class_area3d.rst 36 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Area3D.xml.
  6. .. _class_Area3D:
  7. Area3D
  8. ======
  9. **Inherits:** :ref:`CollisionObject3D<class_CollisionObject3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A region of 3D space that detects other :ref:`CollisionObject3D<class_CollisionObject3D>`\ s entering or exiting it.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. **Area3D** is a region of 3D space defined by one or multiple :ref:`CollisionShape3D<class_CollisionShape3D>` or :ref:`CollisionPolygon3D<class_CollisionPolygon3D>` child nodes. It detects when other :ref:`CollisionObject3D<class_CollisionObject3D>`\ s enter or exit it, and it also keeps track of which collision objects haven't exited it yet (i.e. which one are overlapping it).
  15. This node can also locally alter or override physics parameters (gravity, damping) and route audio to custom audio buses.
  16. \ **Warning:** Using a :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>` inside a :ref:`CollisionShape3D<class_CollisionShape3D>` child of this node (created e.g. by using the **Create Trimesh Collision Sibling** option in the **Mesh** menu that appears when selecting a :ref:`MeshInstance3D<class_MeshInstance3D>` node) may give unexpected results, since this collision shape is hollow. If this is not desired, it has to be split into multiple :ref:`ConvexPolygonShape3D<class_ConvexPolygonShape3D>`\ s or primitive shapes like :ref:`BoxShape3D<class_BoxShape3D>`, or in some cases it may be replaceable by a :ref:`CollisionPolygon3D<class_CollisionPolygon3D>`.
  17. .. rst-class:: classref-introduction-group
  18. Tutorials
  19. ---------
  20. - :doc:`Using Area2D <../tutorials/physics/using_area_2d>`
  21. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  22. - `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
  23. .. rst-class:: classref-reftable-group
  24. Properties
  25. ----------
  26. .. table::
  27. :widths: auto
  28. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  29. | :ref:`float<class_float>` | :ref:`angular_damp<class_Area3D_property_angular_damp>` | ``0.1`` |
  30. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  31. | :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` | :ref:`angular_damp_space_override<class_Area3D_property_angular_damp_space_override>` | ``0`` |
  32. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  33. | :ref:`StringName<class_StringName>` | :ref:`audio_bus_name<class_Area3D_property_audio_bus_name>` | ``&"Master"`` |
  34. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  35. | :ref:`bool<class_bool>` | :ref:`audio_bus_override<class_Area3D_property_audio_bus_override>` | ``false`` |
  36. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  37. | :ref:`float<class_float>` | :ref:`gravity<class_Area3D_property_gravity>` | ``9.8`` |
  38. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  39. | :ref:`Vector3<class_Vector3>` | :ref:`gravity_direction<class_Area3D_property_gravity_direction>` | ``Vector3(0, -1, 0)`` |
  40. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  41. | :ref:`bool<class_bool>` | :ref:`gravity_point<class_Area3D_property_gravity_point>` | ``false`` |
  42. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  43. | :ref:`Vector3<class_Vector3>` | :ref:`gravity_point_center<class_Area3D_property_gravity_point_center>` | ``Vector3(0, -1, 0)`` |
  44. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  45. | :ref:`float<class_float>` | :ref:`gravity_point_unit_distance<class_Area3D_property_gravity_point_unit_distance>` | ``0.0`` |
  46. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  47. | :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` | :ref:`gravity_space_override<class_Area3D_property_gravity_space_override>` | ``0`` |
  48. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  49. | :ref:`float<class_float>` | :ref:`linear_damp<class_Area3D_property_linear_damp>` | ``0.1`` |
  50. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  51. | :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` | :ref:`linear_damp_space_override<class_Area3D_property_linear_damp_space_override>` | ``0`` |
  52. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  53. | :ref:`bool<class_bool>` | :ref:`monitorable<class_Area3D_property_monitorable>` | ``true`` |
