class_projectsettings.rst 1.1 MB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ProjectSettings.xml.
  6. .. _class_ProjectSettings:
  7. ProjectSettings
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Stores globally-accessible variables.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Stores variables that can be accessed from everywhere. Use :ref:`get_setting()<class_ProjectSettings_method_get_setting>`, :ref:`set_setting()<class_ProjectSettings_method_set_setting>` or :ref:`has_setting()<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into **ProjectSettings**, making this object very useful for reading custom game configuration options.
  15. When naming a Project Settings property, use the full path to the setting including the category. For example, ``"application/config/name"`` for the project name. Category and property names can be viewed in the Project Settings dialog.
  16. \ **Feature tags:** Project settings can be overridden for specific platforms and configurations (debug, release, ...) using :doc:`feature tags <../tutorials/export/feature_tags>`.
  17. \ **Overriding:** Any project setting can be overridden by creating a file named ``override.cfg`` in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' :doc:`feature tags <../tutorials/export/feature_tags>` in account. Therefore, make sure to *also* override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - :doc:`Project Settings <../tutorials/editor/project_settings>`
  22. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/2747>`__
  23. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/2748>`__
  24. - `Operating System Testing Demo <https://godotengine.org/asset-library/asset/2789>`__
  25. .. rst-class:: classref-reftable-group
  26. Properties
  27. ----------
  28. .. table::
  29. :widths: auto
  30. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  31. | :ref:`bool<class_bool>` | :ref:`animation/warnings/check_angle_interpolation_type_conflicting<class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting>` | ``true`` |
  32. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  33. | :ref:`bool<class_bool>` | :ref:`animation/warnings/check_invalid_track_paths<class_ProjectSettings_property_animation/warnings/check_invalid_track_paths>` | ``true`` |
  34. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  35. | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` | ``Color(0.14, 0.14, 0.14, 1)`` |
  36. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` | ``true`` |
  38. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  39. | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` | ``""`` |
  40. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  41. | :ref:`int<class_int>` | :ref:`application/boot_splash/minimum_display_time<class_ProjectSettings_property_application/boot_splash/minimum_display_time>` | ``0`` |
  42. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  43. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` | ``true`` |
  44. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  45. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/use_filter<class_ProjectSettings_property_application/boot_splash/use_filter>` | ``true`` |
  46. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`application/config/auto_accept_quit<class_ProjectSettings_property_application/config/auto_accept_quit>` | ``true`` |
  48. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  49. | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` | ``""`` |
  50. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  51. | :ref:`String<class_String>` | :ref:`application/config/description<class_ProjectSettings_property_application/config/description>` | ``""`` |
  52. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  53. | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` | ``""`` |
  54. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  55. | :ref:`String<class_String>` | :ref:`application/config/macos_native_icon<class_ProjectSettings_property_application/config/macos_native_icon>` | ``""`` |
  56. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  57. | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` | ``""`` |
  58. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  59. | :ref:`Dictionary<class_Dictionary>` | :ref:`application/config/name_localized<class_ProjectSettings_property_application/config/name_localized>` | ``{}`` |
  60. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  61. | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` | ``""`` |
  62. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  63. | :ref:`bool<class_bool>` | :ref:`application/config/quit_on_go_back<class_ProjectSettings_property_application/config/quit_on_go_back>` | ``true`` |
  64. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  65. | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` | ``false`` |
  66. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  67. | :ref:`bool<class_bool>` | :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>` | ``true`` |
  68. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  69. | :ref:`String<class_String>` | :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` | ``""`` |
  70. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  71. | :ref:`String<class_String>` | :ref:`application/config/windows_native_icon<class_ProjectSettings_property_application/config/windows_native_icon>` | ``""`` |
  72. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  73. | :ref:`bool<class_bool>` | :ref:`application/run/delta_smoothing<class_ProjectSettings_property_application/run/delta_smoothing>` | ``true`` |
  74. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  75. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` | ``false`` |
  76. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  77. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` | ``false`` |
  78. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  79. | :ref:`bool<class_bool>` | :ref:`application/run/enable_alt_space_menu<class_ProjectSettings_property_application/run/enable_alt_space_menu>` | ``false`` |
  80. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  81. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>` | ``false`` |
  82. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  83. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print.debug<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>` | ``true`` |
  84. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  85. | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` | ``0`` |
  86. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  87. | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` | ``false`` |
  88. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  89. | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` | ``6900`` |
  90. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  91. | :ref:`String<class_String>` | :ref:`application/run/main_loop_type<class_ProjectSettings_property_application/run/main_loop_type>` | ``"SceneTree"`` |
  92. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  93. | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` | ``""`` |
  94. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  95. | :ref:`int<class_int>` | :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` | ``0`` |
  96. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  97. | :ref:`bool<class_bool>` | :ref:`application/run/print_header<class_ProjectSettings_property_application/run/print_header>` | ``true`` |
  98. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  99. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_threshold_db<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>` | ``-60.0`` |
  100. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  101. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_time<class_ProjectSettings_property_audio/buses/channel_disable_time>` | ``2.0`` |
  102. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  103. | :ref:`String<class_String>` | :ref:`audio/buses/default_bus_layout<class_ProjectSettings_property_audio/buses/default_bus_layout>` | ``"res://default_bus_layout.tres"`` |
  104. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  105. | :ref:`String<class_String>` | :ref:`audio/driver/driver<class_ProjectSettings_property_audio/driver/driver>` | |
  106. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  107. | :ref:`bool<class_bool>` | :ref:`audio/driver/enable_input<class_ProjectSettings_property_audio/driver/enable_input>` | ``false`` |
  108. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  109. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` | ``44100`` |
  110. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  111. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate.web<class_ProjectSettings_property_audio/driver/mix_rate.web>` | ``0`` |
  112. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  113. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` | ``15`` |
  114. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  115. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency.web<class_ProjectSettings_property_audio/driver/output_latency.web>` | ``50`` |
  116. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  117. | :ref:`float<class_float>` | :ref:`audio/general/2d_panning_strength<class_ProjectSettings_property_audio/general/2d_panning_strength>` | ``0.5`` |
  118. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  119. | :ref:`float<class_float>` | :ref:`audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` | ``0.5`` |
  120. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  121. | :ref:`int<class_int>` | :ref:`audio/general/default_playback_type<class_ProjectSettings_property_audio/general/default_playback_type>` | ``0`` |
  122. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  123. | :ref:`int<class_int>` | :ref:`audio/general/default_playback_type.web<class_ProjectSettings_property_audio/general/default_playback_type.web>` | ``1`` |
  124. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  125. | :ref:`bool<class_bool>` | :ref:`audio/general/ios/mix_with_others<class_ProjectSettings_property_audio/general/ios/mix_with_others>` | ``false`` |
  126. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  127. | :ref:`int<class_int>` | :ref:`audio/general/ios/session_category<class_ProjectSettings_property_audio/general/ios/session_category>` | ``0`` |
  128. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  129. | :ref:`bool<class_bool>` | :ref:`audio/general/text_to_speech<class_ProjectSettings_property_audio/general/text_to_speech>` | ``false`` |
  130. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  131. | :ref:`int<class_int>` | :ref:`audio/video/video_delay_compensation_ms<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>` | ``0`` |
  132. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  133. | :ref:`bool<class_bool>` | :ref:`collada/use_ambient<class_ProjectSettings_property_collada/use_ambient>` | ``false`` |
  134. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  135. | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` | ``-1`` |
  136. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  137. | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` | ``-1`` |
  138. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  139. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` | ``3`` |
  140. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  141. | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` | ``false`` |
  142. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  143. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` | ``27`` |
  144. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  145. | :ref:`Color<class_Color>` | :ref:`debug/canvas_items/debug_redraw_color<class_ProjectSettings_property_debug/canvas_items/debug_redraw_color>` | ``Color(1, 0.2, 0.2, 0.5)`` |
  146. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  147. | :ref:`float<class_float>` | :ref:`debug/canvas_items/debug_redraw_time<class_ProjectSettings_property_debug/canvas_items/debug_redraw_time>` | ``1.0`` |
  148. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  149. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>` | ``false`` |
  150. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  151. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging.pc<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>` | ``true`` |
  152. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  153. | :ref:`String<class_String>` | :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>` | ``"user://logs/godot.log"`` |
  154. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  155. | :ref:`int<class_int>` | :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>` | ``5`` |
  156. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  157. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_false<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>` | ``1`` |
  158. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  159. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_true<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>` | ``1`` |
  160. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  161. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_capture_reassignment<class_ProjectSettings_property_debug/gdscript/warnings/confusable_capture_reassignment>` | ``1`` |
  162. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  163. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_identifier<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>` | ``1`` |
  164. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  165. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_declaration<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration>` | ``1`` |
  166. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  167. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_usage<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage>` | ``1`` |
  168. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  169. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` | ``1`` |
  170. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  171. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` | ``1`` |
  172. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  173. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/empty_file<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>` | ``1`` |
  174. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  175. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` | ``true`` |
  176. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  177. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/enum_variable_without_default<class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default>` | ``1`` |
  178. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  179. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/exclude_addons<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>` | ``true`` |
  180. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  181. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` | ``1`` |
  182. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  183. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/get_node_default_without_onready<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>` | ``2`` |
  184. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  185. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` | ``1`` |
  186. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  187. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inference_on_variant<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>` | ``2`` |
  188. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  189. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inferred_declaration<class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration>` | ``0`` |
  190. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  191. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_cast<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>` | ``1`` |
  192. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  193. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_match<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>` | ``1`` |
  194. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  195. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` | ``1`` |
  196. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  197. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/missing_tool<class_ProjectSettings_property_debug/gdscript/warnings/missing_tool>` | ``1`` |
  198. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  199. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` | ``1`` |
  200. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  201. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/native_method_override<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>` | ``2`` |
  202. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  203. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/onready_with_export<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>` | ``2`` |
  204. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  205. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` | ``1`` |
  206. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  207. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_await<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>` | ``1`` |
  208. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  209. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_static_unload<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>` | ``1`` |
  210. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  211. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/renamed_in_godot_4_hint<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>` | ``true`` |
  212. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  213. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` | ``0`` |
  214. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  215. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_global_identifier<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>` | ``1`` |
  216. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  217. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>` | ``1`` |
  218. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  219. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable_base_class<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>` | ``1`` |
  220. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  221. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` | ``1`` |
  222. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  223. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_ternary<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>` | ``1`` |
  224. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  225. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/static_called_on_instance<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>` | ``1`` |
  226. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  227. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` | ``1`` |
  228. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  229. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` | ``1`` |
  230. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  231. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` | ``1`` |
  232. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  233. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_pattern<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>` | ``1`` |
  234. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  235. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` | ``0`` |
  236. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  237. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` | ``0`` |
  238. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  239. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` | ``0`` |
  240. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  241. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` | ``0`` |
  242. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  243. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_void_return<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>` | ``1`` |
  244. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  245. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` | ``0`` |
