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- .. _doc_editor_introduction:
- Editor introduction
- ===================
- In this section, we cover the Godot editor in general, from its interface to
- using it with the command line.
- Editor's interface
- ------------------
- The following pages explain how to use the various windows, workspaces, and
- docks that make up the Godot editor. We cover some specific editors' interface
- in other sections where appropriate. For example, the :ref:`animation editor
- <doc_introduction_animation>`.
- .. toctree::
- :maxdepth: 1
- :name: toc-editor-interface
- project_manager
- inspector_dock
- project_settings
- default_key_mapping
- customizing_editor
- XR editor
- ---------
- Godot offers a port of the editor designed to run natively on Meta Quest devices.
- The port can be downloaded from the `Meta Horizon Store <https://www.meta.com/experiences/godot-game-engine/7713660705416473/>`__,
- or from the `Godot download page <https://godotengine.org/download/preview/>`__.
- .. toctree::
- :maxdepth: 1
- :name: toc-xr-editor
- using_the_xr_editor
- Android editor
- --------------
- Godot offers a native port of the editor running entirely on Android devices.
- The Android port can be downloaded from the `Android Downloads page <https://godotengine.org/download/android/>`__.
- While we strive for feature parity with the Desktop version of the editor,
- the Android port has a certain amount of caveats you should be aware of.
- .. toctree::
- :maxdepth: 1
- :name: toc-android-editor
- using_the_android_editor
- Web editor
- ----------
- Godot offers an HTML5 version of the editor running entirely in your browser. No
- download is required to use it, but it has a certain amount of caveats you
- should be aware of.
- .. toctree::
- :maxdepth: 1
- :name: toc-web-editor
- using_the_web_editor
- Advanced features
- -----------------
- The articles below focus on advanced features useful for experienced developers,
- such as calling Godot from the command line and using an external text editor
- like Visual Studio Code or Emacs.
- .. toctree::
- :maxdepth: 1
- :name: toc-learn-editor
- command_line_tutorial
- external_editor
- Managing editor features
- ------------------------
- Godot allows you to remove features from the editor. This may be useful if you're
- an educator trying to ease students into the editor slowly, or if you're working on
- a project that's only 2D or only 3D and don't want to see what you don't need.
- .. toctree::
- :maxdepth: 1
- :name: toc-editor-features
- managing_editor_features
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