class_cylindershape3d.rst 3.6 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CylinderShape3D.xml.
  6. .. _class_CylinderShape3D:
  7. CylinderShape3D
  8. ===============
  9. **Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A 3D cylinder shape used for physics collision.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A 3D cylinder shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape3D<class_CollisionShape3D>`.
  15. \ **Note:** There are several known bugs with cylinder collision shapes. Using :ref:`CapsuleShape3D<class_CapsuleShape3D>` or :ref:`BoxShape3D<class_BoxShape3D>` instead is recommended.
  16. \ **Performance:** **CylinderShape3D** is fast to check collisions against, but it is slower than :ref:`CapsuleShape3D<class_CapsuleShape3D>`, :ref:`BoxShape3D<class_BoxShape3D>`, and :ref:`SphereShape3D<class_SphereShape3D>`.
  17. .. rst-class:: classref-introduction-group
  18. Tutorials
  19. ---------
  20. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  21. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
  22. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
  23. .. rst-class:: classref-reftable-group
  24. Properties
  25. ----------
  26. .. table::
  27. :widths: auto
  28. +---------------------------+------------------------------------------------------+---------+
  29. | :ref:`float<class_float>` | :ref:`height<class_CylinderShape3D_property_height>` | ``2.0`` |
  30. +---------------------------+------------------------------------------------------+---------+
  31. | :ref:`float<class_float>` | :ref:`radius<class_CylinderShape3D_property_radius>` | ``0.5`` |
  32. +---------------------------+------------------------------------------------------+---------+
  33. .. rst-class:: classref-section-separator
  34. ----
  35. .. rst-class:: classref-descriptions-group
  36. Property Descriptions
  37. ---------------------
  38. .. _class_CylinderShape3D_property_height:
  39. .. rst-class:: classref-property
  40. :ref:`float<class_float>` **height** = ``2.0``
  41. .. rst-class:: classref-property-setget
  42. - void **set_height** **(** :ref:`float<class_float>` value **)**
  43. - :ref:`float<class_float>` **get_height** **(** **)**
  44. The cylinder's height.
  45. .. rst-class:: classref-item-separator
  46. ----
  47. .. _class_CylinderShape3D_property_radius:
  48. .. rst-class:: classref-property
  49. :ref:`float<class_float>` **radius** = ``0.5``
  50. .. rst-class:: classref-property-setget
  51. - void **set_radius** **(** :ref:`float<class_float>` value **)**
  52. - :ref:`float<class_float>` **get_radius** **(** **)**
  53. The cylinder's radius.
  54. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  55. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  56. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  57. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  58. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  59. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  60. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`