class_parallax2d.rst 14 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Parallax2D.xml.
  6. .. _class_Parallax2D:
  7. Parallax2D
  8. ==========
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A node used to create a parallax scrolling background.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A **Parallax2D** is used to create a parallax effect. It can move at a different speed relative to the camera movement using :ref:`scroll_scale<class_Parallax2D_property_scroll_scale>`. This creates an illusion of depth in a 2D game. If manual scrolling is desired, the :ref:`Camera2D<class_Camera2D>` position can be ignored with :ref:`ignore_camera_scroll<class_Parallax2D_property_ignore_camera_scroll>`.
  15. \ **Note:** Any changes to this node's position made after it enters the scene tree will be overridden if :ref:`ignore_camera_scroll<class_Parallax2D_property_ignore_camera_scroll>` is ``false`` or :ref:`screen_offset<class_Parallax2D_property_screen_offset>` is modified.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`2D Parallax <../tutorials/2d/2d_parallax>`
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  26. | :ref:`Vector2<class_Vector2>` | :ref:`autoscroll<class_Parallax2D_property_autoscroll>` | ``Vector2(0, 0)`` |
  27. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`follow_viewport<class_Parallax2D_property_follow_viewport>` | ``true`` |
  29. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`ignore_camera_scroll<class_Parallax2D_property_ignore_camera_scroll>` | ``false`` |
  31. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  32. | :ref:`Vector2<class_Vector2>` | :ref:`limit_begin<class_Parallax2D_property_limit_begin>` | ``Vector2(-1e+07, -1e+07)`` |
  33. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  34. | :ref:`Vector2<class_Vector2>` | :ref:`limit_end<class_Parallax2D_property_limit_end>` | ``Vector2(1e+07, 1e+07)`` |
  35. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  36. | :ref:`PhysicsInterpolationMode<enum_Node_PhysicsInterpolationMode>` | physics_interpolation_mode | ``2`` (overrides :ref:`Node<class_Node_property_physics_interpolation_mode>`) |
  37. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  38. | :ref:`Vector2<class_Vector2>` | :ref:`repeat_size<class_Parallax2D_property_repeat_size>` | ``Vector2(0, 0)`` |
  39. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  40. | :ref:`int<class_int>` | :ref:`repeat_times<class_Parallax2D_property_repeat_times>` | ``1`` |
  41. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  42. | :ref:`Vector2<class_Vector2>` | :ref:`screen_offset<class_Parallax2D_property_screen_offset>` | ``Vector2(0, 0)`` |
  43. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  44. | :ref:`Vector2<class_Vector2>` | :ref:`scroll_offset<class_Parallax2D_property_scroll_offset>` | ``Vector2(0, 0)`` |
  45. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  46. | :ref:`Vector2<class_Vector2>` | :ref:`scroll_scale<class_Parallax2D_property_scroll_scale>` | ``Vector2(1, 1)`` |
  47. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  48. .. rst-class:: classref-section-separator
  49. ----
  50. .. rst-class:: classref-descriptions-group
  51. Property Descriptions
  52. ---------------------
  53. .. _class_Parallax2D_property_autoscroll:
  54. .. rst-class:: classref-property
  55. :ref:`Vector2<class_Vector2>` **autoscroll** = ``Vector2(0, 0)`` :ref:`🔗<class_Parallax2D_property_autoscroll>`
  56. .. rst-class:: classref-property-setget
  57. - |void| **set_autoscroll**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  58. - :ref:`Vector2<class_Vector2>` **get_autoscroll**\ (\ )
  59. Velocity at which the offset scrolls automatically, in pixels per second.
  60. .. rst-class:: classref-item-separator
  61. ----
  62. .. _class_Parallax2D_property_follow_viewport:
  63. .. rst-class:: classref-property
  64. :ref:`bool<class_bool>` **follow_viewport** = ``true`` :ref:`🔗<class_Parallax2D_property_follow_viewport>`
  65. .. rst-class:: classref-property-setget
  66. - |void| **set_follow_viewport**\ (\ value\: :ref:`bool<class_bool>`\ )
  67. - :ref:`bool<class_bool>` **get_follow_viewport**\ (\ )
  68. If ``true``, this **Parallax2D** is offset by the current camera's position. If the **Parallax2D** is in a :ref:`CanvasLayer<class_CanvasLayer>` separate from the current camera, it may be desired to match the value with :ref:`CanvasLayer.follow_viewport_enabled<class_CanvasLayer_property_follow_viewport_enabled>`.
  69. .. rst-class:: classref-item-separator
  70. ----
  71. .. _class_Parallax2D_property_ignore_camera_scroll:
  72. .. rst-class:: classref-property
  73. :ref:`bool<class_bool>` **ignore_camera_scroll** = ``false`` :ref:`🔗<class_Parallax2D_property_ignore_camera_scroll>`
  74. .. rst-class:: classref-property-setget
  75. - |void| **set_ignore_camera_scroll**\ (\ value\: :ref:`bool<class_bool>`\ )
  76. - :ref:`bool<class_bool>` **is_ignore_camera_scroll**\ (\ )
  77. If ``true``, **Parallax2D**'s position is not affected by the position of the camera.
  78. .. rst-class:: classref-item-separator
  79. ----
  80. .. _class_Parallax2D_property_limit_begin:
  81. .. rst-class:: classref-property
  82. :ref:`Vector2<class_Vector2>` **limit_begin** = ``Vector2(-1e+07, -1e+07)`` :ref:`🔗<class_Parallax2D_property_limit_begin>`
  83. .. rst-class:: classref-property-setget
  84. - |void| **set_limit_begin**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  85. - :ref:`Vector2<class_Vector2>` **get_limit_begin**\ (\ )
  86. Top-left limits for scrolling to begin. If the camera is outside of this limit, the **Parallax2D** stops scrolling. Must be lower than :ref:`limit_end<class_Parallax2D_property_limit_end>` minus the viewport size to work.
