class_inputeventmouse.rst 5.6 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InputEventMouse.xml.
  6. .. _class_InputEventMouse:
  7. InputEventMouse
  8. ===============
  9. **Inherits:** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEventFromWindow<class_InputEventFromWindow>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`InputEventMouseButton<class_InputEventMouseButton>`, :ref:`InputEventMouseMotion<class_InputEventMouseMotion>`
  11. Base input event type for mouse events.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Stores general information about mouse events.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Using InputEvent <../tutorials/inputs/inputevent>`
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +-------------------------------------------------------------------------+------------------------------------------------------------------------+-------------------+
  26. | |bitfield|\<:ref:`MouseButtonMask<enum_@GlobalScope_MouseButtonMask>`\> | :ref:`button_mask<class_InputEventMouse_property_button_mask>` | ``0`` |
  27. +-------------------------------------------------------------------------+------------------------------------------------------------------------+-------------------+
  28. | :ref:`Vector2<class_Vector2>` | :ref:`global_position<class_InputEventMouse_property_global_position>` | ``Vector2(0, 0)`` |
  29. +-------------------------------------------------------------------------+------------------------------------------------------------------------+-------------------+
  30. | :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventMouse_property_position>` | ``Vector2(0, 0)`` |
  31. +-------------------------------------------------------------------------+------------------------------------------------------------------------+-------------------+
  32. .. rst-class:: classref-section-separator
  33. ----
  34. .. rst-class:: classref-descriptions-group
  35. Property Descriptions
  36. ---------------------
  37. .. _class_InputEventMouse_property_button_mask:
  38. .. rst-class:: classref-property
  39. |bitfield|\<:ref:`MouseButtonMask<enum_@GlobalScope_MouseButtonMask>`\> **button_mask** = ``0``
  40. .. rst-class:: classref-property-setget
  41. - void **set_button_mask** **(** |bitfield|\<:ref:`MouseButtonMask<enum_@GlobalScope_MouseButtonMask>`\> value **)**
  42. - |bitfield|\<:ref:`MouseButtonMask<enum_@GlobalScope_MouseButtonMask>`\> **get_button_mask** **(** **)**
  43. The mouse button mask identifier, one of or a bitwise combination of the :ref:`MouseButton<enum_@GlobalScope_MouseButton>` button masks.
  44. .. rst-class:: classref-item-separator
  45. ----
  46. .. _class_InputEventMouse_property_global_position:
  47. .. rst-class:: classref-property
  48. :ref:`Vector2<class_Vector2>` **global_position** = ``Vector2(0, 0)``
  49. .. rst-class:: classref-property-setget
  50. - void **set_global_position** **(** :ref:`Vector2<class_Vector2>` value **)**
  51. - :ref:`Vector2<class_Vector2>` **get_global_position** **(** **)**
  52. When received in :ref:`Node._input<class_Node_private_method__input>` or :ref:`Node._unhandled_input<class_Node_private_method__unhandled_input>`, returns the mouse's position in the root :ref:`Viewport<class_Viewport>` using the coordinate system of the root :ref:`Viewport<class_Viewport>`.
  53. When received in :ref:`Control._gui_input<class_Control_private_method__gui_input>`, returns the mouse's position in the :ref:`CanvasLayer<class_CanvasLayer>` that the :ref:`Control<class_Control>` is in using the coordinate system of the :ref:`CanvasLayer<class_CanvasLayer>`.
  54. .. rst-class:: classref-item-separator
  55. ----
  56. .. _class_InputEventMouse_property_position:
  57. .. rst-class:: classref-property
  58. :ref:`Vector2<class_Vector2>` **position** = ``Vector2(0, 0)``
  59. .. rst-class:: classref-property-setget
  60. - void **set_position** **(** :ref:`Vector2<class_Vector2>` value **)**
  61. - :ref:`Vector2<class_Vector2>` **get_position** **(** **)**
  62. When received in :ref:`Node._input<class_Node_private_method__input>` or :ref:`Node._unhandled_input<class_Node_private_method__unhandled_input>`, returns the mouse's position in the :ref:`Viewport<class_Viewport>` this :ref:`Node<class_Node>` is in using the coordinate system of this :ref:`Viewport<class_Viewport>`.
  63. When received in :ref:`Control._gui_input<class_Control_private_method__gui_input>`, returns the mouse's position in the :ref:`Control<class_Control>` using the local coordinate system of the :ref:`Control<class_Control>`.
  64. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  65. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  66. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  67. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  68. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  69. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  70. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`