class_gridmap.rst 32 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/gridmap/doc_classes/GridMap.xml.
  6. .. _class_GridMap:
  7. GridMap
  8. =======
  9. **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Node for 3D tile-based maps.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. GridMap lets you place meshes on a grid interactively. It works both from the editor and from scripts, which can help you create in-game level editors.
  15. GridMaps use a :ref:`MeshLibrary<class_MeshLibrary>` which contains a list of tiles. Each tile is a mesh with materials plus optional collision and navigation shapes.
  16. A GridMap contains a collection of cells. Each grid cell refers to a tile in the :ref:`MeshLibrary<class_MeshLibrary>`. All cells in the map have the same dimensions.
  17. Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
  18. \ **Note:** GridMap doesn't extend :ref:`VisualInstance3D<class_VisualInstance3D>` and therefore can't be hidden or cull masked based on :ref:`VisualInstance3D.layers<class_VisualInstance3D_property_layers>`. If you make a light not affect the first layer, the whole GridMap won't be lit by the light in question.
  19. .. rst-class:: classref-introduction-group
  20. Tutorials
  21. ---------
  22. - :doc:`Using gridmaps <../tutorials/3d/using_gridmaps>`
  23. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  24. - `3D Kinematic Character Demo <https://godotengine.org/asset-library/asset/126>`__
  25. .. rst-class:: classref-reftable-group
  26. Properties
  27. ----------
  28. .. table::
  29. :widths: auto
  30. +-----------------------------------------------+----------------------------------------------------------------------+----------------------+
  31. | :ref:`bool<class_bool>` | :ref:`bake_navigation<class_GridMap_property_bake_navigation>` | ``false`` |
  32. +-----------------------------------------------+----------------------------------------------------------------------+----------------------+
  33. | :ref:`bool<class_bool>` | :ref:`cell_center_x<class_GridMap_property_cell_center_x>` | ``true`` |
  34. +-----------------------------------------------+----------------------------------------------------------------------+----------------------+
  35. | :ref:`bool<class_bool>` | :ref:`cell_center_y<class_GridMap_property_cell_center_y>` | ``true`` |
  36. +-----------------------------------------------+----------------------------------------------------------------------+----------------------+
  37. | :ref:`bool<class_bool>` | :ref:`cell_center_z<class_GridMap_property_cell_center_z>` | ``true`` |
  38. +-----------------------------------------------+----------------------------------------------------------------------+----------------------+
  39. | :ref:`int<class_int>` | :ref:`cell_octant_size<class_GridMap_property_cell_octant_size>` | ``8`` |
  40. +-----------------------------------------------+----------------------------------------------------------------------+----------------------+
  41. | :ref:`float<class_float>` | :ref:`cell_scale<class_GridMap_property_cell_scale>` | ``1.0`` |
  42. +-----------------------------------------------+----------------------------------------------------------------------+----------------------+
  43. | :ref:`Vector3<class_Vector3>` | :ref:`cell_size<class_GridMap_property_cell_size>` | ``Vector3(2, 2, 2)`` |
  44. +-----------------------------------------------+----------------------------------------------------------------------+----------------------+
  45. | :ref:`int<class_int>` | :ref:`collision_layer<class_GridMap_property_collision_layer>` | ``1`` |
  46. +-----------------------------------------------+----------------------------------------------------------------------+----------------------+
  47. | :ref:`int<class_int>` | :ref:`collision_mask<class_GridMap_property_collision_mask>` | ``1`` |
  48. +-----------------------------------------------+----------------------------------------------------------------------+----------------------+
  49. | :ref:`float<class_float>` | :ref:`collision_priority<class_GridMap_property_collision_priority>` | ``1.0`` |
  50. +-----------------------------------------------+----------------------------------------------------------------------+----------------------+
  51. | :ref:`MeshLibrary<class_MeshLibrary>` | :ref:`mesh_library<class_GridMap_property_mesh_library>` | |
  52. +-----------------------------------------------+----------------------------------------------------------------------+----------------------+
  53. | :ref:`PhysicsMaterial<class_PhysicsMaterial>` | :ref:`physics_material<class_GridMap_property_physics_material>` | |
  54. +-----------------------------------------------+----------------------------------------------------------------------+----------------------+
  55. .. rst-class:: classref-reftable-group
  56. Methods
  57. -------
  58. .. table::
  59. :widths: auto
  60. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`clear<class_GridMap_method_clear>` **(** **)** |
  62. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`clear_baked_meshes<class_GridMap_method_clear_baked_meshes>` **(** **)** |
