class_skeleton3d.rst 62 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Skeleton3D.xml.
  6. .. _class_Skeleton3D:
  7. Skeleton3D
  8. ==========
  9. **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A node containing a bone hierarchy, used to create a 3D skeletal animation.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. **Skeleton3D** provides an interface for managing a hierarchy of bones, including pose, rest and animation (see :ref:`Animation<class_Animation>`). It can also use ragdoll physics.
  15. The overall transform of a bone with respect to the skeleton is determined by bone pose. Bone rest defines the initial transform of the bone pose.
  16. Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it is not the actual global/world transform of the bone.
  17. .. rst-class:: classref-introduction-group
  18. Tutorials
  19. ---------
  20. - `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +---------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  27. | :ref:`bool<class_bool>` | :ref:`animate_physical_bones<class_Skeleton3D_property_animate_physical_bones>` | ``true`` |
  28. +---------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  29. | :ref:`ModifierCallbackModeProcess<enum_Skeleton3D_ModifierCallbackModeProcess>` | :ref:`modifier_callback_mode_process<class_Skeleton3D_property_modifier_callback_mode_process>` | ``1`` |
  30. +---------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  31. | :ref:`float<class_float>` | :ref:`motion_scale<class_Skeleton3D_property_motion_scale>` | ``1.0`` |
  32. +---------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  33. | :ref:`bool<class_bool>` | :ref:`show_rest_only<class_Skeleton3D_property_show_rest_only>` | ``false`` |
  34. +---------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  35. .. rst-class:: classref-reftable-group
  36. Methods
  37. -------
  38. .. table::
  39. :widths: auto
  40. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`int<class_int>` | :ref:`add_bone<class_Skeleton3D_method_add_bone>`\ (\ name\: :ref:`String<class_String>`\ ) |
  42. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | |void| | :ref:`clear_bones<class_Skeleton3D_method_clear_bones>`\ (\ ) |
  44. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | |void| | :ref:`clear_bones_global_pose_override<class_Skeleton3D_method_clear_bones_global_pose_override>`\ (\ ) |
  46. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`Skin<class_Skin>` | :ref:`create_skin_from_rest_transforms<class_Skeleton3D_method_create_skin_from_rest_transforms>`\ (\ ) |
  48. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`int<class_int>` | :ref:`find_bone<class_Skeleton3D_method_find_bone>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
  50. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | |void| | :ref:`force_update_all_bone_transforms<class_Skeleton3D_method_force_update_all_bone_transforms>`\ (\ ) |
  52. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | |void| | :ref:`force_update_bone_child_transform<class_Skeleton3D_method_force_update_bone_child_transform>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |
  54. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_bone_children<class_Skeleton3D_method_get_bone_children>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  56. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton3D_method_get_bone_count>`\ (\ ) |const| |
  58. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_pose<class_Skeleton3D_method_get_bone_global_pose>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  60. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_pose_no_override<class_Skeleton3D_method_get_bone_global_pose_no_override>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  62. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_pose_override<class_Skeleton3D_method_get_bone_global_pose_override>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  64. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_rest<class_Skeleton3D_method_get_bone_global_rest>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  66. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Variant<class_Variant>` | :ref:`get_bone_meta<class_Skeleton3D_method_get_bone_meta>`\ (\ bone_idx\: :ref:`int<class_int>`, key\: :ref:`StringName<class_StringName>`\ ) |const| |
  68. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] | :ref:`get_bone_meta_list<class_Skeleton3D_method_get_bone_meta_list>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  70. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`String<class_String>` | :ref:`get_bone_name<class_Skeleton3D_method_get_bone_name>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  72. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`int<class_int>` | :ref:`get_bone_parent<class_Skeleton3D_method_get_bone_parent>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  74. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_pose<class_Skeleton3D_method_get_bone_pose>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  76. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Vector3<class_Vector3>` | :ref:`get_bone_pose_position<class_Skeleton3D_method_get_bone_pose_position>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  78. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Quaternion<class_Quaternion>` | :ref:`get_bone_pose_rotation<class_Skeleton3D_method_get_bone_pose_rotation>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  80. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`Vector3<class_Vector3>` | :ref:`get_bone_pose_scale<class_Skeleton3D_method_get_bone_pose_scale>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  82. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_rest<class_Skeleton3D_method_get_bone_rest>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  84. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`StringName<class_StringName>` | :ref:`get_concatenated_bone_names<class_Skeleton3D_method_get_concatenated_bone_names>`\ (\ ) |const| |
