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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ArrayOccluder3D.xml.
- .. _class_ArrayOccluder3D:
- ArrayOccluder3D
- ===============
- **Inherits:** :ref:`Occluder3D<class_Occluder3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- 3D polygon shape for use with occlusion culling in :ref:`OccluderInstance3D<class_OccluderInstance3D>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- **ArrayOccluder3D** stores an arbitrary 3D polygon shape that can be used by the engine's occlusion culling system. This is analogous to :ref:`ArrayMesh<class_ArrayMesh>`, but for occluders.
- See :ref:`OccluderInstance3D<class_OccluderInstance3D>`'s documentation for instructions on setting up occlusion culling.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Occlusion culling <../tutorials/3d/occlusion_culling>`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------------------------+----------------------------------------------------------+--------------------------+
- | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`indices<class_ArrayOccluder3D_property_indices>` | ``PackedInt32Array()`` |
- +-----------------------------------------------------+----------------------------------------------------------+--------------------------+
- | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`vertices<class_ArrayOccluder3D_property_vertices>` | ``PackedVector3Array()`` |
- +-----------------------------------------------------+----------------------------------------------------------+--------------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_arrays<class_ArrayOccluder3D_method_set_arrays>` **(** :ref:`PackedVector3Array<class_PackedVector3Array>` vertices, :ref:`PackedInt32Array<class_PackedInt32Array>` indices **)** |
- +------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_ArrayOccluder3D_property_indices:
- .. rst-class:: classref-property
- :ref:`PackedInt32Array<class_PackedInt32Array>` **indices** = ``PackedInt32Array()``
- .. rst-class:: classref-property-setget
- - void **set_indices** **(** :ref:`PackedInt32Array<class_PackedInt32Array>` value **)**
- - :ref:`PackedInt32Array<class_PackedInt32Array>` **get_indices** **(** **)**
- The occluder's index position. Indices determine which points from the :ref:`vertices<class_ArrayOccluder3D_property_vertices>` array should be drawn, and in which order.
- \ **Note:** The occluder is always updated after setting this value. If creating occluders procedurally, consider using :ref:`set_arrays<class_ArrayOccluder3D_method_set_arrays>` instead to avoid updating the occluder twice when it's created.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ArrayOccluder3D_property_vertices:
- .. rst-class:: classref-property
- :ref:`PackedVector3Array<class_PackedVector3Array>` **vertices** = ``PackedVector3Array()``
- .. rst-class:: classref-property-setget
- - void **set_vertices** **(** :ref:`PackedVector3Array<class_PackedVector3Array>` value **)**
- - :ref:`PackedVector3Array<class_PackedVector3Array>` **get_vertices** **(** **)**
- The occluder's vertex positions in local 3D coordinates.
- \ **Note:** The occluder is always updated after setting this value. If creating occluders procedurally, consider using :ref:`set_arrays<class_ArrayOccluder3D_method_set_arrays>` instead to avoid updating the occluder twice when it's created.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_ArrayOccluder3D_method_set_arrays:
- .. rst-class:: classref-method
- void **set_arrays** **(** :ref:`PackedVector3Array<class_PackedVector3Array>` vertices, :ref:`PackedInt32Array<class_PackedInt32Array>` indices **)**
- Sets :ref:`indices<class_ArrayOccluder3D_property_indices>` and :ref:`vertices<class_ArrayOccluder3D_property_vertices>`, while updating the final occluder only once after both values are set.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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