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- .. _doc_pr_review_guidelines:
- Pull request review process
- ===========================
- .. note::
- This page is intended to provide insight into the pull request (PR) review
- process that we aspire to. As such, it is primarily targeted at engine
- maintainers who are responsible for reviewing and approving pull requests.
- That being said, much of the content is useful for prospective contributors
- wanting to know how to ensure that their PR is merged.
- From a high level, the ideal life cycle of a pull request looks like the
- following:
- 1. A contributor opens a PR that fixes a specific problem (optimally closing
- a GitHub `issue <https://github.com/godotengine/godot>`_ or implementing
- a `proposal <https://github.com/godotengine/godot-proposals>`_).
- 2. Other contributors provide feedback on the PR (including reviewing and/or
- approving the PR, as appropriate).
- 3. An engine maintainer reviews the code and provides feedback, requests
- changes, or approves the pull request, as appropriate.
- 4. Another maintainer reviews the code with a focus on code style/clarity and
- approves it once satisfied.
- 5. A team leader or a member of the `production team
- <https://godotengine.org/teams#production>`_ merges the pull request if
- satisfied that it has been sufficiently reviewed.
- This document will explain steps 2, 3, 4, and 5 in more detail. For a more
- detailed explanation of the pull request workflow please see the :ref:`pull
- request workflow document <doc_pr_workflow>`.
- .. note::
- In practice these steps may blend together. Oftentimes maintainers will
- provide comments on code style and code quality at the same time and will
- approve a pull request for both.
- Typically the first interaction on a pull request will be an engine maintainer
- assigning tags to the pull request and flagging it for review by someone
- familiar with that area of code.
- Engine maintainers are folks who are "members" of the Godot project repository
- on GitHub and/or are listed on the `Teams page <https://godotengine.org/teams>`_
- on the Godot website. Maintainers are responsible for a given area of the
- engine. Typically this means they are the people who are given more trust to
- approve and recommend pull requests for merging.
- Even if you are not a maintainer, you can still help by reviewing code,
- providing feedback on PRs and testing PRs locally on your machine to confirm
- that they work as intended. Many of the currently active maintainers started out
- doing this before they became maintainers.
- Code review and testing
- -----------------------
- The following is a list of things that contributors and engine maintainers can
- do to conduct a substantive code review of a pull request.
- .. note::
- If you want to conduct a code review, but can't do everything on this list,
- say that in your review comment. For example, it is still very helpful to
- provide comments on code, even if you can't build the pull request locally to
- test the pull request (or vice versa). Feel free to review the code, just
- remember to make a note at the end of your review that you have reviewed the
- code only and have not tested the changes locally.
- 1. Confirm that the problem exists
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- PRs need to solve problems and problems need to be documented. Make sure that
- the pull request links and closes (or at least addresses) a bug or a proposal.
- If it doesn't, consider asking the contributor to update the opening message of
- the PR to explain the problem that the PR aims to solve in more detail.
- .. note::
- It should be clear _why_ a pull request is needed before it is merged. This
- assists reviewers in determining whether a PR does what it says it does and it
- helps contributors in the future understand why the code is the way it is.
- 2. Test the PR and look for regressions
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- While strict code review and CI help to ensure that all pull requests work as
- intended, mistakes happen and sometimes contributors push code that creates a
- problem in addition to solving a problem. Maintainers will avoid merging code
- that contains a regression even if it solves the problem as intended.
- When reviewing a pull request, ensure that the PR does what it says it does
- (i.e. fixes the linked bug or implements the new feature) and nothing outside of
- the PR target area is broken by the change. You can do this by running the
- editor and trying out some common functions of the editor (adding objects to a
- scene, running GDScript, opening and closing menus etc.). Also, while reviewing
- the code, look for suspicious changes in other parts of the engine. Sometimes
- during rebasing changes slip through that contributors are not aware of.
