123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CollisionShape2D.xml.
- .. _class_CollisionShape2D:
- CollisionShape2D
- ================
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- A node that provides a :ref:`Shape2D<class_Shape2D>` to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A node that provides a :ref:`Shape2D<class_Shape2D>` to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent and allows to edit it. This can give a detection shape to an :ref:`Area2D<class_Area2D>` or turn a :ref:`PhysicsBody2D<class_PhysicsBody2D>` into a solid object.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
- - `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/2712>`__
- - `2D Pong Demo <https://godotengine.org/asset-library/asset/2728>`__
- - `2D Kinematic Character Demo <https://godotengine.org/asset-library/asset/2719>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
- | :ref:`Color<class_Color>` | :ref:`debug_color<class_CollisionShape2D_property_debug_color>` | ``Color(0, 0, 0, 0)`` |
- +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
- | :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionShape2D_property_disabled>` | ``false`` |
- +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
- | :ref:`bool<class_bool>` | :ref:`one_way_collision<class_CollisionShape2D_property_one_way_collision>` | ``false`` |
- +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
- | :ref:`float<class_float>` | :ref:`one_way_collision_margin<class_CollisionShape2D_property_one_way_collision_margin>` | ``1.0`` |
- +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
- | :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_CollisionShape2D_property_shape>` | |
- +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_CollisionShape2D_property_debug_color:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **debug_color** = ``Color(0, 0, 0, 0)`` :ref:`🔗<class_CollisionShape2D_property_debug_color>`
- .. rst-class:: classref-property-setget
- - |void| **set_debug_color**\ (\ value\: :ref:`Color<class_Color>`\ )
- - :ref:`Color<class_Color>` **get_debug_color**\ (\ )
- The collision shape color that is displayed in the editor, or in the running project if **Debug > Visible Collision Shapes** is checked at the top of the editor.
- \ **Note:** The default value is :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>`. The ``Color(0, 0, 0, 0)`` value documented here is a placeholder, and not the actual default debug color.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CollisionShape2D_property_disabled:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionShape2D_property_disabled>`
- .. rst-class:: classref-property-setget
- - |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_disabled**\ (\ )
- A disabled collision shape has no effect in the world. This property should be changed with :ref:`Object.set_deferred()<class_Object_method_set_deferred>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CollisionShape2D_property_one_way_collision:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **one_way_collision** = ``false`` :ref:`🔗<class_CollisionShape2D_property_one_way_collision>`
- .. rst-class:: classref-property-setget
- - |void| **set_one_way_collision**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_one_way_collision_enabled**\ (\ )
- Sets whether this collision shape should only detect collision on one side (top or bottom).
- \ **Note:** This property has no effect if this **CollisionShape2D** is a child of an :ref:`Area2D<class_Area2D>` node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CollisionShape2D_property_one_way_collision_margin:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **one_way_collision_margin** = ``1.0`` :ref:`🔗<class_CollisionShape2D_property_one_way_collision_margin>`
- .. rst-class:: classref-property-setget
- - |void| **set_one_way_collision_margin**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_one_way_collision_margin**\ (\ )
- The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CollisionShape2D_property_shape:
- .. rst-class:: classref-property
- :ref:`Shape2D<class_Shape2D>` **shape** :ref:`🔗<class_CollisionShape2D_property_shape>`
- .. rst-class:: classref-property-setget
- - |void| **set_shape**\ (\ value\: :ref:`Shape2D<class_Shape2D>`\ )
- - :ref:`Shape2D<class_Shape2D>` **get_shape**\ (\ )
- The actual shape owned by this collision shape.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|