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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/RenderSceneBuffersExtension.xml.
- .. _class_RenderSceneBuffersExtension:
- RenderSceneBuffersExtension
- ===========================
- **Inherits:** :ref:`RenderSceneBuffers<class_RenderSceneBuffers>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`_configure<class_RenderSceneBuffersExtension_private_method__configure>`\ (\ config\: :ref:`RenderSceneBuffersConfiguration<class_RenderSceneBuffersConfiguration>`\ ) |virtual| |
- +--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`_set_anisotropic_filtering_level<class_RenderSceneBuffersExtension_private_method__set_anisotropic_filtering_level>`\ (\ anisotropic_filtering_level\: :ref:`int<class_int>`\ ) |virtual| |
- +--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`_set_fsr_sharpness<class_RenderSceneBuffersExtension_private_method__set_fsr_sharpness>`\ (\ fsr_sharpness\: :ref:`float<class_float>`\ ) |virtual| |
- +--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`_set_texture_mipmap_bias<class_RenderSceneBuffersExtension_private_method__set_texture_mipmap_bias>`\ (\ texture_mipmap_bias\: :ref:`float<class_float>`\ ) |virtual| |
- +--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`_set_use_debanding<class_RenderSceneBuffersExtension_private_method__set_use_debanding>`\ (\ use_debanding\: :ref:`bool<class_bool>`\ ) |virtual| |
- +--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_RenderSceneBuffersExtension_private_method__configure:
- .. rst-class:: classref-method
- |void| **_configure**\ (\ config\: :ref:`RenderSceneBuffersConfiguration<class_RenderSceneBuffersConfiguration>`\ ) |virtual| :ref:`🔗<class_RenderSceneBuffersExtension_private_method__configure>`
- Implement this in GDExtension to handle the (re)sizing of a viewport.
- .. rst-class:: classref-item-separator
- ----
- .. _class_RenderSceneBuffersExtension_private_method__set_anisotropic_filtering_level:
- .. rst-class:: classref-method
- |void| **_set_anisotropic_filtering_level**\ (\ anisotropic_filtering_level\: :ref:`int<class_int>`\ ) |virtual| :ref:`🔗<class_RenderSceneBuffersExtension_private_method__set_anisotropic_filtering_level>`
- Implement this in GDExtension to change the anisotropic filtering level.
- .. rst-class:: classref-item-separator
- ----
- .. _class_RenderSceneBuffersExtension_private_method__set_fsr_sharpness:
- .. rst-class:: classref-method
- |void| **_set_fsr_sharpness**\ (\ fsr_sharpness\: :ref:`float<class_float>`\ ) |virtual| :ref:`🔗<class_RenderSceneBuffersExtension_private_method__set_fsr_sharpness>`
- Implement this in GDExtension to record a new FSR sharpness value.
- .. rst-class:: classref-item-separator
- ----
- .. _class_RenderSceneBuffersExtension_private_method__set_texture_mipmap_bias:
- .. rst-class:: classref-method
- |void| **_set_texture_mipmap_bias**\ (\ texture_mipmap_bias\: :ref:`float<class_float>`\ ) |virtual| :ref:`🔗<class_RenderSceneBuffersExtension_private_method__set_texture_mipmap_bias>`
- Implement this in GDExtension to change the texture mipmap bias.
- .. rst-class:: classref-item-separator
- ----
- .. _class_RenderSceneBuffersExtension_private_method__set_use_debanding:
- .. rst-class:: classref-method
- |void| **_set_use_debanding**\ (\ use_debanding\: :ref:`bool<class_bool>`\ ) |virtual| :ref:`🔗<class_RenderSceneBuffersExtension_private_method__set_use_debanding>`
- Implement this in GDExtension to react to the debanding flag changing.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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