- 3. Do a code review
- ^^^^^^^^^^^^^^^^^^^
- Code reviews are usually done by people who are already experienced in a given
- area. They may be able to provide ideas to make code faster, more organized, or
- more idiomatic. But, even if you are not very experienced, you may want to
- conduct a code review to provide feedback within the scope of what you are
- comfortable reviewing. Doing so is valuable for the area maintainer (as a second
- set of eyes on a problem is always helpful) and it is also helpful for you as it
- will help you get more familiar with that area of code and will expose you to
- how other people solve problems. In fact, reviewing the code of experienced
- engine maintainers is a great way to get to know the codebase.
- Here are some things to think about and look out for as you review the code:
- * **Code only touches the areas announced in the PR (and the commit
- message).**
- It can be tempting to fix random things in the code, as you see them. However,
- this can quickly make a pull request difficult to review and can make it hard
- to dig through in the commit history. Small touch-ups next to the related area
- are alright, but often bugs that you can find along the way are better fixed
- in their own PRs.
- * **Code properly uses Godot's own APIs and patterns.**
- Consistency is very important, and a solution that already exists in the
- codebase is preferable to an ad-hoc solution.
- * **Are core areas affected by the change?**
- Sometimes a PR that is supposed to solve a local problem can have a
- far-reaching effect way outside of its scope. Usually it is best to keep code
- changes local to where the problem arises. If you think that the solution
- requires changes outside the scope of the problem, it is usually best to seek
- the opinion of a team leader who may have another idea for how to solve the
- problem.
- 4. Iterate with the contributor and improve the PR
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Maintainers should provide feedback and suggestions for improvement if they spot
- things in the code that they would like changed. Preferably, suggestions should
- come in order of importance: first, address overall code design and the approach
- to solving the problem, then make sure the code is complying with the engine's
- best practices, and lastly, do the :ref:`code style review <doc_code_style_review>`.
- .. note::
- **Communicate barriers to merging early in the review process.**
- If the PR has clear blockers or will likely not get merged for whatever other
- reason, that fact should be communicated as early and clearly as possible. We
- want to avoid stringing people along because it feels bad to say "sorry, no".
- As you review pull requests, keep the Godot `Code of Conduct
- <https://godotengine.org/code-of-conduct>`_ in mind. Especially the following:
- * Politeness is expected at all times. Be kind and courteous.
- * Always assume positive intent from others.
- * Feedback is always welcome, but keep your criticism constructive.
- Here are some things to avoid as you iterate on a pull request with a
- contributor:
- * **Needless double reviews.**
- In other words, review the full PR at once and avoid coming back endless times
- to point out issues that you could have noted in the first review. Of course,
- this can't always be avoided, but we should try to catch everything at once.
- * **Being overly nitpicky.**
- Code quality can be flexible depending on the area of the engine you are
- working in. In general, our standard for code quality is much higher in core
- areas and in performance-sensitive areas than it is in editor code for
- example.
- * **Expanding the scope of a pull request.**
- Providing context or related/similar issues or proposals that may be fixed
- similarly can be helpful, but adding a "may as well fix that thing over there
- as well while at it" or "could we add to this as well?" isn't always fair to
- the contributor. Use your judgement when deciding whether additional fixes are
- within scope, but try to keep the scope as close to the original pull request
- as possible.
- And ultimately, don't feel pressured to deal with the PR all alone. Feel free to
- ask for a helping hand on the `Godot Contributors Chat
- <https://chat.godotengine.org>`_, in the appropriate channel or in #general.
- Other teams may already be tagged for review, so you can also wait or ask for
- their assistance.
- 5. Approve the pull request
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^
- After reviewing the code, if you think that the code is ready to be merged into
- the engine, then go ahead and "approve" it. Make sure to also comment and
- specify the nature of your review (i.e. say whether you ran the code locally,
- whether you reviewed for style as well as correctness, etc.). Even if you are
- not an engine maintainer, approving a pull request signals to others that the
- code is good and likely solves the problem the PR says it does. Approving a pull
- request as a non-engine maintainer does not guarantee that the code will be
- merged, other people will still review it, so don't be shy.
- .. _doc_code_style_review:
- Code style review
- -----------------
- Generally speaking, we aim to conduct a code review before a style/clarity
- review as contributors typically want to know if their general approach is
- acceptable before putting in the effort to make nitpicky changes to style. In
- other words, maintainers shouldn't ask contributors to change the style of code
- that may need to be rewritten in subsequent reviews. Similarly, maintainers
- should avoid asking for contributors to rebase PRs if the PR has not been
- reviewed.