  86. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_parentless_bones<class_Skeleton3D_method_get_parentless_bones>`\ (\ ) |const| |
  88. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`int<class_int>` | :ref:`get_version<class_Skeleton3D_method_get_version>`\ (\ ) |const| |
  90. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`bool<class_bool>` | :ref:`has_bone_meta<class_Skeleton3D_method_has_bone_meta>`\ (\ bone_idx\: :ref:`int<class_int>`, key\: :ref:`StringName<class_StringName>`\ ) |const| |
  92. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`bool<class_bool>` | :ref:`is_bone_enabled<class_Skeleton3D_method_is_bone_enabled>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  94. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | |void| | :ref:`localize_rests<class_Skeleton3D_method_localize_rests>`\ (\ ) |
  96. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | |void| | :ref:`physical_bones_add_collision_exception<class_Skeleton3D_method_physical_bones_add_collision_exception>`\ (\ exception\: :ref:`RID<class_RID>`\ ) |
  98. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | |void| | :ref:`physical_bones_remove_collision_exception<class_Skeleton3D_method_physical_bones_remove_collision_exception>`\ (\ exception\: :ref:`RID<class_RID>`\ ) |
  100. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | |void| | :ref:`physical_bones_start_simulation<class_Skeleton3D_method_physical_bones_start_simulation>`\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) |
  102. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | |void| | :ref:`physical_bones_stop_simulation<class_Skeleton3D_method_physical_bones_stop_simulation>`\ (\ ) |
  104. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | :ref:`SkinReference<class_SkinReference>` | :ref:`register_skin<class_Skeleton3D_method_register_skin>`\ (\ skin\: :ref:`Skin<class_Skin>`\ ) |
  106. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | |void| | :ref:`reset_bone_pose<class_Skeleton3D_method_reset_bone_pose>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |
  108. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | |void| | :ref:`reset_bone_poses<class_Skeleton3D_method_reset_bone_poses>`\ (\ ) |
  110. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | |void| | :ref:`set_bone_enabled<class_Skeleton3D_method_set_bone_enabled>`\ (\ bone_idx\: :ref:`int<class_int>`, enabled\: :ref:`bool<class_bool>` = true\ ) |
  112. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | |void| | :ref:`set_bone_global_pose<class_Skeleton3D_method_set_bone_global_pose>`\ (\ bone_idx\: :ref:`int<class_int>`, pose\: :ref:`Transform3D<class_Transform3D>`\ ) |
  114. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | |void| | :ref:`set_bone_global_pose_override<class_Skeleton3D_method_set_bone_global_pose_override>`\ (\ bone_idx\: :ref:`int<class_int>`, pose\: :ref:`Transform3D<class_Transform3D>`, amount\: :ref:`float<class_float>`, persistent\: :ref:`bool<class_bool>` = false\ ) |
  116. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. | |void| | :ref:`set_bone_meta<class_Skeleton3D_method_set_bone_meta>`\ (\ bone_idx\: :ref:`int<class_int>`, key\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) |
  118. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  119. | |void| | :ref:`set_bone_name<class_Skeleton3D_method_set_bone_name>`\ (\ bone_idx\: :ref:`int<class_int>`, name\: :ref:`String<class_String>`\ ) |
  120. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  121. | |void| | :ref:`set_bone_parent<class_Skeleton3D_method_set_bone_parent>`\ (\ bone_idx\: :ref:`int<class_int>`, parent_idx\: :ref:`int<class_int>`\ ) |
  122. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  123. | |void| | :ref:`set_bone_pose<class_Skeleton3D_method_set_bone_pose>`\ (\ bone_idx\: :ref:`int<class_int>`, pose\: :ref:`Transform3D<class_Transform3D>`\ ) |
  124. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  125. | |void| | :ref:`set_bone_pose_position<class_Skeleton3D_method_set_bone_pose_position>`\ (\ bone_idx\: :ref:`int<class_int>`, position\: :ref:`Vector3<class_Vector3>`\ ) |
  126. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  127. | |void| | :ref:`set_bone_pose_rotation<class_Skeleton3D_method_set_bone_pose_rotation>`\ (\ bone_idx\: :ref:`int<class_int>`, rotation\: :ref:`Quaternion<class_Quaternion>`\ ) |
  128. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  129. | |void| | :ref:`set_bone_pose_scale<class_Skeleton3D_method_set_bone_pose_scale>`\ (\ bone_idx\: :ref:`int<class_int>`, scale\: :ref:`Vector3<class_Vector3>`\ ) |
  130. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  131. | |void| | :ref:`set_bone_rest<class_Skeleton3D_method_set_bone_rest>`\ (\ bone_idx\: :ref:`int<class_int>`, rest\: :ref:`Transform3D<class_Transform3D>`\ ) |
  132. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  133. | |void| | :ref:`unparent_bone_and_rest<class_Skeleton3D_method_unparent_bone_and_rest>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |
  134. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  135. .. rst-class:: classref-section-separator
  136. ----
  137. .. rst-class:: classref-descriptions-group
  138. Signals
  139. -------
  140. .. _class_Skeleton3D_signal_bone_enabled_changed:
  141. .. rst-class:: classref-signal
  142. **bone_enabled_changed**\ (\ bone_idx\: :ref:`int<class_int>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_signal_bone_enabled_changed>`
  143. Emitted when the bone at ``bone_idx`` is toggled with :ref:`set_bone_enabled()<class_Skeleton3D_method_set_bone_enabled>`. Use :ref:`is_bone_enabled()<class_Skeleton3D_method_is_bone_enabled>` to check the new value.
