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- .. _doc_exporting_for_macos:
- Exporting for macOS
- ===================
- .. seealso::
- This page describes how to export a Godot project to macOS.
- If you're looking to compile editor or export template binaries from source instead,
- read :ref:`doc_compiling_for_macos`.
- macOS apps exported with the official export templates are exported as a single "Universal 2" binary ``.app`` bundle, a folder with a specific structure which stores the executable, libraries and all the project files.
- This bundle can be exported as is, packed in a ZIP archive or DMG disk image (only supported when exporting from a computer running macOS).
- `Universal binaries for macOS support both Intel x86_64 and ARM64 (Apple Silicon) architectures <https://developer.apple.com/documentation/apple-silicon/building-a-universal-macos-binary>`__.
- .. warning::
- Due to file system limitations, raw ``.app`` bundles exported from Windows lack ``executable`` flag and won't run on macOS.
- To fix it, use the ``chmod +x {executable_name}`` command after transferring the exported ``.app`` to macOS or Linux. Projects exported as ``.zip`` aren't affected by this issue.
- The main executable located in the ``Contents/MacOS/`` subfolder, as well as optional helper executables in the ``Contents/Helpers/`` subfolder, should have ``executable`` permission for the ``.app`` bundle to be valid.
- Requirements
- ------------
- - Download the Godot export templates. Use the Godot menu: ``Editor > Manage Export Templates``.
- - A valid and unique ``Bundle identifier`` should be set in the ``Application`` section of the export options.
- .. warning::
- Projects exported without code signing and notarization will be blocked by Gatekeeper if they are downloaded from unknown sources, see the :ref:`Running Godot apps on macOS <doc_running_on_macos>` page for more information.
- Code signing and notarization
- -----------------------------
- By default, macOS will run only applications that are signed and notarized. If you use any other signing configuration, see :ref:`Running Godot apps on macOS <doc_running_on_macos>` for workarounds.
- To notarize an app, you **must** have a valid `Apple Developer ID Certificate <https://developer.apple.com/>`__.
- If you have an Apple Developer ID Certificate and exporting from macOS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Install `Xcode <https://developer.apple.com/xcode/>`__ command line tools and open Xcode at least once or run the ``sudo xcodebuild -license accept`` command to accept license agreement.
- To sign exported app
- ^^^^^^^^^^^^^^^^^^^^
- - Select ``Xcode codesign`` in the ``Code Signing > Codesign`` option.
- - Set valid Apple ID certificate identity (certificate "Common Name") in the ``Code Signing > Identity`` section.
- To notarize exported app
- ^^^^^^^^^^^^^^^^^^^^^^^^
- - Select ``Xcode altool`` in the ``Notarization > Notarization`` option.
- - Disable the ``Debugging`` entitlement.
- - Set valid Apple ID login / app. specific password or `App Store Connect <https://developer.apple.com/documentation/appstoreconnectapi>`__ API UUID / Key in the ``Notarization`` section.
- You can use the ``xcrun notarytool history`` command to check notarization status and use the ``xcrun notarytool log {ID}`` command to download the notarization log.
- If you encounter notarization issues, see `Resolving common notarization issues <https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues>`__ for more info.
- After notarization is completed, `staple the ticket <https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/customizing_the_notarization_workflow>`__ to the exported project.
- If you have an Apple Developer ID Certificate and exporting from Linux or Windows
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Install `PyOxidizer rcodesign <https://github.com/indygreg/apple-platform-rs/tree/main/apple-codesign>`__, and configure the path to ``rcodesign`` in the ``Editor Settings > Export > macOS > rcodesign``.
- To sign exported app
- ^^^^^^^^^^^^^^^^^^^^
- - Select ``PyOxidizer rcodesign`` in the ``Code Signing > Codesign`` option.
- - Set valid Apple ID PKCS #12 certificate file and password in the ``Code Signing`` section.
- To notarize exported app
- ^^^^^^^^^^^^^^^^^^^^^^^^
- - Select ``PyOxidizer rcodesign`` in the ``Notarization > Notarization`` option.
- - Disable the ``Debugging`` entitlement.
- - Set valid `App Store Connect <https://developer.apple.com/documentation/appstoreconnectapi>`__ API UUID / Key in the ``Notarization`` section.
