class_gltfnode.rst 15 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/GLTFNode.xml.
  6. .. _class_GLTFNode:
  7. GLTFNode
  8. ========
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. GLTF node class.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Represents a GLTF node. GLTF nodes may have names, transforms, children (other GLTF nodes), and more specialized properties (represented by their own classes).
  15. GLTF nodes generally exist inside of :ref:`GLTFState<class_GLTFState>` which represents all data of a GLTF file. Most of GLTFNode's properties are indices of other data in the GLTF file. You can extend a GLTF node with additional properties by using :ref:`get_additional_data<class_GLTFNode_method_get_additional_data>` and :ref:`set_additional_data<class_GLTFNode_method_set_additional_data>`.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Runtime file loading and saving <../tutorials/io/runtime_file_loading_and_saving>`
  20. - `GLTF scene and node spec <https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_004_ScenesNodes.md">`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
  27. | :ref:`int<class_int>` | :ref:`camera<class_GLTFNode_property_camera>` | ``-1`` |
  28. +-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
  29. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`children<class_GLTFNode_property_children>` | ``PackedInt32Array()`` |
  30. +-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
  31. | :ref:`int<class_int>` | :ref:`height<class_GLTFNode_property_height>` | ``-1`` |
  32. +-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
  33. | :ref:`int<class_int>` | :ref:`light<class_GLTFNode_property_light>` | ``-1`` |
  34. +-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
  35. | :ref:`int<class_int>` | :ref:`mesh<class_GLTFNode_property_mesh>` | ``-1`` |
  36. +-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
  37. | :ref:`int<class_int>` | :ref:`parent<class_GLTFNode_property_parent>` | ``-1`` |
  38. +-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
  39. | :ref:`Vector3<class_Vector3>` | :ref:`position<class_GLTFNode_property_position>` | ``Vector3(0, 0, 0)`` |
  40. +-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
  41. | :ref:`Quaternion<class_Quaternion>` | :ref:`rotation<class_GLTFNode_property_rotation>` | ``Quaternion(0, 0, 0, 1)`` |
  42. +-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
  43. | :ref:`Vector3<class_Vector3>` | :ref:`scale<class_GLTFNode_property_scale>` | ``Vector3(1, 1, 1)`` |
  44. +-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
  45. | :ref:`int<class_int>` | :ref:`skeleton<class_GLTFNode_property_skeleton>` | ``-1`` |
  46. +-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
  47. | :ref:`int<class_int>` | :ref:`skin<class_GLTFNode_property_skin>` | ``-1`` |
  48. +-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
  49. | :ref:`Transform3D<class_Transform3D>` | :ref:`xform<class_GLTFNode_property_xform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
  50. +-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
  51. .. rst-class:: classref-reftable-group
  52. Methods
  53. -------
  54. .. table::
  55. :widths: auto
  56. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`Variant<class_Variant>` | :ref:`get_additional_data<class_GLTFNode_method_get_additional_data>` **(** :ref:`StringName<class_StringName>` extension_name **)** |
  58. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | void | :ref:`set_additional_data<class_GLTFNode_method_set_additional_data>` **(** :ref:`StringName<class_StringName>` extension_name, :ref:`Variant<class_Variant>` additional_data **)** |
  60. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. .. rst-class:: classref-section-separator
  62. ----
  63. .. rst-class:: classref-descriptions-group
  64. Property Descriptions
  65. ---------------------
  66. .. _class_GLTFNode_property_camera:
  67. .. rst-class:: classref-property
  68. :ref:`int<class_int>` **camera** = ``-1``
  69. .. rst-class:: classref-property-setget
  70. - void **set_camera** **(** :ref:`int<class_int>` value **)**
  71. - :ref:`int<class_int>` **get_camera** **(** **)**
  72. If this GLTF node is a camera, the index of the :ref:`GLTFCamera<class_GLTFCamera>` in the :ref:`GLTFState<class_GLTFState>` that describes the camera's properties. If -1, this node is not a camera.
