class_animationnodeanimation.rst 4.7 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeAnimation.xml.
  6. .. _class_AnimationNodeAnimation:
  7. AnimationNodeAnimation
  8. ======================
  9. **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. An input animation for an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Only has one output port using the :ref:`animation<class_AnimationNodeAnimation_property_animation>` property. Used as an input for :ref:`AnimationNode<class_AnimationNode>`\ s that blend animations together.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
  19. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  20. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +-------------------------------------------------------+-------------------------------------------------------------------+---------+
  27. | :ref:`StringName<class_StringName>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | ``&""`` |
  28. +-------------------------------------------------------+-------------------------------------------------------------------+---------+
  29. | :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` | :ref:`play_mode<class_AnimationNodeAnimation_property_play_mode>` | ``0`` |
  30. +-------------------------------------------------------+-------------------------------------------------------------------+---------+
  31. .. rst-class:: classref-section-separator
  32. ----
  33. .. rst-class:: classref-descriptions-group
  34. Enumerations
  35. ------------
  36. .. _enum_AnimationNodeAnimation_PlayMode:
  37. .. rst-class:: classref-enumeration
  38. enum **PlayMode**:
  39. .. _class_AnimationNodeAnimation_constant_PLAY_MODE_FORWARD:
  40. .. rst-class:: classref-enumeration-constant
  41. :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **PLAY_MODE_FORWARD** = ``0``
  42. Plays animation in forward direction.
  43. .. _class_AnimationNodeAnimation_constant_PLAY_MODE_BACKWARD:
  44. .. rst-class:: classref-enumeration-constant
  45. :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **PLAY_MODE_BACKWARD** = ``1``
  46. Plays animation in backward direction.
  47. .. rst-class:: classref-section-separator
  48. ----
  49. .. rst-class:: classref-descriptions-group
  50. Property Descriptions
  51. ---------------------
  52. .. _class_AnimationNodeAnimation_property_animation:
  53. .. rst-class:: classref-property
  54. :ref:`StringName<class_StringName>` **animation** = ``&""``
  55. .. rst-class:: classref-property-setget
  56. - void **set_animation** **(** :ref:`StringName<class_StringName>` value **)**
  57. - :ref:`StringName<class_StringName>` **get_animation** **(** **)**
  58. Animation to use as an output. It is one of the animations provided by :ref:`AnimationTree.anim_player<class_AnimationTree_property_anim_player>`.
  59. .. rst-class:: classref-item-separator
  60. ----
  61. .. _class_AnimationNodeAnimation_property_play_mode:
  62. .. rst-class:: classref-property
  63. :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **play_mode** = ``0``
  64. .. rst-class:: classref-property-setget
  65. - void **set_play_mode** **(** :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` value **)**
  66. - :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **get_play_mode** **(** **)**
  67. Determines the playback direction of the animation.
  68. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  69. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  70. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  71. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  72. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  73. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  74. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`