  246. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  247. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_local_constant<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>` | ``1`` |
  248. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  249. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_parameter<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>` | ``1`` |
  250. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  251. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_private_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>` | ``1`` |
  252. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  253. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` | ``1`` |
  254. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  255. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` | ``1`` |
  256. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  257. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` | ``"Please include this when reporting the bug to the project developer."`` |
  258. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  259. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message.editor<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>` | ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` |
  260. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  261. | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` | ``1024`` |
  262. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  263. | :ref:`bool<class_bool>` | :ref:`debug/settings/physics_interpolation/enable_warnings<class_ProjectSettings_property_debug/settings/physics_interpolation/enable_warnings>` | ``true`` |
  264. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  265. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` | ``16384`` |
  266. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  267. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_timestamp_query_elements<class_ProjectSettings_property_debug/settings/profiler/max_timestamp_query_elements>` | ``256`` |
  268. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  269. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` | ``false`` |
  270. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  271. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_gpu_profile<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>` | ``false`` |
  272. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  273. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` | ``false`` |
  274. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  275. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/device_limit_exceeded<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>` | ``true`` |
  276. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  277. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/enable<class_ProjectSettings_property_debug/shader_language/warnings/enable>` | ``true`` |
  278. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  279. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/float_comparison<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>` | ``true`` |
  280. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  281. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/formatting_error<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>` | ``true`` |
  282. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  283. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/magic_position_write<class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write>` | ``true`` |
  284. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  285. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/treat_warnings_as_errors<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>` | ``false`` |
  286. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  287. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_constant<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>` | ``true`` |
  288. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  289. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_function<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>` | ``true`` |
  290. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  291. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_local_variable<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>` | ``true`` |
  292. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  293. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_struct<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>` | ``true`` |
  294. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  295. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_uniform<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>` | ``true`` |
  296. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  297. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_varying<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>` | ``true`` |
  298. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  299. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/agents_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color>` | ``Color(1, 1, 0, 0.25)`` |
  300. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  301. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_agents_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius>` | ``true`` |
  302. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  303. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius>` | ``true`` |
  304. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  305. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_static<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static>` | ``true`` |
  306. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  307. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color>` | ``Color(1, 0.5, 0, 0.25)`` |
  308. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  309. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color>` | ``Color(1, 0, 0, 1)`` |
  310. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  311. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color>` | ``Color(1, 1, 0, 1)`` |
  312. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  313. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color>` | ``Color(1, 0, 0, 0)`` |
  314. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  315. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color>` | ``Color(1, 1, 0, 0.5)`` |
  316. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  317. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/contact_color<class_ProjectSettings_property_debug/shapes/collision/contact_color>` | ``Color(1, 0.2, 0.1, 0.8)`` |
  318. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  319. | :ref:`bool<class_bool>` | :ref:`debug/shapes/collision/draw_2d_outlines<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>` | ``true`` |
  320. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  321. | :ref:`int<class_int>` | :ref:`debug/shapes/collision/max_contacts_displayed<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>` | ``10000`` |
  322. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  323. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` | ``Color(0, 0.6, 0.7, 0.42)`` |
  324. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  325. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/agent_path_color<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>` | ``Color(1, 0, 0, 1)`` |
  326. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  327. | :ref:`float<class_float>` | :ref:`debug/shapes/navigation/agent_path_point_size<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>` | ``4.0`` |
  328. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  329. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/edge_connection_color<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>` | ``Color(1, 0, 1, 1)`` |
  330. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  331. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>` | ``true`` |
  332. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  333. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>` | ``true`` |
  334. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  335. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>` | ``true`` |
  336. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  337. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>` | ``true`` |
  338. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  339. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>` | ``true`` |
  340. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  341. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>` | ``true`` |
  342. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  343. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_geometry_face_random_color<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>` | ``true`` |
  344. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  345. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>` | ``true`` |
  346. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  347. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>` | ``true`` |
  348. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  349. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>` | ``Color(0.5, 1, 1, 1)`` |
  350. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  351. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  352. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  353. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>` | ``Color(0.5, 1, 1, 0.4)`` |
  354. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  355. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>` | ``Color(0.5, 0.5, 0.5, 0.4)`` |
  356. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  357. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>` | ``Color(1, 0.5, 1, 1)`` |
  358. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  359. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  360. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  361. | :ref:`Color<class_Color>` | :ref:`debug/shapes/paths/geometry_color<class_ProjectSettings_property_debug/shapes/paths/geometry_color>` | ``Color(0.1, 1, 0.7, 0.4)`` |
  362. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  363. | :ref:`float<class_float>` | :ref:`debug/shapes/paths/geometry_width<class_ProjectSettings_property_debug/shapes/paths/geometry_width>` | ``2.0`` |
  364. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  365. | :ref:`String<class_String>` | :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>` | |
  366. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  367. | :ref:`String<class_String>` | :ref:`display/display_server/driver.android<class_ProjectSettings_property_display/display_server/driver.android>` | |
  368. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  369. | :ref:`String<class_String>` | :ref:`display/display_server/driver.ios<class_ProjectSettings_property_display/display_server/driver.ios>` | |
  370. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  371. | :ref:`String<class_String>` | :ref:`display/display_server/driver.linuxbsd<class_ProjectSettings_property_display/display_server/driver.linuxbsd>` | |
  372. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  373. | :ref:`String<class_String>` | :ref:`display/display_server/driver.macos<class_ProjectSettings_property_display/display_server/driver.macos>` | |
  374. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  375. | :ref:`String<class_String>` | :ref:`display/display_server/driver.windows<class_ProjectSettings_property_display/display_server/driver.windows>` | |
  376. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  377. | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` | ``""`` |
  378. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  379. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` | ``Vector2(0, 0)`` |
  380. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  381. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/tooltip_position_offset<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>` | ``Vector2(10, 10)`` |
  382. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  383. | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` | ``true`` |
  384. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  385. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` | ``true`` |
  386. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  387. | :ref:`bool<class_bool>` | :ref:`display/window/frame_pacing/android/enable_frame_pacing<class_ProjectSettings_property_display/window/frame_pacing/android/enable_frame_pacing>` | ``true`` |
  388. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  389. | :ref:`int<class_int>` | :ref:`display/window/frame_pacing/android/swappy_mode<class_ProjectSettings_property_display/window/frame_pacing/android/swappy_mode>` | ``2`` |
  390. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  391. | :ref:`int<class_int>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` | ``0`` |
  392. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  393. | :ref:`bool<class_bool>` | :ref:`display/window/ios/allow_high_refresh_rate<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>` | ``true`` |
  394. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  395. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_home_indicator<class_ProjectSettings_property_display/window/ios/hide_home_indicator>` | ``true`` |
  396. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  397. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_status_bar<class_ProjectSettings_property_display/window/ios/hide_status_bar>` | ``true`` |
  398. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  399. | :ref:`bool<class_bool>` | :ref:`display/window/ios/suppress_ui_gesture<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>` | ``true`` |
  400. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  401. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` | ``false`` |
  402. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  403. | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` | ``false`` |
  404. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  405. | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` | ``false`` |
  406. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  407. | :ref:`bool<class_bool>` | :ref:`display/window/size/extend_to_title<class_ProjectSettings_property_display/window/size/extend_to_title>` | ``false`` |
  408. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  409. | :ref:`Vector2i<class_Vector2i>` | :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` | ``Vector2i(0, 0)`` |
  410. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  411. | :ref:`int<class_int>` | :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` | ``1`` |
  412. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  413. | :ref:`int<class_int>` | :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` | ``0`` |
  414. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  415. | :ref:`int<class_int>` | :ref:`display/window/size/mode<class_ProjectSettings_property_display/window/size/mode>` | ``0`` |
  416. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  417. | :ref:`bool<class_bool>` | :ref:`display/window/size/no_focus<class_ProjectSettings_property_display/window/size/no_focus>` | ``false`` |
  418. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  419. | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` | ``true`` |
  420. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  421. | :ref:`bool<class_bool>` | :ref:`display/window/size/sharp_corners<class_ProjectSettings_property_display/window/size/sharp_corners>` | ``false`` |
  422. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  423. | :ref:`bool<class_bool>` | :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` | ``false`` |
  424. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  425. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` | ``648`` |
  426. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  427. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` | ``1152`` |
  428. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  429. | :ref:`int<class_int>` | :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>` | ``0`` |
  430. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  431. | :ref:`int<class_int>` | :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` | ``0`` |
  432. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  433. | :ref:`String<class_String>` | :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` | ``"keep"`` |
  434. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  435. | :ref:`String<class_String>` | :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` | ``"disabled"`` |
  436. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  437. | :ref:`float<class_float>` | :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` | ``1.0`` |
  438. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  439. | :ref:`String<class_String>` | :ref:`display/window/stretch/scale_mode<class_ProjectSettings_property_display/window/stretch/scale_mode>` | ``"fractional"`` |
  440. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  441. | :ref:`bool<class_bool>` | :ref:`display/window/subwindows/embed_subwindows<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>` | ``true`` |
  442. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  443. | :ref:`int<class_int>` | :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` | ``1`` |
  444. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  445. | :ref:`String<class_String>` | :ref:`dotnet/project/assembly_name<class_ProjectSettings_property_dotnet/project/assembly_name>` | ``""`` |
  446. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  447. | :ref:`int<class_int>` | :ref:`dotnet/project/assembly_reload_attempts<class_ProjectSettings_property_dotnet/project/assembly_reload_attempts>` | ``3`` |
  448. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  449. | :ref:`String<class_String>` | :ref:`dotnet/project/solution_directory<class_ProjectSettings_property_dotnet/project/solution_directory>` | ``""`` |
  450. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  451. | :ref:`bool<class_bool>` | :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` | ``true`` |
  452. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  453. | :ref:`int<class_int>` | :ref:`editor/import/atlas_max_width<class_ProjectSettings_property_editor/import/atlas_max_width>` | ``2048`` |
  454. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  455. | :ref:`bool<class_bool>` | :ref:`editor/import/reimport_missing_imported_files<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>` | ``true`` |
  456. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  457. | :ref:`bool<class_bool>` | :ref:`editor/import/use_multiple_threads<class_ProjectSettings_property_editor/import/use_multiple_threads>` | ``true`` |
  458. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  459. | :ref:`bool<class_bool>` | :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` | ``false`` |
  460. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  461. | :ref:`int<class_int>` | :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` | ``60`` |
  462. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  463. | :ref:`int<class_int>` | :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` | ``48000`` |
  464. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  465. | :ref:`float<class_float>` | :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>` | ``0.75`` |
  466. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  467. | :ref:`String<class_String>` | :ref:`editor/movie_writer/movie_file<class_ProjectSettings_property_editor/movie_writer/movie_file>` | ``""`` |
  468. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  469. | :ref:`int<class_int>` | :ref:`editor/movie_writer/speaker_mode<class_ProjectSettings_property_editor/movie_writer/speaker_mode>` | ``0`` |
  470. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  471. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_name<class_ProjectSettings_property_editor/naming/default_signal_callback_name>` | ``"_on_{node_name}_{signal_name}"`` |
  472. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  473. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_to_self_name<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>` | ``"_on_{signal_name}"`` |
  474. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  475. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_casing<class_ProjectSettings_property_editor/naming/node_name_casing>` | ``0`` |
