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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeFrame.xml.
- .. _class_VisualShaderNodeFrame:
- VisualShaderNodeFrame
- =====================
- **Inherits:** :ref:`VisualShaderNodeResizableBase<class_VisualShaderNodeResizableBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`VisualShaderNodeComment<class_VisualShaderNodeComment>`
- A frame other visual shader nodes can be attached to for better organization.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A rectangular frame that can be used to group visual shader nodes together to improve organization.
- Nodes attached to the frame will move with it when it is dragged and it can automatically resize to enclose all attached nodes.
- Its title, description and color can be customized.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
- | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`attached_nodes<class_VisualShaderNodeFrame_property_attached_nodes>` | ``PackedInt32Array()`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
- | :ref:`bool<class_bool>` | :ref:`autoshrink<class_VisualShaderNodeFrame_property_autoshrink>` | ``true`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
- | :ref:`Color<class_Color>` | :ref:`tint_color<class_VisualShaderNodeFrame_property_tint_color>` | ``Color(0.3, 0.3, 0.3, 0.75)`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
- | :ref:`bool<class_bool>` | :ref:`tint_color_enabled<class_VisualShaderNodeFrame_property_tint_color_enabled>` | ``false`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
- | :ref:`String<class_String>` | :ref:`title<class_VisualShaderNodeFrame_property_title>` | ``"Title"`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +--------+--------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`add_attached_node<class_VisualShaderNodeFrame_method_add_attached_node>`\ (\ node\: :ref:`int<class_int>`\ ) |
- +--------+--------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`remove_attached_node<class_VisualShaderNodeFrame_method_remove_attached_node>`\ (\ node\: :ref:`int<class_int>`\ ) |
- +--------+--------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeFrame_property_attached_nodes:
- .. rst-class:: classref-property
- :ref:`PackedInt32Array<class_PackedInt32Array>` **attached_nodes** = ``PackedInt32Array()`` :ref:`🔗<class_VisualShaderNodeFrame_property_attached_nodes>`
- .. rst-class:: classref-property-setget
- - |void| **set_attached_nodes**\ (\ value\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ )
- - :ref:`PackedInt32Array<class_PackedInt32Array>` **get_attached_nodes**\ (\ )
- The list of nodes attached to the frame.
- **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeFrame_property_autoshrink:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **autoshrink** = ``true`` :ref:`🔗<class_VisualShaderNodeFrame_property_autoshrink>`
- .. rst-class:: classref-property-setget
- - |void| **set_autoshrink_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_autoshrink_enabled**\ (\ )
- If ``true``, the frame will automatically resize to enclose all attached nodes.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeFrame_property_tint_color:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **tint_color** = ``Color(0.3, 0.3, 0.3, 0.75)`` :ref:`🔗<class_VisualShaderNodeFrame_property_tint_color>`
- .. rst-class:: classref-property-setget
- - |void| **set_tint_color**\ (\ value\: :ref:`Color<class_Color>`\ )
- - :ref:`Color<class_Color>` **get_tint_color**\ (\ )
- The color of the frame when :ref:`tint_color_enabled<class_VisualShaderNodeFrame_property_tint_color_enabled>` is ``true``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeFrame_property_tint_color_enabled:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **tint_color_enabled** = ``false`` :ref:`🔗<class_VisualShaderNodeFrame_property_tint_color_enabled>`
- .. rst-class:: classref-property-setget
- - |void| **set_tint_color_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_tint_color_enabled**\ (\ )
- If ``true``, the frame will be tinted with the color specified in :ref:`tint_color<class_VisualShaderNodeFrame_property_tint_color>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeFrame_property_title:
- .. rst-class:: classref-property
- :ref:`String<class_String>` **title** = ``"Title"`` :ref:`🔗<class_VisualShaderNodeFrame_property_title>`
- .. rst-class:: classref-property-setget
- - |void| **set_title**\ (\ value\: :ref:`String<class_String>`\ )
- - :ref:`String<class_String>` **get_title**\ (\ )
- The title of the node.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_VisualShaderNodeFrame_method_add_attached_node:
- .. rst-class:: classref-method
- |void| **add_attached_node**\ (\ node\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShaderNodeFrame_method_add_attached_node>`
- Adds a node to the list of nodes attached to the frame. Should not be called directly, use the :ref:`VisualShader.attach_node_to_frame()<class_VisualShader_method_attach_node_to_frame>` method instead.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeFrame_method_remove_attached_node:
- .. rst-class:: classref-method
- |void| **remove_attached_node**\ (\ node\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShaderNodeFrame_method_remove_attached_node>`
- Removes a node from the list of nodes attached to the frame. Should not be called directly, use the :ref:`VisualShader.detach_node_from_frame()<class_VisualShader_method_detach_node_from_frame>` method instead.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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