class_capsuleshape3d.rst 3.3 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CapsuleShape3D.xml.
  6. .. _class_CapsuleShape3D:
  7. CapsuleShape3D
  8. ==============
  9. **Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A 3D capsule shape used for physics collision.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A 3D capsule shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape3D<class_CollisionShape3D>`.
  15. \ **Performance:** **CapsuleShape3D** is fast to check collisions against. It is faster than :ref:`CylinderShape3D<class_CylinderShape3D>`, but slower than :ref:`SphereShape3D<class_SphereShape3D>` and :ref:`BoxShape3D<class_BoxShape3D>`.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +---------------------------+-----------------------------------------------------+---------+
  26. | :ref:`float<class_float>` | :ref:`height<class_CapsuleShape3D_property_height>` | ``2.0`` |
  27. +---------------------------+-----------------------------------------------------+---------+
  28. | :ref:`float<class_float>` | :ref:`radius<class_CapsuleShape3D_property_radius>` | ``0.5`` |
  29. +---------------------------+-----------------------------------------------------+---------+
  30. .. rst-class:: classref-section-separator
  31. ----
  32. .. rst-class:: classref-descriptions-group
  33. Property Descriptions
  34. ---------------------
  35. .. _class_CapsuleShape3D_property_height:
  36. .. rst-class:: classref-property
  37. :ref:`float<class_float>` **height** = ``2.0``
  38. .. rst-class:: classref-property-setget
  39. - void **set_height** **(** :ref:`float<class_float>` value **)**
  40. - :ref:`float<class_float>` **get_height** **(** **)**
  41. The capsule's height.
  42. .. rst-class:: classref-item-separator
  43. ----
  44. .. _class_CapsuleShape3D_property_radius:
  45. .. rst-class:: classref-property
  46. :ref:`float<class_float>` **radius** = ``0.5``
  47. .. rst-class:: classref-property-setget
  48. - void **set_radius** **(** :ref:`float<class_float>` value **)**
  49. - :ref:`float<class_float>` **get_radius** **(** **)**
  50. The capsule's radius.
  51. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  52. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  53. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  54. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  55. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  56. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  57. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`