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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/GLTFPhysicsShape.xml.
- .. _class_GLTFPhysicsShape:
- GLTFPhysicsShape
- ================
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Represents a glTF physics shape.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Represents a physics shape as defined by the ``OMI_physics_shape`` or ``OMI_collider`` glTF extensions. This class is an intermediary between the glTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different glTF physics extensions in the future.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Runtime file loading and saving <../tutorials/io/runtime_file_loading_and_saving>`
- - `OMI_physics_shape glTF extension <https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_shape>`__
- - `OMI_collider glTF extension <https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/Archived/OMI_collider>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------------+---------------------------------------------------------------------+----------------------+
- | :ref:`float<class_float>` | :ref:`height<class_GLTFPhysicsShape_property_height>` | ``2.0`` |
- +-----------------------------------------+---------------------------------------------------------------------+----------------------+
- | :ref:`ImporterMesh<class_ImporterMesh>` | :ref:`importer_mesh<class_GLTFPhysicsShape_property_importer_mesh>` | |
- +-----------------------------------------+---------------------------------------------------------------------+----------------------+
- | :ref:`bool<class_bool>` | :ref:`is_trigger<class_GLTFPhysicsShape_property_is_trigger>` | ``false`` |
- +-----------------------------------------+---------------------------------------------------------------------+----------------------+
- | :ref:`int<class_int>` | :ref:`mesh_index<class_GLTFPhysicsShape_property_mesh_index>` | ``-1`` |
- +-----------------------------------------+---------------------------------------------------------------------+----------------------+
- | :ref:`float<class_float>` | :ref:`radius<class_GLTFPhysicsShape_property_radius>` | ``0.5`` |
- +-----------------------------------------+---------------------------------------------------------------------+----------------------+
- | :ref:`String<class_String>` | :ref:`shape_type<class_GLTFPhysicsShape_property_shape_type>` | ``""`` |
- +-----------------------------------------+---------------------------------------------------------------------+----------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`size<class_GLTFPhysicsShape_property_size>` | ``Vector3(1, 1, 1)`` |
- +-----------------------------------------+---------------------------------------------------------------------+----------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` | :ref:`from_dictionary<class_GLTFPhysicsShape_method_from_dictionary>`\ (\ dictionary\: :ref:`Dictionary<class_Dictionary>`\ ) |static| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` | :ref:`from_node<class_GLTFPhysicsShape_method_from_node>`\ (\ shape_node\: :ref:`CollisionShape3D<class_CollisionShape3D>`\ ) |static| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` | :ref:`from_resource<class_GLTFPhysicsShape_method_from_resource>`\ (\ shape_resource\: :ref:`Shape3D<class_Shape3D>`\ ) |static| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`to_dictionary<class_GLTFPhysicsShape_method_to_dictionary>`\ (\ ) |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`CollisionShape3D<class_CollisionShape3D>` | :ref:`to_node<class_GLTFPhysicsShape_method_to_node>`\ (\ cache_shapes\: :ref:`bool<class_bool>` = false\ ) |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Shape3D<class_Shape3D>` | :ref:`to_resource<class_GLTFPhysicsShape_method_to_resource>`\ (\ cache_shapes\: :ref:`bool<class_bool>` = false\ ) |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_GLTFPhysicsShape_property_height:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **height** = ``2.0`` :ref:`🔗<class_GLTFPhysicsShape_property_height>`
- .. rst-class:: classref-property-setget
- - |void| **set_height**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_height**\ (\ )
- The height of the shape, in meters. This is only used when the shape type is "capsule" or "cylinder". This value should not be negative, and for "capsule" it should be at least twice the radius.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_property_importer_mesh:
- .. rst-class:: classref-property
- :ref:`ImporterMesh<class_ImporterMesh>` **importer_mesh** :ref:`🔗<class_GLTFPhysicsShape_property_importer_mesh>`
- .. rst-class:: classref-property-setget
- - |void| **set_importer_mesh**\ (\ value\: :ref:`ImporterMesh<class_ImporterMesh>`\ )
- - :ref:`ImporterMesh<class_ImporterMesh>` **get_importer_mesh**\ (\ )
- The :ref:`ImporterMesh<class_ImporterMesh>` resource of the shape. This is only used when the shape type is "hull" (convex hull) or "trimesh" (concave trimesh).
