class_instanceplaceholder.rst 5.7 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InstancePlaceholder.xml.
  6. .. _class_InstancePlaceholder:
  7. InstancePlaceholder
  8. ===================
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Placeholder for the root :ref:`Node<class_Node>` of a :ref:`PackedScene<class_PackedScene>`.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Turning on the option **Load As Placeholder** for an instantiated scene in the editor causes it to be replaced by an **InstancePlaceholder** when running the game, this will not replace the node in the editor. This makes it possible to delay actually loading the scene until calling :ref:`create_instance<class_InstancePlaceholder_method_create_instance>`. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
  15. The **InstancePlaceholder** does not have a transform. This causes any child nodes to be positioned relatively to the :ref:`Viewport<class_Viewport>` from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.
  16. .. rst-class:: classref-reftable-group
  17. Methods
  18. -------
  19. .. table::
  20. :widths: auto
  21. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`Node<class_Node>` | :ref:`create_instance<class_InstancePlaceholder_method_create_instance>` **(** :ref:`bool<class_bool>` replace=false, :ref:`PackedScene<class_PackedScene>` custom_scene=null **)** |
  23. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`String<class_String>` | :ref:`get_instance_path<class_InstancePlaceholder_method_get_instance_path>` **(** **)** |const| |
  25. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Dictionary<class_Dictionary>` | :ref:`get_stored_values<class_InstancePlaceholder_method_get_stored_values>` **(** :ref:`bool<class_bool>` with_order=false **)** |
  27. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. .. rst-class:: classref-section-separator
  29. ----
  30. .. rst-class:: classref-descriptions-group
  31. Method Descriptions
  32. -------------------
  33. .. _class_InstancePlaceholder_method_create_instance:
  34. .. rst-class:: classref-method
  35. :ref:`Node<class_Node>` **create_instance** **(** :ref:`bool<class_bool>` replace=false, :ref:`PackedScene<class_PackedScene>` custom_scene=null **)**
  36. Call this method to actually load in the node. The created node will be placed as a sibling *above* the **InstancePlaceholder** in the scene tree. The :ref:`Node<class_Node>`'s reference is also returned for convenience.
  37. \ **Note:** :ref:`create_instance<class_InstancePlaceholder_method_create_instance>` is not thread-safe. Use :ref:`Object.call_deferred<class_Object_method_call_deferred>` if calling from a thread.
  38. .. rst-class:: classref-item-separator
  39. ----
  40. .. _class_InstancePlaceholder_method_get_instance_path:
  41. .. rst-class:: classref-method
  42. :ref:`String<class_String>` **get_instance_path** **(** **)** |const|
  43. Gets the path to the :ref:`PackedScene<class_PackedScene>` resource file that is loaded by default when calling :ref:`create_instance<class_InstancePlaceholder_method_create_instance>`. Not thread-safe. Use :ref:`Object.call_deferred<class_Object_method_call_deferred>` if calling from a thread.
  44. .. rst-class:: classref-item-separator
  45. ----
  46. .. _class_InstancePlaceholder_method_get_stored_values:
  47. .. rst-class:: classref-method
  48. :ref:`Dictionary<class_Dictionary>` **get_stored_values** **(** :ref:`bool<class_bool>` with_order=false **)**
  49. Returns the list of properties that will be applied to the node when :ref:`create_instance<class_InstancePlaceholder_method_create_instance>` is called.
  50. If ``with_order`` is ``true``, a key named ``.order`` (note the leading period) is added to the dictionary. This ``.order`` key is an :ref:`Array<class_Array>` of :ref:`String<class_String>` property names specifying the order in which properties will be applied (with index 0 being the first).
  51. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  52. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  53. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  54. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  55. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  56. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  57. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`