  64. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`RID<class_RID>` | :ref:`get_bake_mesh_instance<class_GridMap_method_get_bake_mesh_instance>` **(** :ref:`int<class_int>` idx **)** |
  66. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Array<class_Array>` | :ref:`get_bake_meshes<class_GridMap_method_get_bake_meshes>` **(** **)** |
  68. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`Basis<class_Basis>` | :ref:`get_basis_with_orthogonal_index<class_GridMap_method_get_basis_with_orthogonal_index>` **(** :ref:`int<class_int>` index **)** |const| |
  70. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`int<class_int>` | :ref:`get_cell_item<class_GridMap_method_get_cell_item>` **(** :ref:`Vector3i<class_Vector3i>` position **)** |const| |
  72. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Basis<class_Basis>` | :ref:`get_cell_item_basis<class_GridMap_method_get_cell_item_basis>` **(** :ref:`Vector3i<class_Vector3i>` position **)** |const| |
  74. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`int<class_int>` | :ref:`get_cell_item_orientation<class_GridMap_method_get_cell_item_orientation>` **(** :ref:`Vector3i<class_Vector3i>` position **)** |const| |
  76. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_value<class_GridMap_method_get_collision_layer_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  78. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_GridMap_method_get_collision_mask_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  80. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`Array<class_Array>` | :ref:`get_meshes<class_GridMap_method_get_meshes>` **(** **)** |const| |
  82. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`RID<class_RID>` | :ref:`get_navigation_map<class_GridMap_method_get_navigation_map>` **(** **)** |const| |
  84. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`int<class_int>` | :ref:`get_orthogonal_index_from_basis<class_GridMap_method_get_orthogonal_index_from_basis>` **(** :ref:`Basis<class_Basis>` basis **)** |const| |
  86. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`Vector3i[]<class_Vector3i>` | :ref:`get_used_cells<class_GridMap_method_get_used_cells>` **(** **)** |const| |
  88. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`Vector3i[]<class_Vector3i>` | :ref:`get_used_cells_by_item<class_GridMap_method_get_used_cells_by_item>` **(** :ref:`int<class_int>` item **)** |const| |
  90. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`Vector3i<class_Vector3i>` | :ref:`local_to_map<class_GridMap_method_local_to_map>` **(** :ref:`Vector3<class_Vector3>` local_position **)** |const| |
  92. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | void | :ref:`make_baked_meshes<class_GridMap_method_make_baked_meshes>` **(** :ref:`bool<class_bool>` gen_lightmap_uv=false, :ref:`float<class_float>` lightmap_uv_texel_size=0.1 **)** |
  94. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`Vector3<class_Vector3>` | :ref:`map_to_local<class_GridMap_method_map_to_local>` **(** :ref:`Vector3i<class_Vector3i>` map_position **)** |const| |
  96. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | void | :ref:`resource_changed<class_GridMap_method_resource_changed>` **(** :ref:`Resource<class_Resource>` resource **)** |
  98. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | void | :ref:`set_cell_item<class_GridMap_method_set_cell_item>` **(** :ref:`Vector3i<class_Vector3i>` position, :ref:`int<class_int>` item, :ref:`int<class_int>` orientation=0 **)** |
  100. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | void | :ref:`set_collision_layer_value<class_GridMap_method_set_collision_layer_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  102. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | void | :ref:`set_collision_mask_value<class_GridMap_method_set_collision_mask_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  104. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | void | :ref:`set_navigation_map<class_GridMap_method_set_navigation_map>` **(** :ref:`RID<class_RID>` navigation_map **)** |
  106. +-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. .. rst-class:: classref-section-separator
  108. ----
  109. .. rst-class:: classref-descriptions-group
  110. Signals
  111. -------
  112. .. _class_GridMap_signal_cell_size_changed:
  113. .. rst-class:: classref-signal
  114. **cell_size_changed** **(** :ref:`Vector3<class_Vector3>` cell_size **)**
  115. Emitted when :ref:`cell_size<class_GridMap_property_cell_size>` changes.
  116. .. rst-class:: classref-item-separator
  117. ----
  118. .. _class_GridMap_signal_changed:
  119. .. rst-class:: classref-signal
  120. **changed** **(** **)**
  121. Emitted when the :ref:`MeshLibrary<class_MeshLibrary>` of this GridMap changes.
  122. .. rst-class:: classref-section-separator
  123. ----
  124. .. rst-class:: classref-descriptions-group
  125. Constants
  126. ---------
  127. .. _class_GridMap_constant_INVALID_CELL_ITEM:
  128. .. rst-class:: classref-constant
  129. **INVALID_CELL_ITEM** = ``-1``
  130. Invalid cell item that can be used in :ref:`set_cell_item<class_GridMap_method_set_cell_item>` to clear cells (or represent an empty cell in :ref:`get_cell_item<class_GridMap_method_get_cell_item>`).
