xr_next_steps.rst 1.1 KB

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  1. .. _doc_xr_next_steps:
  2. Where to go from here
  3. =====================
  4. Now that we have the basics covered there are several options to look at for your XR game dev journey:
  5. * You can take a look at the :ref:`Advanced topics <openxr-advanced-topics>` section.
  6. * You can look at a number of `XR demos here <https://github.com/godotengine/godot-demo-projects/tree/master/xr>`_.
  7. * You can find 3rd party tutorials on our :ref:`Tutorials and resources <doc_community_tutorials>` page.
  8. XR Toolkits
  9. -----------
  10. There are various XR toolkits available that implement more complex XR logic ready for you to use.
  11. We have a :Ref:`small introduction to Godot XR Tools <godot-xr-tools>` that you can look at,
  12. a toolkit developed by core contributors of Godot.
  13. There are more toolkits available for Godot:
  14. * `Godot XR handtracking toolkit <https://github.com/RevolNoom/godot_xr_handtracking>`_ (GDScript)
  15. * `Godot XR Kit <https://github.com/patrykkalinowski/godot-xr-kit>`_ (GDScript)
  16. * `Godot XR Tools <https://github.com/godotvr/godot-xr-tools>`_ (GDScript)
  17. * `NXR <https://github.com/stumpynub/NXR>`_ (C#)