  54. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  55. | :ref:`bool<class_bool>` | :ref:`monitoring<class_Area3D_property_monitoring>` | ``true`` |
  56. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  57. | :ref:`int<class_int>` | :ref:`priority<class_Area3D_property_priority>` | ``0`` |
  58. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  59. | :ref:`float<class_float>` | :ref:`reverb_bus_amount<class_Area3D_property_reverb_bus_amount>` | ``0.0`` |
  60. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  61. | :ref:`bool<class_bool>` | :ref:`reverb_bus_enabled<class_Area3D_property_reverb_bus_enabled>` | ``false`` |
  62. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  63. | :ref:`StringName<class_StringName>` | :ref:`reverb_bus_name<class_Area3D_property_reverb_bus_name>` | ``&"Master"`` |
  64. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  65. | :ref:`float<class_float>` | :ref:`reverb_bus_uniformity<class_Area3D_property_reverb_bus_uniformity>` | ``0.0`` |
  66. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  67. | :ref:`float<class_float>` | :ref:`wind_attenuation_factor<class_Area3D_property_wind_attenuation_factor>` | ``0.0`` |
  68. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  69. | :ref:`float<class_float>` | :ref:`wind_force_magnitude<class_Area3D_property_wind_force_magnitude>` | ``0.0`` |
  70. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  71. | :ref:`NodePath<class_NodePath>` | :ref:`wind_source_path<class_Area3D_property_wind_source_path>` | ``NodePath("")`` |
  72. +-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  73. .. rst-class:: classref-reftable-group
  74. Methods
  75. -------
  76. .. table::
  77. :widths: auto
  78. +-------------------------------+----------------------------------------------------------------------------------------------------------+
  79. | :ref:`Area3D[]<class_Area3D>` | :ref:`get_overlapping_areas<class_Area3D_method_get_overlapping_areas>` **(** **)** |const| |
  80. +-------------------------------+----------------------------------------------------------------------------------------------------------+
  81. | :ref:`Node3D[]<class_Node3D>` | :ref:`get_overlapping_bodies<class_Area3D_method_get_overlapping_bodies>` **(** **)** |const| |
  82. +-------------------------------+----------------------------------------------------------------------------------------------------------+
  83. | :ref:`bool<class_bool>` | :ref:`has_overlapping_areas<class_Area3D_method_has_overlapping_areas>` **(** **)** |const| |
  84. +-------------------------------+----------------------------------------------------------------------------------------------------------+
  85. | :ref:`bool<class_bool>` | :ref:`has_overlapping_bodies<class_Area3D_method_has_overlapping_bodies>` **(** **)** |const| |
  86. +-------------------------------+----------------------------------------------------------------------------------------------------------+
  87. | :ref:`bool<class_bool>` | :ref:`overlaps_area<class_Area3D_method_overlaps_area>` **(** :ref:`Node<class_Node>` area **)** |const| |
  88. +-------------------------------+----------------------------------------------------------------------------------------------------------+
  89. | :ref:`bool<class_bool>` | :ref:`overlaps_body<class_Area3D_method_overlaps_body>` **(** :ref:`Node<class_Node>` body **)** |const| |
  90. +-------------------------------+----------------------------------------------------------------------------------------------------------+
  91. .. rst-class:: classref-section-separator
  92. ----
  93. .. rst-class:: classref-descriptions-group
  94. Signals
  95. -------
  96. .. _class_Area3D_signal_area_entered:
  97. .. rst-class:: classref-signal
  98. **area_entered** **(** :ref:`Area3D<class_Area3D>` area **)**
  99. Emitted when the received ``area`` enters this area. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to ``true``.
  100. .. rst-class:: classref-item-separator
  101. ----
  102. .. _class_Area3D_signal_area_exited:
  103. .. rst-class:: classref-signal
  104. **area_exited** **(** :ref:`Area3D<class_Area3D>` area **)**
  105. Emitted when the received ``area`` exits this area. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to ``true``.
