class_camera2d.rst 40 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Camera2D.xml.
  6. .. _class_Camera2D:
  7. Camera2D
  8. ========
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Camera node for 2D scenes.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of :ref:`CanvasItem<class_CanvasItem>`-based nodes.
  15. Cameras register themselves in the nearest :ref:`Viewport<class_Viewport>` node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport.
  16. This node is intended to be a simple helper to get things going quickly, but more functionality may be desired to change how the camera works. To make your own custom camera node, inherit it from :ref:`Node2D<class_Node2D>` and change the transform of the canvas by setting :ref:`Viewport.canvas_transform<class_Viewport_property_canvas_transform>` in :ref:`Viewport<class_Viewport>` (you can obtain the current :ref:`Viewport<class_Viewport>` by using :ref:`Node.get_viewport<class_Node_method_get_viewport>`).
  17. Note that the **Camera2D** node's ``position`` doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use :ref:`get_screen_center_position<class_Camera2D_method_get_screen_center_position>` to get the real position.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `2D Platformer Demo <https://godotengine.org/asset-library/asset/120>`__
  22. - `2D Isometric Demo <https://godotengine.org/asset-library/asset/112>`__
  23. - `2D HDR Demo <https://godotengine.org/asset-library/asset/110>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  30. | :ref:`AnchorMode<enum_Camera2D_AnchorMode>` | :ref:`anchor_mode<class_Camera2D_property_anchor_mode>` | ``1`` |
  31. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  32. | :ref:`Node<class_Node>` | :ref:`custom_viewport<class_Camera2D_property_custom_viewport>` | |
  33. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  34. | :ref:`float<class_float>` | :ref:`drag_bottom_margin<class_Camera2D_property_drag_bottom_margin>` | ``0.2`` |
  35. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  36. | :ref:`bool<class_bool>` | :ref:`drag_horizontal_enabled<class_Camera2D_property_drag_horizontal_enabled>` | ``false`` |
  37. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  38. | :ref:`float<class_float>` | :ref:`drag_horizontal_offset<class_Camera2D_property_drag_horizontal_offset>` | ``0.0`` |
  39. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  40. | :ref:`float<class_float>` | :ref:`drag_left_margin<class_Camera2D_property_drag_left_margin>` | ``0.2`` |
  41. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  42. | :ref:`float<class_float>` | :ref:`drag_right_margin<class_Camera2D_property_drag_right_margin>` | ``0.2`` |
  43. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  44. | :ref:`float<class_float>` | :ref:`drag_top_margin<class_Camera2D_property_drag_top_margin>` | ``0.2`` |
  45. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  46. | :ref:`bool<class_bool>` | :ref:`drag_vertical_enabled<class_Camera2D_property_drag_vertical_enabled>` | ``false`` |
  47. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  48. | :ref:`float<class_float>` | :ref:`drag_vertical_offset<class_Camera2D_property_drag_vertical_offset>` | ``0.0`` |
  49. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  50. | :ref:`bool<class_bool>` | :ref:`editor_draw_drag_margin<class_Camera2D_property_editor_draw_drag_margin>` | ``false`` |
  51. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  52. | :ref:`bool<class_bool>` | :ref:`editor_draw_limits<class_Camera2D_property_editor_draw_limits>` | ``false`` |
  53. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  54. | :ref:`bool<class_bool>` | :ref:`editor_draw_screen<class_Camera2D_property_editor_draw_screen>` | ``true`` |
  55. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  56. | :ref:`bool<class_bool>` | :ref:`enabled<class_Camera2D_property_enabled>` | ``true`` |
  57. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  58. | :ref:`bool<class_bool>` | :ref:`ignore_rotation<class_Camera2D_property_ignore_rotation>` | ``true`` |
  59. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  60. | :ref:`int<class_int>` | :ref:`limit_bottom<class_Camera2D_property_limit_bottom>` | ``10000000`` |
  61. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  62. | :ref:`int<class_int>` | :ref:`limit_left<class_Camera2D_property_limit_left>` | ``-10000000`` |
  63. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  64. | :ref:`int<class_int>` | :ref:`limit_right<class_Camera2D_property_limit_right>` | ``10000000`` |
  65. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  66. | :ref:`bool<class_bool>` | :ref:`limit_smoothed<class_Camera2D_property_limit_smoothed>` | ``false`` |
  67. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  68. | :ref:`int<class_int>` | :ref:`limit_top<class_Camera2D_property_limit_top>` | ``-10000000`` |