  131. .. rst-class:: classref-section-separator
  132. ----
  133. .. rst-class:: classref-descriptions-group
  134. Property Descriptions
  135. ---------------------
  136. .. _class_GridMap_property_bake_navigation:
  137. .. rst-class:: classref-property
  138. :ref:`bool<class_bool>` **bake_navigation** = ``false``
  139. .. rst-class:: classref-property-setget
  140. - void **set_bake_navigation** **(** :ref:`bool<class_bool>` value **)**
  141. - :ref:`bool<class_bool>` **is_baking_navigation** **(** **)**
  142. If ``true``, this GridMap creates a navigation region for each cell that uses a :ref:`mesh_library<class_GridMap_property_mesh_library>` item with a navigation mesh. The created navigation region will use the navigation layers bitmask assigned to the :ref:`MeshLibrary<class_MeshLibrary>`'s item.
  143. .. rst-class:: classref-item-separator
  144. ----
  145. .. _class_GridMap_property_cell_center_x:
  146. .. rst-class:: classref-property
  147. :ref:`bool<class_bool>` **cell_center_x** = ``true``
  148. .. rst-class:: classref-property-setget
  149. - void **set_center_x** **(** :ref:`bool<class_bool>` value **)**
  150. - :ref:`bool<class_bool>` **get_center_x** **(** **)**
  151. If ``true``, grid items are centered on the X axis.
  152. .. rst-class:: classref-item-separator
  153. ----
  154. .. _class_GridMap_property_cell_center_y:
  155. .. rst-class:: classref-property
  156. :ref:`bool<class_bool>` **cell_center_y** = ``true``
  157. .. rst-class:: classref-property-setget
  158. - void **set_center_y** **(** :ref:`bool<class_bool>` value **)**
  159. - :ref:`bool<class_bool>` **get_center_y** **(** **)**
  160. If ``true``, grid items are centered on the Y axis.
  161. .. rst-class:: classref-item-separator
  162. ----
  163. .. _class_GridMap_property_cell_center_z:
  164. .. rst-class:: classref-property
  165. :ref:`bool<class_bool>` **cell_center_z** = ``true``
  166. .. rst-class:: classref-property-setget
  167. - void **set_center_z** **(** :ref:`bool<class_bool>` value **)**
  168. - :ref:`bool<class_bool>` **get_center_z** **(** **)**
  169. If ``true``, grid items are centered on the Z axis.
  170. .. rst-class:: classref-item-separator
  171. ----
  172. .. _class_GridMap_property_cell_octant_size:
  173. .. rst-class:: classref-property
  174. :ref:`int<class_int>` **cell_octant_size** = ``8``
  175. .. rst-class:: classref-property-setget
  176. - void **set_octant_size** **(** :ref:`int<class_int>` value **)**
  177. - :ref:`int<class_int>` **get_octant_size** **(** **)**
  178. The size of each octant measured in number of cells. This applies to all three axis.
  179. .. rst-class:: classref-item-separator
  180. ----
  181. .. _class_GridMap_property_cell_scale:
  182. .. rst-class:: classref-property
  183. :ref:`float<class_float>` **cell_scale** = ``1.0``
  184. .. rst-class:: classref-property-setget
  185. - void **set_cell_scale** **(** :ref:`float<class_float>` value **)**
  186. - :ref:`float<class_float>` **get_cell_scale** **(** **)**
  187. The scale of the cell items.
  188. This does not affect the size of the grid cells themselves, only the items in them. This can be used to make cell items overlap their neighbors.