  73. .. rst-class:: classref-item-separator
  74. ----
  75. .. _class_GLTFNode_property_children:
  76. .. rst-class:: classref-property
  77. :ref:`PackedInt32Array<class_PackedInt32Array>` **children** = ``PackedInt32Array()``
  78. .. rst-class:: classref-property-setget
  79. - void **set_children** **(** :ref:`PackedInt32Array<class_PackedInt32Array>` value **)**
  80. - :ref:`PackedInt32Array<class_PackedInt32Array>` **get_children** **(** **)**
  81. The indices of the children nodes in the :ref:`GLTFState<class_GLTFState>`. If this GLTF node has no children, this will be an empty array.
  82. .. rst-class:: classref-item-separator
  83. ----
  84. .. _class_GLTFNode_property_height:
  85. .. rst-class:: classref-property
  86. :ref:`int<class_int>` **height** = ``-1``
  87. .. rst-class:: classref-property-setget
  88. - void **set_height** **(** :ref:`int<class_int>` value **)**
  89. - :ref:`int<class_int>` **get_height** **(** **)**
  90. How deep into the node hierarchy this node is. A root node will have a height of 0, its children will have a height of 1, and so on. If -1, the height has not been calculated.
  91. .. rst-class:: classref-item-separator
  92. ----
  93. .. _class_GLTFNode_property_light:
  94. .. rst-class:: classref-property
  95. :ref:`int<class_int>` **light** = ``-1``
  96. .. rst-class:: classref-property-setget
  97. - void **set_light** **(** :ref:`int<class_int>` value **)**
  98. - :ref:`int<class_int>` **get_light** **(** **)**
  99. If this GLTF node is a light, the index of the :ref:`GLTFLight<class_GLTFLight>` in the :ref:`GLTFState<class_GLTFState>` that describes the light's properties. If -1, this node is not a light.
  100. .. rst-class:: classref-item-separator
  101. ----
  102. .. _class_GLTFNode_property_mesh:
  103. .. rst-class:: classref-property
  104. :ref:`int<class_int>` **mesh** = ``-1``
  105. .. rst-class:: classref-property-setget
  106. - void **set_mesh** **(** :ref:`int<class_int>` value **)**
  107. - :ref:`int<class_int>` **get_mesh** **(** **)**
  108. If this GLTF node is a mesh, the index of the :ref:`GLTFMesh<class_GLTFMesh>` in the :ref:`GLTFState<class_GLTFState>` that describes the mesh's properties. If -1, this node is not a mesh.
  109. .. rst-class:: classref-item-separator
  110. ----
  111. .. _class_GLTFNode_property_parent:
  112. .. rst-class:: classref-property
  113. :ref:`int<class_int>` **parent** = ``-1``
  114. .. rst-class:: classref-property-setget
  115. - void **set_parent** **(** :ref:`int<class_int>` value **)**
  116. - :ref:`int<class_int>` **get_parent** **(** **)**
  117. The index of the parent node in the :ref:`GLTFState<class_GLTFState>`. If -1, this node is a root node.
  118. .. rst-class:: classref-item-separator
  119. ----
  120. .. _class_GLTFNode_property_position:
  121. .. rst-class:: classref-property
  122. :ref:`Vector3<class_Vector3>` **position** = ``Vector3(0, 0, 0)``
  123. .. rst-class:: classref-property-setget
  124. - void **set_position** **(** :ref:`Vector3<class_Vector3>` value **)**
  125. - :ref:`Vector3<class_Vector3>` **get_position** **(** **)**
  126. The position of the GLTF node relative to its parent.
  127. .. rst-class:: classref-item-separator
  128. ----
  129. .. _class_GLTFNode_property_rotation:
  130. .. rst-class:: classref-property
  131. :ref:`Quaternion<class_Quaternion>` **rotation** = ``Quaternion(0, 0, 0, 1)``
  132. .. rst-class:: classref-property-setget
  133. - void **set_rotation** **(** :ref:`Quaternion<class_Quaternion>` value **)**
