class_inputeventmousemotion.rst 6.6 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InputEventMouseMotion.xml.
  6. .. _class_InputEventMouseMotion:
  7. InputEventMouseMotion
  8. =====================
  9. **Inherits:** :ref:`InputEventMouse<class_InputEventMouse>` **<** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEventFromWindow<class_InputEventFromWindow>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Represents a mouse or a pen movement.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Stores information about a mouse or a pen motion. This includes relative position, absolute position, and velocity. See :ref:`Node._input<class_Node_private_method__input>`.
  15. \ **Note:** By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, set :ref:`Input.use_accumulated_input<class_Input_property_use_accumulated_input>` to ``false`` to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing `Bresenham's line algorithm <https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm>`__ as well to avoid visible gaps in lines if the user is moving the mouse quickly.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Using InputEvent <../tutorials/inputs/inputevent>`
  20. - :doc:`Mouse and input coordinates <../tutorials/inputs/mouse_and_input_coordinates>`
  21. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
  22. .. rst-class:: classref-reftable-group
  23. Properties
  24. ----------
  25. .. table::
  26. :widths: auto
  27. +-------------------------------+------------------------------------------------------------------------+-------------------+
  28. | :ref:`bool<class_bool>` | :ref:`pen_inverted<class_InputEventMouseMotion_property_pen_inverted>` | ``false`` |
  29. +-------------------------------+------------------------------------------------------------------------+-------------------+
  30. | :ref:`float<class_float>` | :ref:`pressure<class_InputEventMouseMotion_property_pressure>` | ``0.0`` |
  31. +-------------------------------+------------------------------------------------------------------------+-------------------+
  32. | :ref:`Vector2<class_Vector2>` | :ref:`relative<class_InputEventMouseMotion_property_relative>` | ``Vector2(0, 0)`` |
  33. +-------------------------------+------------------------------------------------------------------------+-------------------+
  34. | :ref:`Vector2<class_Vector2>` | :ref:`tilt<class_InputEventMouseMotion_property_tilt>` | ``Vector2(0, 0)`` |
  35. +-------------------------------+------------------------------------------------------------------------+-------------------+
  36. | :ref:`Vector2<class_Vector2>` | :ref:`velocity<class_InputEventMouseMotion_property_velocity>` | ``Vector2(0, 0)`` |
  37. +-------------------------------+------------------------------------------------------------------------+-------------------+
  38. .. rst-class:: classref-section-separator
  39. ----
  40. .. rst-class:: classref-descriptions-group
  41. Property Descriptions
  42. ---------------------
  43. .. _class_InputEventMouseMotion_property_pen_inverted:
  44. .. rst-class:: classref-property
  45. :ref:`bool<class_bool>` **pen_inverted** = ``false``
  46. .. rst-class:: classref-property-setget
  47. - void **set_pen_inverted** **(** :ref:`bool<class_bool>` value **)**
  48. - :ref:`bool<class_bool>` **get_pen_inverted** **(** **)**
  49. Returns ``true`` when using the eraser end of a stylus pen.
  50. \ **Note:** This property is implemented on Linux, macOS and Windows.
  51. .. rst-class:: classref-item-separator
  52. ----
  53. .. _class_InputEventMouseMotion_property_pressure:
  54. .. rst-class:: classref-property
  55. :ref:`float<class_float>` **pressure** = ``0.0``
  56. .. rst-class:: classref-property-setget
  57. - void **set_pressure** **(** :ref:`float<class_float>` value **)**
  58. - :ref:`float<class_float>` **get_pressure** **(** **)**
  59. Represents the pressure the user puts on the pen. Ranges from ``0.0`` to ``1.0``.
  60. .. rst-class:: classref-item-separator
  61. ----
  62. .. _class_InputEventMouseMotion_property_relative:
  63. .. rst-class:: classref-property
  64. :ref:`Vector2<class_Vector2>` **relative** = ``Vector2(0, 0)``
  65. .. rst-class:: classref-property-setget
  66. - void **set_relative** **(** :ref:`Vector2<class_Vector2>` value **)**
  67. - :ref:`Vector2<class_Vector2>` **get_relative** **(** **)**
  68. The mouse position relative to the previous position (position at the last frame).
  69. \ **Note:** Since **InputEventMouseMotion** is only emitted when the mouse moves, the last event won't have a relative position of ``Vector2(0, 0)`` when the user stops moving the mouse.
  70. .. rst-class:: classref-item-separator
  71. ----
  72. .. _class_InputEventMouseMotion_property_tilt:
  73. .. rst-class:: classref-property
  74. :ref:`Vector2<class_Vector2>` **tilt** = ``Vector2(0, 0)``
  75. .. rst-class:: classref-property-setget
  76. - void **set_tilt** **(** :ref:`Vector2<class_Vector2>` value **)**
  77. - :ref:`Vector2<class_Vector2>` **get_tilt** **(** **)**
  78. Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from ``-1.0`` to ``1.0`` for both axes.
  79. .. rst-class:: classref-item-separator
  80. ----
  81. .. _class_InputEventMouseMotion_property_velocity:
  82. .. rst-class:: classref-property
  83. :ref:`Vector2<class_Vector2>` **velocity** = ``Vector2(0, 0)``
  84. .. rst-class:: classref-property-setget
  85. - void **set_velocity** **(** :ref:`Vector2<class_Vector2>` value **)**
  86. - :ref:`Vector2<class_Vector2>` **get_velocity** **(** **)**
  87. The mouse velocity in pixels per second.
  88. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  89. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  90. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  91. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  92. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  93. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  94. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`