  476. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  477. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_num_separator<class_ProjectSettings_property_editor/naming/node_name_num_separator>` | ``0`` |
  478. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  479. | :ref:`int<class_int>` | :ref:`editor/naming/scene_name_casing<class_ProjectSettings_property_editor/naming/scene_name_casing>` | ``2`` |
  480. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  481. | :ref:`int<class_int>` | :ref:`editor/naming/script_name_casing<class_ProjectSettings_property_editor/naming/script_name_casing>` | ``0`` |
  482. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  483. | :ref:`String<class_String>` | :ref:`editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` | ``""`` |
  484. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  485. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`editor/script/search_in_file_extensions<class_ProjectSettings_property_editor/script/search_in_file_extensions>` | |
  486. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  487. | :ref:`String<class_String>` | :ref:`editor/script/templates_search_path<class_ProjectSettings_property_editor/script/templates_search_path>` | ``"res://script_templates"`` |
  488. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  489. | :ref:`bool<class_bool>` | :ref:`editor/version_control/autoload_on_startup<class_ProjectSettings_property_editor/version_control/autoload_on_startup>` | ``false`` |
  490. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  491. | :ref:`String<class_String>` | :ref:`editor/version_control/plugin_name<class_ProjectSettings_property_editor/version_control/plugin_name>` | ``""`` |
  492. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  493. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` | ``true`` |
  494. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  495. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.android<class_ProjectSettings_property_filesystem/import/blender/enabled.android>` | ``false`` |
  496. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  497. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.web<class_ProjectSettings_property_filesystem/import/blender/enabled.web>` | ``false`` |
  498. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  499. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` | ``true`` |
  500. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  501. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled.android<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android>` | ``false`` |
  502. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  503. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled.web<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web>` | ``false`` |
  504. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  505. | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` | ``0`` |
  506. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  507. | :ref:`bool<class_bool>` | :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>` | ``true`` |
  508. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  509. | :ref:`bool<class_bool>` | :ref:`gui/common/swap_cancel_ok<class_ProjectSettings_property_gui/common/swap_cancel_ok>` | |
  510. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  511. | :ref:`int<class_int>` | :ref:`gui/common/text_edit_undo_stack_max_size<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>` | ``1024`` |
  512. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  513. | :ref:`bool<class_bool>` | :ref:`gui/fonts/dynamic_fonts/use_oversampling<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>` | ``true`` |
  514. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  515. | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` | ``""`` |
  516. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  517. | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` | ``""`` |
  518. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  519. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_antialiasing<class_ProjectSettings_property_gui/theme/default_font_antialiasing>` | ``1`` |
  520. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  521. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` | ``false`` |
  522. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  523. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_hinting<class_ProjectSettings_property_gui/theme/default_font_hinting>` | ``1`` |
  524. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  525. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` | ``false`` |
  526. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  527. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_subpixel_positioning<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>` | ``1`` |
  528. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  529. | :ref:`float<class_float>` | :ref:`gui/theme/default_theme_scale<class_ProjectSettings_property_gui/theme/default_theme_scale>` | ``1.0`` |
  530. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  531. | :ref:`int<class_int>` | :ref:`gui/theme/lcd_subpixel_layout<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>` | ``1`` |
  532. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  533. | :ref:`float<class_float>` | :ref:`gui/timers/button_shortcut_feedback_highlight_time<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>` | ``0.2`` |
  534. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  535. | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` | ``2000`` |
  536. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  537. | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` | ``3`` |
  538. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  539. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>` | ``0.5`` |
  540. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  541. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec.editor_hint<class_ProjectSettings_property_gui/timers/tooltip_delay_sec.editor_hint>` | ``0.5`` |
  542. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  543. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` | |
  544. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  545. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` | |
  546. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  547. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_copy<class_ProjectSettings_property_input/ui_copy>` | |
  548. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  549. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cut<class_ProjectSettings_property_input/ui_cut>` | |
  550. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  551. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` | |
  552. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  553. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` | |
  554. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  555. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_refresh<class_ProjectSettings_property_input/ui_filedialog_refresh>` | |
  556. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  557. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_show_hidden<class_ProjectSettings_property_input/ui_filedialog_show_hidden>` | |
  558. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  559. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_up_one_level<class_ProjectSettings_property_input/ui_filedialog_up_one_level>` | |
  560. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  561. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` | |
  562. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  563. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` | |
  564. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  565. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_delete<class_ProjectSettings_property_input/ui_graph_delete>` | |
  566. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  567. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_duplicate<class_ProjectSettings_property_input/ui_graph_duplicate>` | |
  568. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  569. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` | |
  570. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  571. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` | |
  572. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  573. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_menu<class_ProjectSettings_property_input/ui_menu>` | |
  574. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  575. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` | |
  576. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  577. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` | |
  578. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  579. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_paste<class_ProjectSettings_property_input/ui_paste>` | |
  580. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  581. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_redo<class_ProjectSettings_property_input/ui_redo>` | |
  582. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  583. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` | |
  584. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  585. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` | |
  586. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  587. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_swap_input_direction<class_ProjectSettings_property_input/ui_swap_input_direction>` | |
  588. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  589. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_add_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>` | |
  590. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  591. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace<class_ProjectSettings_property_input/ui_text_backspace>` | |
  592. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  593. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>` | |
  594. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  595. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left.macos<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>` | |
  596. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  597. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word<class_ProjectSettings_property_input/ui_text_backspace_word>` | |
  598. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  599. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word.macos<class_ProjectSettings_property_input/ui_text_backspace_word.macos>` | |
  600. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  601. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above<class_ProjectSettings_property_input/ui_text_caret_add_above>` | |
  602. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  603. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above.macos<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>` | |
  604. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  605. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below<class_ProjectSettings_property_input/ui_text_caret_add_below>` | |
  606. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  607. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below.macos<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>` | |
  608. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  609. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end<class_ProjectSettings_property_input/ui_text_caret_document_end>` | |
  610. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  611. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end.macos<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>` | |
  612. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  613. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start<class_ProjectSettings_property_input/ui_text_caret_document_start>` | |
  614. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  615. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start.macos<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>` | |
  616. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  617. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_down<class_ProjectSettings_property_input/ui_text_caret_down>` | |
  618. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  619. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_left<class_ProjectSettings_property_input/ui_text_caret_left>` | |
  620. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  621. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end<class_ProjectSettings_property_input/ui_text_caret_line_end>` | |
  622. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  623. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end.macos<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>` | |
  624. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  625. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start<class_ProjectSettings_property_input/ui_text_caret_line_start>` | |
  626. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  627. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start.macos<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>` | |
  628. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  629. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_down<class_ProjectSettings_property_input/ui_text_caret_page_down>` | |
  630. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  631. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_up<class_ProjectSettings_property_input/ui_text_caret_page_up>` | |
  632. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  633. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_right<class_ProjectSettings_property_input/ui_text_caret_right>` | |
  634. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  635. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_up<class_ProjectSettings_property_input/ui_text_caret_up>` | |
  636. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  637. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left<class_ProjectSettings_property_input/ui_text_caret_word_left>` | |
  638. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  639. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left.macos<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>` | |
  640. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  641. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right<class_ProjectSettings_property_input/ui_text_caret_word_right>` | |
  642. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  643. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right.macos<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>` | |
  644. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  645. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_clear_carets_and_selection<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>` | |
  646. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  647. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_accept<class_ProjectSettings_property_input/ui_text_completion_accept>` | |
  648. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  649. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_query<class_ProjectSettings_property_input/ui_text_completion_query>` | |
  650. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  651. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_replace<class_ProjectSettings_property_input/ui_text_completion_replace>` | |
  652. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  653. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_dedent<class_ProjectSettings_property_input/ui_text_dedent>` | |
  654. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  655. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete<class_ProjectSettings_property_input/ui_text_delete>` | |
  656. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  657. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right<class_ProjectSettings_property_input/ui_text_delete_all_to_right>` | |
  658. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  659. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right.macos<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>` | |
  660. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  661. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word<class_ProjectSettings_property_input/ui_text_delete_word>` | |
  662. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  663. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word.macos<class_ProjectSettings_property_input/ui_text_delete_word.macos>` | |
  664. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  665. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_indent<class_ProjectSettings_property_input/ui_text_indent>` | |
  666. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  667. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline<class_ProjectSettings_property_input/ui_text_newline>` | |
  668. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  669. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_above<class_ProjectSettings_property_input/ui_text_newline_above>` | |
  670. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  671. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_blank<class_ProjectSettings_property_input/ui_text_newline_blank>` | |
  672. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  673. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down<class_ProjectSettings_property_input/ui_text_scroll_down>` | |
  674. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  675. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down.macos<class_ProjectSettings_property_input/ui_text_scroll_down.macos>` | |
  676. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  677. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up<class_ProjectSettings_property_input/ui_text_scroll_up>` | |
  678. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  679. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up.macos<class_ProjectSettings_property_input/ui_text_scroll_up.macos>` | |
  680. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  681. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_all<class_ProjectSettings_property_input/ui_text_select_all>` | |
  682. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  683. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret<class_ProjectSettings_property_input/ui_text_select_word_under_caret>` | |
  684. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  685. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret.macos<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>` | |
  686. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  687. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_skip_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence>` | |
  688. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  689. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_submit<class_ProjectSettings_property_input/ui_text_submit>` | |
  690. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  691. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_toggle_insert_mode<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>` | |
  692. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  693. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_undo<class_ProjectSettings_property_input/ui_undo>` | |
  694. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  695. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_unicode_start<class_ProjectSettings_property_input/ui_unicode_start>` | |
  696. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  697. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` | |
  698. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  699. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/agile_event_flushing<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>` | ``false`` |
  700. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  701. | :ref:`bool<class_bool>` | :ref:`input_devices/compatibility/legacy_just_pressed_behavior<class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior>` | ``false`` |
  702. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  703. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` | |
  704. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  705. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver.windows<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>` | |