  69. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  70. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Camera2D_property_offset>` | ``Vector2(0, 0)`` |
  71. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  72. | :ref:`bool<class_bool>` | :ref:`position_smoothing_enabled<class_Camera2D_property_position_smoothing_enabled>` | ``false`` |
  73. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  74. | :ref:`float<class_float>` | :ref:`position_smoothing_speed<class_Camera2D_property_position_smoothing_speed>` | ``5.0`` |
  75. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  76. | :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>` | :ref:`process_callback<class_Camera2D_property_process_callback>` | ``1`` |
  77. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  78. | :ref:`bool<class_bool>` | :ref:`rotation_smoothing_enabled<class_Camera2D_property_rotation_smoothing_enabled>` | ``false`` |
  79. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  80. | :ref:`float<class_float>` | :ref:`rotation_smoothing_speed<class_Camera2D_property_rotation_smoothing_speed>` | ``5.0`` |
  81. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  82. | :ref:`Vector2<class_Vector2>` | :ref:`zoom<class_Camera2D_property_zoom>` | ``Vector2(1, 1)`` |
  83. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  84. .. rst-class:: classref-reftable-group
  85. Methods
  86. -------
  87. .. table::
  88. :widths: auto
  89. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | void | :ref:`align<class_Camera2D_method_align>` **(** **)** |
  91. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | void | :ref:`force_update_scroll<class_Camera2D_method_force_update_scroll>` **(** **)** |
  93. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | :ref:`float<class_float>` | :ref:`get_drag_margin<class_Camera2D_method_get_drag_margin>` **(** :ref:`Side<enum_@GlobalScope_Side>` margin **)** |const| |
  95. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | :ref:`int<class_int>` | :ref:`get_limit<class_Camera2D_method_get_limit>` **(** :ref:`Side<enum_@GlobalScope_Side>` margin **)** |const| |
  97. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | :ref:`Vector2<class_Vector2>` | :ref:`get_screen_center_position<class_Camera2D_method_get_screen_center_position>` **(** **)** |const| |
  99. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | :ref:`Vector2<class_Vector2>` | :ref:`get_target_position<class_Camera2D_method_get_target_position>` **(** **)** |const| |
  101. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. | :ref:`bool<class_bool>` | :ref:`is_current<class_Camera2D_method_is_current>` **(** **)** |const| |
  103. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  104. | void | :ref:`make_current<class_Camera2D_method_make_current>` **(** **)** |
  105. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  106. | void | :ref:`reset_smoothing<class_Camera2D_method_reset_smoothing>` **(** **)** |
  107. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  108. | void | :ref:`set_drag_margin<class_Camera2D_method_set_drag_margin>` **(** :ref:`Side<enum_@GlobalScope_Side>` margin, :ref:`float<class_float>` drag_margin **)** |
  109. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  110. | void | :ref:`set_limit<class_Camera2D_method_set_limit>` **(** :ref:`Side<enum_@GlobalScope_Side>` margin, :ref:`int<class_int>` limit **)** |
  111. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  112. .. rst-class:: classref-section-separator
  113. ----
  114. .. rst-class:: classref-descriptions-group
  115. Enumerations
  116. ------------
  117. .. _enum_Camera2D_AnchorMode:
  118. .. rst-class:: classref-enumeration
  119. enum **AnchorMode**:
  120. .. _class_Camera2D_constant_ANCHOR_MODE_FIXED_TOP_LEFT:
  121. .. rst-class:: classref-enumeration-constant
  122. :ref:`AnchorMode<enum_Camera2D_AnchorMode>` **ANCHOR_MODE_FIXED_TOP_LEFT** = ``0``
  123. The camera's position is fixed so that the top-left corner is always at the origin.
  124. .. _class_Camera2D_constant_ANCHOR_MODE_DRAG_CENTER:
  125. .. rst-class:: classref-enumeration-constant
  126. :ref:`AnchorMode<enum_Camera2D_AnchorMode>` **ANCHOR_MODE_DRAG_CENTER** = ``1``
  127. The camera's position takes into account vertical/horizontal offsets and the screen size.
  128. .. rst-class:: classref-item-separator
  129. ----
  130. .. _enum_Camera2D_Camera2DProcessCallback:
  131. .. rst-class:: classref-enumeration
  132. enum **Camera2DProcessCallback**:
  133. .. _class_Camera2D_constant_CAMERA2D_PROCESS_PHYSICS:
  134. .. rst-class:: classref-enumeration-constant
  135. :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>` **CAMERA2D_PROCESS_PHYSICS** = ``0``
  136. The camera updates during physics frames (see :ref:`Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PHYSICS_PROCESS>`).