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_property_is_trigger:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **is_trigger** = ``false`` :ref:`🔗<class_GLTFPhysicsShape_property_is_trigger>`
- .. rst-class:: classref-property-setget
- - |void| **set_is_trigger**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **get_is_trigger**\ (\ )
- If ``true``, indicates that this shape is a trigger. For Godot, this means that the shape should be a child of an Area3D node.
- This is the only variable not used in the :ref:`to_node()<class_GLTFPhysicsShape_method_to_node>` method, it's intended to be used alongside when deciding where to add the generated node as a child.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_property_mesh_index:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **mesh_index** = ``-1`` :ref:`🔗<class_GLTFPhysicsShape_property_mesh_index>`
- .. rst-class:: classref-property-setget
- - |void| **set_mesh_index**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_mesh_index**\ (\ )
- The index of the shape's mesh in the glTF file. This is only used when the shape type is "hull" (convex hull) or "trimesh" (concave trimesh).
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_property_radius:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **radius** = ``0.5`` :ref:`🔗<class_GLTFPhysicsShape_property_radius>`
- .. rst-class:: classref-property-setget
- - |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_radius**\ (\ )
- The radius of the shape, in meters. This is only used when the shape type is "capsule", "cylinder", or "sphere". This value should not be negative.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_property_shape_type:
- .. rst-class:: classref-property
- :ref:`String<class_String>` **shape_type** = ``""`` :ref:`🔗<class_GLTFPhysicsShape_property_shape_type>`
- .. rst-class:: classref-property-setget
- - |void| **set_shape_type**\ (\ value\: :ref:`String<class_String>`\ )
- - :ref:`String<class_String>` **get_shape_type**\ (\ )
- The type of shape this shape represents. Valid values are "box", "capsule", "cylinder", "sphere", "hull", and "trimesh".
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_property_size:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **size** = ``Vector3(1, 1, 1)`` :ref:`🔗<class_GLTFPhysicsShape_property_size>`
- .. rst-class:: classref-property-setget
- - |void| **set_size**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- - :ref:`Vector3<class_Vector3>` **get_size**\ (\ )
- The size of the shape, in meters. This is only used when the shape type is "box", and it represents the "diameter" of the box. This value should not be negative.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_GLTFPhysicsShape_method_from_dictionary:
- .. rst-class:: classref-method
- :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` **from_dictionary**\ (\ dictionary\: :ref:`Dictionary<class_Dictionary>`\ ) |static| :ref:`🔗<class_GLTFPhysicsShape_method_from_dictionary>`
- Creates a new GLTFPhysicsShape instance by parsing the given :ref:`Dictionary<class_Dictionary>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_method_from_node:
- .. rst-class:: classref-method
- :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` **from_node**\ (\ shape_node\: :ref:`CollisionShape3D<class_CollisionShape3D>`\ ) |static| :ref:`🔗<class_GLTFPhysicsShape_method_from_node>`
- Creates a new GLTFPhysicsShape instance from the given Godot :ref:`CollisionShape3D<class_CollisionShape3D>` node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_method_from_resource:
- .. rst-class:: classref-method
- :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` **from_resource**\ (\ shape_resource\: :ref:`Shape3D<class_Shape3D>`\ ) |static| :ref:`🔗<class_GLTFPhysicsShape_method_from_resource>`
- Creates a new GLTFPhysicsShape instance from the given Godot :ref:`Shape3D<class_Shape3D>` resource.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_method_to_dictionary:
- .. rst-class:: classref-method
- :ref:`Dictionary<class_Dictionary>` **to_dictionary**\ (\ ) |const| :ref:`🔗<class_GLTFPhysicsShape_method_to_dictionary>`
- Serializes this GLTFPhysicsShape instance into a :ref:`Dictionary<class_Dictionary>` in the format defined by ``OMI_physics_shape``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_method_to_node:
- .. rst-class:: classref-method
- :ref:`CollisionShape3D<class_CollisionShape3D>` **to_node**\ (\ cache_shapes\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_GLTFPhysicsShape_method_to_node>`
- Converts this GLTFPhysicsShape instance into a Godot :ref:`CollisionShape3D<class_CollisionShape3D>` node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_method_to_resource:
- .. rst-class:: classref-method
- :ref:`Shape3D<class_Shape3D>` **to_resource**\ (\ cache_shapes\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_GLTFPhysicsShape_method_to_resource>`
- Converts this GLTFPhysicsShape instance into a Godot :ref:`Shape3D<class_Shape3D>` resource.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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