a GPU-based denoising algorithm on the generated lightmap. This eliminates most noise within the generated lightmap at the cost of longer bake times. File sizes are generally not impacted significantly by the use of a denoiser, although lossless compression may do a better job at compressing a denoised image.
  332. .. rst-class:: classref-item-separator
  333. ----
  334. .. _class_LightmapGI_property_use_texture_for_bounces:
  335. .. rst-class:: classref-property
  336. :ref:`bool<class_bool>` **use_texture_for_bounces** = ``true``
  337. .. rst-class:: classref-property-setget
  338. - void **set_use_texture_for_bounces** **(** :ref:`bool<class_bool>` value **)**
  339. - :ref:`bool<class_bool>` **is_using_texture_for_bounces** **(** **)**
  340. If ``true``, a texture with the lighting information will be generated to speed up the generation of indirect lighting at the cost of some accuracy. The geometry might exhibit extra light leak artifacts when using low resolution lightmaps or UVs that stretch the lightmap significantly across surfaces. Leave :ref:`use_texture_for_bounces<class_LightmapGI_property_use_texture_for_bounces>` at its default value of ``true`` if unsure.
  341. \ **Note:** :ref:`use_texture_for_bounces<class_LightmapGI_property_use_texture_for_bounces>` only has an effect if :ref:`bounces<class_LightmapGI_property_bounces>` is set to a value greater than or equal to ``1``.
  342. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  343. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  344. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  345. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  346. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  347. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  348. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`