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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/UDPServer.xml.
- .. _class_UDPServer:
- UDPServer
- =========
- **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Helper class to implement a UDP server.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A simple server that opens a UDP socket and returns connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` upon receiving new packets. See also :ref:`PacketPeerUDP.connect_to_host()<class_PacketPeerUDP_method_connect_to_host>`.
- After starting the server (:ref:`listen()<class_UDPServer_method_listen>`), you will need to :ref:`poll()<class_UDPServer_method_poll>` it at regular intervals (e.g. inside :ref:`Node._process()<class_Node_private_method__process>`) for it to process new packets, delivering them to the appropriate :ref:`PacketPeerUDP<class_PacketPeerUDP>`, and taking new connections.
- Below a small example of how it can be used:
- .. tabs::
- .. code-tab:: gdscript
- # server_node.gd
- class_name ServerNode
- extends Node
-
- var server = UDPServer.new()
- var peers = []
-
- func _ready():
- server.listen(4242)
-
- func _process(delta):
- server.poll() # Important!
- if server.is_connection_available():
- var peer = server.take_connection()
- var packet = peer.get_packet()
- print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()])
- print("Received data: %s" % [packet.get_string_from_utf8()])
- # Reply so it knows we received the message.
- peer.put_packet(packet)
- # Keep a reference so we can keep contacting the remote peer.
- peers.append(peer)
-
- for i in range(0, peers.size()):
- pass # Do something with the connected peers.
- .. code-tab:: csharp
- // ServerNode.cs
- using Godot;
- using System.Collections.Generic;
-
- public partial class ServerNode : Node
- {
- private UdpServer _server = new UdpServer();
- private List<PacketPeerUdp> _peers = new List<PacketPeerUdp>();
-
- public override void _Ready()
- {
- _server.Listen(4242);
- }
-
- public override void _Process(double delta)
- {
- _server.Poll(); // Important!
- if (_server.IsConnectionAvailable())
- {
- PacketPeerUdp peer = _server.TakeConnection();
- byte[] packet = peer.GetPacket();
- GD.Print($"Accepted Peer: {peer.GetPacketIP()}:{peer.GetPacketPort()}");
- GD.Print($"Received Data: {packet.GetStringFromUtf8()}");
- // Reply so it knows we received the message.
- peer.PutPacket(packet);
- // Keep a reference so we can keep contacting the remote peer.
- _peers.Add(peer);
- }
- foreach (var peer in _peers)
- {
- // Do something with the peers.
- }
- }
- }
- .. tabs::
- .. code-tab:: gdscript
- # client_node.gd
- class_name ClientNode
- extends Node
-
- var udp = PacketPeerUDP.new()
- var connected = false
-
- func _ready():
- udp.connect_to_host("127.0.0.1", 4242)
-
- func _process(delta):
- if !connected:
- # Try to contact server
- udp.put_packet("The answer is... 42!".to_utf8_buffer())
- if udp.get_available_packet_count() > 0:
- print("Connected: %s" % udp.get_packet().get_string_from_utf8())
- connected = true
- .. code-tab:: csharp
- // ClientNode.cs
- using Godot;
-
- public partial class ClientNode : Node
- {
- private PacketPeerUdp _udp = new PacketPeerUdp();
- private bool _connected = false;
-
- public override void _Ready()
- {
- _udp.ConnectToHost("127.0.0.1", 4242);
- }
-
- public override void _Process(double delta)
- {
- if (!_connected)
- {
- // Try to contact server
- _udp.PutPacket("The Answer Is..42!".ToUtf8Buffer());
- }
- if (_udp.GetAvailablePacketCount() > 0)
- {
- GD.Print($"Connected: {_udp.GetPacket().GetStringFromUtf8()}");
- _connected = true;
- }
- }
- }
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------+----------------------------------------------------------------------------------+--------+
- | :ref:`int<class_int>` | :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>` | ``16`` |
- +-----------------------+----------------------------------------------------------------------------------+--------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_local_port<class_UDPServer_method_get_local_port>`\ (\ ) |const| |
- +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_connection_available<class_UDPServer_method_is_connection_available>`\ (\ ) |const| |
- +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_listening<class_UDPServer_method_is_listening>`\ (\ ) |const| |
- +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`listen<class_UDPServer_method_listen>`\ (\ port\: :ref:`int<class_int>`, bind_address\: :ref:`String<class_String>` = "*"\ ) |
- +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`poll<class_UDPServer_method_poll>`\ (\ ) |
- +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`stop<class_UDPServer_method_stop>`\ (\ ) |
- +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PacketPeerUDP<class_PacketPeerUDP>` | :ref:`take_connection<class_UDPServer_method_take_connection>`\ (\ ) |
- +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_UDPServer_property_max_pending_connections:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **max_pending_connections** = ``16`` :ref:`🔗<class_UDPServer_property_max_pending_connections>`
- .. rst-class:: classref-property-setget
- - |void| **set_max_pending_connections**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_max_pending_connections**\ (\ )
- Define the maximum number of pending connections, during :ref:`poll()<class_UDPServer_method_poll>`, any new pending connection exceeding that value will be automatically dropped. Setting this value to ``0`` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected).