  137. .. _class_Camera2D_constant_CAMERA2D_PROCESS_IDLE:
  138. .. rst-class:: classref-enumeration-constant
  139. :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>` **CAMERA2D_PROCESS_IDLE** = ``1``
  140. The camera updates during process frames (see :ref:`Node.NOTIFICATION_INTERNAL_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PROCESS>`).
  141. .. rst-class:: classref-section-separator
  142. ----
  143. .. rst-class:: classref-descriptions-group
  144. Property Descriptions
  145. ---------------------
  146. .. _class_Camera2D_property_anchor_mode:
  147. .. rst-class:: classref-property
  148. :ref:`AnchorMode<enum_Camera2D_AnchorMode>` **anchor_mode** = ``1``
  149. .. rst-class:: classref-property-setget
  150. - void **set_anchor_mode** **(** :ref:`AnchorMode<enum_Camera2D_AnchorMode>` value **)**
  151. - :ref:`AnchorMode<enum_Camera2D_AnchorMode>` **get_anchor_mode** **(** **)**
  152. The Camera2D's anchor point. See :ref:`AnchorMode<enum_Camera2D_AnchorMode>` constants.
  153. .. rst-class:: classref-item-separator
  154. ----
  155. .. _class_Camera2D_property_custom_viewport:
  156. .. rst-class:: classref-property
  157. :ref:`Node<class_Node>` **custom_viewport**
  158. .. rst-class:: classref-property-setget
  159. - void **set_custom_viewport** **(** :ref:`Node<class_Node>` value **)**
  160. - :ref:`Node<class_Node>` **get_custom_viewport** **(** **)**
  161. The custom :ref:`Viewport<class_Viewport>` node attached to the **Camera2D**. If ``null`` or not a :ref:`Viewport<class_Viewport>`, uses the default viewport instead.
  162. .. rst-class:: classref-item-separator
  163. ----
  164. .. _class_Camera2D_property_drag_bottom_margin:
  165. .. rst-class:: classref-property
  166. :ref:`float<class_float>` **drag_bottom_margin** = ``0.2``
  167. .. rst-class:: classref-property-setget
  168. - void **set_drag_margin** **(** :ref:`Side<enum_@GlobalScope_Side>` margin, :ref:`float<class_float>` drag_margin **)**
  169. - :ref:`float<class_float>` **get_drag_margin** **(** :ref:`Side<enum_@GlobalScope_Side>` margin **)** |const|
  170. Bottom margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the bottom edge of the screen.
  171. .. rst-class:: classref-item-separator
  172. ----
  173. .. _class_Camera2D_property_drag_horizontal_enabled:
  174. .. rst-class:: classref-property
  175. :ref:`bool<class_bool>` **drag_horizontal_enabled** = ``false``
  176. .. rst-class:: classref-property-setget
  177. - void **set_drag_horizontal_enabled** **(** :ref:`bool<class_bool>` value **)**
  178. - :ref:`bool<class_bool>` **is_drag_horizontal_enabled** **(** **)**
  179. If ``true``, the camera only moves when reaching the horizontal (left and right) drag margins. If ``false``, the camera moves horizontally regardless of margins.
  180. .. rst-class:: classref-item-separator
  181. ----
  182. .. _class_Camera2D_property_drag_horizontal_offset:
  183. .. rst-class:: classref-property
  184. :ref:`float<class_float>` **drag_horizontal_offset** = ``0.0``
  185. .. rst-class:: classref-property-setget
  186. - void **set_drag_horizontal_offset** **(** :ref:`float<class_float>` value **)**
  187. - :ref:`float<class_float>` **get_drag_horizontal_offset** **(** **)**
  188. The relative horizontal drag offset of the camera between the right (``-1``) and left (``1``) drag margins.
  189. \ **Note:** Used to set the initial horizontal drag offset; determine the current offset; or force the current offset. It's not automatically updated when :ref:`drag_horizontal_enabled<class_Camera2D_property_drag_horizontal_enabled>` is ``true`` or the drag margins are changed.