- You can use the ``rcodesign notary-log`` command to check notarization status.
- After notarization is completed, use the ``rcodesign staple`` command to staple the ticket to the exported project.
- If you do not have an Apple Developer ID Certificate
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Select ``Built-in (ad-hoc only)`` in the ``Code Signing > Codesign`` option.
- - Select ``Disabled`` in the ``Notarization > Notarization`` option.
- In this case Godot will use an ad-hoc signature, which will make running an exported app easier for the end users,
- see the :ref:`Running Godot apps on macOS <doc_running_on_macos>` page for more information.
- Signing Options
- ~~~~~~~~~~~~~~~
- +------------------------------+---------------------------------------------------------------------------------------------------+
- | Option | Description |
- +==============================+===================================================================================================+
- | Codesign | Tool to use for code signing. |
- +------------------------------+---------------------------------------------------------------------------------------------------+
- | Identity | The "Full Name" or "Common Name" of the signing identity, store in the macOS keychain. [1]_ |
- +------------------------------+---------------------------------------------------------------------------------------------------+
- | Certificate File | The PKCS #12 certificate file. [2]_ |
- +------------------------------+---------------------------------------------------------------------------------------------------+
- | Certificate Password | Password for the certificate file. [2]_ |
- +------------------------------+---------------------------------------------------------------------------------------------------+
- | Custom Options | Array of command line arguments passed to the code signing tool. |
- +------------------------------+---------------------------------------------------------------------------------------------------+
- .. [1] This option is visible only when signing with Xcode codesign.
- .. [2] These options are visible only when signing with PyOxidizer rcodesign.
- Notarization Options
- ~~~~~~~~~~~~~~~~~~~~
- +--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | Option | Description |
- +====================+===================================================================================================================================================================================+
- | Notarization | Tool to use for notarization. |
- +--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | Apple ID Name | Apple ID account name (email address). [3]_ |
- +--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | Apple ID Password | Apple ID app-specific password. See `Using app-specific passwords <https://support.apple.com/en-us/HT204397>`__ to enable two-factor authentication and create app password. [3]_ |
- +--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | Apple Team ID | Team ID ("Organization Unit"), if your Apple ID belongs to multiple teams (optional). [3]_ |
- +--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | API UUID | Apple `App Store Connect <https://developer.apple.com/documentation/appstoreconnectapi>`__ API issuer UUID. |
- +--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | API Key | Apple `App Store Connect <https://developer.apple.com/documentation/appstoreconnectapi>`__ API key. |
- +--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. note::
- You should set either Apple ID Name/Password or App Store Connect API UUID/Key.
- .. [3] These options are visible only when notarizing with Xcode altool.
- See `Notarizing macOS Software Before Distribution <https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution?language=objc>`__ for more info.
- Entitlements
- ------------
- Hardened Runtime Entitlements
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Hardened Runtime entitlements manage security options and resource access policy.
- See `Hardened Runtime <https://developer.apple.com/documentation/security/hardened_runtime?language=objc>`__ for more info.
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | Entitlement | Description |
- +=======================================+==================================================================================================================================================================================================+
- | Allow JIT Code Execution [4]_ | Allows creating writable and executable memory for JIT code. If you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | Allow Unsigned Executable Memory [4]_ | Allows creating writable and executable memory without JIT restrictions. If you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | Allow DYLD Environment Variables [4]_ | Allows app to uss dynamic linker environment variables to inject code. If you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | Disable Library Validation | Allows app to load arbitrary libraries and frameworks. Enable it if you are using GDExtension add-ons or ad-hoc signing, or want to support user-provided external add-ons. |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | Audio Input | Enable if you need to use the microphone or other audio input sources, if it's enabled you should also provide usage message in the `privacy/microphone_usage_description` option. |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | Camera | Enable if you need to use the camera, if it's enabled you should also provide usage message in the `privacy/camera_usage_description` option. |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | Location | Enable if you need to use location information from Location Services, if it's enabled you should also provide usage message in the `privacy/location_usage_description` option. |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | Address Book | [5]_ Enable to allow access contacts in the user's address book, if it's enabled you should also provide usage message in the `privacy/address_book_usage_description` option. |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | Calendars | [5]_ Enable to allow access to the user's calendar, if it's enabled you should also provide usage message in the `privacy/calendar_usage_description` option. |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | Photo Library | [5]_ Enable to allow access to the user's Photos library, if it's enabled you should also provide usage message in the `privacy/photos_library_usage_description` option. |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | Apple Events | [5]_ Enable to allow app to send Apple events to other apps. |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | Debugging | [6]_ You can temporarily enable this entitlement to use native debugger (GDB, LLDB) with the exported app. This entitlement should be disabled for production export. |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. [4] The ``Allow JIT Code Execution``, ``Allow Unsigned Executable Memory`` and ``Allow DYLD Environment Variables`` entitlements are always enabled for the Godot Mono exports, and are not visible in the export options.
