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- .. _doc_android_gradle_build:
- Gradle builds for Android
- =========================
- Godot provides the option to build using the gradle buildsystem. Instead of
- using the already pre-built template that ships with Godot, an Android
- Java project gets installed into your project folder. Godot will then build it
- and use it as an export template every time you export the project.
- There are some reasons why you may want to do this:
- * Modify the project before it's built.
- * Add external SDKs that build with your project.
- Configuring the gradle build is a fairly straightforward process. But first
- you need to follow the steps in :ref:`exporting for android<doc_exporting_for_android>`
- up to **Setting it up in Godot**. After doing that, follow the steps below.
- Set up the gradle build environment
- -----------------------------------
- Go to the Project menu, and install the *Gradle Build* template:
- .. image:: img/gradle_build_install_template.webp
- Make sure export templates are downloaded. If not, this menu will help you
- download them.
- A Gradle-based Android project will be created under ``res://android/build``.
- Editing these files is not needed unless you really need to modify the project.
- Enabling the gradle build and exporting
- ---------------------------------------
- When setting up the Android project in the **Project > Export** dialog,
- **Gradle Build** needs to be enabled:
- .. image:: img/gradle_build_enable.webp
- From now on, attempting to export the project or one-click deploy will call the
- `Gradle <https://gradle.org/>`__ build system to generate fresh templates (this
- window will appear every time):
- .. image:: img/gradle_build_gradle.webp
- The templates built will be used automatically afterwards, so no further
- configuration is needed.
- .. note::
- When using the gradle Android build system, assets that are placed within a
- folder whose name begins with an underscore will not be included in the
- generated APK. This does not apply to assets whose *file* name begins with
- an underscore.
- For example, ``_example/image.png`` will **not** be included as an asset,
- but ``_image.png`` will.
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