class_visualshadernodeif.rst 1.9 KB

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  6. .. _class_VisualShaderNodeIf:
  7. VisualShaderNodeIf
  8. ==================
  9. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Outputs a 3D vector based on the result of a floating-point comparison within the visual shader graph.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. This visual shader node has six input ports:
  15. - Port **1** and **2** provide the two floating-point numbers ``a`` and ``b`` that will be compared.
  16. - Port **3** is the tolerance, which allows similar floating-point numbers to be considered equal.
  17. - Ports **4**, **5**, and **6** are the possible outputs, returned if ``a == b``, ``a > b``, or ``a < b`` respectively.
  18. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  19. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  20. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  21. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  22. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  23. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  24. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  25. .. |void| replace:: :abbr:`void (No return value.)`