- .. [5] These features aren't supported by Godot out of the box, enable them only if you are using add-ons which require them.
- .. [6] To notarize an app, you must disable the ``Debugging`` entitlement.
- App Sandbox Entitlement
- ~~~~~~~~~~~~~~~~~~~~~~~
- The App Sandbox restricts access to user data, networking and devices.
- Sandboxed apps can't access most of the file system, can't use custom file dialogs and execute binaries (using ``OS.execute`` and ``OS.create_process``) outside the ``.app`` bundle.
- See `App Sandbox <https://developer.apple.com/documentation/security/app_sandbox?language=objc>`__ for more info.
- .. note::
- To distribute an app through the App Store, you must enable the App Sandbox.
- +-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | Entitlement | Description |
- +===================================+======================================================================================================================================+
- | Enabled | Enables App Sandbox. |
- +-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | Network Server | Enable to allow app to listen for incoming network connections. |
- +-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | Network Client | Enable to allow app to establish outgoing network connections. |
- +-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | Device USB | Enable to allow app to interact with USB devices. This entitlement is required to use wired controllers. |
- +-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | Device Bluetooth | Enable to allow app to interact with Bluetooth devices. This entitlement is required to use wireless controllers. |
- +-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | Files Downloads [7]_ | Allows read or write access to the user's "Downloads" folder. |
- +-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | Files Pictures [7]_ | Allows read or write access to the user's "Pictures" folder. |
- +-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | Files Music [7]_ | Allows read or write access to the user's "Music" folder. |
- +-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | Files Movies [7]_ | Allows read or write access to the user's "Movies" folder. |
- +-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | Files User Selected [7]_ | Allows read or write access to arbitrary folder. To gain access, a folder must be selected from the native file dialog by the user. |
- +-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | Helper Executable | List of helper executables to embedded to the app bundle. Sandboxed app are limited to execute only these executable. |
- +-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- .. [7] You can optionally provide usage messages for various folders in the `privacy/*_folder_usage_description` options.
- .. note::
- You can override default entitlements by selecting custom entitlements file, in this case all other entitlement are ignored.
- Environment variables
- ---------------------
- You can use the following environment variables to set export options outside of
- the editor. During the export process, these override the values that you set in
- the export menu.
- .. list-table:: macOS export environment variables
- :header-rows: 1
- * - Export option
- - Environment variable
- * - Encryption / Encryption Key
- - ``GODOT_SCRIPT_ENCRYPTION_KEY``
- * - Options / Codesign / Certificate File
- - ``GODOT_MACOS_CODESIGN_CERTIFICATE_FILE``
- * - Options / Codesign / Certificate Password
- - ``GODOT_MACOS_CODESIGN_CERTIFICATE_PASSWORD``
- * - Options / Codesign / Provisioning Profile
- - ``GODOT_MACOS_CODESIGN_PROVISIONING_PROFILE``
- * - Options / Notarization / API UUID
- - ``GODOT_MACOS_NOTARIZATION_API_UUID``
- * - Options / Notarization / API Key
- - ``GODOT_MACOS_NOTARIZATION_API_KEY``
- * - Options / Notarization / API Key ID
- - ``GODOT_MACOS_NOTARIZATION_API_KEY_ID``
- * - Options / Notarization / Apple ID Name
- - ``GODOT_MACOS_NOTARIZATION_APPLE_ID_NAME``
- * - Options / Notarization / Apple ID Password
- - ``GODOT_MACOS_NOTARIZATION_APPLE_ID_PASSWORD``
|