- That being said, not everyone feels confident enough to provide a review on code
- correctness, in that case, providing comments on code style and clarity ahead of
- a more substantive code review is totally appropriate and more than welcome.
- In practice the code style review can be done as part of the substantive code
- review. The important thing is that both the substantive code and the code style
- need to be reviewed and considered before a pull request is merged.
- When reviewing code style pay particular attention to ensuring that the pull
- request follows the :ref:`doc_code_style_guidelines`. While ``clang-format`` and
- various CI checks can catch a lot of inconsistencies, they are far from perfect
- and are unable to detect some issues. For example, you should check that:
- * The style of header includes is respected.
- * Identifiers use ``snake_case`` and follow our naming conventions.
- * Method parameters start with ``p_*`` or ``r_*`` (if they are used to return
- a value).
- * Braces are used appropriately, even for one-liner conditionals.
- * Code is properly spaced (exactly one empty line between methods, no
- unnecessary empty lines inside of method bodies).
- .. note::
- This list is not complete and doesn't aim to be complete. Refer to
- the linked style guide document for a complete set of rules. Keep
- in mind that ``clang-format`` may not catch things you hope it would,
- so pay attention and try to build a sense of what exactly it can and
- cannot detect.
- Merging pull requests
- ---------------------
- In general, pull requests should only be merged by members of the production
- team or team leaders for pull requests in their area of the engine. For example,
- the networking team leader could merge a networking pull request that doesn't
- substantially change non-networking sections of code.
- In practice it is best to wait for a member of the production team to merge the
- pull request as they keep a close eye on the entire codebase and will likely
- have a better sense of what other recent/upcoming changes this pull request may
- conflict with (or any other reason that it may make sense to delay the pull
- request). Feel free to leave a comment saying that the PR should be ready to
- merge.
- The following are the steps to take before merging a pull request. The degree to
- which you adhere to these steps can be flexible for simple/straightforward pull
- requests, but they should be carefully taken for complex or risky pull requests.
- As a contributor you can help move a pull request forward by doing some of these
- steps yourself.
- 1. Get feedback from the right people/teams
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Production team members should ensure that the right people look at a pull
- request before it is merged. In some cases this may require multiple people to
- weigh in. In other cases, only one substantive approval is needed before the
- code can be merged.
- In general, try not to merge things based on one review alone, especially if it
- is your own. Get a second opinion from another maintainer, and make sure all the
- teams that may be impacted have been reasonably represented by the reviewers.
- For example, if a pull request adds to the documentation, it's often useful to
- let the area maintainers check it for factual correctness and let documentation
- maintainers check it for formatting, style, and grammar.
- A good rule of thumb is that at least one subject matter expert should have
- approved the pull request for correctness, and at least one other maintainer
- should have approved the pull request for code style. Either of those people
- could be the person merging the pull request.
- Make sure that the reviews and approvals were left by people competent in that
- specific engine area. It is possible that even a long-standing member of the
- Godot organization left a review without having the relevant expertise.
- .. note::
- An easy way to find PRs that may be ready for merging is filtering by
- approved PRs and sorting by recently updated. For example, in the main Godot
- repository, you can use `this link
- <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+review%3Aapproved+sort%3Aupdated-desc>`_.
- 2. Get feedback from the community
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- If a pull request is having trouble attracting reviewers, you may need to reach
- out more broadly to ask for help reviewing. Consider asking:
- * the person who reported the bug if the pull request fixes the bug for them,
- * contributors who have recently edited that file if they could take a look, or
- * a more experienced maintainer from another area if they could provide feedback.
- 3. Git checklist
- ^^^^^^^^^^^^^^^^
- * **Make sure that the PR comes in one commit.**
- When each commit is self-contained and could be used to build a clean and
- working version of the engine, it may be okay to merge a pull request with
- multiple commits, but in general, we require that all pull requests only have
- one commit. This helps us keep the Git history clean.
