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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_RID:
- RID
- ===
- **Category:** Built-In Types
- Brief Description
- -----------------
- Handle for a :ref:`Resource<class_resource>`'s unique ID.
- Member Functions
- ----------------
- +------------------------+--------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`RID<class_RID_RID>` **(** :ref:`Object<class_object>` from **)** |
- +------------------------+--------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_id<class_RID_get_id>` **(** **)** |
- +------------------------+--------------------------------------------------------------------------+
- Description
- -----------
- The RID type is used to access the unique integer ID of a resource. They are opaque, so they do not grant access to the associated resource by themselves. They are used by and with the low-level Server classes such as :ref:`VisualServer<class_visualserver>`.
- Member Function Description
- ---------------------------
- .. _class_RID_RID:
- - :ref:`RID<class_rid>` **RID** **(** :ref:`Object<class_object>` from **)**
- Create a new RID instance with the ID of a given resource. When not handed a valid resource, silently stores the unused ID 0.
- .. _class_RID_get_id:
- - :ref:`int<class_int>` **get_id** **(** **)**
- Retrieve the ID of the referenced resource.
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