  106. .. rst-class:: classref-item-separator
  107. ----
  108. .. _class_Area3D_signal_area_shape_entered:
  109. .. rst-class:: classref-signal
  110. **area_shape_entered** **(** :ref:`RID<class_RID>` area_rid, :ref:`Area3D<class_Area3D>` area, :ref:`int<class_int>` area_shape_index, :ref:`int<class_int>` local_shape_index **)**
  111. Emitted when a :ref:`Shape3D<class_Shape3D>` of the received ``area`` enters a shape of this area. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to ``true``.
  112. \ ``local_shape_index`` and ``area_shape_index`` contain indices of the interacting shapes from this area and the other area, respectively. ``area_rid`` contains the :ref:`RID<class_RID>` of the other area. These values can be used with the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.
  113. \ **Example of getting the** :ref:`CollisionShape3D<class_CollisionShape3D>` **node from the shape index:**\
  114. .. tabs::
  115. .. code-tab:: gdscript
  116. var other_shape_owner = area.shape_find_owner(area_shape_index)
  117. var other_shape_node = area.shape_owner_get_owner(other_shape_owner)
  118. var local_shape_owner = shape_find_owner(local_shape_index)
  119. var local_shape_node = shape_owner_get_owner(local_shape_owner)
  120. .. rst-class:: classref-item-separator
  121. ----
  122. .. _class_Area3D_signal_area_shape_exited:
  123. .. rst-class:: classref-signal
  124. **area_shape_exited** **(** :ref:`RID<class_RID>` area_rid, :ref:`Area3D<class_Area3D>` area, :ref:`int<class_int>` area_shape_index, :ref:`int<class_int>` local_shape_index **)**
  125. Emitted when a :ref:`Shape3D<class_Shape3D>` of the received ``area`` exits a shape of this area. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to ``true``.
  126. See also :ref:`area_shape_entered<class_Area3D_signal_area_shape_entered>`.
  127. .. rst-class:: classref-item-separator
  128. ----
  129. .. _class_Area3D_signal_body_entered:
  130. .. rst-class:: classref-signal
  131. **body_entered** **(** :ref:`Node3D<class_Node3D>` body **)**
  132. Emitted when the received ``body`` enters this area. ``body`` can be a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or a :ref:`GridMap<class_GridMap>`. :ref:`GridMap<class_GridMap>`\ s are detected if their :ref:`MeshLibrary<class_MeshLibrary>` has collision shapes configured. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to ``true``.
  133. .. rst-class:: classref-item-separator
  134. ----
  135. .. _class_Area3D_signal_body_exited:
  136. .. rst-class:: classref-signal
  137. **body_exited** **(** :ref:`Node3D<class_Node3D>` body **)**
  138. Emitted when the received ``body`` exits this area. ``body`` can be a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or a :ref:`GridMap<class_GridMap>`. :ref:`GridMap<class_GridMap>`\ s are detected if their :ref:`MeshLibrary<class_MeshLibrary>` has collision shapes configured. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to ``true``.
  139. .. rst-class:: classref-item-separator
  140. ----
  141. .. _class_Area3D_signal_body_shape_entered:
  142. .. rst-class:: classref-signal
  143. **body_shape_entered** **(** :ref:`RID<class_RID>` body_rid, :ref:`Node3D<class_Node3D>` body, :ref:`int<class_int>` body_shape_index, :ref:`int<class_int>` local_shape_index **)**
  144. Emitted when a :ref:`Shape3D<class_Shape3D>` of the received ``body`` enters a shape of this area. ``body`` can be a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or a :ref:`GridMap<class_GridMap>`. :ref:`GridMap<class_GridMap>`\ s are detected if their :ref:`MeshLibrary<class_MeshLibrary>` has collision shapes configured. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to ``true``.
  145. \ ``local_shape_index`` and ``body_shape_index`` contain indices of the interacting shapes from this area and the interacting body, respectively. ``body_rid`` contains the :ref:`RID<class_RID>` of the body. These values can be used with the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.
