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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimatedTexture.xml.
- .. _class_AnimatedTexture:
- AnimatedTexture
- ===============
- **Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Proxy texture for simple frame-based animations.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- **AnimatedTexture** is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike :ref:`AnimationPlayer<class_AnimationPlayer>` or :ref:`AnimatedSprite2D<class_AnimatedSprite2D>`, it isn't a :ref:`Node<class_Node>`, but has the advantage of being usable anywhere a :ref:`Texture2D<class_Texture2D>` resource can be used, e.g. in a :ref:`TileSet<class_TileSet>`.
- The playback of the animation is controlled by the :ref:`speed_scale<class_AnimatedTexture_property_speed_scale>` property, as well as each frame's duration (see :ref:`set_frame_duration<class_AnimatedTexture_method_set_frame_duration>`). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame.
- \ **AnimatedTexture** currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
- \ **Note:** AnimatedTexture doesn't support using :ref:`AtlasTexture<class_AtlasTexture>`\ s. Each frame needs to be a separate :ref:`Texture2D<class_Texture2D>`.
- \ **Warning:** The current implementation is not efficient for the modern renderers.
- \ *Deprecated.* This class is deprecated, and might be removed in a future release.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`current_frame<class_AnimatedTexture_property_current_frame>` | |
- +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`frames<class_AnimatedTexture_property_frames>` | ``1`` |
- +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`one_shot<class_AnimatedTexture_property_one_shot>` | ``false`` |
- +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`pause<class_AnimatedTexture_property_pause>` | ``false`` |
- +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | resource_local_to_scene | ``false`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
- +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`speed_scale<class_AnimatedTexture_property_speed_scale>` | ``1.0`` |
- +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_frame_duration<class_AnimatedTexture_method_get_frame_duration>` **(** :ref:`int<class_int>` frame **)** |const| |
- +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`get_frame_texture<class_AnimatedTexture_method_get_frame_texture>` **(** :ref:`int<class_int>` frame **)** |const| |
- +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_frame_duration<class_AnimatedTexture_method_set_frame_duration>` **(** :ref:`int<class_int>` frame, :ref:`float<class_float>` duration **)** |
- +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_frame_texture<class_AnimatedTexture_method_set_frame_texture>` **(** :ref:`int<class_int>` frame, :ref:`Texture2D<class_Texture2D>` texture **)** |
- +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Constants
- ---------
- .. _class_AnimatedTexture_constant_MAX_FRAMES:
- .. rst-class:: classref-constant
- **MAX_FRAMES** = ``256``
- The maximum number of frames supported by **AnimatedTexture**. If you need more frames in your animation, use :ref:`AnimationPlayer<class_AnimationPlayer>` or :ref:`AnimatedSprite2D<class_AnimatedSprite2D>`.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_AnimatedTexture_property_current_frame:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **current_frame**
- .. rst-class:: classref-property-setget
- - void **set_current_frame** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_current_frame** **(** **)**
- Sets the currently visible frame of the texture. Setting this frame while playing resets the current frame time, so the newly selected frame plays for its whole configured frame duration.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimatedTexture_property_frames:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **frames** = ``1``
- .. rst-class:: classref-property-setget
- - void **set_frames** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_frames** **(** **)**
- Number of frames to use in the animation. While you can create the frames independently with :ref:`set_frame_texture<class_AnimatedTexture_method_set_frame_texture>`, you need to set this value for the animation to take new frames into account. The maximum number of frames is :ref:`MAX_FRAMES<class_AnimatedTexture_constant_MAX_FRAMES>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimatedTexture_property_one_shot:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **one_shot** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_one_shot** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **get_one_shot** **(** **)**
- If ``true``, the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set :ref:`pause<class_AnimatedTexture_property_pause>` to ``true``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimatedTexture_property_pause:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **pause** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_pause** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **get_pause** **(** **)**
- If ``true``, the animation will pause where it currently is (i.e. at :ref:`current_frame<class_AnimatedTexture_property_current_frame>`). The animation will continue from where it was paused when changing this property to ``false``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimatedTexture_property_speed_scale:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **speed_scale** = ``1.0``
- .. rst-class:: classref-property-setget
- - void **set_speed_scale** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_speed_scale** **(** **)**
- The animation speed is multiplied by this value. If set to a negative value, the animation is played in reverse.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_AnimatedTexture_method_get_frame_duration:
- .. rst-class:: classref-method
- :ref:`float<class_float>` **get_frame_duration** **(** :ref:`int<class_int>` frame **)** |const|
- Returns the given ``frame``'s duration, in seconds.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimatedTexture_method_get_frame_texture:
- .. rst-class:: classref-method
- :ref:`Texture2D<class_Texture2D>` **get_frame_texture** **(** :ref:`int<class_int>` frame **)** |const|
- Returns the given frame's :ref:`Texture2D<class_Texture2D>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimatedTexture_method_set_frame_duration:
- .. rst-class:: classref-method
- void **set_frame_duration** **(** :ref:`int<class_int>` frame, :ref:`float<class_float>` duration **)**
- Sets the duration of any given ``frame``. The final duration is affected by the :ref:`speed_scale<class_AnimatedTexture_property_speed_scale>`. If set to ``0``, the frame is skipped during playback.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimatedTexture_method_set_frame_texture:
- .. rst-class:: classref-method
- void **set_frame_texture** **(** :ref:`int<class_int>` frame, :ref:`Texture2D<class_Texture2D>` texture **)**
- Assigns a :ref:`Texture2D<class_Texture2D>` to the given frame. Frame IDs start at 0, so the first frame has ID 0, and the last frame of the animation has ID :ref:`frames<class_AnimatedTexture_property_frames>` - 1.
- You can define any number of textures up to :ref:`MAX_FRAMES<class_AnimatedTexture_constant_MAX_FRAMES>`, but keep in mind that only frames from 0 to :ref:`frames<class_AnimatedTexture_property_frames>` - 1 will be part of the animation.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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