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_UDPServer_method_get_local_port:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_local_port**\ (\ ) |const| :ref:`🔗<class_UDPServer_method_get_local_port>`
- Returns the local port this server is listening to.
- .. rst-class:: classref-item-separator
- ----
- .. _class_UDPServer_method_is_connection_available:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **is_connection_available**\ (\ ) |const| :ref:`🔗<class_UDPServer_method_is_connection_available>`
- Returns ``true`` if a packet with a new address/port combination was received on the socket.
- .. rst-class:: classref-item-separator
- ----
- .. _class_UDPServer_method_is_listening:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **is_listening**\ (\ ) |const| :ref:`🔗<class_UDPServer_method_is_listening>`
- Returns ``true`` if the socket is open and listening on a port.
- .. rst-class:: classref-item-separator
- ----
- .. _class_UDPServer_method_listen:
- .. rst-class:: classref-method
- :ref:`Error<enum_@GlobalScope_Error>` **listen**\ (\ port\: :ref:`int<class_int>`, bind_address\: :ref:`String<class_String>` = "*"\ ) :ref:`🔗<class_UDPServer_method_listen>`
- Starts the server by opening a UDP socket listening on the given ``port``. You can optionally specify a ``bind_address`` to only listen for packets sent to that address. See also :ref:`PacketPeerUDP.bind()<class_PacketPeerUDP_method_bind>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_UDPServer_method_poll:
- .. rst-class:: classref-method
- :ref:`Error<enum_@GlobalScope_Error>` **poll**\ (\ ) :ref:`🔗<class_UDPServer_method_poll>`
- Call this method at regular intervals (e.g. inside :ref:`Node._process()<class_Node_private_method__process>`) to process new packets. And packet from known address/port pair will be delivered to the appropriate :ref:`PacketPeerUDP<class_PacketPeerUDP>`, any packet received from an unknown address/port pair will be added as a pending connection (see :ref:`is_connection_available()<class_UDPServer_method_is_connection_available>`, :ref:`take_connection()<class_UDPServer_method_take_connection>`). The maximum number of pending connection is defined via :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_UDPServer_method_stop:
- .. rst-class:: classref-method
- |void| **stop**\ (\ ) :ref:`🔗<class_UDPServer_method_stop>`
- Stops the server, closing the UDP socket if open. Will close all connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` accepted via :ref:`take_connection()<class_UDPServer_method_take_connection>` (remote peers will not be notified).
- .. rst-class:: classref-item-separator
- ----
- .. _class_UDPServer_method_take_connection:
- .. rst-class:: classref-method
- :ref:`PacketPeerUDP<class_PacketPeerUDP>` **take_connection**\ (\ ) :ref:`🔗<class_UDPServer_method_take_connection>`
- Returns the first pending connection (connected to the appropriate address/port). Will return ``null`` if no new connection is available. See also :ref:`is_connection_available()<class_UDPServer_method_is_connection_available>`, :ref:`PacketPeerUDP.connect_to_host()<class_PacketPeerUDP_method_connect_to_host>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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