  146. \ **Example of getting the** :ref:`CollisionShape3D<class_CollisionShape3D>` **node from the shape index:**\
  147. .. tabs::
  148. .. code-tab:: gdscript
  149. var body_shape_owner = body.shape_find_owner(body_shape_index)
  150. var body_shape_node = body.shape_owner_get_owner(body_shape_owner)
  151. var local_shape_owner = shape_find_owner(local_shape_index)
  152. var local_shape_node = shape_owner_get_owner(local_shape_owner)
  153. .. rst-class:: classref-item-separator
  154. ----
  155. .. _class_Area3D_signal_body_shape_exited:
  156. .. rst-class:: classref-signal
  157. **body_shape_exited** **(** :ref:`RID<class_RID>` body_rid, :ref:`Node3D<class_Node3D>` body, :ref:`int<class_int>` body_shape_index, :ref:`int<class_int>` local_shape_index **)**
  158. Emitted when a :ref:`Shape3D<class_Shape3D>` of the received ``body`` exits a shape of this area. ``body`` can be a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or a :ref:`GridMap<class_GridMap>`. :ref:`GridMap<class_GridMap>`\ s are detected if their :ref:`MeshLibrary<class_MeshLibrary>` has collision shapes configured. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to ``true``.
  159. See also :ref:`body_shape_entered<class_Area3D_signal_body_shape_entered>`.
  160. .. rst-class:: classref-section-separator
  161. ----
  162. .. rst-class:: classref-descriptions-group
  163. Enumerations
  164. ------------
  165. .. _enum_Area3D_SpaceOverride:
  166. .. rst-class:: classref-enumeration
  167. enum **SpaceOverride**:
  168. .. _class_Area3D_constant_SPACE_OVERRIDE_DISABLED:
  169. .. rst-class:: classref-enumeration-constant
  170. :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` **SPACE_OVERRIDE_DISABLED** = ``0``
  171. This area does not affect gravity/damping.
  172. .. _class_Area3D_constant_SPACE_OVERRIDE_COMBINE:
  173. .. rst-class:: classref-enumeration-constant
  174. :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` **SPACE_OVERRIDE_COMBINE** = ``1``
  175. This area adds its gravity/damping values to whatever has been calculated so far (in :ref:`priority<class_Area3D_property_priority>` order).
  176. .. _class_Area3D_constant_SPACE_OVERRIDE_COMBINE_REPLACE:
  177. .. rst-class:: classref-enumeration-constant
  178. :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` **SPACE_OVERRIDE_COMBINE_REPLACE** = ``2``
  179. This area adds its gravity/damping values to whatever has been calculated so far (in :ref:`priority<class_Area3D_property_priority>` order), ignoring any lower priority areas.
  180. .. _class_Area3D_constant_SPACE_OVERRIDE_REPLACE:
  181. .. rst-class:: classref-enumeration-constant
  182. :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` **SPACE_OVERRIDE_REPLACE** = ``3``
  183. This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
  184. .. _class_Area3D_constant_SPACE_OVERRIDE_REPLACE_COMBINE:
  185. .. rst-class:: classref-enumeration-constant
  186. :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` **SPACE_OVERRIDE_REPLACE_COMBINE** = ``4``
  187. This area replaces any gravity/damping calculated so far (in :ref:`priority<class_Area3D_property_priority>` order), but keeps calculating the rest of the areas.
  188. .. rst-class:: classref-section-separator
  189. ----
  190. .. rst-class:: classref-descriptions-group
  191. Property Descriptions
  192. ---------------------
  193. .. _class_Area3D_property_angular_damp:
  194. .. rst-class:: classref-property
  195. :ref:`float<class_float>` **angular_damp** = ``0.1``
  196. .. rst-class:: classref-property-setget
  197. - void **set_angular_damp** **(** :ref:`float<class_float>` value **)**
  198. - :ref:`float<class_float>` **get_angular_damp** **(** **)**
  199. The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
  200. See :ref:`ProjectSettings.physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` for more details about damping.
  201. .. rst-class:: classref-item-separator
  202. ----
  203. .. _class_Area3D_property_angular_damp_space_override:
  204. .. rst-class:: classref-property
  205. :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` **angular_damp_space_override** = ``0``
  206. .. rst-class:: classref-property-setget
  207. - void **set_angular_damp_space_override_mode** **(** :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` value **)**
  208. - :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` **get_angular_damp_space_override_mode** **(** **)**
  209. Override mode for angular damping calculations within this area. See :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` for possible values.