  706. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  707. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_long_press_as_right_click<class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click>` | ``false`` |
  708. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  709. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_pan_and_scale_gestures<class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures>` | ``false`` |
  710. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  711. | :ref:`int<class_int>` | :ref:`input_devices/pointing/android/rotary_input_scroll_axis<class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis>` | ``1`` |
  712. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  713. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` | ``true`` |
  714. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  715. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` | ``false`` |
  716. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  717. | :ref:`bool<class_bool>` | :ref:`input_devices/sensors/enable_accelerometer<class_ProjectSettings_property_input_devices/sensors/enable_accelerometer>` | ``false`` |
  718. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  719. | :ref:`bool<class_bool>` | :ref:`input_devices/sensors/enable_gravity<class_ProjectSettings_property_input_devices/sensors/enable_gravity>` | ``false`` |
  720. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  721. | :ref:`bool<class_bool>` | :ref:`input_devices/sensors/enable_gyroscope<class_ProjectSettings_property_input_devices/sensors/enable_gyroscope>` | ``false`` |
  722. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  723. | :ref:`bool<class_bool>` | :ref:`input_devices/sensors/enable_magnetometer<class_ProjectSettings_property_input_devices/sensors/enable_magnetometer>` | ``false`` |
  724. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  725. | :ref:`String<class_String>` | :ref:`internationalization/locale/fallback<class_ProjectSettings_property_internationalization/locale/fallback>` | ``"en"`` |
  726. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  727. | :ref:`bool<class_bool>` | :ref:`internationalization/locale/include_text_server_data<class_ProjectSettings_property_internationalization/locale/include_text_server_data>` | ``false`` |
  728. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  729. | :ref:`String<class_String>` | :ref:`internationalization/locale/test<class_ProjectSettings_property_internationalization/locale/test>` | ``""`` |
  730. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  731. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/double_vowels<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>` | ``false`` |
  732. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  733. | :ref:`float<class_float>` | :ref:`internationalization/pseudolocalization/expansion_ratio<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>` | ``0.0`` |
  734. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  735. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>` | ``false`` |
  736. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  737. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/override<class_ProjectSettings_property_internationalization/pseudolocalization/override>` | ``false`` |
  738. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  739. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/prefix<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>` | ``"["`` |
  740. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  741. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/replace_with_accents<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>` | ``true`` |
  742. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  743. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/skip_placeholders<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>` | ``true`` |
  744. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  745. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/suffix<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>` | ``"]"`` |
  746. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  747. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/use_pseudolocalization<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>` | ``false`` |
  748. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  749. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>` | ``false`` |
  750. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  751. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/root_node_auto_translate<class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate>` | ``true`` |
  752. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  753. | :ref:`int<class_int>` | :ref:`internationalization/rendering/root_node_layout_direction<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>` | ``0`` |
  754. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  755. | :ref:`String<class_String>` | :ref:`internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>` | ``""`` |
  756. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  757. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>` | ``""`` |
  758. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  759. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_2<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>` | ``""`` |
  760. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  761. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_3<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>` | ``""`` |
  762. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  763. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_4<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>` | ``""`` |
  764. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  765. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_5<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>` | ``""`` |
  766. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  767. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_6<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>` | ``""`` |
  768. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  769. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_7<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>` | ``""`` |
  770. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  771. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_8<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>` | ``""`` |
  772. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  773. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_9<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>` | ``""`` |
  774. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  775. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_10<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>` | ``""`` |
  776. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  777. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_11<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>` | ``""`` |
  778. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  779. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_12<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>` | ``""`` |
  780. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  781. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_13<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>` | ``""`` |
  782. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  783. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_14<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>` | ``""`` |
  784. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  785. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_15<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>` | ``""`` |
  786. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  787. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_16<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>` | ``""`` |
  788. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  789. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_17<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>` | ``""`` |
  790. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  791. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_18<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>` | ``""`` |
  792. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  793. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_19<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>` | ``""`` |
  794. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  795. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_20<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>` | ``""`` |
  796. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  797. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_21<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>` | ``""`` |
  798. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  799. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_22<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>` | ``""`` |
  800. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  801. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_23<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>` | ``""`` |
  802. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  803. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_24<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>` | ``""`` |
  804. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  805. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_25<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>` | ``""`` |
  806. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  807. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_26<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>` | ``""`` |
  808. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  809. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_27<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>` | ``""`` |
  810. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  811. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_28<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>` | ``""`` |
  812. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  813. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_29<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>` | ``""`` |
  814. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  815. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_30<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>` | ``""`` |
  816. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  817. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_31<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>` | ``""`` |
  818. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  819. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_32<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>` | ``""`` |
  820. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  821. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` | ``""`` |
  822. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  823. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` | ``""`` |
  824. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  825. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` | ``""`` |
  826. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  827. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` | ``""`` |
  828. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  829. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` | ``""`` |
  830. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  831. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` | ``""`` |
  832. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  833. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` | ``""`` |
  834. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  835. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` | ``""`` |
  836. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  837. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` | ``""`` |
  838. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  839. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` | ``""`` |
  840. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  841. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` | ``""`` |
  842. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  843. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` | ``""`` |
  844. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  845. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` | ``""`` |
  846. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  847. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` | ``""`` |
  848. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  849. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` | ``""`` |
  850. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  851. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` | ``""`` |
  852. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  853. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` | ``""`` |
  854. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  855. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` | ``""`` |
  856. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  857. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` | ``""`` |
  858. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  859. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` | ``""`` |
  860. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  861. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_21<class_ProjectSettings_property_layer_names/2d_physics/layer_21>` | ``""`` |
  862. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  863. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_22<class_ProjectSettings_property_layer_names/2d_physics/layer_22>` | ``""`` |
  864. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  865. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_23<class_ProjectSettings_property_layer_names/2d_physics/layer_23>` | ``""`` |
  866. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  867. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_24<class_ProjectSettings_property_layer_names/2d_physics/layer_24>` | ``""`` |
  868. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  869. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_25<class_ProjectSettings_property_layer_names/2d_physics/layer_25>` | ``""`` |
  870. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  871. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_26<class_ProjectSettings_property_layer_names/2d_physics/layer_26>` | ``""`` |
  872. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  873. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_27<class_ProjectSettings_property_layer_names/2d_physics/layer_27>` | ``""`` |
  874. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  875. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_28<class_ProjectSettings_property_layer_names/2d_physics/layer_28>` | ``""`` |
  876. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  877. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_29<class_ProjectSettings_property_layer_names/2d_physics/layer_29>` | ``""`` |
  878. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  879. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_30<class_ProjectSettings_property_layer_names/2d_physics/layer_30>` | ``""`` |
  880. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  881. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_31<class_ProjectSettings_property_layer_names/2d_physics/layer_31>` | ``""`` |
  882. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  883. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_32<class_ProjectSettings_property_layer_names/2d_physics/layer_32>` | ``""`` |
  884. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  885. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` | ``""`` |
  886. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  887. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` | ``""`` |
  888. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  889. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` | ``""`` |
  890. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  891. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` | ``""`` |
  892. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  893. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` | ``""`` |
  894. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  895. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` | ``""`` |
  896. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  897. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` | ``""`` |
  898. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  899. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` | ``""`` |
  900. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  901. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` | ``""`` |
  902. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  903. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` | ``""`` |
  904. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  905. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` | ``""`` |
  906. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  907. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` | ``""`` |
  908. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  909. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` | ``""`` |
  910. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  911. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` | ``""`` |
  912. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  913. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` | ``""`` |
  914. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  915. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` | ``""`` |
  916. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  917. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` | ``""`` |
  918. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  919. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` | ``""`` |
  920. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  921. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` | ``""`` |
  922. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  923. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` | ``""`` |
  924. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  925. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>` | ``""`` |
  926. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  927. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_2<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>` | ``""`` |
  928. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  929. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_3<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>` | ``""`` |
  930. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  931. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_4<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>` | ``""`` |
  932. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  933. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_5<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>` | ``""`` |
  934. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  935. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_6<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>` | ``""`` |
  936. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  937. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_7<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>` | ``""`` |
  938. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  939. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_8<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>` | ``""`` |
  940. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  941. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_9<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>` | ``""`` |
  942. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  943. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_10<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>` | ``""`` |
  944. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  945. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_11<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>` | ``""`` |
