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- .. _doc_bug_triage_guidelines:
- Bug triage guidelines
- =====================
- This page describes the typical workflow of the bug triage team aka
- bugsquad when handling issues and pull requests on Godot's
- `GitHub repository <https://github.com/godotengine/godot>`__.
- It is bound to evolve together with the bugsquad, so do not
- hesitate to propose modifications to the following guidelines.
- Issues management
- -----------------
- For issue management, we use the following GitHub processes:
- - Each issue and pull request (PR) is categorized with a set of *labels*,
- sometimes called "tags".
- - Each PR is assigned to a *milestone*. Some issues can also be assigned to a
- *milestone* (see below).
- - Issues can have an *assignee*, who is a contributor among Godot maintainers.
- - Issues can be put in one or more *projects*.
- - PRs can be *linked* to one or more issues which they "fix" or "close".
- We don't yet extensively use or rely on some other GitHub processes:
- - Issue close reasons (completed, not planned, duplicate). While we use these,
- it is not consistent, and older issues are all closed as "completed", so the
- issue close reason should not be relied on.
- - Issue *types* (Bug, Feature, Task).
- - Issue *relationships*.
- We only use the assignees feature for Godot maintainers who are members of the
- Godot Engine GitHub organization, and even then not in all cases. For other
- issues, we track who is working on an issue by comments on the issue and linked
- pull requests. Most issues are available for any contributor to take on, after
- discussing it with other contributors. If you would like to work on an issue,
- first check that no one else is working on it, by looking for a linked pull
- request, a comment "claiming" the issue, or an assignee. If no one else is
- working on the issue, leave a comment on the issue to "claim" it and start
- working on it.
- Labels
- ~~~~~~
- The following `labels <https://github.com/godotengine/godot/labels>`__ are
- currently defined in the Godot repository:
- Categories:
- ^^^^^^^^^^^
- - *Archived*: used to filter issues closed with a resolution other than "fixed".
- - For issues, added to all issues that are not resolved by engine or
- documentation changes. This includes duplicate issues, user error, or
- reports in the wrong repository.
- Since we don't rely on GitHub's issue close reasons (``completed``, ``not
- planned``, and ``duplicate``), it is possible for an issue to be closed as
- ``completed`` with the *Archived* label.
- - For PRs, added to all closed PRs that are not merged. This includes superseded
- or duplicate PRs, Git or GitHub mistakes, and valid PRs that end up not merged.
-
- - *Breaks compat*: describes something that can only be fixed by breaking
- compatibility with existing projects.
- - *Bug*: describes something that is not working properly.
- - *Cherrypick*: describes something that can be backported to a stable branch
- after being merged in the ``master`` branch.
- - *Confirmed*: has been confirmed by at least one other contributor
- than the bug reporter (typically for *Bug* reports).
- The purpose of this label is to let developers know which issues are
- still reproducible when they want to select what to work on. It is
- therefore a good practice to add in a comment on what platform and
- what version or commit of Godot the issue could be reproduced; if a
- developer looks at the issue one year later, the *Confirmed* label
- may not be relevant anymore.
- - *Crash:* describes a bug that causes the engine to crash.
- This label is only used for "hard" crashes, not freezes.
- - *Discussion*: the issue is not consensual and needs further
- discussion to define what exactly should be done to address the
- topic.
- - *Documentation*: related to the documentation. PRs with this label improve the
- class reference. Issues with this label are either for wrong documentation, or
- are user-reported "bugs" that are actually limitations to be further documented.
- Often paired with *Discussion*. Issues related to the ReadTheDocs documentation
- should be filed on the `godot-docs <https://github.com/godotengine/godot-docs>`_ repository.
- - *Enhancement*: describes a proposed enhancement to an existing
- functionality.
- - *Feature proposal*: used for PRs adding new features which do not have a
- corresponding proposal use this label. The label is removed when a feature
- proposal is created and linked. The main Godot repository no longer accepts
- feature requests as issues. Please use the `godot-proposals
- <https://github.com/godotengine/godot-proposals>`__ repository instead.
- - *For PR meeting*: the issue needs to be discussed in a pull request meeting.
- These meetings are public and are held on the `Godot Contributors Chat <https://chat.godotengine.org/>`_.
- - *Good first issue*: the issue is *assumed* to be an easy one to fix, which makes
- it a great fit for new contributors who want to become familiar with
- the code base. It should be removed while an active PR is available, that
- resolves this issue.
- - *High priority:* the issue is particularly important as it can
- prevent people from releasing their projects or cause data loss.