  190. .. rst-class:: classref-item-separator
  191. ----
  192. .. _class_Camera2D_property_drag_left_margin:
  193. .. rst-class:: classref-property
  194. :ref:`float<class_float>` **drag_left_margin** = ``0.2``
  195. .. rst-class:: classref-property-setget
  196. - void **set_drag_margin** **(** :ref:`Side<enum_@GlobalScope_Side>` margin, :ref:`float<class_float>` drag_margin **)**
  197. - :ref:`float<class_float>` **get_drag_margin** **(** :ref:`Side<enum_@GlobalScope_Side>` margin **)** |const|
  198. Left margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the left edge of the screen.
  199. .. rst-class:: classref-item-separator
  200. ----
  201. .. _class_Camera2D_property_drag_right_margin:
  202. .. rst-class:: classref-property
  203. :ref:`float<class_float>` **drag_right_margin** = ``0.2``
  204. .. rst-class:: classref-property-setget
  205. - void **set_drag_margin** **(** :ref:`Side<enum_@GlobalScope_Side>` margin, :ref:`float<class_float>` drag_margin **)**
  206. - :ref:`float<class_float>` **get_drag_margin** **(** :ref:`Side<enum_@GlobalScope_Side>` margin **)** |const|
  207. Right margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the right edge of the screen.
  208. .. rst-class:: classref-item-separator
  209. ----
  210. .. _class_Camera2D_property_drag_top_margin:
  211. .. rst-class:: classref-property
  212. :ref:`float<class_float>` **drag_top_margin** = ``0.2``
  213. .. rst-class:: classref-property-setget
  214. - void **set_drag_margin** **(** :ref:`Side<enum_@GlobalScope_Side>` margin, :ref:`float<class_float>` drag_margin **)**
  215. - :ref:`float<class_float>` **get_drag_margin** **(** :ref:`Side<enum_@GlobalScope_Side>` margin **)** |const|
  216. Top margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the top edge of the screen.
  217. .. rst-class:: classref-item-separator
  218. ----
  219. .. _class_Camera2D_property_drag_vertical_enabled:
  220. .. rst-class:: classref-property
  221. :ref:`bool<class_bool>` **drag_vertical_enabled** = ``false``
  222. .. rst-class:: classref-property-setget
  223. - void **set_drag_vertical_enabled** **(** :ref:`bool<class_bool>` value **)**
  224. - :ref:`bool<class_bool>` **is_drag_vertical_enabled** **(** **)**
  225. If ``true``, the camera only moves when reaching the vertical (top and bottom) drag margins. If ``false``, the camera moves vertically regardless of the drag margins.
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_Camera2D_property_drag_vertical_offset:
  229. .. rst-class:: classref-property
  230. :ref:`float<class_float>` **drag_vertical_offset** = ``0.0``
  231. .. rst-class:: classref-property-setget
  232. - void **set_drag_vertical_offset** **(** :ref:`float<class_float>` value **)**
  233. - :ref:`float<class_float>` **get_drag_vertical_offset** **(** **)**
  234. The relative vertical drag offset of the camera between the bottom (``-1``) and top (``1``) drag margins.
  235. \ **Note:** Used to set the initial vertical drag offset; determine the current offset; or force the current offset. It's not automatically updated when :ref:`drag_vertical_enabled<class_Camera2D_property_drag_vertical_enabled>` is ``true`` or the drag margins are changed.
  236. .. rst-class:: classref-item-separator
  237. ----
  238. .. _class_Camera2D_property_editor_draw_drag_margin:
  239. .. rst-class:: classref-property
  240. :ref:`bool<class_bool>` **editor_draw_drag_margin** = ``false``
  241. .. rst-class:: classref-property-setget
  242. - void **set_margin_drawing_enabled** **(** :ref:`bool<class_bool>` value **)**
  243. - :ref:`bool<class_bool>` **is_margin_drawing_enabled** **(** **)**
  244. If ``true``, draws the camera's drag margin rectangle in the editor.
  245. .. rst-class:: classref-item-separator
  246. ----
  247. .. _class_Camera2D_property_editor_draw_limits:
  248. .. rst-class:: classref-property
  249. :ref:`bool<class_bool>` **editor_draw_limits** = ``false``
  250. .. rst-class:: classref-property-setget
  251. - void **set_limit_drawing_enabled** **(** :ref:`bool<class_bool>` value **)**