  144. .. rst-class:: classref-item-separator
  145. ----
  146. .. _class_Skeleton3D_signal_bone_list_changed:
  147. .. rst-class:: classref-signal
  148. **bone_list_changed**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_signal_bone_list_changed>`
  149. .. container:: contribute
  150. There is currently no description for this signal. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_Skeleton3D_signal_pose_updated:
  154. .. rst-class:: classref-signal
  155. **pose_updated**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_signal_pose_updated>`
  156. Emitted when the pose is updated.
  157. \ **Note:** During the update process, this signal is not fired, so modification by :ref:`SkeletonModifier3D<class_SkeletonModifier3D>` is not detected.
  158. .. rst-class:: classref-item-separator
  159. ----
  160. .. _class_Skeleton3D_signal_rest_updated:
  161. .. rst-class:: classref-signal
  162. **rest_updated**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_signal_rest_updated>`
  163. Emitted when the rest is updated.
  164. .. rst-class:: classref-item-separator
  165. ----
  166. .. _class_Skeleton3D_signal_show_rest_only_changed:
  167. .. rst-class:: classref-signal
  168. **show_rest_only_changed**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_signal_show_rest_only_changed>`
  169. Emitted when the value of :ref:`show_rest_only<class_Skeleton3D_property_show_rest_only>` changes.
  170. .. rst-class:: classref-item-separator
  171. ----
  172. .. _class_Skeleton3D_signal_skeleton_updated:
  173. .. rst-class:: classref-signal
  174. **skeleton_updated**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_signal_skeleton_updated>`
  175. Emitted when the final pose has been calculated will be applied to the skin in the update process.
  176. This means that all :ref:`SkeletonModifier3D<class_SkeletonModifier3D>` processing is complete. In order to detect the completion of the processing of each :ref:`SkeletonModifier3D<class_SkeletonModifier3D>`, use :ref:`SkeletonModifier3D.modification_processed<class_SkeletonModifier3D_signal_modification_processed>`.
  177. .. rst-class:: classref-section-separator
  178. ----
  179. .. rst-class:: classref-descriptions-group
  180. Enumerations
  181. ------------
  182. .. _enum_Skeleton3D_ModifierCallbackModeProcess:
  183. .. rst-class:: classref-enumeration
  184. enum **ModifierCallbackModeProcess**: :ref:`๐Ÿ”—<enum_Skeleton3D_ModifierCallbackModeProcess>`
  185. .. _class_Skeleton3D_constant_MODIFIER_CALLBACK_MODE_PROCESS_PHYSICS:
  186. .. rst-class:: classref-enumeration-constant
  187. :ref:`ModifierCallbackModeProcess<enum_Skeleton3D_ModifierCallbackModeProcess>` **MODIFIER_CALLBACK_MODE_PROCESS_PHYSICS** = ``0``
  188. Set a flag to process modification during physics frames (see :ref:`Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PHYSICS_PROCESS>`).
  189. .. _class_Skeleton3D_constant_MODIFIER_CALLBACK_MODE_PROCESS_IDLE:
  190. .. rst-class:: classref-enumeration-constant
  191. :ref:`ModifierCallbackModeProcess<enum_Skeleton3D_ModifierCallbackModeProcess>` **MODIFIER_CALLBACK_MODE_PROCESS_IDLE** = ``1``
  192. Set a flag to process modification during process frames (see :ref:`Node.NOTIFICATION_INTERNAL_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PROCESS>`).
  193. .. rst-class:: classref-section-separator
  194. ----
  195. .. rst-class:: classref-descriptions-group
  196. Constants
  197. ---------
  198. .. _class_Skeleton3D_constant_NOTIFICATION_UPDATE_SKELETON:
  199. .. rst-class:: classref-constant
  200. **NOTIFICATION_UPDATE_SKELETON** = ``50`` :ref:`๐Ÿ”—<class_Skeleton3D_constant_NOTIFICATION_UPDATE_SKELETON>`
  201. Notification received when this skeleton's pose needs to be updated. In that case, this is called only once per frame in a deferred process.
  202. .. rst-class:: classref-section-separator
  203. ----
  204. .. rst-class:: classref-descriptions-group
  205. Property Descriptions
  206. ---------------------
  207. .. _class_Skeleton3D_property_animate_physical_bones:
  208. .. rst-class:: classref-property
  209. :ref:`bool<class_bool>` **animate_physical_bones** = ``true`` :ref:`๐Ÿ”—<class_Skeleton3D_property_animate_physical_bones>`
  210. .. rst-class:: classref-property-setget
  211. - |void| **set_animate_physical_bones**\ (\ value\: :ref:`bool<class_bool>`\ )
  212. - :ref:`bool<class_bool>` **get_animate_physical_bones**\ (\ )
  213. **Deprecated:** This property may be changed or removed in future versions.
