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- .. _doc_exporting_for_windows:
- Exporting for Windows
- =====================
- .. seealso::
- This page describes how to export a Godot project to Windows.
- If you're looking to compile editor or export template binaries from source instead,
- read :ref:`doc_compiling_for_windows`.
- The simplest way to distribute a game for PC is to copy the executable
- (``godot.exe``), compress the folder and send it to someone else. However, this
- is often not desired.
- Godot offers a more elegant approach for PC distribution when using the export
- system. When exporting for Windows, the exporter takes all the project files and
- creates a ``data.pck`` file. This file is bundled with a specially optimized
- binary that is smaller, faster and does not contain the editor and debugger.
- Code signing
- ------------
- Godot is capable of automatic code signing on export. To do this you must have the
- ``Windows SDK`` (on Windows) or `osslsigncode <https://github.com/mtrojnar/osslsigncode>`__
- (on any other OS) installed. You will also need a package signing certificate,
- information on creating one can be found `here <https://learn.microsoft.com/en-us/windows/msix/package/create-certificate-package-signing>`__.
- .. warning::
- If you export for Windows with embedded PCK files, you will not be able to
- sign the program as it will break.
- On Windows, PCK embedding is also known to cause false positives in
- antivirus programs. Therefore, it's recommended to avoid using it unless
- you're distributing your project via Steam as it bypasses code signing and
- antivirus checks.
- Setup
- ~~~~~
- Settings need to be changed in two places. First, in the editor settings, under
- **Export > Windows**. Click on the folder next to the ``Sign Tool`` setting, if
- you're using Windows navigate to and select ``SignTool.exe``, if you're on a different
- OS select ``osslsigncode``.
- .. image:: img/windows_editor_settings.webp
- The second location is the Windows export preset, which can be found in
- **Project > Export...**. Add a windows desktop preset if you haven't already.
- Under options there is a code signing category.
- .. image:: img/windows_export_codesign.webp
- ``Enabled`` must be set to true, and ``Identity`` must be set to the signing
- certificate. The other settings can be adjusted as needed. Once this is Done
- Godot will sign your project on export.
- Environment variables
- ---------------------
- You can use the following environment variables to set export options outside of
- the editor. During the export process, these override the values that you set in
- the export menu.
- .. list-table:: Windows export environment variables
- :header-rows: 1
- * - Export option
- - Environment variable
- * - Encryption / Encryption Key
- - ``GODOT_SCRIPT_ENCRYPTION_KEY``
- * - Options / Codesign / Identity Type
- - ``GODOT_WINDOWS_CODESIGN_IDENTITY_TYPE``
- * - Options / Codesign / Identity
- - ``GODOT_WINDOWS_CODESIGN_IDENTITY``
- * - Options / Codesign / Password
- - ``GODOT_WINDOWS_CODESIGN_PASSWORD``
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