  252. - :ref:`bool<class_bool>` **is_limit_drawing_enabled** **(** **)**
  253. If ``true``, draws the camera's limits rectangle in the editor.
  254. .. rst-class:: classref-item-separator
  255. ----
  256. .. _class_Camera2D_property_editor_draw_screen:
  257. .. rst-class:: classref-property
  258. :ref:`bool<class_bool>` **editor_draw_screen** = ``true``
  259. .. rst-class:: classref-property-setget
  260. - void **set_screen_drawing_enabled** **(** :ref:`bool<class_bool>` value **)**
  261. - :ref:`bool<class_bool>` **is_screen_drawing_enabled** **(** **)**
  262. If ``true``, draws the camera's screen rectangle in the editor.
  263. .. rst-class:: classref-item-separator
  264. ----
  265. .. _class_Camera2D_property_enabled:
  266. .. rst-class:: classref-property
  267. :ref:`bool<class_bool>` **enabled** = ``true``
  268. .. rst-class:: classref-property-setget
  269. - void **set_enabled** **(** :ref:`bool<class_bool>` value **)**
  270. - :ref:`bool<class_bool>` **is_enabled** **(** **)**
  271. Controls whether the camera can be active or not. If ``true``, the **Camera2D** will become the main camera when it enters the scene tree and there is no active camera currently (see :ref:`Viewport.get_camera_2d<class_Viewport_method_get_camera_2d>`).
  272. When the camera is currently active and :ref:`enabled<class_Camera2D_property_enabled>` is set to ``false``, the next enabled **Camera2D** in the scene tree will become active.
  273. .. rst-class:: classref-item-separator
  274. ----
  275. .. _class_Camera2D_property_ignore_rotation:
  276. .. rst-class:: classref-property
  277. :ref:`bool<class_bool>` **ignore_rotation** = ``true``
  278. .. rst-class:: classref-property-setget
  279. - void **set_ignore_rotation** **(** :ref:`bool<class_bool>` value **)**
  280. - :ref:`bool<class_bool>` **is_ignoring_rotation** **(** **)**
  281. If ``true``, the camera's rendered view is not affected by its :ref:`Node2D.rotation<class_Node2D_property_rotation>` and :ref:`Node2D.global_rotation<class_Node2D_property_global_rotation>`.
  282. .. rst-class:: classref-item-separator
  283. ----
  284. .. _class_Camera2D_property_limit_bottom:
  285. .. rst-class:: classref-property
  286. :ref:`int<class_int>` **limit_bottom** = ``10000000``
  287. .. rst-class:: classref-property-setget
  288. - void **set_limit** **(** :ref:`Side<enum_@GlobalScope_Side>` margin, :ref:`int<class_int>` limit **)**
  289. - :ref:`int<class_int>` **get_limit** **(** :ref:`Side<enum_@GlobalScope_Side>` margin **)** |const|
  290. Bottom scroll limit in pixels. The camera stops moving when reaching this value, but :ref:`offset<class_Camera2D_property_offset>` can push the view past the limit.
  291. .. rst-class:: classref-item-separator
  292. ----
  293. .. _class_Camera2D_property_limit_left:
  294. .. rst-class:: classref-property
  295. :ref:`int<class_int>` **limit_left** = ``-10000000``
  296. .. rst-class:: classref-property-setget
  297. - void **set_limit** **(** :ref:`Side<enum_@GlobalScope_Side>` margin, :ref:`int<class_int>` limit **)**
  298. - :ref:`int<class_int>` **get_limit** **(** :ref:`Side<enum_@GlobalScope_Side>` margin **)** |const|
  299. Left scroll limit in pixels. The camera stops moving when reaching this value, but :ref:`offset<class_Camera2D_property_offset>` can push the view past the limit.
  300. .. rst-class:: classref-item-separator
  301. ----
  302. .. _class_Camera2D_property_limit_right:
  303. .. rst-class:: classref-property
  304. :ref:`int<class_int>` **limit_right** = ``10000000``
  305. .. rst-class:: classref-property-setget
  306. - void **set_limit** **(** :ref:`Side<enum_@GlobalScope_Side>` margin, :ref:`int<class_int>` limit **)**
  307. - :ref:`int<class_int>` **get_limit** **(** :ref:`Side<enum_@GlobalScope_Side>` margin **)** |const|
  308. Right scroll limit in pixels. The camera stops moving when reaching this value, but :ref:`offset<class_Camera2D_property_offset>` can push the view past the limit.