- - *Needs testing*: the issue/pull request could not be completely tested
- and thus need further testing. This can mean that it needs to be tested
- on different hardware/software configurations or even that the steps to
- reproduce are not certain.
- - *Needs work*: the pull request needs additional work before it can be merged.
- Also for issues that are very incomplete, such as missing reproduction steps.
- - *Performance*: issues that directly impact engine or editor performance.
- Can also be used for pull requests that improve performance or add low-end-friendly options.
- Should not be coupled with *Usability*.
- - *Regression*: the bug appeared after a stable release not exhibiting
- the bug was released.
- - *Salvageable*: the pull request can't be merged due to design issues or
- merge conflicts and its author is not active anymore. However, it can still
- be picked up by another contributor to bring it to a mergeable state.
- To do so, you need to open a new pull request based on the original pull request.
- - *Spam*: intentional spam issues, and extremely low-effort PRs. Used
- sparingly, since we give contributors and users the benefit of the doubt. In
- most cases, *Needs work* or *Archived* is more appropriate.
- - *Tracker*: issue used to track other issues (like all issues related to
- the plugin system).
- - *Usability*: issues that directly impact user usability. Should not be coupled with *Performance*.
- The categories are used for general triage of the issues. They can be combined
- in some way when relevant, e.g. an issue can be labeled *Bug* and *Usability*
- at the same time if it's a bug that affects usability. Or *Enhancement* and
- *Discussion* if it's an improvement that requires discussion of the best
- approach. At least one of the categories *Bug*, *Enhancement*, or *Discussion*
- are used to describe an issue or pull request.
- Topics:
- ^^^^^^^
- - *2D*: relates to 2D nodes. Should be coupled with one of the labels
- below, and should not be coupled with *3D*.
- - *3D*: relates to 3D nodes. Should be coupled with one of the labels
- below, and should not be coupled with *2D*.
- - *Animation*: relates to the Animation system, editors and importers.
- - *Assetlib*: relates to issues with the asset library.
- - *Audio*: relates to the audio features (low- and high-level).
- - *Buildsystem*: relates to building issues, either linked to the SCons
- buildsystem or to compiler peculiarities.
- - *Codestyle*: relates to the programming style used within the codebase.
- - *Core*: anything related to the core engine. Specific topics are split off separately as they crop up.
- - *Dotnet*: relates to the C# / .NET bindings.
- - *Editor*: relates to issues in the editor (mainly UI).
- - *Export*: relates to the export system and templates.
- - *GDExtension*: relates to the GDExtension system for native extensions.
- - *GDScript*: relates to GDScript.
- - *GUI*: relates to GUI (Control) nodes or to Nodes that compose user interfaces.
- - *Import*: relates to the resource import system.
- - *Input*: relates to the input system.
- - *I18n*: relates to internationalization.
- - *Multiplayer*: relates to multiplayer (high-level networking) systems.
- - *Navigation*: relates to the navigation system (including A* and navmeshes).
- - *Network*: relates to (low-level) networking.
- - *Particles*: particles, particle systems and their editors.
- - *Physics*: relates to the physics engine (2D/3D).
- - *Plugin*: relates to problems encountered while writing plugins.
- - *Porting*: relates to some specific platforms or exporting projects.
- - *Rendering*: relates to the 2D and 3D rendering engines.
- - *Shaders*: relates to the Godot shader language or visual shaders.
- - *Tests*: relates to unit tests.
- - *Thirdparty*: relates to third-party libraries used in Godot.
- - *XR*: relates to Augmented Reality or Virtual Reality.
- Issues would typically correspond to only one topic, though it's not
- unthinkable to see issues that fit two bills. The general idea is that
- there will be specialized contributors teams behind all topics, so they
- can focus on the issues labelled with their team's topic.
- Platforms:
- ^^^^^^^^^^
- *Android*, *iOS*, *LinuxBSD*, *macOS*, *Web*, *Windows*
- By default, it is assumed that a given issue applies to all platforms.
- If one of the platform labels is used, it is then exclusive and the
- previous assumption doesn't stand anymore (so if it's a bug on e.g.
- Android and Linux exclusively, select those two platforms).
- Documentation labels
- ~~~~~~~~~~~~~~~~~~~~
- In the `documentation repository <https://github.com/godotengine/godot-docs>`__, we
- use the following `labels <https://github.com/godotengine/godot-docs/labels>`__:
- - *Archived*: either a duplicate of another issue, or invalid. Such an
- issue would also be closed.
- - *Bug*: Incorrect information in an existing page. Not to be used for
- *missing* information.
- - *Cherrypick*: describes something that can be backported to a stable branch
- after being merged in the ``master`` branch.