  87. .. rst-class:: classref-item-separator
  88. ----
  89. .. _class_Parallax2D_property_limit_end:
  90. .. rst-class:: classref-property
  91. :ref:`Vector2<class_Vector2>` **limit_end** = ``Vector2(1e+07, 1e+07)`` :ref:`🔗<class_Parallax2D_property_limit_end>`
  92. .. rst-class:: classref-property-setget
  93. - |void| **set_limit_end**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  94. - :ref:`Vector2<class_Vector2>` **get_limit_end**\ (\ )
  95. Bottom-right limits for scrolling to end. If the camera is outside of this limit, the **Parallax2D** will stop scrolling. Must be higher than :ref:`limit_begin<class_Parallax2D_property_limit_begin>` and the viewport size combined to work.
  96. .. rst-class:: classref-item-separator
  97. ----
  98. .. _class_Parallax2D_property_repeat_size:
  99. .. rst-class:: classref-property
  100. :ref:`Vector2<class_Vector2>` **repeat_size** = ``Vector2(0, 0)`` :ref:`🔗<class_Parallax2D_property_repeat_size>`
  101. .. rst-class:: classref-property-setget
  102. - |void| **set_repeat_size**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  103. - :ref:`Vector2<class_Vector2>` **get_repeat_size**\ (\ )
  104. Repeats the :ref:`Texture2D<class_Texture2D>` of each of this node's children and offsets them by this value. When scrolling, the node's position loops, giving the illusion of an infinite scrolling background if the values are larger than the screen size. If an axis is set to ``0``, the :ref:`Texture2D<class_Texture2D>` will not be repeated.
  105. .. rst-class:: classref-item-separator
  106. ----
  107. .. _class_Parallax2D_property_repeat_times:
  108. .. rst-class:: classref-property
  109. :ref:`int<class_int>` **repeat_times** = ``1`` :ref:`🔗<class_Parallax2D_property_repeat_times>`
  110. .. rst-class:: classref-property-setget
  111. - |void| **set_repeat_times**\ (\ value\: :ref:`int<class_int>`\ )
  112. - :ref:`int<class_int>` **get_repeat_times**\ (\ )
  113. Overrides the amount of times the texture repeats. Each texture copy spreads evenly from the original by :ref:`repeat_size<class_Parallax2D_property_repeat_size>`. Useful for when zooming out with a camera.
  114. .. rst-class:: classref-item-separator
  115. ----
  116. .. _class_Parallax2D_property_screen_offset:
  117. .. rst-class:: classref-property
  118. :ref:`Vector2<class_Vector2>` **screen_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_Parallax2D_property_screen_offset>`
  119. .. rst-class:: classref-property-setget
  120. - |void| **set_screen_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  121. - :ref:`Vector2<class_Vector2>` **get_screen_offset**\ (\ )
  122. Offset used to scroll this **Parallax2D**. This value is updated automatically unless :ref:`ignore_camera_scroll<class_Parallax2D_property_ignore_camera_scroll>` is ``true``.
  123. .. rst-class:: classref-item-separator
  124. ----
  125. .. _class_Parallax2D_property_scroll_offset:
  126. .. rst-class:: classref-property
  127. :ref:`Vector2<class_Vector2>` **scroll_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_Parallax2D_property_scroll_offset>`
  128. .. rst-class:: classref-property-setget
  129. - |void| **set_scroll_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  130. - :ref:`Vector2<class_Vector2>` **get_scroll_offset**\ (\ )
  131. The **Parallax2D**'s offset. Similar to :ref:`screen_offset<class_Parallax2D_property_screen_offset>` and :ref:`Node2D.position<class_Node2D_property_position>`, but will not be overridden.
  132. \ **Note:** Values will loop if :ref:`repeat_size<class_Parallax2D_property_repeat_size>` is set higher than ``0``.
  133. .. rst-class:: classref-item-separator
  134. ----
  135. .. _class_Parallax2D_property_scroll_scale:
  136. .. rst-class:: classref-property
  137. :ref:`Vector2<class_Vector2>` **scroll_scale** = ``Vector2(1, 1)`` :ref:`🔗<class_Parallax2D_property_scroll_scale>`
  138. .. rst-class:: classref-property-setget
  139. - |void| **set_scroll_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  140. - :ref:`Vector2<class_Vector2>` **get_scroll_scale**\ (\ )
  141. Multiplier to the final **Parallax2D**'s offset. Can be used to simulate distance from the camera.
  142. For example, a value of ``1`` scrolls at the same speed as the camera. A value greater than ``1`` scrolls faster, making objects appear closer. Less than ``1`` scrolls slower, making objects appear further, and a value of ``0`` stops the objects completely.
  143. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  144. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  145. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  146. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  147. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  148. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  149. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  150. .. |void| replace:: :abbr:`void (No return value.)`