  309. .. rst-class:: classref-item-separator
  310. ----
  311. .. _class_Camera2D_property_limit_smoothed:
  312. .. rst-class:: classref-property
  313. :ref:`bool<class_bool>` **limit_smoothed** = ``false``
  314. .. rst-class:: classref-property-setget
  315. - void **set_limit_smoothing_enabled** **(** :ref:`bool<class_bool>` value **)**
  316. - :ref:`bool<class_bool>` **is_limit_smoothing_enabled** **(** **)**
  317. If ``true``, the camera smoothly stops when reaches its limits.
  318. This property has no effect if :ref:`position_smoothing_enabled<class_Camera2D_property_position_smoothing_enabled>` is ``false``.
  319. \ **Note:** To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke :ref:`reset_smoothing<class_Camera2D_method_reset_smoothing>`.
  320. .. rst-class:: classref-item-separator
  321. ----
  322. .. _class_Camera2D_property_limit_top:
  323. .. rst-class:: classref-property
  324. :ref:`int<class_int>` **limit_top** = ``-10000000``
  325. .. rst-class:: classref-property-setget
  326. - void **set_limit** **(** :ref:`Side<enum_@GlobalScope_Side>` margin, :ref:`int<class_int>` limit **)**
  327. - :ref:`int<class_int>` **get_limit** **(** :ref:`Side<enum_@GlobalScope_Side>` margin **)** |const|
  328. Top scroll limit in pixels. The camera stops moving when reaching this value, but :ref:`offset<class_Camera2D_property_offset>` can push the view past the limit.
  329. .. rst-class:: classref-item-separator
  330. ----
  331. .. _class_Camera2D_property_offset:
  332. .. rst-class:: classref-property
  333. :ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)``
  334. .. rst-class:: classref-property-setget
  335. - void **set_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
  336. - :ref:`Vector2<class_Vector2>` **get_offset** **(** **)**
  337. The camera's relative offset. Useful for looking around or camera shake animations. The offsetted camera can go past the limits defined in :ref:`limit_top<class_Camera2D_property_limit_top>`, :ref:`limit_bottom<class_Camera2D_property_limit_bottom>`, :ref:`limit_left<class_Camera2D_property_limit_left>` and :ref:`limit_right<class_Camera2D_property_limit_right>`.
  338. .. rst-class:: classref-item-separator
  339. ----
  340. .. _class_Camera2D_property_position_smoothing_enabled:
  341. .. rst-class:: classref-property
  342. :ref:`bool<class_bool>` **position_smoothing_enabled** = ``false``
  343. .. rst-class:: classref-property-setget
  344. - void **set_position_smoothing_enabled** **(** :ref:`bool<class_bool>` value **)**
  345. - :ref:`bool<class_bool>` **is_position_smoothing_enabled** **(** **)**
  346. If ``true``, the camera's view smoothly moves towards its target position at :ref:`position_smoothing_speed<class_Camera2D_property_position_smoothing_speed>`.
  347. .. rst-class:: classref-item-separator
  348. ----
  349. .. _class_Camera2D_property_position_smoothing_speed:
  350. .. rst-class:: classref-property
  351. :ref:`float<class_float>` **position_smoothing_speed** = ``5.0``
  352. .. rst-class:: classref-property-setget
  353. - void **set_position_smoothing_speed** **(** :ref:`float<class_float>` value **)**
  354. - :ref:`float<class_float>` **get_position_smoothing_speed** **(** **)**
  355. Speed in pixels per second of the camera's smoothing effect when :ref:`position_smoothing_enabled<class_Camera2D_property_position_smoothing_enabled>` is ``true``.
  356. .. rst-class:: classref-item-separator
  357. ----
  358. .. _class_Camera2D_property_process_callback:
  359. .. rst-class:: classref-property
  360. :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>` **process_callback** = ``1``
  361. .. rst-class:: classref-property-setget
  362. - void **set_process_callback** **(** :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>` value **)**
  363. - :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>` **get_process_callback** **(** **)**
  364. The camera's process callback. See :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>`.
  365. .. rst-class:: classref-item-separator
  366. ----
  367. .. _class_Camera2D_property_rotation_smoothing_enabled:
  368. .. rst-class:: classref-property
  369. :ref:`bool<class_bool>` **rotation_smoothing_enabled** = ``false``
  370. .. rst-class:: classref-property-setget
  371. - void **set_rotation_smoothing_enabled** **(** :ref:`bool<class_bool>` value **)**
  372. - :ref:`bool<class_bool>` **is_rotation_smoothing_enabled** **(** **)**
  373. If ``true``, the camera's view smoothly rotates, via asymptotic smoothing, to align with its target rotation at :ref:`rotation_smoothing_speed<class_Camera2D_property_rotation_smoothing_speed>`.