  214. If you follow the recommended workflow and explicitly have :ref:`PhysicalBoneSimulator3D<class_PhysicalBoneSimulator3D>` as a child of **Skeleton3D**, you can control whether it is affected by raycasting without running :ref:`physical_bones_start_simulation()<class_Skeleton3D_method_physical_bones_start_simulation>`, by its :ref:`SkeletonModifier3D.active<class_SkeletonModifier3D_property_active>`.
  215. However, for old (deprecated) configurations, **Skeleton3D** has an internal virtual :ref:`PhysicalBoneSimulator3D<class_PhysicalBoneSimulator3D>` for compatibility. This property controls the internal virtual :ref:`PhysicalBoneSimulator3D<class_PhysicalBoneSimulator3D>`'s :ref:`SkeletonModifier3D.active<class_SkeletonModifier3D_property_active>`.
  216. .. rst-class:: classref-item-separator
  217. ----
  218. .. _class_Skeleton3D_property_modifier_callback_mode_process:
  219. .. rst-class:: classref-property
  220. :ref:`ModifierCallbackModeProcess<enum_Skeleton3D_ModifierCallbackModeProcess>` **modifier_callback_mode_process** = ``1`` :ref:`๐Ÿ”—<class_Skeleton3D_property_modifier_callback_mode_process>`
  221. .. rst-class:: classref-property-setget
  222. - |void| **set_modifier_callback_mode_process**\ (\ value\: :ref:`ModifierCallbackModeProcess<enum_Skeleton3D_ModifierCallbackModeProcess>`\ )
  223. - :ref:`ModifierCallbackModeProcess<enum_Skeleton3D_ModifierCallbackModeProcess>` **get_modifier_callback_mode_process**\ (\ )
  224. Sets the processing timing for the Modifier.
  225. .. rst-class:: classref-item-separator
  226. ----
  227. .. _class_Skeleton3D_property_motion_scale:
  228. .. rst-class:: classref-property
  229. :ref:`float<class_float>` **motion_scale** = ``1.0`` :ref:`๐Ÿ”—<class_Skeleton3D_property_motion_scale>`
  230. .. rst-class:: classref-property-setget
  231. - |void| **set_motion_scale**\ (\ value\: :ref:`float<class_float>`\ )
  232. - :ref:`float<class_float>` **get_motion_scale**\ (\ )
  233. Multiplies the 3D position track animation.
  234. \ **Note:** Unless this value is ``1.0``, the key value in animation will not match the actual position value.
  235. .. rst-class:: classref-item-separator
  236. ----
  237. .. _class_Skeleton3D_property_show_rest_only:
  238. .. rst-class:: classref-property
  239. :ref:`bool<class_bool>` **show_rest_only** = ``false`` :ref:`๐Ÿ”—<class_Skeleton3D_property_show_rest_only>`
  240. .. rst-class:: classref-property-setget
  241. - |void| **set_show_rest_only**\ (\ value\: :ref:`bool<class_bool>`\ )
  242. - :ref:`bool<class_bool>` **is_show_rest_only**\ (\ )
  243. If ``true``, forces the bones in their default rest pose, regardless of their values. In the editor, this also prevents the bones from being edited.
  244. .. rst-class:: classref-section-separator
  245. ----
  246. .. rst-class:: classref-descriptions-group
  247. Method Descriptions
  248. -------------------
  249. .. _class_Skeleton3D_method_add_bone:
  250. .. rst-class:: classref-method
  251. :ref:`int<class_int>` **add_bone**\ (\ name\: :ref:`String<class_String>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_add_bone>`
  252. Adds a new bone with the given name. Returns the new bone's index, or ``-1`` if this method fails.
  253. \ **Note:** Bone names should be unique, non empty, and cannot include the ``:`` and ``/`` characters.
  254. .. rst-class:: classref-item-separator
  255. ----
  256. .. _class_Skeleton3D_method_clear_bones:
  257. .. rst-class:: classref-method
  258. |void| **clear_bones**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_clear_bones>`
  259. Clear all the bones in this skeleton.
  260. .. rst-class:: classref-item-separator
  261. ----
  262. .. _class_Skeleton3D_method_clear_bones_global_pose_override:
  263. .. rst-class:: classref-method
  264. |void| **clear_bones_global_pose_override**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_clear_bones_global_pose_override>`
  265. **Deprecated:** This method may be changed or removed in future versions.