  210. .. rst-class:: classref-item-separator
  211. ----
  212. .. _class_Area3D_property_audio_bus_name:
  213. .. rst-class:: classref-property
  214. :ref:`StringName<class_StringName>` **audio_bus_name** = ``&"Master"``
  215. .. rst-class:: classref-property-setget
  216. - void **set_audio_bus_name** **(** :ref:`StringName<class_StringName>` value **)**
  217. - :ref:`StringName<class_StringName>` **get_audio_bus_name** **(** **)**
  218. The name of the area's audio bus.
  219. .. rst-class:: classref-item-separator
  220. ----
  221. .. _class_Area3D_property_audio_bus_override:
  222. .. rst-class:: classref-property
  223. :ref:`bool<class_bool>` **audio_bus_override** = ``false``
  224. .. rst-class:: classref-property-setget
  225. - void **set_audio_bus_override** **(** :ref:`bool<class_bool>` value **)**
  226. - :ref:`bool<class_bool>` **is_overriding_audio_bus** **(** **)**
  227. If ``true``, the area's audio bus overrides the default audio bus.
  228. .. rst-class:: classref-item-separator
  229. ----
  230. .. _class_Area3D_property_gravity:
  231. .. rst-class:: classref-property
  232. :ref:`float<class_float>` **gravity** = ``9.8``
  233. .. rst-class:: classref-property-setget
  234. - void **set_gravity** **(** :ref:`float<class_float>` value **)**
  235. - :ref:`float<class_float>` **get_gravity** **(** **)**
  236. The area's gravity intensity (in meters per second squared). This value multiplies the gravity direction. This is useful to alter the force of gravity without altering its direction.
  237. .. rst-class:: classref-item-separator
  238. ----
  239. .. _class_Area3D_property_gravity_direction:
  240. .. rst-class:: classref-property
  241. :ref:`Vector3<class_Vector3>` **gravity_direction** = ``Vector3(0, -1, 0)``
  242. .. rst-class:: classref-property-setget
  243. - void **set_gravity_direction** **(** :ref:`Vector3<class_Vector3>` value **)**
  244. - :ref:`Vector3<class_Vector3>` **get_gravity_direction** **(** **)**
  245. The area's gravity vector (not normalized).
  246. .. rst-class:: classref-item-separator
  247. ----
  248. .. _class_Area3D_property_gravity_point:
  249. .. rst-class:: classref-property
  250. :ref:`bool<class_bool>` **gravity_point** = ``false``
  251. .. rst-class:: classref-property-setget
  252. - void **set_gravity_is_point** **(** :ref:`bool<class_bool>` value **)**
  253. - :ref:`bool<class_bool>` **is_gravity_a_point** **(** **)**
  254. If ``true``, gravity is calculated from a point (set via :ref:`gravity_point_center<class_Area3D_property_gravity_point_center>`). See also :ref:`gravity_space_override<class_Area3D_property_gravity_space_override>`.
  255. .. rst-class:: classref-item-separator
  256. ----
  257. .. _class_Area3D_property_gravity_point_center:
  258. .. rst-class:: classref-property
  259. :ref:`Vector3<class_Vector3>` **gravity_point_center** = ``Vector3(0, -1, 0)``
  260. .. rst-class:: classref-property-setget
  261. - void **set_gravity_point_center** **(** :ref:`Vector3<class_Vector3>` value **)**
  262. - :ref:`Vector3<class_Vector3>` **get_gravity_point_center** **(** **)**
  263. If gravity is a point (see :ref:`gravity_point<class_Area3D_property_gravity_point>`), this will be the point of attraction.
