123456789101112131415161718192021222324252627282930313233343536373839 |
- .. _doc_scripting_development:
- Scripting development
- =====================
- GDScript
- --------
- Annotation guidelines
- ~~~~~~~~~~~~~~~~~~~~~
- ..
- This description intentionally avoids mention of implementation and
- compilation details because these are often inconsistent between annotations
- Create annotations for modifiers that act on the script or its code.
- Additionally, create annotations for behavior that is specific to the Godot
- engine and editor; if the primary purpose is to affect the way that the engine
- or editor treats or interacts with the script, implement the token as an
- annotation.
- Do not create annotations for general programming language features.
- ::
- # Affects how the editor treats this script.
- @icon("res://path/to/class/icon.svg")
-
- # Affects how the engine interacts with this script.
- @onready var character_name = $Label
- # static is a general programming language feature.
- static var num_players = 2
- For historical reasons, some existing annotations and keywords do not strictly
- follow these guidelines. Choosing between implementing a feature as an
- annotation or as a language keyword is a nuanced decision that should be made
- through discussion with other GDScript developers.
|