  266. Removes the global pose override on all bones in the skeleton.
  267. .. rst-class:: classref-item-separator
  268. ----
  269. .. _class_Skeleton3D_method_create_skin_from_rest_transforms:
  270. .. rst-class:: classref-method
  271. :ref:`Skin<class_Skin>` **create_skin_from_rest_transforms**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_create_skin_from_rest_transforms>`
  272. .. container:: contribute
  273. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  274. .. rst-class:: classref-item-separator
  275. ----
  276. .. _class_Skeleton3D_method_find_bone:
  277. .. rst-class:: classref-method
  278. :ref:`int<class_int>` **find_bone**\ (\ name\: :ref:`String<class_String>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_find_bone>`
  279. Returns the bone index that matches ``name`` as its name. Returns ``-1`` if no bone with this name exists.
  280. .. rst-class:: classref-item-separator
  281. ----
  282. .. _class_Skeleton3D_method_force_update_all_bone_transforms:
  283. .. rst-class:: classref-method
  284. |void| **force_update_all_bone_transforms**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_force_update_all_bone_transforms>`
  285. **Deprecated:** This method should only be called internally.
  286. Force updates the bone transforms/poses for all bones in the skeleton.
  287. .. rst-class:: classref-item-separator
  288. ----
  289. .. _class_Skeleton3D_method_force_update_bone_child_transform:
  290. .. rst-class:: classref-method
  291. |void| **force_update_bone_child_transform**\ (\ bone_idx\: :ref:`int<class_int>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_force_update_bone_child_transform>`
  292. Force updates the bone transform for the bone at ``bone_idx`` and all of its children.
  293. .. rst-class:: classref-item-separator
  294. ----
  295. .. _class_Skeleton3D_method_get_bone_children:
  296. .. rst-class:: classref-method
  297. :ref:`PackedInt32Array<class_PackedInt32Array>` **get_bone_children**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_children>`
  298. Returns an array containing the bone indexes of all the child node of the passed in bone, ``bone_idx``.
  299. .. rst-class:: classref-item-separator
  300. ----
  301. .. _class_Skeleton3D_method_get_bone_count:
  302. .. rst-class:: classref-method
  303. :ref:`int<class_int>` **get_bone_count**\ (\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_count>`
  304. Returns the number of bones in the skeleton.
  305. .. rst-class:: classref-item-separator
  306. ----
  307. .. _class_Skeleton3D_method_get_bone_global_pose:
  308. .. rst-class:: classref-method
  309. :ref:`Transform3D<class_Transform3D>` **get_bone_global_pose**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_global_pose>`
  310. Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
  311. \ **Note:** This is the global pose you set to the skeleton in the process, the final global pose can get overridden by modifiers in the deferred process, if you want to access the final global pose, use :ref:`SkeletonModifier3D.modification_processed<class_SkeletonModifier3D_signal_modification_processed>`.
  312. .. rst-class:: classref-item-separator
  313. ----
  314. .. _class_Skeleton3D_method_get_bone_global_pose_no_override:
  315. .. rst-class:: classref-method
  316. :ref:`Transform3D<class_Transform3D>` **get_bone_global_pose_no_override**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_global_pose_no_override>`
  317. **Deprecated:** This method may be changed or removed in future versions.
  318. Returns the overall transform of the specified bone, with respect to the skeleton, but without any global pose overrides. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
  319. .. rst-class:: classref-item-separator
  320. ----
  321. .. _class_Skeleton3D_method_get_bone_global_pose_override:
  322. .. rst-class:: classref-method
  323. :ref:`Transform3D<class_Transform3D>` **get_bone_global_pose_override**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_global_pose_override>`
  324. **Deprecated:** This method may be changed or removed in future versions.
  325. Returns the global pose override transform for ``bone_idx``.
  326. .. rst-class:: classref-item-separator
  327. ----
  328. .. _class_Skeleton3D_method_get_bone_global_rest:
  329. .. rst-class:: classref-method
  330. :ref:`Transform3D<class_Transform3D>` **get_bone_global_rest**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_global_rest>`
  331. Returns the global rest transform for ``bone_idx``.
  332. .. rst-class:: classref-item-separator
  333. ----
  334. .. _class_Skeleton3D_method_get_bone_meta:
  335. .. rst-class:: classref-method
  336. :ref:`Variant<class_Variant>` **get_bone_meta**\ (\ bone_idx\: :ref:`int<class_int>`, key\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_meta>`
  337. Returns bone metadata for ``bone_idx`` with ``key``.
  338. .. rst-class:: classref-item-separator
  339. ----
  340. .. _class_Skeleton3D_method_get_bone_meta_list:
  341. .. rst-class:: classref-method
  342. :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] **get_bone_meta_list**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_meta_list>`
  343. Returns a list of all metadata keys for ``bone_idx``.
  344. .. rst-class:: classref-item-separator
  345. ----
  346. .. _class_Skeleton3D_method_get_bone_name:
  347. .. rst-class:: classref-method
  348. :ref:`String<class_String>` **get_bone_name**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_name>`
  349. Returns the name of the bone at index ``bone_idx``.
  350. .. rst-class:: classref-item-separator
  351. ----
  352. .. _class_Skeleton3D_method_get_bone_parent:
  353. .. rst-class:: classref-method
  354. :ref:`int<class_int>` **get_bone_parent**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_parent>`
  355. Returns the bone index which is the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
  356. \ **Note:** The parent bone returned will always be less than ``bone_idx``.