- * **Fixes made during the review process must be squashed into
- the main commit.**
- For multi-commit PRs check that those fixes are amended in the relevant
- commits, and are not just applied on top of everything.
- * **Make sure that the PR has no merge conflicts.**
- Contributors may need to rebase their changes on top of the relevant branch
- (e.g. ``master`` or ``3.x``) and manually fix merge conflicts. Even if there
- are no merge conflicts, contributors may need to rebase especially old PRs as
- the GitHub conflict checker may not catch all conflicts, or the CI may have
- changed since it was originally run.
- * **Check for proper commit attribution.**
- If a contributor uses an author signature that is not listed in their GitHub
- account, GitHub won't link the merged pull request to their account. This
- keeps them from getting proper credit in the GitHub history and makes them
- appear like a new contributor on the GitHub UI even after several
- contributions.
- Ultimately, it's up to the user if they want to fix it, but they can do so by
- authoring the Git commit with the same email they use for their GitHub
- account, or by adding the email they used for the Git commit to their GitHub
- profile.
- * **Check for proper commit messages.**
- While we don't have a very strict ruleset for commit messages, we still
- require them to be short yet descriptive and use proper English. As a
- maintainer you've probably written them enough times to know how to make one,
- but for a general template think about *"Fix <issue> in <part of codebase>"*.
- For a more detailed recommendation see the `contributing.md
- <https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#format-your-commit-messages-with-readability-in-mind>`_
- page in the main Godot repository.
- 4. GitHub checklist
- ^^^^^^^^^^^^^^^^^^^
- * **Validate the target branch of the PR.**
- Most Godot development happens around in the ``master`` branch. Therefore most
- pull requests must be made against it. From there pull requests can then be
- backported to other branches. Be wary of people making PRs on the version they
- are using (e.g, ``3.3``) and guide them to make a change against a
- higher-order branch (e.g. ``3.x``). If the change is not applicable for the
- ``master`` branch, the initial PR can be made against the current maintenance
- branch, such as ``3.x``. It's okay for people to make multiple PRs for each
- target branch, especially if the changes cannot be easily backported.
- Cherry-picking is also an option, if possible. Use the appropriate labels if
- the PR can be cherrypicked (e.g. ``cherrypick:3.x``).
- .. note::
- It is possible to change the target branch of the PR, that has already been
- submitted, but be aware of the consequences. As it cannot be synchronized
- with the push, the target branch change will inevitable tag the entire list
- of maintainers for review. It may also render the CI incapable of running
- properly. A push should help with that, but if nothing else, recommend
- opening a new, fresh PR.
- * **Make sure that the appropriate milestone is assigned.**
- This will make it more obvious which version would include the submitted
- changes, should the pull request be merged now. Note, that the milestone is
- not a binding contract and does not guarantee that this version is definitely
- going to include the PR. If the pull request is not merged before the version
- is released, the milestone will be moved (and the PR itself may require a
- target branch change).
- Similarly, when merging a PR with a higher milestone than the current version,
- or a "wildcard" milestone (e.g. "4.x"), ensure to update the milestone to the
- current version.
- * **Make sure that the opening message of the PR contains the
- magic words "Closes #..." or "Fixes #...".**
- These link the PR and the referenced issue together and allow GitHub to
- auto-close the latter when you merge the changes. Note, that this only works
- for the PRs that target the ``master`` branch. For others you need to pay
- attention and close the related issues manually. Do it with *"Fixed by #..."*
- or *"Resolved by #..."* comment to clearly indicate the act for future
- contributors.
- * **For the issues that get closed by the PR add the closest
- relevant milestone.**
- In other words, if the PR is targeting the ``master`` branch, but is then also
- cherrypicked for ``3.x``, the next ``3.x`` release would be the appropriate
- milestone for the closed issue.
- 5. Merge the pull request
- ^^^^^^^^^^^^^^^^^^^^^^^^^
- If it is appropriate for you to be merging a pull request (i.e. you are on the
- production team or you are the team leader for that area), you are confident
- that the pull request has been sufficiently reviewed, and once you carry out
- these steps you can go ahead and merge the pull request.
|