  946. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  947. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_12<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>` | ``""`` |
  948. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  949. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_13<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>` | ``""`` |
  950. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  951. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_14<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>` | ``""`` |
  952. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  953. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_15<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>` | ``""`` |
  954. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  955. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_16<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>` | ``""`` |
  956. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  957. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_17<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>` | ``""`` |
  958. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  959. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_18<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>` | ``""`` |
  960. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  961. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_19<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>` | ``""`` |
  962. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  963. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_20<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>` | ``""`` |
  964. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  965. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_21<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>` | ``""`` |
  966. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  967. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_22<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>` | ``""`` |
  968. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  969. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_23<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>` | ``""`` |
  970. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  971. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_24<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>` | ``""`` |
  972. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  973. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_25<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>` | ``""`` |
  974. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  975. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_26<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>` | ``""`` |
  976. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  977. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_27<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>` | ``""`` |
  978. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  979. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_28<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>` | ``""`` |
  980. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  981. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_29<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>` | ``""`` |
  982. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  983. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_30<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>` | ``""`` |
  984. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  985. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_31<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>` | ``""`` |
  986. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  987. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_32<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>` | ``""`` |
  988. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  989. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` | ``""`` |
  990. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  991. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` | ``""`` |
  992. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  993. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` | ``""`` |
  994. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  995. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` | ``""`` |
  996. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  997. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` | ``""`` |
  998. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  999. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` | ``""`` |
  1000. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1001. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` | ``""`` |
  1002. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1003. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` | ``""`` |
  1004. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1005. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` | ``""`` |
  1006. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1007. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` | ``""`` |
  1008. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1009. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` | ``""`` |
  1010. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1011. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` | ``""`` |
  1012. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1013. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` | ``""`` |
  1014. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1015. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` | ``""`` |
  1016. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1017. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` | ``""`` |
  1018. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1019. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` | ``""`` |
  1020. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1021. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` | ``""`` |
  1022. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1023. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` | ``""`` |
  1024. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1025. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` | ``""`` |
  1026. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1027. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` | ``""`` |
  1028. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1029. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_21<class_ProjectSettings_property_layer_names/3d_physics/layer_21>` | ``""`` |
  1030. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1031. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_22<class_ProjectSettings_property_layer_names/3d_physics/layer_22>` | ``""`` |
  1032. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1033. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_23<class_ProjectSettings_property_layer_names/3d_physics/layer_23>` | ``""`` |
  1034. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1035. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_24<class_ProjectSettings_property_layer_names/3d_physics/layer_24>` | ``""`` |
  1036. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1037. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_25<class_ProjectSettings_property_layer_names/3d_physics/layer_25>` | ``""`` |
  1038. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1039. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_26<class_ProjectSettings_property_layer_names/3d_physics/layer_26>` | ``""`` |
  1040. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1041. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_27<class_ProjectSettings_property_layer_names/3d_physics/layer_27>` | ``""`` |
  1042. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1043. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_28<class_ProjectSettings_property_layer_names/3d_physics/layer_28>` | ``""`` |
  1044. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1045. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_29<class_ProjectSettings_property_layer_names/3d_physics/layer_29>` | ``""`` |
  1046. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1047. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_30<class_ProjectSettings_property_layer_names/3d_physics/layer_30>` | ``""`` |
  1048. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1049. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_31<class_ProjectSettings_property_layer_names/3d_physics/layer_31>` | ``""`` |
  1050. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1051. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_32<class_ProjectSettings_property_layer_names/3d_physics/layer_32>` | ``""`` |
  1052. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1053. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` | ``""`` |
  1054. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1055. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` | ``""`` |
  1056. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1057. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` | ``""`` |
  1058. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1059. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` | ``""`` |
  1060. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1061. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` | ``""`` |
  1062. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1063. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` | ``""`` |
  1064. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1065. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` | ``""`` |
  1066. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1067. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` | ``""`` |
  1068. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1069. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` | ``""`` |
  1070. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1071. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` | ``""`` |
  1072. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1073. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` | ``""`` |
  1074. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1075. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` | ``""`` |
  1076. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1077. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` | ``""`` |
  1078. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1079. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` | ``""`` |
  1080. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1081. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` | ``""`` |
  1082. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1083. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` | ``""`` |
  1084. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1085. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` | ``""`` |
  1086. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1087. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` | ``""`` |
  1088. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1089. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` | ``""`` |
  1090. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1091. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` | ``""`` |
  1092. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1093. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_1<class_ProjectSettings_property_layer_names/avoidance/layer_1>` | ``""`` |
  1094. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1095. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_2<class_ProjectSettings_property_layer_names/avoidance/layer_2>` | ``""`` |
  1096. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1097. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_3<class_ProjectSettings_property_layer_names/avoidance/layer_3>` | ``""`` |
  1098. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1099. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_4<class_ProjectSettings_property_layer_names/avoidance/layer_4>` | ``""`` |
  1100. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1101. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_5<class_ProjectSettings_property_layer_names/avoidance/layer_5>` | ``""`` |
  1102. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1103. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_6<class_ProjectSettings_property_layer_names/avoidance/layer_6>` | ``""`` |
  1104. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1105. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_7<class_ProjectSettings_property_layer_names/avoidance/layer_7>` | ``""`` |
  1106. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1107. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_8<class_ProjectSettings_property_layer_names/avoidance/layer_8>` | ``""`` |
  1108. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1109. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_9<class_ProjectSettings_property_layer_names/avoidance/layer_9>` | ``""`` |
  1110. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1111. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_10<class_ProjectSettings_property_layer_names/avoidance/layer_10>` | ``""`` |
  1112. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1113. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_11<class_ProjectSettings_property_layer_names/avoidance/layer_11>` | ``""`` |
  1114. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1115. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_12<class_ProjectSettings_property_layer_names/avoidance/layer_12>` | ``""`` |
  1116. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1117. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_13<class_ProjectSettings_property_layer_names/avoidance/layer_13>` | ``""`` |
  1118. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1119. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_14<class_ProjectSettings_property_layer_names/avoidance/layer_14>` | ``""`` |
  1120. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1121. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_15<class_ProjectSettings_property_layer_names/avoidance/layer_15>` | ``""`` |
  1122. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1123. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_16<class_ProjectSettings_property_layer_names/avoidance/layer_16>` | ``""`` |
  1124. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1125. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_17<class_ProjectSettings_property_layer_names/avoidance/layer_17>` | ``""`` |
  1126. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1127. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_18<class_ProjectSettings_property_layer_names/avoidance/layer_18>` | ``""`` |
  1128. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1129. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_19<class_ProjectSettings_property_layer_names/avoidance/layer_19>` | ``""`` |
  1130. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1131. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_20<class_ProjectSettings_property_layer_names/avoidance/layer_20>` | ``""`` |
  1132. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1133. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_21<class_ProjectSettings_property_layer_names/avoidance/layer_21>` | ``""`` |
  1134. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1135. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_22<class_ProjectSettings_property_layer_names/avoidance/layer_22>` | ``""`` |
  1136. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1137. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_23<class_ProjectSettings_property_layer_names/avoidance/layer_23>` | ``""`` |
  1138. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1139. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_24<class_ProjectSettings_property_layer_names/avoidance/layer_24>` | ``""`` |
  1140. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1141. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_25<class_ProjectSettings_property_layer_names/avoidance/layer_25>` | ``""`` |
  1142. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1143. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_26<class_ProjectSettings_property_layer_names/avoidance/layer_26>` | ``""`` |
  1144. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1145. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_27<class_ProjectSettings_property_layer_names/avoidance/layer_27>` | ``""`` |
  1146. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1147. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_28<class_ProjectSettings_property_layer_names/avoidance/layer_28>` | ``""`` |
  1148. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1149. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_29<class_ProjectSettings_property_layer_names/avoidance/layer_29>` | ``""`` |
  1150. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1151. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_30<class_ProjectSettings_property_layer_names/avoidance/layer_30>` | ``""`` |
  1152. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1153. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_31<class_ProjectSettings_property_layer_names/avoidance/layer_31>` | ``""`` |
  1154. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1155. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_32<class_ProjectSettings_property_layer_names/avoidance/layer_32>` | ``""`` |
  1156. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1157. | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_mb<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>` | ``32`` |
  1158. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1159. | :ref:`float<class_float>` | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>` | ``1.0`` |
  1160. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1161. | :ref:`float<class_float>` | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>` | ``1.0`` |
  1162. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1163. | :ref:`float<class_float>` | :ref:`navigation/2d/default_link_connection_radius<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>` | ``4.0`` |
  1164. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1165. | :ref:`bool<class_bool>` | :ref:`navigation/2d/use_edge_connections<class_ProjectSettings_property_navigation/2d/use_edge_connections>` | ``true`` |
  1166. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1167. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_height<class_ProjectSettings_property_navigation/3d/default_cell_height>` | ``0.25`` |
  1168. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1169. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_size<class_ProjectSettings_property_navigation/3d/default_cell_size>` | ``0.25`` |
  1170. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1171. | :ref:`float<class_float>` | :ref:`navigation/3d/default_edge_connection_margin<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>` | ``0.25`` |
  1172. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1173. | :ref:`float<class_float>` | :ref:`navigation/3d/default_link_connection_radius<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>` | ``1.0`` |
  1174. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1175. | :ref:`Vector3<class_Vector3>` | :ref:`navigation/3d/default_up<class_ProjectSettings_property_navigation/3d/default_up>` | ``Vector3(0, 1, 0)`` |
  1176. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1177. | :ref:`float<class_float>` | :ref:`navigation/3d/merge_rasterizer_cell_scale<class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale>` | ``1.0`` |
  1178. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1179. | :ref:`bool<class_bool>` | :ref:`navigation/3d/use_edge_connections<class_ProjectSettings_property_navigation/3d/use_edge_connections>` | ``true`` |
  1180. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1181. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_high_priority_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>` | ``true`` |
  1182. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1183. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_multiple_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>` | ``true`` |
  1184. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1185. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_high_priority_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads>` | ``true`` |