  264. .. rst-class:: classref-item-separator
  265. ----
  266. .. _class_Area3D_property_gravity_point_unit_distance:
  267. .. rst-class:: classref-property
  268. :ref:`float<class_float>` **gravity_point_unit_distance** = ``0.0``
  269. .. rst-class:: classref-property-setget
  270. - void **set_gravity_point_unit_distance** **(** :ref:`float<class_float>` value **)**
  271. - :ref:`float<class_float>` **get_gravity_point_unit_distance** **(** **)**
  272. The distance at which the gravity strength is equal to :ref:`gravity<class_Area3D_property_gravity>`. For example, on a planet 100 meters in radius with a surface gravity of 4.0 m/s², set the :ref:`gravity<class_Area3D_property_gravity>` to 4.0 and the unit distance to 100.0. The gravity will have falloff according to the inverse square law, so in the example, at 200 meters from the center the gravity will be 1.0 m/s² (twice the distance, 1/4th the gravity), at 50 meters it will be 16.0 m/s² (half the distance, 4x the gravity), and so on.
  273. The above is true only when the unit distance is a positive number. When this is set to 0.0, the gravity will be constant regardless of distance.
  274. .. rst-class:: classref-item-separator
  275. ----
  276. .. _class_Area3D_property_gravity_space_override:
  277. .. rst-class:: classref-property
  278. :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` **gravity_space_override** = ``0``
  279. .. rst-class:: classref-property-setget
  280. - void **set_gravity_space_override_mode** **(** :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` value **)**
  281. - :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` **get_gravity_space_override_mode** **(** **)**
  282. Override mode for gravity calculations within this area. See :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` for possible values.
  283. .. rst-class:: classref-item-separator
  284. ----
  285. .. _class_Area3D_property_linear_damp:
  286. .. rst-class:: classref-property
  287. :ref:`float<class_float>` **linear_damp** = ``0.1``
  288. .. rst-class:: classref-property-setget
  289. - void **set_linear_damp** **(** :ref:`float<class_float>` value **)**
  290. - :ref:`float<class_float>` **get_linear_damp** **(** **)**
  291. The rate at which objects stop moving in this area. Represents the linear velocity lost per second.
  292. See :ref:`ProjectSettings.physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` for more details about damping.
  293. .. rst-class:: classref-item-separator
  294. ----
  295. .. _class_Area3D_property_linear_damp_space_override:
  296. .. rst-class:: classref-property
  297. :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` **linear_damp_space_override** = ``0``
  298. .. rst-class:: classref-property-setget
  299. - void **set_linear_damp_space_override_mode** **(** :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` value **)**
  300. - :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` **get_linear_damp_space_override_mode** **(** **)**
  301. Override mode for linear damping calculations within this area. See :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` for possible values.
  302. .. rst-class:: classref-item-separator
  303. ----
  304. .. _class_Area3D_property_monitorable:
  305. .. rst-class:: classref-property
  306. :ref:`bool<class_bool>` **monitorable** = ``true``
  307. .. rst-class:: classref-property-setget
  308. - void **set_monitorable** **(** :ref:`bool<class_bool>` value **)**
  309. - :ref:`bool<class_bool>` **is_monitorable** **(** **)**
  310. If ``true``, other monitoring areas can detect this area.
  311. .. rst-class:: classref-item-separator
  312. ----
  313. .. _class_Area3D_property_monitoring:
  314. .. rst-class:: classref-property
  315. :ref:`bool<class_bool>` **monitoring** = ``true``
  316. .. rst-class:: classref-property-setget
  317. - void **set_monitoring** **(** :ref:`bool<class_bool>` value **)**
  318. - :ref:`bool<class_bool>` **is_monitoring** **(** **)**
  319. If ``true``, the area detects bodies or areas entering and exiting it.
  320. .. rst-class:: classref-item-separator
  321. ----
  322. .. _class_Area3D_property_priority:
  323. .. rst-class:: classref-property
  324. :ref:`int<class_int>` **priority** = ``0``
  325. .. rst-class:: classref-property-setget
  326. - void **set_priority** **(** :ref:`int<class_int>` value **)**
  327. - :ref:`int<class_int>` **get_priority** **(** **)**
  328. The area's priority. Higher priority areas are processed first. The :ref:`World3D<class_World3D>`'s physics is always processed last, after all areas.
