1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- :allow_comments: False
- Scripting
- =========
- This section covers programming languages and core features to code your games
- in Godot.
- Here, you will find information that is not already covered in more specific
- sections. For instance, to learn about inputs, we recommend you to read
- :ref:`Inputs <toc-learn-features-inputs>`.
- .. rubric:: Programming languages
- :heading-level: 2
- The sections below each focus on a given programming language.
- .. toctree::
- :maxdepth: 1
- :name: toc-learn-scripting
- gdscript/index
- c_sharp/index
- gdextension/index
- Core features
- -------------
- Some features are specific to the engine and are available in all supported
- languages. Whether you code in GDScript, C#, or another language, the pages
- below will help you make the most of Godot.
- .. To split and organize better, into some related toctrees?
- .. toctree::
- :maxdepth: 1
- :name: toc-scripting-core-features
- how_to_read_the_godot_api
- debug/index
- idle_and_physics_processing
- groups
- nodes_and_scene_instances
- overridable_functions
- cross_language_scripting
- creating_script_templates
- evaluating_expressions
- change_scenes_manually
- instancing_with_signals
- pausing_games
- filesystem
- resources
- singletons_autoload
- scene_tree
- scene_unique_nodes
|