  357. .. rst-class:: classref-item-separator
  358. ----
  359. .. _class_Skeleton3D_method_get_bone_pose:
  360. .. rst-class:: classref-method
  361. :ref:`Transform3D<class_Transform3D>` **get_bone_pose**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_pose>`
  362. Returns the pose transform of the specified bone.
  363. \ **Note:** This is the pose you set to the skeleton in the process, the final pose can get overridden by modifiers in the deferred process, if you want to access the final pose, use :ref:`SkeletonModifier3D.modification_processed<class_SkeletonModifier3D_signal_modification_processed>`.
  364. .. rst-class:: classref-item-separator
  365. ----
  366. .. _class_Skeleton3D_method_get_bone_pose_position:
  367. .. rst-class:: classref-method
  368. :ref:`Vector3<class_Vector3>` **get_bone_pose_position**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_pose_position>`
  369. Returns the pose position of the bone at ``bone_idx``. The returned :ref:`Vector3<class_Vector3>` is in the local coordinate space of the **Skeleton3D** node.
  370. .. rst-class:: classref-item-separator
  371. ----
  372. .. _class_Skeleton3D_method_get_bone_pose_rotation:
  373. .. rst-class:: classref-method
  374. :ref:`Quaternion<class_Quaternion>` **get_bone_pose_rotation**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_pose_rotation>`
  375. Returns the pose rotation of the bone at ``bone_idx``. The returned :ref:`Quaternion<class_Quaternion>` is local to the bone with respect to the rotation of any parent bones.
  376. .. rst-class:: classref-item-separator
  377. ----
  378. .. _class_Skeleton3D_method_get_bone_pose_scale:
  379. .. rst-class:: classref-method
  380. :ref:`Vector3<class_Vector3>` **get_bone_pose_scale**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_pose_scale>`
  381. Returns the pose scale of the bone at ``bone_idx``.
  382. .. rst-class:: classref-item-separator
  383. ----
  384. .. _class_Skeleton3D_method_get_bone_rest:
  385. .. rst-class:: classref-method
  386. :ref:`Transform3D<class_Transform3D>` **get_bone_rest**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_rest>`
  387. Returns the rest transform for a bone ``bone_idx``.
  388. .. rst-class:: classref-item-separator
  389. ----
  390. .. _class_Skeleton3D_method_get_concatenated_bone_names:
  391. .. rst-class:: classref-method
  392. :ref:`StringName<class_StringName>` **get_concatenated_bone_names**\ (\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_concatenated_bone_names>`
  393. Returns all bone names concatenated with commas (``,``) as a single :ref:`StringName<class_StringName>`.
  394. It is useful to set it as a hint for the enum property.
  395. .. rst-class:: classref-item-separator
  396. ----
  397. .. _class_Skeleton3D_method_get_parentless_bones:
  398. .. rst-class:: classref-method
  399. :ref:`PackedInt32Array<class_PackedInt32Array>` **get_parentless_bones**\ (\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_parentless_bones>`
  400. Returns an array with all of the bones that are parentless. Another way to look at this is that it returns the indexes of all the bones that are not dependent or modified by other bones in the Skeleton.
  401. .. rst-class:: classref-item-separator
  402. ----
  403. .. _class_Skeleton3D_method_get_version:
  404. .. rst-class:: classref-method
  405. :ref:`int<class_int>` **get_version**\ (\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_version>`
  406. Returns the number of times the bone hierarchy has changed within this skeleton, including renames.
  407. The Skeleton version is not serialized: only use within a single instance of Skeleton3D.
  408. Use for invalidating caches in IK solvers and other nodes which process bones.
  409. .. rst-class:: classref-item-separator
  410. ----
  411. .. _class_Skeleton3D_method_has_bone_meta:
  412. .. rst-class:: classref-method
  413. :ref:`bool<class_bool>` **has_bone_meta**\ (\ bone_idx\: :ref:`int<class_int>`, key\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_has_bone_meta>`
  414. Returns whether there exists any bone metadata for ``bone_idx`` with key ``key``.
  415. .. rst-class:: classref-item-separator
  416. ----
  417. .. _class_Skeleton3D_method_is_bone_enabled:
  418. .. rst-class:: classref-method
  419. :ref:`bool<class_bool>` **is_bone_enabled**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_is_bone_enabled>`
  420. Returns whether the bone pose for the bone at ``bone_idx`` is enabled.
  421. .. rst-class:: classref-item-separator
  422. ----
  423. .. _class_Skeleton3D_method_localize_rests:
  424. .. rst-class:: classref-method
  425. |void| **localize_rests**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_localize_rests>`
  426. Returns all bones in the skeleton to their rest poses.
  427. .. rst-class:: classref-item-separator
  428. ----
  429. .. _class_Skeleton3D_method_physical_bones_add_collision_exception:
  430. .. rst-class:: classref-method
  431. |void| **physical_bones_add_collision_exception**\ (\ exception\: :ref:`RID<class_RID>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_physical_bones_add_collision_exception>`
  432. **Deprecated:** This method may be changed or removed in future versions.
