class_collisionshape2d.rst 7.0 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CollisionShape2D.xml.
  6. .. _class_CollisionShape2D:
  7. CollisionShape2D
  8. ================
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A node that provides a :ref:`Shape2D<class_Shape2D>` to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A node that provides a :ref:`Shape2D<class_Shape2D>` to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent and allows to edit it. This can give a detection shape to an :ref:`Area2D<class_Area2D>` or turn a :ref:`PhysicsBody2D<class_PhysicsBody2D>` into a solid object.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
  19. - `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/2712>`__
  20. - `2D Pong Demo <https://godotengine.org/asset-library/asset/2728>`__
  21. - `2D Kinematic Character Demo <https://godotengine.org/asset-library/asset/2719>`__
  22. .. rst-class:: classref-reftable-group
  23. Properties
  24. ----------
  25. .. table::
  26. :widths: auto
  27. +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  28. | :ref:`Color<class_Color>` | :ref:`debug_color<class_CollisionShape2D_property_debug_color>` | ``Color(0, 0, 0, 0)`` |
  29. +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  30. | :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionShape2D_property_disabled>` | ``false`` |
  31. +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  32. | :ref:`bool<class_bool>` | :ref:`one_way_collision<class_CollisionShape2D_property_one_way_collision>` | ``false`` |
  33. +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  34. | :ref:`float<class_float>` | :ref:`one_way_collision_margin<class_CollisionShape2D_property_one_way_collision_margin>` | ``1.0`` |
  35. +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  36. | :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_CollisionShape2D_property_shape>` | |
  37. +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  38. .. rst-class:: classref-section-separator
  39. ----
  40. .. rst-class:: classref-descriptions-group
  41. Property Descriptions
  42. ---------------------
  43. .. _class_CollisionShape2D_property_debug_color:
  44. .. rst-class:: classref-property
  45. :ref:`Color<class_Color>` **debug_color** = ``Color(0, 0, 0, 0)`` :ref:`🔗<class_CollisionShape2D_property_debug_color>`
  46. .. rst-class:: classref-property-setget
  47. - |void| **set_debug_color**\ (\ value\: :ref:`Color<class_Color>`\ )
  48. - :ref:`Color<class_Color>` **get_debug_color**\ (\ )
  49. The collision shape color that is displayed in the editor, or in the running project if **Debug > Visible Collision Shapes** is checked at the top of the editor.
  50. \ **Note:** The default value is :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>`. The ``Color(0, 0, 0, 0)`` value documented here is a placeholder, and not the actual default debug color.
  51. .. rst-class:: classref-item-separator
  52. ----
  53. .. _class_CollisionShape2D_property_disabled:
  54. .. rst-class:: classref-property
  55. :ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionShape2D_property_disabled>`
  56. .. rst-class:: classref-property-setget
  57. - |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  58. - :ref:`bool<class_bool>` **is_disabled**\ (\ )
  59. A disabled collision shape has no effect in the world. This property should be changed with :ref:`Object.set_deferred()<class_Object_method_set_deferred>`.
  60. .. rst-class:: classref-item-separator
  61. ----
  62. .. _class_CollisionShape2D_property_one_way_collision:
  63. .. rst-class:: classref-property
  64. :ref:`bool<class_bool>` **one_way_collision** = ``false`` :ref:`🔗<class_CollisionShape2D_property_one_way_collision>`
  65. .. rst-class:: classref-property-setget
  66. - |void| **set_one_way_collision**\ (\ value\: :ref:`bool<class_bool>`\ )
  67. - :ref:`bool<class_bool>` **is_one_way_collision_enabled**\ (\ )
  68. Sets whether this collision shape should only detect collision on one side (top or bottom).
  69. \ **Note:** This property has no effect if this **CollisionShape2D** is a child of an :ref:`Area2D<class_Area2D>` node.
  70. .. rst-class:: classref-item-separator
  71. ----
  72. .. _class_CollisionShape2D_property_one_way_collision_margin:
  73. .. rst-class:: classref-property
  74. :ref:`float<class_float>` **one_way_collision_margin** = ``1.0`` :ref:`🔗<class_CollisionShape2D_property_one_way_collision_margin>`
  75. .. rst-class:: classref-property-setget
  76. - |void| **set_one_way_collision_margin**\ (\ value\: :ref:`float<class_float>`\ )
  77. - :ref:`float<class_float>` **get_one_way_collision_margin**\ (\ )
  78. The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
  79. .. rst-class:: classref-item-separator
  80. ----
  81. .. _class_CollisionShape2D_property_shape:
  82. .. rst-class:: classref-property
  83. :ref:`Shape2D<class_Shape2D>` **shape** :ref:`🔗<class_CollisionShape2D_property_shape>`
  84. .. rst-class:: classref-property-setget
  85. - |void| **set_shape**\ (\ value\: :ref:`Shape2D<class_Shape2D>`\ )
  86. - :ref:`Shape2D<class_Shape2D>` **get_shape**\ (\ )
  87. The actual shape owned by this collision shape.
  88. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  89. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  90. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  91. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  92. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  93. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  94. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  95. .. |void| replace:: :abbr:`void (No return value.)`