  329. .. rst-class:: classref-item-separator
  330. ----
  331. .. _class_Area3D_property_reverb_bus_amount:
  332. .. rst-class:: classref-property
  333. :ref:`float<class_float>` **reverb_bus_amount** = ``0.0``
  334. .. rst-class:: classref-property-setget
  335. - void **set_reverb_amount** **(** :ref:`float<class_float>` value **)**
  336. - :ref:`float<class_float>` **get_reverb_amount** **(** **)**
  337. The degree to which this area applies reverb to its associated audio. Ranges from ``0`` to ``1`` with ``0.1`` precision.
  338. .. rst-class:: classref-item-separator
  339. ----
  340. .. _class_Area3D_property_reverb_bus_enabled:
  341. .. rst-class:: classref-property
  342. :ref:`bool<class_bool>` **reverb_bus_enabled** = ``false``
  343. .. rst-class:: classref-property-setget
  344. - void **set_use_reverb_bus** **(** :ref:`bool<class_bool>` value **)**
  345. - :ref:`bool<class_bool>` **is_using_reverb_bus** **(** **)**
  346. If ``true``, the area applies reverb to its associated audio.
  347. .. rst-class:: classref-item-separator
  348. ----
  349. .. _class_Area3D_property_reverb_bus_name:
  350. .. rst-class:: classref-property
  351. :ref:`StringName<class_StringName>` **reverb_bus_name** = ``&"Master"``
  352. .. rst-class:: classref-property-setget
  353. - void **set_reverb_bus_name** **(** :ref:`StringName<class_StringName>` value **)**
  354. - :ref:`StringName<class_StringName>` **get_reverb_bus_name** **(** **)**
  355. The name of the reverb bus to use for this area's associated audio.
  356. .. rst-class:: classref-item-separator
  357. ----
  358. .. _class_Area3D_property_reverb_bus_uniformity:
  359. .. rst-class:: classref-property
  360. :ref:`float<class_float>` **reverb_bus_uniformity** = ``0.0``
  361. .. rst-class:: classref-property-setget
  362. - void **set_reverb_uniformity** **(** :ref:`float<class_float>` value **)**
  363. - :ref:`float<class_float>` **get_reverb_uniformity** **(** **)**
  364. The degree to which this area's reverb is a uniform effect. Ranges from ``0`` to ``1`` with ``0.1`` precision.
  365. .. rst-class:: classref-item-separator
  366. ----
  367. .. _class_Area3D_property_wind_attenuation_factor:
  368. .. rst-class:: classref-property
  369. :ref:`float<class_float>` **wind_attenuation_factor** = ``0.0``
  370. .. rst-class:: classref-property-setget
  371. - void **set_wind_attenuation_factor** **(** :ref:`float<class_float>` value **)**
  372. - :ref:`float<class_float>` **get_wind_attenuation_factor** **(** **)**
  373. The exponential rate at which wind force decreases with distance from its origin.
  374. .. rst-class:: classref-item-separator
  375. ----
  376. .. _class_Area3D_property_wind_force_magnitude:
  377. .. rst-class:: classref-property
  378. :ref:`float<class_float>` **wind_force_magnitude** = ``0.0``
  379. .. rst-class:: classref-property-setget
  380. - void **set_wind_force_magnitude** **(** :ref:`float<class_float>` value **)**
  381. - :ref:`float<class_float>` **get_wind_force_magnitude** **(** **)**
  382. The magnitude of area-specific wind force.
  383. .. rst-class:: classref-item-separator
  384. ----
  385. .. _class_Area3D_property_wind_source_path:
  386. .. rst-class:: classref-property
  387. :ref:`NodePath<class_NodePath>` **wind_source_path** = ``NodePath("")``
  388. .. rst-class:: classref-property-setget
  389. - void **set_wind_source_path** **(** :ref:`NodePath<class_NodePath>` value **)**
  390. - :ref:`NodePath<class_NodePath>` **get_wind_source_path** **(** **)**
  391. The :ref:`Node3D<class_Node3D>` which is used to specify the direction and origin of an area-specific wind force. The direction is opposite to the z-axis of the :ref:`Node3D<class_Node3D>`'s local transform, and its origin is the origin of the :ref:`Node3D<class_Node3D>`'s local transform.