  1186. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1187. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_multiple_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads>` | ``true`` |
  1188. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1189. | :ref:`bool<class_bool>` | :ref:`navigation/baking/use_crash_prevention_checks<class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks>` | ``true`` |
  1190. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1191. | :ref:`int<class_int>` | :ref:`navigation/pathfinding/max_threads<class_ProjectSettings_property_navigation/pathfinding/max_threads>` | ``4`` |
  1192. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1193. | :ref:`bool<class_bool>` | :ref:`navigation/world/map_use_async_iterations<class_ProjectSettings_property_navigation/world/map_use_async_iterations>` | ``true`` |
  1194. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1195. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>` | ``32768`` |
  1196. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1197. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_errors_per_second<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>` | ``400`` |
  1198. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1199. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_queued_messages<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>` | ``2048`` |
  1200. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1201. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_warnings_per_second<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>` | ``400`` |
  1202. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1203. | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` | ``16`` |
  1204. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1205. | :ref:`int<class_int>` | :ref:`network/limits/tcp/connect_timeout_seconds<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>` | ``30`` |
  1206. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1207. | :ref:`int<class_int>` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>` | ``64`` |
  1208. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1209. | :ref:`String<class_String>` | :ref:`network/tls/certificate_bundle_override<class_ProjectSettings_property_network/tls/certificate_bundle_override>` | ``""`` |
  1210. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1211. | :ref:`bool<class_bool>` | :ref:`network/tls/enable_tls_v1.3<class_ProjectSettings_property_network/tls/enable_tls_v1.3>` | ``true`` |
  1212. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1213. | :ref:`float<class_float>` | :ref:`physics/2d/default_angular_damp<class_ProjectSettings_property_physics/2d/default_angular_damp>` | ``1.0`` |
  1214. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1215. | :ref:`float<class_float>` | :ref:`physics/2d/default_gravity<class_ProjectSettings_property_physics/2d/default_gravity>` | ``980.0`` |
  1216. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1217. | :ref:`Vector2<class_Vector2>` | :ref:`physics/2d/default_gravity_vector<class_ProjectSettings_property_physics/2d/default_gravity_vector>` | ``Vector2(0, 1)`` |
  1218. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1219. | :ref:`float<class_float>` | :ref:`physics/2d/default_linear_damp<class_ProjectSettings_property_physics/2d/default_linear_damp>` | ``0.1`` |
  1220. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1221. | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` | ``"DEFAULT"`` |
  1222. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1223. | :ref:`bool<class_bool>` | :ref:`physics/2d/run_on_separate_thread<class_ProjectSettings_property_physics/2d/run_on_separate_thread>` | ``false`` |
  1224. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1225. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_angular<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>` | ``0.139626`` |
  1226. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1227. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_linear<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>` | ``2.0`` |
  1228. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1229. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>` | ``0.3`` |
  1230. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1231. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_separation<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>` | ``1.5`` |
  1232. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1233. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>` | ``1.0`` |
  1234. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1235. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_constraint_bias<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>` | ``0.2`` |
  1236. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1237. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_contact_bias<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>` | ``0.8`` |
  1238. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1239. | :ref:`int<class_int>` | :ref:`physics/2d/solver/solver_iterations<class_ProjectSettings_property_physics/2d/solver/solver_iterations>` | ``16`` |
  1240. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1241. | :ref:`float<class_float>` | :ref:`physics/2d/time_before_sleep<class_ProjectSettings_property_physics/2d/time_before_sleep>` | ``0.5`` |
  1242. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1243. | :ref:`float<class_float>` | :ref:`physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` | ``0.1`` |
  1244. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1245. | :ref:`float<class_float>` | :ref:`physics/3d/default_gravity<class_ProjectSettings_property_physics/3d/default_gravity>` | ``9.8`` |
  1246. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1247. | :ref:`Vector3<class_Vector3>` | :ref:`physics/3d/default_gravity_vector<class_ProjectSettings_property_physics/3d/default_gravity_vector>` | ``Vector3(0, -1, 0)`` |
  1248. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1249. | :ref:`float<class_float>` | :ref:`physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` | ``0.1`` |
  1250. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1251. | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` | ``"DEFAULT"`` |
  1252. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1253. | :ref:`bool<class_bool>` | :ref:`physics/3d/run_on_separate_thread<class_ProjectSettings_property_physics/3d/run_on_separate_thread>` | ``false`` |
  1254. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1255. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_angular<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>` | ``0.139626`` |
  1256. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1257. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_linear<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>` | ``0.1`` |
  1258. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1259. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>` | ``0.01`` |
  1260. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1261. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_separation<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>` | ``0.05`` |
  1262. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1263. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>` | ``0.01`` |
  1264. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1265. | :ref:`float<class_float>` | :ref:`physics/3d/solver/default_contact_bias<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>` | ``0.8`` |
  1266. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1267. | :ref:`int<class_int>` | :ref:`physics/3d/solver/solver_iterations<class_ProjectSettings_property_physics/3d/solver/solver_iterations>` | ``16`` |
  1268. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1269. | :ref:`float<class_float>` | :ref:`physics/3d/time_before_sleep<class_ProjectSettings_property_physics/3d/time_before_sleep>` | ``0.5`` |
  1270. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1271. | :ref:`bool<class_bool>` | :ref:`physics/common/enable_object_picking<class_ProjectSettings_property_physics/common/enable_object_picking>` | ``true`` |
  1272. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1273. | :ref:`int<class_int>` | :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` | ``8`` |
  1274. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1275. | :ref:`bool<class_bool>` | :ref:`physics/common/physics_interpolation<class_ProjectSettings_property_physics/common/physics_interpolation>` | ``false`` |
  1276. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1277. | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` | ``0.5`` |
  1278. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1279. | :ref:`int<class_int>` | :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` | ``60`` |
  1280. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1281. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/collisions/active_edge_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/collisions/active_edge_threshold>` | ``0.872665`` |
  1282. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1283. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/collisions/collision_margin_fraction<class_ProjectSettings_property_physics/jolt_physics_3d/collisions/collision_margin_fraction>` | ``0.08`` |
  1284. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1285. | :ref:`int<class_int>` | :ref:`physics/jolt_physics_3d/joints/world_node<class_ProjectSettings_property_physics/jolt_physics_3d/joints/world_node>` | ``0`` |
  1286. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1287. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/limits/max_angular_velocity<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_angular_velocity>` | ``47.1239`` |
  1288. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1289. | :ref:`int<class_int>` | :ref:`physics/jolt_physics_3d/limits/max_bodies<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_bodies>` | ``10240`` |
  1290. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1291. | :ref:`int<class_int>` | :ref:`physics/jolt_physics_3d/limits/max_body_pairs<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_body_pairs>` | ``65536`` |
  1292. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1293. | :ref:`int<class_int>` | :ref:`physics/jolt_physics_3d/limits/max_contact_constraints<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_contact_constraints>` | ``20480`` |
  1294. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1295. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/limits/max_linear_velocity<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_linear_velocity>` | ``500.0`` |
  1296. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1297. | :ref:`int<class_int>` | :ref:`physics/jolt_physics_3d/limits/temporary_memory_buffer_size<class_ProjectSettings_property_physics/jolt_physics_3d/limits/temporary_memory_buffer_size>` | ``32`` |
  1298. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1299. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/limits/world_boundary_shape_size<class_ProjectSettings_property_physics/jolt_physics_3d/limits/world_boundary_shape_size>` | ``2000.0`` |
  1300. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1301. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/motion_queries/recovery_amount<class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/recovery_amount>` | ``0.4`` |
  1302. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1303. | :ref:`int<class_int>` | :ref:`physics/jolt_physics_3d/motion_queries/recovery_iterations<class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/recovery_iterations>` | ``4`` |
  1304. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1305. | :ref:`bool<class_bool>` | :ref:`physics/jolt_physics_3d/motion_queries/use_enhanced_internal_edge_removal<class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/use_enhanced_internal_edge_removal>` | ``true`` |
  1306. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1307. | :ref:`bool<class_bool>` | :ref:`physics/jolt_physics_3d/queries/enable_ray_cast_face_index<class_ProjectSettings_property_physics/jolt_physics_3d/queries/enable_ray_cast_face_index>` | ``false`` |
  1308. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1309. | :ref:`bool<class_bool>` | :ref:`physics/jolt_physics_3d/queries/use_enhanced_internal_edge_removal<class_ProjectSettings_property_physics/jolt_physics_3d/queries/use_enhanced_internal_edge_removal>` | ``false`` |
  1310. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1311. | :ref:`bool<class_bool>` | :ref:`physics/jolt_physics_3d/simulation/allow_sleep<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/allow_sleep>` | ``true`` |
  1312. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1313. | :ref:`bool<class_bool>` | :ref:`physics/jolt_physics_3d/simulation/areas_detect_static_bodies<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/areas_detect_static_bodies>` | ``false`` |
  1314. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1315. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/baumgarte_stabilization_factor<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/baumgarte_stabilization_factor>` | ``0.2`` |
  1316. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1317. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/body_pair_contact_cache_angle_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_angle_threshold>` | ``0.0349066`` |
  1318. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1319. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/body_pair_contact_cache_distance_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_distance_threshold>` | ``0.001`` |
  1320. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1321. | :ref:`bool<class_bool>` | :ref:`physics/jolt_physics_3d/simulation/body_pair_contact_cache_enabled<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_enabled>` | ``true`` |
  1322. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1323. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/bounce_velocity_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/bounce_velocity_threshold>` | ``1.0`` |
  1324. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1325. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/continuous_cd_max_penetration<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/continuous_cd_max_penetration>` | ``0.25`` |
  1326. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1327. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/continuous_cd_movement_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/continuous_cd_movement_threshold>` | ``0.75`` |
  1328. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1329. | :ref:`bool<class_bool>` | :ref:`physics/jolt_physics_3d/simulation/generate_all_kinematic_contacts<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/generate_all_kinematic_contacts>` | ``false`` |
  1330. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1331. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/penetration_slop<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/penetration_slop>` | ``0.02`` |
  1332. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1333. | :ref:`int<class_int>` | :ref:`physics/jolt_physics_3d/simulation/position_steps<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/position_steps>` | ``2`` |
  1334. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1335. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/sleep_time_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/sleep_time_threshold>` | ``0.5`` |
  1336. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1337. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/sleep_velocity_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/sleep_velocity_threshold>` | ``0.03`` |
  1338. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1339. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/soft_body_point_radius<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/soft_body_point_radius>` | ``0.01`` |
  1340. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1341. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/speculative_contact_distance<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/speculative_contact_distance>` | ``0.02`` |
  1342. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1343. | :ref:`bool<class_bool>` | :ref:`physics/jolt_physics_3d/simulation/use_enhanced_internal_edge_removal<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/use_enhanced_internal_edge_removal>` | ``true`` |
  1344. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1345. | :ref:`int<class_int>` | :ref:`physics/jolt_physics_3d/simulation/velocity_steps<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/velocity_steps>` | ``10`` |
  1346. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1347. | :ref:`int<class_int>` | :ref:`rendering/2d/batching/item_buffer_size<class_ProjectSettings_property_rendering/2d/batching/item_buffer_size>` | ``16384`` |
  1348. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1349. | :ref:`int<class_int>` | :ref:`rendering/2d/batching/uniform_set_cache_size<class_ProjectSettings_property_rendering/2d/batching/uniform_set_cache_size>` | ``4096`` |
  1350. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1351. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` | ``1`` |
  1352. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1353. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>` | ``1`` |
  1354. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1355. | :ref:`int<class_int>` | :ref:`rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` | ``2048`` |
  1356. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1357. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>` | ``false`` |
  1358. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1359. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` | ``false`` |
  1360. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1361. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` | ``0`` |
  1362. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1363. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` | ``0`` |
  1364. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1365. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` | ``0`` |
  1366. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1367. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` | ``false`` |
  1368. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1369. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` | ``false`` |
  1370. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1371. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` | ``0.25`` |
  1372. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1373. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>` | ``true`` |
  1374. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1375. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>` | ``0.18`` |
  1376. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1377. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_quality<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>` | ``1`` |
  1378. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1379. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_shape<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>` | ``1`` |
  1380. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1381. | :ref:`bool<class_bool>` | :ref:`rendering/camera/depth_of_field/depth_of_field_use_jitter<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>` | ``false`` |
  1382. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1383. | :ref:`String<class_String>` | :ref:`rendering/driver/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>` | ``"PowerVR,Mali,Adreno,Apple"`` |
  1384. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1385. | :ref:`bool<class_bool>` | :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` | ``true`` |
  1386. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1387. | :ref:`int<class_int>` | :ref:`rendering/driver/threads/thread_model<class_ProjectSettings_property_rendering/driver/threads/thread_model>` | ``1`` |
  1388. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1389. | :ref:`Color<class_Color>` | :ref:`rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>` | ``Color(0.3, 0.3, 0.3, 1)`` |
