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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsDirectSpaceState3DExtension.xml.
- .. _class_PhysicsDirectSpaceState3DExtension:
- PhysicsDirectSpaceState3DExtension
- ==================================
- **Inherits:** :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` **<** :ref:`Object<class_Object>`
- Provides virtual methods that can be overridden to create custom :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` implementations.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This class extends :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
- Intended for use with GDExtension to create custom implementations of :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>`.
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`_cast_motion<class_PhysicsDirectSpaceState3DExtension_private_method__cast_motion>` **(** :ref:`RID<class_RID>` shape_rid, :ref:`Transform3D<class_Transform3D>` transform, :ref:`Vector3<class_Vector3>` motion, :ref:`float<class_float>` margin, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, float* closest_safe, float* closest_unsafe, PhysicsServer3DExtensionShapeRestInfo* info **)** |virtual| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`_collide_shape<class_PhysicsDirectSpaceState3DExtension_private_method__collide_shape>` **(** :ref:`RID<class_RID>` shape_rid, :ref:`Transform3D<class_Transform3D>` transform, :ref:`Vector3<class_Vector3>` motion, :ref:`float<class_float>` margin, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, void* results, :ref:`int<class_int>` max_results, int32_t* result_count **)** |virtual| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`_get_closest_point_to_object_volume<class_PhysicsDirectSpaceState3DExtension_private_method__get_closest_point_to_object_volume>` **(** :ref:`RID<class_RID>` object, :ref:`Vector3<class_Vector3>` point **)** |virtual| |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`_intersect_point<class_PhysicsDirectSpaceState3DExtension_private_method__intersect_point>` **(** :ref:`Vector3<class_Vector3>` position, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, PhysicsServer3DExtensionShapeResult* results, :ref:`int<class_int>` max_results **)** |virtual| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`_intersect_ray<class_PhysicsDirectSpaceState3DExtension_private_method__intersect_ray>` **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` to, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, :ref:`bool<class_bool>` hit_from_inside, :ref:`bool<class_bool>` hit_back_faces, :ref:`bool<class_bool>` pick_ray, PhysicsServer3DExtensionRayResult* result **)** |virtual| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`_intersect_shape<class_PhysicsDirectSpaceState3DExtension_private_method__intersect_shape>` **(** :ref:`RID<class_RID>` shape_rid, :ref:`Transform3D<class_Transform3D>` transform, :ref:`Vector3<class_Vector3>` motion, :ref:`float<class_float>` margin, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, PhysicsServer3DExtensionShapeResult* result_count, :ref:`int<class_int>` max_results **)** |virtual| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`_rest_info<class_PhysicsDirectSpaceState3DExtension_private_method__rest_info>` **(** :ref:`RID<class_RID>` shape_rid, :ref:`Transform3D<class_Transform3D>` transform, :ref:`Vector3<class_Vector3>` motion, :ref:`float<class_float>` margin, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, PhysicsServer3DExtensionShapeRestInfo* rest_info **)** |virtual| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_body_excluded_from_query<class_PhysicsDirectSpaceState3DExtension_method_is_body_excluded_from_query>` **(** :ref:`RID<class_RID>` body **)** |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_PhysicsDirectSpaceState3DExtension_private_method__cast_motion:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **_cast_motion** **(** :ref:`RID<class_RID>` shape_rid, :ref:`Transform3D<class_Transform3D>` transform, :ref:`Vector3<class_Vector3>` motion, :ref:`float<class_float>` margin, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, float* closest_safe, float* closest_unsafe, PhysicsServer3DExtensionShapeRestInfo* info **)** |virtual|
- .. container:: contribute
- There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectSpaceState3DExtension_private_method__collide_shape:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **_collide_shape** **(** :ref:`RID<class_RID>` shape_rid, :ref:`Transform3D<class_Transform3D>` transform, :ref:`Vector3<class_Vector3>` motion, :ref:`float<class_float>` margin, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, void* results, :ref:`int<class_int>` max_results, int32_t* result_count **)** |virtual|
- .. container:: contribute
- There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectSpaceState3DExtension_private_method__get_closest_point_to_object_volume:
- .. rst-class:: classref-method
- :ref:`Vector3<class_Vector3>` **_get_closest_point_to_object_volume** **(** :ref:`RID<class_RID>` object, :ref:`Vector3<class_Vector3>` point **)** |virtual| |const|
- .. container:: contribute
- There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectSpaceState3DExtension_private_method__intersect_point:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **_intersect_point** **(** :ref:`Vector3<class_Vector3>` position, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, PhysicsServer3DExtensionShapeResult* results, :ref:`int<class_int>` max_results **)** |virtual|
- .. container:: contribute
- There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectSpaceState3DExtension_private_method__intersect_ray:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **_intersect_ray** **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` to, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, :ref:`bool<class_bool>` hit_from_inside, :ref:`bool<class_bool>` hit_back_faces, :ref:`bool<class_bool>` pick_ray, PhysicsServer3DExtensionRayResult* result **)** |virtual|
- .. container:: contribute
- There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectSpaceState3DExtension_private_method__intersect_shape:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **_intersect_shape** **(** :ref:`RID<class_RID>` shape_rid, :ref:`Transform3D<class_Transform3D>` transform, :ref:`Vector3<class_Vector3>` motion, :ref:`float<class_float>` margin, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, PhysicsServer3DExtensionShapeResult* result_count, :ref:`int<class_int>` max_results **)** |virtual|
- .. container:: contribute
- There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectSpaceState3DExtension_private_method__rest_info:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **_rest_info** **(** :ref:`RID<class_RID>` shape_rid, :ref:`Transform3D<class_Transform3D>` transform, :ref:`Vector3<class_Vector3>` motion, :ref:`float<class_float>` margin, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, PhysicsServer3DExtensionShapeRestInfo* rest_info **)** |virtual|
- .. container:: contribute
- There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectSpaceState3DExtension_method_is_body_excluded_from_query:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **is_body_excluded_from_query** **(** :ref:`RID<class_RID>` body **)** |const|
- .. container:: contribute
- There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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