  433. Adds a collision exception to the physical bone.
  434. Works just like the :ref:`RigidBody3D<class_RigidBody3D>` node.
  435. .. rst-class:: classref-item-separator
  436. ----
  437. .. _class_Skeleton3D_method_physical_bones_remove_collision_exception:
  438. .. rst-class:: classref-method
  439. |void| **physical_bones_remove_collision_exception**\ (\ exception\: :ref:`RID<class_RID>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_physical_bones_remove_collision_exception>`
  440. **Deprecated:** This method may be changed or removed in future versions.
  441. Removes a collision exception to the physical bone.
  442. Works just like the :ref:`RigidBody3D<class_RigidBody3D>` node.
  443. .. rst-class:: classref-item-separator
  444. ----
  445. .. _class_Skeleton3D_method_physical_bones_start_simulation:
  446. .. rst-class:: classref-method
  447. |void| **physical_bones_start_simulation**\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_physical_bones_start_simulation>`
  448. **Deprecated:** This method may be changed or removed in future versions.
  449. Tells the :ref:`PhysicalBone3D<class_PhysicalBone3D>` nodes in the Skeleton to start simulating and reacting to the physics world.
  450. Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.
  451. .. rst-class:: classref-item-separator
  452. ----
  453. .. _class_Skeleton3D_method_physical_bones_stop_simulation:
  454. .. rst-class:: classref-method
  455. |void| **physical_bones_stop_simulation**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_physical_bones_stop_simulation>`
  456. **Deprecated:** This method may be changed or removed in future versions.
  457. Tells the :ref:`PhysicalBone3D<class_PhysicalBone3D>` nodes in the Skeleton to stop simulating.
  458. .. rst-class:: classref-item-separator
  459. ----
  460. .. _class_Skeleton3D_method_register_skin:
  461. .. rst-class:: classref-method
  462. :ref:`SkinReference<class_SkinReference>` **register_skin**\ (\ skin\: :ref:`Skin<class_Skin>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_register_skin>`
  463. Binds the given Skin to the Skeleton.
  464. .. rst-class:: classref-item-separator
  465. ----
  466. .. _class_Skeleton3D_method_reset_bone_pose:
  467. .. rst-class:: classref-method
  468. |void| **reset_bone_pose**\ (\ bone_idx\: :ref:`int<class_int>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_reset_bone_pose>`
  469. Sets the bone pose to rest for ``bone_idx``.
  470. .. rst-class:: classref-item-separator
  471. ----
  472. .. _class_Skeleton3D_method_reset_bone_poses:
  473. .. rst-class:: classref-method
  474. |void| **reset_bone_poses**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_reset_bone_poses>`
  475. Sets all bone poses to rests.
  476. .. rst-class:: classref-item-separator
  477. ----
  478. .. _class_Skeleton3D_method_set_bone_enabled:
  479. .. rst-class:: classref-method
  480. |void| **set_bone_enabled**\ (\ bone_idx\: :ref:`int<class_int>`, enabled\: :ref:`bool<class_bool>` = true\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_enabled>`
  481. Disables the pose for the bone at ``bone_idx`` if ``false``, enables the bone pose if ``true``.
  482. .. rst-class:: classref-item-separator
  483. ----
  484. .. _class_Skeleton3D_method_set_bone_global_pose:
  485. .. rst-class:: classref-method
  486. |void| **set_bone_global_pose**\ (\ bone_idx\: :ref:`int<class_int>`, pose\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_global_pose>`
  487. Sets the global pose transform, ``pose``, for the bone at ``bone_idx``.
  488. \ **Note:** If other bone poses have been changed, this method executes a dirty poses recalculation and will cause performance to deteriorate. If you know that multiple global poses will be applied, consider using :ref:`set_bone_pose()<class_Skeleton3D_method_set_bone_pose>` with precalculation.
  489. .. rst-class:: classref-item-separator
  490. ----
  491. .. _class_Skeleton3D_method_set_bone_global_pose_override:
  492. .. rst-class:: classref-method
  493. |void| **set_bone_global_pose_override**\ (\ bone_idx\: :ref:`int<class_int>`, pose\: :ref:`Transform3D<class_Transform3D>`, amount\: :ref:`float<class_float>`, persistent\: :ref:`bool<class_bool>` = false\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_global_pose_override>`
  494. **Deprecated:** This method may be changed or removed in future versions.