  392. .. rst-class:: classref-section-separator
  393. ----
  394. .. rst-class:: classref-descriptions-group
  395. Method Descriptions
  396. -------------------
  397. .. _class_Area3D_method_get_overlapping_areas:
  398. .. rst-class:: classref-method
  399. :ref:`Area3D[]<class_Area3D>` **get_overlapping_areas** **(** **)** |const|
  400. Returns a list of intersecting **Area3D**\ s. The overlapping area's :ref:`CollisionObject3D.collision_layer<class_CollisionObject3D_property_collision_layer>` must be part of this area's :ref:`CollisionObject3D.collision_mask<class_CollisionObject3D_property_collision_mask>` in order to be detected.
  401. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
  402. .. rst-class:: classref-item-separator
  403. ----
  404. .. _class_Area3D_method_get_overlapping_bodies:
  405. .. rst-class:: classref-method
  406. :ref:`Node3D[]<class_Node3D>` **get_overlapping_bodies** **(** **)** |const|
  407. Returns a list of intersecting :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s and :ref:`GridMap<class_GridMap>`\ s. The overlapping body's :ref:`CollisionObject3D.collision_layer<class_CollisionObject3D_property_collision_layer>` must be part of this area's :ref:`CollisionObject3D.collision_mask<class_CollisionObject3D_property_collision_mask>` in order to be detected.
  408. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
  409. .. rst-class:: classref-item-separator
  410. ----
  411. .. _class_Area3D_method_has_overlapping_areas:
  412. .. rst-class:: classref-method
  413. :ref:`bool<class_bool>` **has_overlapping_areas** **(** **)** |const|
  414. Returns ``true`` if intersecting any **Area3D**\ s, otherwise returns ``false``. The overlapping area's :ref:`CollisionObject3D.collision_layer<class_CollisionObject3D_property_collision_layer>` must be part of this area's :ref:`CollisionObject3D.collision_mask<class_CollisionObject3D_property_collision_mask>` in order to be detected.
  415. For performance reasons (collisions are all processed at the same time) the list of overlapping areas is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
  416. .. rst-class:: classref-item-separator
  417. ----
  418. .. _class_Area3D_method_has_overlapping_bodies:
  419. .. rst-class:: classref-method
  420. :ref:`bool<class_bool>` **has_overlapping_bodies** **(** **)** |const|
  421. Returns ``true`` if intersecting any :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s or :ref:`GridMap<class_GridMap>`\ s, otherwise returns ``false``. The overlapping body's :ref:`CollisionObject3D.collision_layer<class_CollisionObject3D_property_collision_layer>` must be part of this area's :ref:`CollisionObject3D.collision_mask<class_CollisionObject3D_property_collision_mask>` in order to be detected.
  422. For performance reasons (collisions are all processed at the same time) the list of overlapping bodies is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
  423. .. rst-class:: classref-item-separator
  424. ----
  425. .. _class_Area3D_method_overlaps_area:
  426. .. rst-class:: classref-method
  427. :ref:`bool<class_bool>` **overlaps_area** **(** :ref:`Node<class_Node>` area **)** |const|
  428. Returns ``true`` if the given **Area3D** intersects or overlaps this **Area3D**, ``false`` otherwise.
  429. \ **Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
  430. .. rst-class:: classref-item-separator
  431. ----
  432. .. _class_Area3D_method_overlaps_body:
  433. .. rst-class:: classref-method
  434. :ref:`bool<class_bool>` **overlaps_body** **(** :ref:`Node<class_Node>` body **)** |const|
  435. Returns ``true`` if the given physics body intersects or overlaps this **Area3D**, ``false`` otherwise.
  436. \ **Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
  437. The ``body`` argument can either be a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or a :ref:`GridMap<class_GridMap>` instance. While GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body.
  438. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  439. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  440. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  441. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  442. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  443. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  444. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`