  1390. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1391. | :ref:`String<class_String>` | :ref:`rendering/environment/defaults/default_environment<class_ProjectSettings_property_rendering/environment/defaults/default_environment>` | ``""`` |
  1392. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1393. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` | ``1`` |
  1394. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1395. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode.mobile<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>` | ``0`` |
  1396. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1397. | :ref:`int<class_int>` | :ref:`rendering/environment/screen_space_reflection/roughness_quality<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>` | ``1`` |
  1398. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1399. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` | ``0.5`` |
  1400. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1401. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/blur_passes<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>` | ``2`` |
  1402. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1403. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_from<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>` | ``50.0`` |
  1404. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1405. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_to<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>` | ``300.0`` |
  1406. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1407. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssao/half_size<class_ProjectSettings_property_rendering/environment/ssao/half_size>` | ``true`` |
  1408. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1409. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` | ``2`` |
  1410. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1411. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` | ``0.5`` |
  1412. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1413. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/blur_passes<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>` | ``4`` |
  1414. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1415. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_from<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>` | ``50.0`` |
  1416. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1417. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_to<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>` | ``300.0`` |
  1418. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1419. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssil/half_size<class_ProjectSettings_property_rendering/environment/ssil/half_size>` | ``true`` |
  1420. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1421. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` | ``2`` |
  1422. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1423. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` | ``0.01`` |
  1424. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1425. | :ref:`int<class_int>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` | ``1`` |
  1426. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1427. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` | ``0.05`` |
  1428. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1429. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/use_filter<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>` | ``1`` |
  1430. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1431. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>` | ``64`` |
  1432. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1433. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_size<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>` | ``64`` |
  1434. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1435. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>` | ``"opengl3"`` |
  1436. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1437. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.android<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>` | ``"opengl3"`` |
  1438. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1439. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.ios<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>` | ``"opengl3"`` |
  1440. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1441. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.linuxbsd<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>` | ``"opengl3"`` |
  1442. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1443. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.macos<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>` | ``"opengl3"`` |
  1444. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1445. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.web<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>` | ``"opengl3"`` |
  1446. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1447. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.windows<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>` | ``"opengl3"`` |
  1448. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1449. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_angle<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>` | ``true`` |
  1450. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1451. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_gles<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles>` | ``true`` |
  1452. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1453. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_native<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>` | ``true`` |
  1454. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1455. | :ref:`Array<class_Array>` | :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>` | |
  1456. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1457. | :ref:`int<class_int>` | :ref:`rendering/gl_compatibility/item_buffer_size<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>` | ``16384`` |
  1458. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1459. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/nvidia_disable_threaded_optimization<class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization>` | ``true`` |
  1460. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1461. | :ref:`bool<class_bool>` | :ref:`rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` | ``false`` |
  1462. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1463. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` | ``5`` |
  1464. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1465. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` | ``2`` |
  1466. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1467. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>` | ``1`` |
  1468. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1469. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` | ``0`` |
  1470. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1471. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>` | ``4`` |
  1472. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1473. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_probe_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>` | ``64`` |
  1474. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1475. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_transparency_rays<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_transparency_rays>` | ``8`` |
  1476. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1477. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/region_size<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>` | ``512`` |
  1478. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1479. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>` | ``512`` |
  1480. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1481. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` | ``512`` |
  1482. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1483. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>` | ``64`` |
  1484. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1485. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` | ``32`` |
  1486. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1487. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>` | ``256`` |
  1488. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1489. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` | ``128`` |
  1490. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1491. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>` | ``2048`` |
  1492. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1493. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` | ``2048`` |
  1494. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1495. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/denoising/denoiser<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>` | ``0`` |
  1496. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1497. | :ref:`bool<class_bool>` | :ref:`rendering/lightmapping/lightmap_gi/use_bicubic_filter<class_ProjectSettings_property_rendering/lightmapping/lightmap_gi/use_bicubic_filter>` | ``true`` |
  1498. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1499. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/primitive_meshes/texel_size<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>` | ``0.2`` |
  1500. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1501. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/probe_capture/update_speed<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>` | ``15`` |
  1502. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1503. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/directional_shadow/16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>` | ``true`` |
  1504. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1505. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` | ``4096`` |
  1506. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1507. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>` | ``2048`` |
  1508. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1509. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1510. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1511. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1512. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1513. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>` | ``true`` |
  1514. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1515. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>` | ``2`` |
  1516. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1517. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>` | ``2`` |
  1518. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1519. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>` | ``3`` |
  1520. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1521. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>` | ``4`` |
  1522. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1523. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` | ``4096`` |
  1524. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1525. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>` | ``2048`` |
  1526. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1527. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1528. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1529. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1530. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1531. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/tighter_shadow_caster_culling<class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling>` | ``true`` |
  1532. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1533. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` | ``false`` |
  1534. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1535. | :ref:`float<class_float>` | :ref:`rendering/limits/cluster_builder/max_clustered_elements<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>` | ``512`` |
  1536. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1537. | :ref:`int<class_int>` | :ref:`rendering/limits/global_shader_variables/buffer_size<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>` | ``65536`` |
  1538. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1539. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>` | ``8`` |
  1540. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1541. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_elements<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>` | ``65536`` |
  1542. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1543. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>` | ``32`` |
  1544. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1545. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/threaded_cull_minimum_instances<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>` | ``1000`` |
  1546. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1547. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/update_iterations_per_frame<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>` | ``10`` |
  1548. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1549. | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` | ``3600`` |
  1550. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1551. | :ref:`float<class_float>` | :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` | ``1.0`` |
  1552. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1553. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` | ``2`` |
  1554. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1555. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/jitter_projection<class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection>` | ``true`` |
  1556. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1557. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` | ``512`` |
  1558. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1559. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` | ``false`` |
  1560. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1561. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_count<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>` | ``64`` |
  1562. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1563. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` | ``256`` |
  1564. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1565. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size.mobile<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>` | ``128`` |
  1566. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1567. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>` | ``false`` |
  1568. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1569. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` | ``32`` |
  1570. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1571. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>` | ``16`` |
  1572. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1573. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` | ``8`` |
  1574. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1575. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` | ``true`` |
  1576. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1577. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>` | ``false`` |
  1578. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1579. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` | ``"forward_plus"`` |
  1580. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1581. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.mobile<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>` | ``"mobile"`` |
  1582. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1583. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>` | ``"gl_compatibility"`` |
  1584. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1585. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/agility_sdk_version<class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version>` | ``613`` |
  1586. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1587. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_misc_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame>` | ``512`` |
  1588. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1589. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_resource_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame>` | ``16384`` |
  1590. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1591. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame>` | ``1024`` |
  1592. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1593. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>` | ``"vulkan"`` |
  1594. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1595. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.android<class_ProjectSettings_property_rendering/rendering_device/driver.android>` | ``"vulkan"`` |
  1596. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1597. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.ios<class_ProjectSettings_property_rendering/rendering_device/driver.ios>` | ``"metal"`` |
  1598. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1599. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.linuxbsd<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>` | ``"vulkan"`` |
  1600. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1601. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.macos<class_ProjectSettings_property_rendering/rendering_device/driver.macos>` | ``"metal"`` |
  1602. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1603. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.windows<class_ProjectSettings_property_rendering/rendering_device/driver.windows>` | ``"vulkan"`` |
  1604. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1605. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/fallback_to_d3d12<class_ProjectSettings_property_rendering/rendering_device/fallback_to_d3d12>` | ``true`` |
  1606. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1607. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/fallback_to_opengl3<class_ProjectSettings_property_rendering/rendering_device/fallback_to_opengl3>` | ``true`` |
  1608. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1609. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/fallback_to_vulkan<class_ProjectSettings_property_rendering/rendering_device/fallback_to_vulkan>` | ``true`` |
  1610. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1611. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/pipeline_cache/enable<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable>` | ``true`` |
  1612. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1613. | :ref:`float<class_float>` | :ref:`rendering/rendering_device/pipeline_cache/save_chunk_size_mb<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb>` | ``3.0`` |
  1614. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1615. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` | ``256`` |
  1616. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1617. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/max_size_mb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>` | ``128`` |
  1618. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1619. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_download_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_download_region_size_px>` | ``64`` |
  1620. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1621. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_upload_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>` | ``64`` |
  1622. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1623. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vsync/frame_queue_size<class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size>` | ``2`` |
  1624. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1625. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vsync/swapchain_image_count<class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count>` | ``3`` |
  1626. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1627. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vulkan/max_descriptors_per_pool<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>` | ``64`` |
  1628. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1629. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` | ``0.2`` |
  1630. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1631. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` | ``0`` |