  134. - :ref:`Quaternion<class_Quaternion>` **get_rotation** **(** **)**
  135. The rotation of the GLTF node relative to its parent.
  136. .. rst-class:: classref-item-separator
  137. ----
  138. .. _class_GLTFNode_property_scale:
  139. .. rst-class:: classref-property
  140. :ref:`Vector3<class_Vector3>` **scale** = ``Vector3(1, 1, 1)``
  141. .. rst-class:: classref-property-setget
  142. - void **set_scale** **(** :ref:`Vector3<class_Vector3>` value **)**
  143. - :ref:`Vector3<class_Vector3>` **get_scale** **(** **)**
  144. The scale of the GLTF node relative to its parent.
  145. .. rst-class:: classref-item-separator
  146. ----
  147. .. _class_GLTFNode_property_skeleton:
  148. .. rst-class:: classref-property
  149. :ref:`int<class_int>` **skeleton** = ``-1``
  150. .. rst-class:: classref-property-setget
  151. - void **set_skeleton** **(** :ref:`int<class_int>` value **)**
  152. - :ref:`int<class_int>` **get_skeleton** **(** **)**
  153. If this GLTF node has a skeleton, the index of the :ref:`GLTFSkeleton<class_GLTFSkeleton>` in the :ref:`GLTFState<class_GLTFState>` that describes the skeleton's properties. If -1, this node does not have a skeleton.
  154. .. rst-class:: classref-item-separator
  155. ----
  156. .. _class_GLTFNode_property_skin:
  157. .. rst-class:: classref-property
  158. :ref:`int<class_int>` **skin** = ``-1``
  159. .. rst-class:: classref-property-setget
  160. - void **set_skin** **(** :ref:`int<class_int>` value **)**
  161. - :ref:`int<class_int>` **get_skin** **(** **)**
  162. If this GLTF node has a skin, the index of the :ref:`GLTFSkin<class_GLTFSkin>` in the :ref:`GLTFState<class_GLTFState>` that describes the skin's properties. If -1, this node does not have a skin.
  163. .. rst-class:: classref-item-separator
  164. ----
  165. .. _class_GLTFNode_property_xform:
  166. .. rst-class:: classref-property
  167. :ref:`Transform3D<class_Transform3D>` **xform** = ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)``
  168. .. rst-class:: classref-property-setget
  169. - void **set_xform** **(** :ref:`Transform3D<class_Transform3D>` value **)**
  170. - :ref:`Transform3D<class_Transform3D>` **get_xform** **(** **)**
  171. The transform of the GLTF node relative to its parent. This property is usually unused since the position, rotation, and scale properties are preferred.
  172. .. rst-class:: classref-section-separator
  173. ----
  174. .. rst-class:: classref-descriptions-group
  175. Method Descriptions
  176. -------------------
  177. .. _class_GLTFNode_method_get_additional_data:
  178. .. rst-class:: classref-method
  179. :ref:`Variant<class_Variant>` **get_additional_data** **(** :ref:`StringName<class_StringName>` extension_name **)**
  180. Gets additional arbitrary data in this **GLTFNode** instance. This can be used to keep per-node state data in :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` classes, which is important because they are stateless.
  181. The argument should be the :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` name (does not have to match the extension name in the GLTF file), and the return value can be anything you set. If nothing was set, the return value is null.
  182. .. rst-class:: classref-item-separator
  183. ----
  184. .. _class_GLTFNode_method_set_additional_data:
  185. .. rst-class:: classref-method
  186. void **set_additional_data** **(** :ref:`StringName<class_StringName>` extension_name, :ref:`Variant<class_Variant>` additional_data **)**
  187. Sets additional arbitrary data in this **GLTFNode** instance. This can be used to keep per-node state data in :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` classes, which is important because they are stateless.
  188. The first argument should be the :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` name (does not have to match the extension name in the GLTF file), and the second argument can be anything you want.
  189. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  190. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  191. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  192. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  193. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  194. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  195. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`