  374. \ **Note:** This property has no effect if :ref:`ignore_rotation<class_Camera2D_property_ignore_rotation>` is ``true``.
  375. .. rst-class:: classref-item-separator
  376. ----
  377. .. _class_Camera2D_property_rotation_smoothing_speed:
  378. .. rst-class:: classref-property
  379. :ref:`float<class_float>` **rotation_smoothing_speed** = ``5.0``
  380. .. rst-class:: classref-property-setget
  381. - void **set_rotation_smoothing_speed** **(** :ref:`float<class_float>` value **)**
  382. - :ref:`float<class_float>` **get_rotation_smoothing_speed** **(** **)**
  383. The angular, asymptotic speed of the camera's rotation smoothing effect when :ref:`rotation_smoothing_enabled<class_Camera2D_property_rotation_smoothing_enabled>` is ``true``.
  384. .. rst-class:: classref-item-separator
  385. ----
  386. .. _class_Camera2D_property_zoom:
  387. .. rst-class:: classref-property
  388. :ref:`Vector2<class_Vector2>` **zoom** = ``Vector2(1, 1)``
  389. .. rst-class:: classref-property-setget
  390. - void **set_zoom** **(** :ref:`Vector2<class_Vector2>` value **)**
  391. - :ref:`Vector2<class_Vector2>` **get_zoom** **(** **)**
  392. The camera's zoom. A zoom of ``Vector(2, 2)`` doubles the size seen in the viewport. A zoom of ``Vector(0.5, 0.5)`` halves the size seen in the viewport.
  393. \ **Note:** :ref:`FontFile.oversampling<class_FontFile_property_oversampling>` does *not* take **Camera2D** zoom into account. This means that zooming in/out will cause bitmap fonts and rasterized (non-MSDF) dynamic fonts to appear blurry or pixelated unless the font is part of a :ref:`CanvasLayer<class_CanvasLayer>` that makes it ignore camera zoom. To ensure text remains crisp regardless of zoom, you can enable MSDF font rendering by enabling :ref:`ProjectSettings.gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` (applies to the default project font only), or enabling **Multichannel Signed Distance Field** in the import options of a DynamicFont for custom fonts. On system fonts, :ref:`SystemFont.multichannel_signed_distance_field<class_SystemFont_property_multichannel_signed_distance_field>` can be enabled in the inspector.
  394. .. rst-class:: classref-section-separator
  395. ----
  396. .. rst-class:: classref-descriptions-group
  397. Method Descriptions
  398. -------------------
  399. .. _class_Camera2D_method_align:
  400. .. rst-class:: classref-method
  401. void **align** **(** **)**
  402. Aligns the camera to the tracked node.
  403. .. rst-class:: classref-item-separator
  404. ----
  405. .. _class_Camera2D_method_force_update_scroll:
  406. .. rst-class:: classref-method
  407. void **force_update_scroll** **(** **)**
  408. Forces the camera to update scroll immediately.
  409. .. rst-class:: classref-item-separator
  410. ----
  411. .. _class_Camera2D_method_get_drag_margin:
  412. .. rst-class:: classref-method
  413. :ref:`float<class_float>` **get_drag_margin** **(** :ref:`Side<enum_@GlobalScope_Side>` margin **)** |const|
  414. Returns the specified :ref:`Side<enum_@GlobalScope_Side>`'s margin. See also :ref:`drag_bottom_margin<class_Camera2D_property_drag_bottom_margin>`, :ref:`drag_top_margin<class_Camera2D_property_drag_top_margin>`, :ref:`drag_left_margin<class_Camera2D_property_drag_left_margin>`, and :ref:`drag_right_margin<class_Camera2D_property_drag_right_margin>`.