  495. Sets the global pose transform, ``pose``, for the bone at ``bone_idx``.
  496. \ ``amount`` is the interpolation strength that will be used when applying the pose, and ``persistent`` determines if the applied pose will remain.
  497. \ **Note:** The pose transform needs to be a global pose! To convert a world transform from a :ref:`Node3D<class_Node3D>` to a global bone pose, multiply the :ref:`Transform3D.affine_inverse()<class_Transform3D_method_affine_inverse>` of the node's :ref:`Node3D.global_transform<class_Node3D_property_global_transform>` by the desired world transform.
  498. .. rst-class:: classref-item-separator
  499. ----
  500. .. _class_Skeleton3D_method_set_bone_meta:
  501. .. rst-class:: classref-method
  502. |void| **set_bone_meta**\ (\ bone_idx\: :ref:`int<class_int>`, key\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_meta>`
  503. Sets bone metadata for ``bone_idx``, will set the ``key`` meta to ``value``.
  504. .. rst-class:: classref-item-separator
  505. ----
  506. .. _class_Skeleton3D_method_set_bone_name:
  507. .. rst-class:: classref-method
  508. |void| **set_bone_name**\ (\ bone_idx\: :ref:`int<class_int>`, name\: :ref:`String<class_String>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_name>`
  509. Sets the bone name, ``name``, for the bone at ``bone_idx``.
  510. .. rst-class:: classref-item-separator
  511. ----
  512. .. _class_Skeleton3D_method_set_bone_parent:
  513. .. rst-class:: classref-method
  514. |void| **set_bone_parent**\ (\ bone_idx\: :ref:`int<class_int>`, parent_idx\: :ref:`int<class_int>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_parent>`
  515. Sets the bone index ``parent_idx`` as the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
  516. \ **Note:** ``parent_idx`` must be less than ``bone_idx``.
  517. .. rst-class:: classref-item-separator
  518. ----
  519. .. _class_Skeleton3D_method_set_bone_pose:
  520. .. rst-class:: classref-method
  521. |void| **set_bone_pose**\ (\ bone_idx\: :ref:`int<class_int>`, pose\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_pose>`
  522. Sets the pose transform, ``pose``, for the bone at ``bone_idx``.
  523. .. rst-class:: classref-item-separator
  524. ----
  525. .. _class_Skeleton3D_method_set_bone_pose_position:
  526. .. rst-class:: classref-method
  527. |void| **set_bone_pose_position**\ (\ bone_idx\: :ref:`int<class_int>`, position\: :ref:`Vector3<class_Vector3>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_pose_position>`
  528. Sets the pose position of the bone at ``bone_idx`` to ``position``. ``position`` is a :ref:`Vector3<class_Vector3>` describing a position local to the **Skeleton3D** node.
  529. .. rst-class:: classref-item-separator
  530. ----
  531. .. _class_Skeleton3D_method_set_bone_pose_rotation:
  532. .. rst-class:: classref-method
  533. |void| **set_bone_pose_rotation**\ (\ bone_idx\: :ref:`int<class_int>`, rotation\: :ref:`Quaternion<class_Quaternion>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_pose_rotation>`
  534. Sets the pose rotation of the bone at ``bone_idx`` to ``rotation``. ``rotation`` is a :ref:`Quaternion<class_Quaternion>` describing a rotation in the bone's local coordinate space with respect to the rotation of any parent bones.
  535. .. rst-class:: classref-item-separator
  536. ----
  537. .. _class_Skeleton3D_method_set_bone_pose_scale:
  538. .. rst-class:: classref-method
  539. |void| **set_bone_pose_scale**\ (\ bone_idx\: :ref:`int<class_int>`, scale\: :ref:`Vector3<class_Vector3>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_pose_scale>`
  540. Sets the pose scale of the bone at ``bone_idx`` to ``scale``.
  541. .. rst-class:: classref-item-separator
  542. ----
  543. .. _class_Skeleton3D_method_set_bone_rest:
  544. .. rst-class:: classref-method
  545. |void| **set_bone_rest**\ (\ bone_idx\: :ref:`int<class_int>`, rest\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_rest>`
  546. Sets the rest transform for bone ``bone_idx``.
  547. .. rst-class:: classref-item-separator
  548. ----
  549. .. _class_Skeleton3D_method_unparent_bone_and_rest:
  550. .. rst-class:: classref-method
  551. |void| **unparent_bone_and_rest**\ (\ bone_idx\: :ref:`int<class_int>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_unparent_bone_and_rest>`
  552. Unparents the bone at ``bone_idx`` and sets its rest position to that of its parent prior to being reset.
  553. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  554. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  555. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  556. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  557. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  558. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  559. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  560. .. |void| replace:: :abbr:`void (No return value.)`