class_editorsceneformatimporterfbx.rst 1.9 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/EditorSceneFormatImporterFBX.xml.
  6. .. _class_EditorSceneFormatImporterFBX:
  7. EditorSceneFormatImporterFBX
  8. ============================
  9. **Inherits:** :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Importer for the ``.fbx`` scene file format.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Imports Autodesk FBX 3D scenes by way of converting them to glTF 2.0 using the FBX2glTF command line tool.
  15. The location of the FBX2glTF binary is set via the ``filesystem/import/fbx/fbx2gltf_path`` editor setting.
  16. This importer is only used if :ref:`ProjectSettings.filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` is enabled, otherwise ``.fbx`` files present in the project folder are not imported.
  17. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  18. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  19. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  20. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  21. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  22. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  23. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`