  415. .. rst-class:: classref-item-separator
  416. ----
  417. .. _class_Camera2D_method_get_limit:
  418. .. rst-class:: classref-method
  419. :ref:`int<class_int>` **get_limit** **(** :ref:`Side<enum_@GlobalScope_Side>` margin **)** |const|
  420. Returns the camera limit for the specified :ref:`Side<enum_@GlobalScope_Side>`. See also :ref:`limit_bottom<class_Camera2D_property_limit_bottom>`, :ref:`limit_top<class_Camera2D_property_limit_top>`, :ref:`limit_left<class_Camera2D_property_limit_left>`, and :ref:`limit_right<class_Camera2D_property_limit_right>`.
  421. .. rst-class:: classref-item-separator
  422. ----
  423. .. _class_Camera2D_method_get_screen_center_position:
  424. .. rst-class:: classref-method
  425. :ref:`Vector2<class_Vector2>` **get_screen_center_position** **(** **)** |const|
  426. Returns the center of the screen from this camera's point of view, in global coordinates.
  427. \ **Note:** The exact targeted position of the camera may be different. See :ref:`get_target_position<class_Camera2D_method_get_target_position>`.
  428. .. rst-class:: classref-item-separator
  429. ----
  430. .. _class_Camera2D_method_get_target_position:
  431. .. rst-class:: classref-method
  432. :ref:`Vector2<class_Vector2>` **get_target_position** **(** **)** |const|
  433. Returns this camera's target position, in global coordinates.
  434. \ **Note:** The returned value is not the same as :ref:`Node2D.global_position<class_Node2D_property_global_position>`, as it is affected by the drag properties. It is also not the same as the current position if :ref:`position_smoothing_enabled<class_Camera2D_property_position_smoothing_enabled>` is ``true`` (see :ref:`get_screen_center_position<class_Camera2D_method_get_screen_center_position>`).
  435. .. rst-class:: classref-item-separator
  436. ----
  437. .. _class_Camera2D_method_is_current:
  438. .. rst-class:: classref-method
  439. :ref:`bool<class_bool>` **is_current** **(** **)** |const|
  440. Returns ``true`` if this **Camera2D** is the active camera (see :ref:`Viewport.get_camera_2d<class_Viewport_method_get_camera_2d>`).
  441. .. rst-class:: classref-item-separator
  442. ----
  443. .. _class_Camera2D_method_make_current:
  444. .. rst-class:: classref-method
  445. void **make_current** **(** **)**
  446. Forces this **Camera2D** to become the current active one. :ref:`enabled<class_Camera2D_property_enabled>` must be ``true``.
  447. .. rst-class:: classref-item-separator
  448. ----
  449. .. _class_Camera2D_method_reset_smoothing:
  450. .. rst-class:: classref-method
  451. void **reset_smoothing** **(** **)**
  452. Sets the camera's position immediately to its current smoothing destination.
  453. This method has no effect if :ref:`position_smoothing_enabled<class_Camera2D_property_position_smoothing_enabled>` is ``false``.
  454. .. rst-class:: classref-item-separator
  455. ----
  456. .. _class_Camera2D_method_set_drag_margin:
  457. .. rst-class:: classref-method
  458. void **set_drag_margin** **(** :ref:`Side<enum_@GlobalScope_Side>` margin, :ref:`float<class_float>` drag_margin **)**
  459. Sets the specified :ref:`Side<enum_@GlobalScope_Side>`'s margin. See also :ref:`drag_bottom_margin<class_Camera2D_property_drag_bottom_margin>`, :ref:`drag_top_margin<class_Camera2D_property_drag_top_margin>`, :ref:`drag_left_margin<class_Camera2D_property_drag_left_margin>`, and :ref:`drag_right_margin<class_Camera2D_property_drag_right_margin>`.
  460. .. rst-class:: classref-item-separator
  461. ----
  462. .. _class_Camera2D_method_set_limit:
  463. .. rst-class:: classref-method
  464. void **set_limit** **(** :ref:`Side<enum_@GlobalScope_Side>` margin, :ref:`int<class_int>` limit **)**
  465. Sets the camera limit for the specified :ref:`Side<enum_@GlobalScope_Side>`. See also :ref:`limit_bottom<class_Camera2D_property_limit_bottom>`, :ref:`limit_top<class_Camera2D_property_limit_top>`, :ref:`limit_left<class_Camera2D_property_limit_left>`, and :ref:`limit_right<class_Camera2D_property_limit_right>`.
  466. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  467. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  468. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  469. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  470. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  471. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  472. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`