  189. .. rst-class:: classref-item-separator
  190. ----
  191. .. _class_GridMap_property_cell_size:
  192. .. rst-class:: classref-property
  193. :ref:`Vector3<class_Vector3>` **cell_size** = ``Vector3(2, 2, 2)``
  194. .. rst-class:: classref-property-setget
  195. - void **set_cell_size** **(** :ref:`Vector3<class_Vector3>` value **)**
  196. - :ref:`Vector3<class_Vector3>` **get_cell_size** **(** **)**
  197. The dimensions of the grid's cells.
  198. This does not affect the size of the meshes. See :ref:`cell_scale<class_GridMap_property_cell_scale>`.
  199. .. rst-class:: classref-item-separator
  200. ----
  201. .. _class_GridMap_property_collision_layer:
  202. .. rst-class:: classref-property
  203. :ref:`int<class_int>` **collision_layer** = ``1``
  204. .. rst-class:: classref-property-setget
  205. - void **set_collision_layer** **(** :ref:`int<class_int>` value **)**
  206. - :ref:`int<class_int>` **get_collision_layer** **(** **)**
  207. The physics layers this GridMap is in.
  208. GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them.
  209. .. rst-class:: classref-item-separator
  210. ----
  211. .. _class_GridMap_property_collision_mask:
  212. .. rst-class:: classref-property
  213. :ref:`int<class_int>` **collision_mask** = ``1``
  214. .. rst-class:: classref-property-setget
  215. - void **set_collision_mask** **(** :ref:`int<class_int>` value **)**
  216. - :ref:`int<class_int>` **get_collision_mask** **(** **)**
  217. The physics layers this GridMap detects collisions in. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  218. .. rst-class:: classref-item-separator
  219. ----
  220. .. _class_GridMap_property_collision_priority:
  221. .. rst-class:: classref-property
  222. :ref:`float<class_float>` **collision_priority** = ``1.0``
  223. .. rst-class:: classref-property-setget
  224. - void **set_collision_priority** **(** :ref:`float<class_float>` value **)**
  225. - :ref:`float<class_float>` **get_collision_priority** **(** **)**
  226. The priority used to solve colliding when occurring penetration. The higher the priority is, the lower the penetration into the object will be. This can for example be used to prevent the player from breaking through the boundaries of a level.
  227. .. rst-class:: classref-item-separator
  228. ----
  229. .. _class_GridMap_property_mesh_library:
  230. .. rst-class:: classref-property
  231. :ref:`MeshLibrary<class_MeshLibrary>` **mesh_library**
  232. .. rst-class:: classref-property-setget
  233. - void **set_mesh_library** **(** :ref:`MeshLibrary<class_MeshLibrary>` value **)**
  234. - :ref:`MeshLibrary<class_MeshLibrary>` **get_mesh_library** **(** **)**
  235. The assigned :ref:`MeshLibrary<class_MeshLibrary>`.
  236. .. rst-class:: classref-item-separator
  237. ----
  238. .. _class_GridMap_property_physics_material:
  239. .. rst-class:: classref-property
  240. :ref:`PhysicsMaterial<class_PhysicsMaterial>` **physics_material**
  241. .. rst-class:: classref-property-setget
  242. - void **set_physics_material** **(** :ref:`PhysicsMaterial<class_PhysicsMaterial>` value **)**
  243. - :ref:`PhysicsMaterial<class_PhysicsMaterial>` **get_physics_material** **(** **)**
  244. Overrides the default friction and bounce physics properties for the whole **GridMap**.
  245. .. rst-class:: classref-section-separator
  246. ----
  247. .. rst-class:: classref-descriptions-group
  248. Method Descriptions
  249. -------------------
  250. .. _class_GridMap_method_clear:
  251. .. rst-class:: classref-method
  252. void **clear** **(** **)**
  253. Clear all cells.
  254. .. rst-class:: classref-item-separator
  255. ----
  256. .. _class_GridMap_method_clear_baked_meshes:
  257. .. rst-class:: classref-method
  258. void **clear_baked_meshes** **(** **)**
  259. Clears all baked meshes. See :ref:`make_baked_meshes<class_GridMap_method_make_baked_meshes>`.
  260. .. rst-class:: classref-item-separator
  261. ----
  262. .. _class_GridMap_method_get_bake_mesh_instance:
  263. .. rst-class:: classref-method
  264. :ref:`RID<class_RID>` **get_bake_mesh_instance** **(** :ref:`int<class_int>` idx **)**
  265. Returns :ref:`RID<class_RID>` of a baked mesh with the given ``idx``.
  266. .. rst-class:: classref-item-separator
  267. ----
  268. .. _class_GridMap_method_get_bake_meshes:
  269. .. rst-class:: classref-method
  270. :ref:`Array<class_Array>` **get_bake_meshes** **(** **)**
  271. Returns an array of :ref:`ArrayMesh<class_ArrayMesh>`\ es and :ref:`Transform3D<class_Transform3D>` references of all bake meshes that exist within the current GridMap.
