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- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
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- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioEffectEQ10.xml.
- .. _class_AudioEffectEQ10:
- AudioEffectEQ10
- ===============
- **Inherits:** :ref:`AudioEffectEQ<class_AudioEffectEQ>` **<** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Adds a 10-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 31 Hz to 16000 Hz.
- Each frequency can be modulated between -60/+24 dB.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Frequency bands:
- Band 1: 31 Hz
- Band 2: 62 Hz
- Band 3: 125 Hz
- Band 4: 250 Hz
- Band 5: 500 Hz
- Band 6: 1000 Hz
- Band 7: 2000 Hz
- Band 8: 4000 Hz
- Band 9: 8000 Hz
- Band 10: 16000 Hz
- See also :ref:`AudioEffectEQ<class_AudioEffectEQ>`, :ref:`AudioEffectEQ6<class_AudioEffectEQ6>`, :ref:`AudioEffectEQ21<class_AudioEffectEQ21>`.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Audio buses <../tutorials/audio/audio_buses>`
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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