- - *Dependencies*: describes pull requests that update a dependency file.
- - *Discussion*: the issue is not consensual and needs further
- discussion to define what exactly should be done to address the
- topic.
- - *Enhancement*: new information to be added in an existing page.
- - *Good first issue*: the issue is *assumed* to be an easy one to fix, which makes
- it a great fit for new contributors who want to become familiar with
- the code base. It should be removed while an active PR is available, that
- resolves this issue.
- - *Linked demo PR*: the PR has a corresponding PR to the
- `Godot Demo Projects <https://github.com/godotengine/godot-demo-projects>`__
- repository which must be merged at the same time. Any changes to code in
- tutorials that have a corresponding demo, such as :ref:`doc_your_first_2d_game`,
- need to update both repositories so that the tutorial code stays in sync with
- the completed demo.
- - *Needs work*: the pull request needs additional work before it can be merged.
- - *Python*: Pull requests that update Python code.
- - *Salvageable*: the pull request can't be merged due to design issues or
- merge conflicts and its author is not active anymore. However, it can still
- be picked up by an external contributor to bring it to a mergeable state.
- To do so, you need to open a new pull request based on the original pull request.
- - *Tracker*: issue used to track other issues (like all issues related to
- the plugin system).
- - *Waiting on PR merge*: the PR documents an engine PR that has not been merged
- yet.
- Area:
- ^^^^^
- - *About*: Issues and PRs related to the About section of the documentation and other general articles.
- - *Class reference*: the issue is about the class reference, not a documentation page.
- - *Community*: Issues and PRs related to the Community section of the documentation.
- - *Contributing*: Issues and PRs related to the Contributing/Development section of the documentation.
- - *Getting started*: Issues and PRs related to the Getting Started section of the documentation.
- - *Manual*: Issues and PRs related to the Manual/Tutorials section of the documentation.
- Content:
- ^^^^^^^^
- - *Images*: Issues and PRs involving outdated or incorrect images in articles.
- - *Example code*: Issues and PRs involving writing or updating code examples.
- - *New page*: Issues and PRs related to creation of new documentation pages for new or undocumented features.
- - *Organization*: Issues and PRs related to reorganizing the content.
- - *Proofreading*: Issues and PRs related to proofreading the documentation.
- - *Redirect*: Issues and PRs involving moving content and adding a redirect rule on the backend.
- - *Website*: Issues related to adding website features and fixing bugs, whether on the front or back-end,
- Topic:
- ^^^^^^
- The available topics describe the same content as the topics in the main
- repository.
- Milestones
- ~~~~~~~~~~
- `Milestones <https://github.com/godotengine/godot/milestones>`_ are used for
- some issues and all PRs.
- We have milestones for specific minor engine versions, like ``4.5`` and ``4.6``,
- as well as general milestones for major engine versions, like ``3.x`` and
- ``4.x``. In the ``godot-proposals`` repo, we also have a ``5.0`` milestone for
- compatibility-breaking changes that will be considered for Godot 5.0, in many
- years.
- Issues are assigned to the current development milestone, such as ``4.5``, if
- they are related to features introduced in that engine version, or are bugs
- (regressions) in that version. Additionally, all issues completed during the
- development of that engine version are added to the milestone, so that users can
- see at a glance in which minor version an issue was first fixed. We don't always
- use the ``4.x`` milestone for issues, since by default all issues are related to
- Godot 4.x. However, we do use the ``3.x`` milestone to mark issues that are
- specific to Godot 3.x.
- All pull requests are assigned to a milestone. By default, enhancement and
- feature PRs are assigned to the ``4.x`` milestone, and bugs are assigned to the
- current development milestone, such as ``4.5``. Towards the end of the minor
- version's development, PRs currently in that milestone are reassessed. If
- a PR is no longer being considered for that version, it is reassigned to either the
- major version milestone (``4.x``), or the next minor version milestone (such as
- ``4.6``).
- Pull requests in the ``4.x`` milestone are reassigned to the current minor
- engine version, such as ``4.5``, when the review process is complete, and the
- production team decides that the PR is ready to be merged soon. Note that
- this usually requires more than one approving review.
- The milestone assigned to a PR is a goal, not a guarantee. New features and
- enhancements are merged when they are ready. While reviewers and maintainers do
- their best to review PRs in time for the current version, at some point we reach
- the beta, feature freeze, and then release; and existing PRs are reassigned to
- the next minor version, or to ``4.x``. As a rule, we assign new features to the
- ``4.x`` milestone initially to avoid continually reassigning a PR from version
- to version. However, a PR being in ``4.x`` does not mean it won't be merged;
- it's just the default for new features.
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