  272. .. rst-class:: classref-item-separator
  273. ----
  274. .. _class_GridMap_method_get_basis_with_orthogonal_index:
  275. .. rst-class:: classref-method
  276. :ref:`Basis<class_Basis>` **get_basis_with_orthogonal_index** **(** :ref:`int<class_int>` index **)** |const|
  277. Returns one of 24 possible rotations that lie along the vectors (x,y,z) with each component being either -1, 0, or 1. For further details, refer to the Godot source code.
  278. .. rst-class:: classref-item-separator
  279. ----
  280. .. _class_GridMap_method_get_cell_item:
  281. .. rst-class:: classref-method
  282. :ref:`int<class_int>` **get_cell_item** **(** :ref:`Vector3i<class_Vector3i>` position **)** |const|
  283. The :ref:`MeshLibrary<class_MeshLibrary>` item index located at the given grid coordinates. If the cell is empty, :ref:`INVALID_CELL_ITEM<class_GridMap_constant_INVALID_CELL_ITEM>` will be returned.
  284. .. rst-class:: classref-item-separator
  285. ----
  286. .. _class_GridMap_method_get_cell_item_basis:
  287. .. rst-class:: classref-method
  288. :ref:`Basis<class_Basis>` **get_cell_item_basis** **(** :ref:`Vector3i<class_Vector3i>` position **)** |const|
  289. Returns the basis that gives the specified cell its orientation.
  290. .. rst-class:: classref-item-separator
  291. ----
  292. .. _class_GridMap_method_get_cell_item_orientation:
  293. .. rst-class:: classref-method
  294. :ref:`int<class_int>` **get_cell_item_orientation** **(** :ref:`Vector3i<class_Vector3i>` position **)** |const|
  295. The orientation of the cell at the given grid coordinates. ``-1`` is returned if the cell is empty.
  296. .. rst-class:: classref-item-separator
  297. ----
  298. .. _class_GridMap_method_get_collision_layer_value:
  299. .. rst-class:: classref-method
  300. :ref:`bool<class_bool>` **get_collision_layer_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  301. Returns whether or not the specified layer of the :ref:`collision_layer<class_GridMap_property_collision_layer>` is enabled, given a ``layer_number`` between 1 and 32.
  302. .. rst-class:: classref-item-separator
  303. ----
  304. .. _class_GridMap_method_get_collision_mask_value:
  305. .. rst-class:: classref-method
  306. :ref:`bool<class_bool>` **get_collision_mask_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  307. Returns whether or not the specified layer of the :ref:`collision_mask<class_GridMap_property_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
  308. .. rst-class:: classref-item-separator
  309. ----
  310. .. _class_GridMap_method_get_meshes:
  311. .. rst-class:: classref-method
  312. :ref:`Array<class_Array>` **get_meshes** **(** **)** |const|
  313. Returns an array of :ref:`Transform3D<class_Transform3D>` and :ref:`Mesh<class_Mesh>` references corresponding to the non-empty cells in the grid. The transforms are specified in local space.
  314. .. rst-class:: classref-item-separator
  315. ----
  316. .. _class_GridMap_method_get_navigation_map:
  317. .. rst-class:: classref-method
  318. :ref:`RID<class_RID>` **get_navigation_map** **(** **)** |const|
  319. Returns the :ref:`RID<class_RID>` of the navigation map this GridMap node uses for its cell baked navigation meshes.
  320. This function returns always the map set on the GridMap node and not the map on the NavigationServer. If the map is changed directly with the NavigationServer API the GridMap node will not be aware of the map change.
  321. .. rst-class:: classref-item-separator
  322. ----
  323. .. _class_GridMap_method_get_orthogonal_index_from_basis:
  324. .. rst-class:: classref-method
  325. :ref:`int<class_int>` **get_orthogonal_index_from_basis** **(** :ref:`Basis<class_Basis>` basis **)** |const|
  326. This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index (in the range from 0 to 23) of the point best representing the orientation of the object. For further details, refer to the Godot source code.
