Max Hilbrunner 7ad80b338b Fix EOF newlines in using multiple threads 1 mese fa
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img 991cea2fef Add diagram of shader compilation steps to Pipeline Compilations page 1 mese fa
vertex_animation d354f8cbc2 Add hyphens to some adjective phrases 1 mese fa
cpu_optimization.rst 0edbe34b89 Add C# examples to CPU optimization 4 mesi fa
general_optimization.rst f195efe208 Add Arm Performance Tools to suggested performance tools list. 4 mesi fa
gpu_optimization.rst 5bad2a6282 Add back information about per-vertex shading (#10281) 1 mese fa
index.rst 275dc116ae Add tutorial for reducing pipeline compilation stutters. 3 mesi fa
optimizing_3d_performance.rst e80dbb09fb Fix typo in "Optimizing 3D performance" 6 mesi fa
pipeline_compilations.rst 92337690df Merge pull request #10144 from tetrapod00/pipeline-stutter-diagram 1 mese fa
thread_safe_apis.rst a8667ffddf Add links to project setting mentions 2 mesi fa
using_multimesh.rst 2aa7d47821 fix(tutorials/performance/using_multimesh.rst): removed out of date code 1 anno fa
using_multiple_threads.rst 7ad80b338b Fix EOF newlines in using multiple threads 1 mese fa
using_servers.rst 93489bbefb Use "low-level" and "high-level" instead of "low level" and "high level" 1 mese fa