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- .. _doc_xr_next_steps:
- Where to go from here
- =====================
- Now that we have the basics covered there are several options to look at for your XR game dev journey:
- * You can take a look at the :ref:`Advanced topics <openxr-advanced-topics>` section.
- * You can look at a number of `XR demos here <https://github.com/godotengine/godot-demo-projects/tree/master/xr>`_.
- * You can find 3rd party tutorials on our :ref:`Tutorials and resources <doc_community_tutorials>` page.
- XR Toolkits
- -----------
- There are various XR toolkits available that implement more complex XR logic ready for you to use.
- We have a :Ref:`small introduction to Godot XR Tools <godot-xr-tools>` that you can look at,
- a toolkit developed by core contributors of Godot.
- There are more toolkits available for Godot:
- * `Godot XR handtracking toolkit <https://github.com/RevolNoom/godot_xr_handtracking>`_ (GDScript)
- * `Godot XR Kit <https://github.com/patrykkalinowski/godot-xr-kit>`_ (GDScript)
- * `Godot XR Tools <https://github.com/godotvr/godot-xr-tools>`_ (GDScript)
- * `NXR <https://github.com/stumpynub/NXR>`_ (C#)
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