1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeTimeSeek.xml.
- .. _class_AnimationNodeTimeSeek:
- AnimationNodeTimeSeek
- =====================
- **Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A time-seeking animation node used in :ref:`AnimationTree<class_AnimationTree>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This animation node can be used to cause a seek command to happen to any sub-children of the animation graph. Use to play an :ref:`Animation<class_Animation>` from the start or a certain playback position inside the :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
- After setting the time and changing the animation playback, the time seek node automatically goes into sleep mode on the next process frame by setting its ``seek_request`` value to ``-1.0``.
- .. tabs::
- .. code-tab:: gdscript
- # Play child animation from the start.
- animation_tree.set("parameters/TimeSeek/seek_request", 0.0)
- # Alternative syntax (same result as above).
- animation_tree["parameters/TimeSeek/seek_request"] = 0.0
-
- # Play child animation from 12 second timestamp.
- animation_tree.set("parameters/TimeSeek/seek_request", 12.0)
- # Alternative syntax (same result as above).
- animation_tree["parameters/TimeSeek/seek_request"] = 12.0
- .. code-tab:: csharp
- // Play child animation from the start.
- animationTree.Set("parameters/TimeSeek/seek_request", 0.0);
-
- // Play child animation from 12 second timestamp.
- animationTree.Set("parameters/TimeSeek/seek_request", 12.0);
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
|