  327. .. rst-class:: classref-item-separator
  328. ----
  329. .. _class_GridMap_method_get_used_cells:
  330. .. rst-class:: classref-method
  331. :ref:`Vector3i[]<class_Vector3i>` **get_used_cells** **(** **)** |const|
  332. Returns an array of :ref:`Vector3<class_Vector3>` with the non-empty cell coordinates in the grid map.
  333. .. rst-class:: classref-item-separator
  334. ----
  335. .. _class_GridMap_method_get_used_cells_by_item:
  336. .. rst-class:: classref-method
  337. :ref:`Vector3i[]<class_Vector3i>` **get_used_cells_by_item** **(** :ref:`int<class_int>` item **)** |const|
  338. Returns an array of all cells with the given item index specified in ``item``.
  339. .. rst-class:: classref-item-separator
  340. ----
  341. .. _class_GridMap_method_local_to_map:
  342. .. rst-class:: classref-method
  343. :ref:`Vector3i<class_Vector3i>` **local_to_map** **(** :ref:`Vector3<class_Vector3>` local_position **)** |const|
  344. Returns the map coordinates of the cell containing the given ``local_position``. If ``local_position`` is in global coordinates, consider using :ref:`Node3D.to_local<class_Node3D_method_to_local>` before passing it to this method. See also :ref:`map_to_local<class_GridMap_method_map_to_local>`.
  345. .. rst-class:: classref-item-separator
  346. ----
  347. .. _class_GridMap_method_make_baked_meshes:
  348. .. rst-class:: classref-method
  349. void **make_baked_meshes** **(** :ref:`bool<class_bool>` gen_lightmap_uv=false, :ref:`float<class_float>` lightmap_uv_texel_size=0.1 **)**
  350. Bakes lightmap data for all meshes in the assigned :ref:`MeshLibrary<class_MeshLibrary>`.
  351. .. rst-class:: classref-item-separator
  352. ----
  353. .. _class_GridMap_method_map_to_local:
  354. .. rst-class:: classref-method
  355. :ref:`Vector3<class_Vector3>` **map_to_local** **(** :ref:`Vector3i<class_Vector3i>` map_position **)** |const|
  356. Returns the position of a grid cell in the GridMap's local coordinate space. To convert the returned value into global coordinates, use :ref:`Node3D.to_global<class_Node3D_method_to_global>`. See also :ref:`map_to_local<class_GridMap_method_map_to_local>`.
  357. .. rst-class:: classref-item-separator
  358. ----
  359. .. _class_GridMap_method_resource_changed:
  360. .. rst-class:: classref-method
  361. void **resource_changed** **(** :ref:`Resource<class_Resource>` resource **)**
  362. *Obsoleted.* Use :ref:`Resource.changed<class_Resource_signal_changed>` instead.
  363. .. rst-class:: classref-item-separator
  364. ----
  365. .. _class_GridMap_method_set_cell_item:
  366. .. rst-class:: classref-method
  367. void **set_cell_item** **(** :ref:`Vector3i<class_Vector3i>` position, :ref:`int<class_int>` item, :ref:`int<class_int>` orientation=0 **)**
  368. Sets the mesh index for the cell referenced by its grid coordinates.
  369. A negative item index such as :ref:`INVALID_CELL_ITEM<class_GridMap_constant_INVALID_CELL_ITEM>` will clear the cell.
  370. Optionally, the item's orientation can be passed. For valid orientation values, see :ref:`get_orthogonal_index_from_basis<class_GridMap_method_get_orthogonal_index_from_basis>`.
  371. .. rst-class:: classref-item-separator
  372. ----
  373. .. _class_GridMap_method_set_collision_layer_value:
  374. .. rst-class:: classref-method
  375. void **set_collision_layer_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  376. Based on ``value``, enables or disables the specified layer in the :ref:`collision_layer<class_GridMap_property_collision_layer>`, given a ``layer_number`` between 1 and 32.
  377. .. rst-class:: classref-item-separator
  378. ----
  379. .. _class_GridMap_method_set_collision_mask_value:
  380. .. rst-class:: classref-method
  381. void **set_collision_mask_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  382. Based on ``value``, enables or disables the specified layer in the :ref:`collision_mask<class_GridMap_property_collision_mask>`, given a ``layer_number`` between 1 and 32.
  383. .. rst-class:: classref-item-separator
  384. ----
  385. .. _class_GridMap_method_set_navigation_map:
  386. .. rst-class:: classref-method
  387. void **set_navigation_map** **(** :ref:`RID<class_RID>` navigation_map **)**
  388. Sets the :ref:`RID<class_RID>` of the navigation map this GridMap node should use for its cell baked navigation meshes.
  389. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  390. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  391. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  392. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  393. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  394. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  395. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`