  1632. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1633. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode.ios<class_ProjectSettings_property_rendering/scaling_3d/mode.ios>` | |
  1634. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1635. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode.macos<class_ProjectSettings_property_rendering/scaling_3d/mode.macos>` | |
  1636. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1637. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` | ``1.0`` |
  1638. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1639. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/compress<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>` | ``true`` |
  1640. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1641. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/enabled<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>` | ``true`` |
  1642. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1643. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>` | ``false`` |
  1644. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1645. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug.release<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>` | ``true`` |
  1646. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1647. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/use_zstd_compression<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>` | ``true`` |
  1648. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1649. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` | ``false`` |
  1650. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1651. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>` | ``true`` |
  1652. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1653. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` | ``false`` |
  1654. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1655. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_filter<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>` | ``1`` |
  1656. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1657. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_repeat<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>` | ``0`` |
  1658. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1659. | :ref:`int<class_int>` | :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` | ``3`` |
  1660. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1661. | :ref:`int<class_int>` | :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` | ``2`` |
  1662. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1663. | :ref:`float<class_float>` | :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` | ``0.0`` |
  1664. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1665. | :ref:`bool<class_bool>` | :ref:`rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` | ``false`` |
  1666. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1667. | :ref:`int<class_int>` | :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>` | ``3`` |
  1668. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1669. | :ref:`bool<class_bool>` | :ref:`rendering/textures/lossless_compression/force_png<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>` | ``false`` |
  1670. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1671. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/cache_gpu_compressor<class_ProjectSettings_property_rendering/textures/vram_compression/cache_gpu_compressor>` | ``true`` |
  1672. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1673. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/compress_with_gpu<class_ProjectSettings_property_rendering/textures/vram_compression/compress_with_gpu>` | ``true`` |
  1674. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1675. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_etc2_astc<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>` | ``false`` |
  1676. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1677. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_s3tc_bptc<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>` | ``false`` |
  1678. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1679. | :ref:`int<class_int>` | :ref:`rendering/textures/webp_compression/compression_method<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>` | ``2`` |
  1680. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1681. | :ref:`float<class_float>` | :ref:`rendering/textures/webp_compression/lossless_compression_factor<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>` | ``25`` |
  1682. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1683. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/hdr_2d<class_ProjectSettings_property_rendering/viewport/hdr_2d>` | ``false`` |
  1684. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1685. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>` | ``false`` |
  1686. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1687. | :ref:`int<class_int>` | :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` | ``0`` |
  1688. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1689. | :ref:`String<class_String>` | :ref:`rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>` | ``""`` |
  1690. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1691. | :ref:`float<class_float>` | :ref:`threading/worker_pool/low_priority_thread_ratio<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>` | ``0.3`` |
  1692. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1693. | :ref:`int<class_int>` | :ref:`threading/worker_pool/max_threads<class_ProjectSettings_property_threading/worker_pool/max_threads>` | ``-1`` |
  1694. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1695. | :ref:`bool<class_bool>` | :ref:`xr/openxr/binding_modifiers/analog_threshold<class_ProjectSettings_property_xr/openxr/binding_modifiers/analog_threshold>` | ``false`` |
  1696. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1697. | :ref:`bool<class_bool>` | :ref:`xr/openxr/binding_modifiers/dpad_binding<class_ProjectSettings_property_xr/openxr/binding_modifiers/dpad_binding>` | ``false`` |
  1698. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1699. | :ref:`String<class_String>` | :ref:`xr/openxr/default_action_map<class_ProjectSettings_property_xr/openxr/default_action_map>` | ``"res://openxr_action_map.tres"`` |
  1700. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1701. | :ref:`bool<class_bool>` | :ref:`xr/openxr/enabled<class_ProjectSettings_property_xr/openxr/enabled>` | ``false`` |
  1702. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1703. | :ref:`int<class_int>` | :ref:`xr/openxr/environment_blend_mode<class_ProjectSettings_property_xr/openxr/environment_blend_mode>` | ``"0"`` |
  1704. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1705. | :ref:`int<class_int>` | :ref:`xr/openxr/extensions/debug_message_types<class_ProjectSettings_property_xr/openxr/extensions/debug_message_types>` | ``"15"`` |
  1706. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1707. | :ref:`int<class_int>` | :ref:`xr/openxr/extensions/debug_utils<class_ProjectSettings_property_xr/openxr/extensions/debug_utils>` | ``"0"`` |
  1708. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1709. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/eye_gaze_interaction<class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction>` | ``false`` |
  1710. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1711. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_interaction_profile<class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile>` | ``false`` |
  1712. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1713. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` | ``false`` |
  1714. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1715. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking_controller_data_source<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_controller_data_source>` | ``false`` |
  1716. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1717. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking_unobstructed_data_source<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_unobstructed_data_source>` | ``false`` |
  1718. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1719. | :ref:`int<class_int>` | :ref:`xr/openxr/form_factor<class_ProjectSettings_property_xr/openxr/form_factor>` | ``"0"`` |
  1720. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1721. | :ref:`bool<class_bool>` | :ref:`xr/openxr/foveation_dynamic<class_ProjectSettings_property_xr/openxr/foveation_dynamic>` | ``false`` |
  1722. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1723. | :ref:`int<class_int>` | :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>` | ``"0"`` |
  1724. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1725. | :ref:`int<class_int>` | :ref:`xr/openxr/reference_space<class_ProjectSettings_property_xr/openxr/reference_space>` | ``"1"`` |
  1726. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1727. | :ref:`bool<class_bool>` | :ref:`xr/openxr/startup_alert<class_ProjectSettings_property_xr/openxr/startup_alert>` | ``true`` |
  1728. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1729. | :ref:`bool<class_bool>` | :ref:`xr/openxr/submit_depth_buffer<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>` | ``false`` |
  1730. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1731. | :ref:`int<class_int>` | :ref:`xr/openxr/view_configuration<class_ProjectSettings_property_xr/openxr/view_configuration>` | ``"1"`` |
  1732. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1733. | :ref:`bool<class_bool>` | :ref:`xr/shaders/enabled<class_ProjectSettings_property_xr/shaders/enabled>` | ``false`` |
  1734. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1735. .. rst-class:: classref-reftable-group
  1736. Methods
  1737. -------
  1738. .. table::
  1739. :widths: auto
  1740. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1741. | |void| | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>`\ (\ hint\: :ref:`Dictionary<class_Dictionary>`\ ) |
  1742. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1743. | |void| | :ref:`clear<class_ProjectSettings_method_clear>`\ (\ name\: :ref:`String<class_String>`\ ) |
  1744. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1745. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`get_global_class_list<class_ProjectSettings_method_get_global_class_list>`\ (\ ) |
  1746. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1747. | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
  1748. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1749. | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>`\ (\ name\: :ref:`String<class_String>`, default_value\: :ref:`Variant<class_Variant>` = null\ ) |const| |
  1750. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1751. | :ref:`Variant<class_Variant>` | :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  1752. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1753. | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`\ (\ path\: :ref:`String<class_String>`\ ) |const| |
  1754. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1755. | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
  1756. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1757. | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>`\ (\ pack\: :ref:`String<class_String>`, replace_files\: :ref:`bool<class_bool>` = true, offset\: :ref:`int<class_int>` = 0\ ) |
  1758. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1759. | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>`\ (\ path\: :ref:`String<class_String>`\ ) |const| |
  1760. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1761. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>`\ (\ ) |
  1762. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1763. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>`\ (\ file\: :ref:`String<class_String>`\ ) |
  1764. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1765. | |void| | :ref:`set_as_basic<class_ProjectSettings_method_set_as_basic>`\ (\ name\: :ref:`String<class_String>`, basic\: :ref:`bool<class_bool>`\ ) |
  1766. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1767. | |void| | :ref:`set_as_internal<class_ProjectSettings_method_set_as_internal>`\ (\ name\: :ref:`String<class_String>`, internal\: :ref:`bool<class_bool>`\ ) |
  1768. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1769. | |void| | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>`\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) |
  1770. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1771. | |void| | :ref:`set_order<class_ProjectSettings_method_set_order>`\ (\ name\: :ref:`String<class_String>`, position\: :ref:`int<class_int>`\ ) |
  1772. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1773. | |void| | :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>`\ (\ name\: :ref:`String<class_String>`, restart\: :ref:`bool<class_bool>`\ ) |
  1774. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1775. | |void| | :ref:`set_setting<class_ProjectSettings_method_set_setting>`\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) |
  1776. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1777. .. rst-class:: classref-section-separator
  1778. ----
  1779. .. rst-class:: classref-descriptions-group
  1780. Signals
  1781. -------
  1782. .. _class_ProjectSettings_signal_settings_changed:
  1783. .. rst-class:: classref-signal
  1784. **settings_changed**\ (\ ) :ref:`🔗<class_ProjectSettings_signal_settings_changed>`
  1785. Emitted when any setting is changed, up to once per process frame.
  1786. .. rst-class:: classref-section-separator
  1787. ----
  1788. .. rst-class:: classref-descriptions-group
  1789. Property Descriptions
  1790. ---------------------
  1791. .. _class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting:
  1792. .. rst-class:: classref-property
  1793. :ref:`bool<class_bool>` **animation/warnings/check_angle_interpolation_type_conflicting** = ``true`` :ref:`🔗<class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting>`
  1794. If ``true``, :ref:`AnimationMixer<class_AnimationMixer>` prints the warning of interpolation being forced to choose the shortest rotation path due to multiple angle interpolation types being mixed in the :ref:`AnimationMixer<class_AnimationMixer>` cache.
  1795. .. rst-class:: classref-item-separator
  1796. ----
  1797. .. _class_ProjectSettings_property_animation/warnings/check_invalid_track_paths:
  1798. .. rst-class:: classref-property
  1799. :ref:`bool<class_bool>` **animation/warnings/check_invalid_track_paths** = ``true`` :ref:`🔗<class_ProjectSettings_property_animation/warnings/check_invalid_track_paths>`
  1800. If ``true``, :ref:`AnimationMixer<class_AnimationMixer>` prints the warning of no matching object of the track path in the scene.
  1801. .. rst-class:: classref-item-separator
  1802. ----
  1803. .. _class_ProjectSettings_property_application/boot_splash/bg_color:
  1804. .. rst-class:: classref-property
  1805. :ref:`Color<class_Color>` **application/boot_splash/bg_color** = ``Color(0.14, 0.14, 0.14, 1)`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/bg_color>`
  1806. Background color for the boot splash.
  1807. .. rst-class:: classref-item-separator
  1808. ----
  1809. .. _class_ProjectSettings_property_application/boot_splash/fullsize:
  1810. .. rst-class:: classref-property
  1811. :ref:`bool<class_bool>` **application/boot_splash/fullsize** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/fullsize>`
  1812. If ``true``, scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If ``false``, the engine will leave it at the default pixel size.
  1813. .. rst-class:: classref-item-separator
  1814. ----
  1815. .. _class_ProjectSettings_property_application/boot_splash/image:
  1816. .. rst-class:: classref-property
  1817. :ref:`String<class_String>` **application/boot_splash/image** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/image>`
  1818. Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
  1819. \ **Note:** Only effective if :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` is ``true``.
  1820. \ **Note:** The only supported format is PNG. Using another image format will result in an error.
  1821. \ **Note:** The image will also show when opening the project in the editor. If you want to display the default splash image in the editor, add an empty override for ``editor_hint`` feature.
  1822. .. rst-class:: classref-item-separator
  1823. ----
  1824. .. _class_ProjectSettings_property_application/boot_splash/minimum_display_time:
  1825. .. rst-class:: classref-property
  1826. :ref:`int<class_int>` **application/boot_splash/minimum_display_time** = ``0`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/minimum_display_time>`
  1827. Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
  1828. .. rst-class:: classref-item-separator
  1829. ----
  1830. .. _class_ProjectSettings_property_application/boot_splash/show_image:
  1831. .. rst-class:: classref-property
  1832. :ref:`bool<class_bool>` **application/boot_splash/show_image** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/show_image>`
  1833. If ``true``, displays the image specified in :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` when the engine starts. If ``false``, only displays the plain color specified in :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>`.
  1834. .. rst-class:: classref-item-separator
  1835. ----
  1836. .. _class_ProjectSettings_property_application/boot_splash/use_filter:
  1837. .. rst-class:: classref-property
  1838. :ref:`bool<class_bool>` **application/boot_splash/use_filter** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/use_filter>`
  1839. If ``true``, applies linear filtering when scaling the image (recommended for high-resolution artwork). If ``false``, uses nearest-neighbor interpolation (recommended for pixel art).
  1840. .. rst-class:: classref-item-separator
  1841. ----
  1842. .. _class_ProjectSettings_property_application/config/auto_accept_quit:
  1843. .. rst-class:: classref-property
  1844. :ref:`bool<class_bool>` **application/config/auto_accept_quit** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/config/auto_accept_quit>`
  1845. If ``true``, the application automatically accepts quitting requests.
  1846. .. rst-class:: classref-item-separator
  1847. ----
  1848. .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
  1849. .. rst-class:: classref-property
  1850. :ref:`String<class_String>` **application/config/custom_user_dir_name** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/custom_user_dir_name>`
  1851. This user directory is used for storing persistent data (``user://`` filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir()<class_OS_method_get_user_data_dir>`).
  1852. The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
  1853. \ **Note:** If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` contains trailing periods, they will be stripped as folder names ending with a period are not allowed on Windows.
  1854. .. rst-class:: classref-item-separator
  1855. ----
  1856. .. _class_ProjectSettings_property_application/config/description:
  1857. .. rst-class:: classref-property
  1858. :ref:`String<class_String>` **application/config/description** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/description>`
  1859. The project's description, displayed as a tooltip in the Project Manager when hovering the project.
  1860. .. rst-class:: classref-item-separator
  1861. ----
  1862. .. _class_ProjectSettings_property_application/config/icon:
  1863. .. rst-class:: classref-property
  1864. :ref:`String<class_String>` **application/config/icon** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/icon>`
  1865. Icon used for the project, set when project loads. Exporters will also use this icon as a fallback if necessary.
  1866. .. rst-class:: classref-item-separator
  1867. ----
  1868. .. _class_ProjectSettings_property_application/config/macos_native_icon:
  1869. .. rst-class:: classref-property
  1870. :ref:`String<class_String>` **application/config/macos_native_icon** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/macos_native_icon>`
  1871. Icon set in ``.icns`` format used on macOS to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon()<class_DisplayServer_method_set_native_icon>`.
  1872. .. rst-class:: classref-item-separator
  1873. ----
  1874. .. _class_ProjectSettings_property_application/config/name:
  1875. .. rst-class:: classref-property
  1876. :ref:`String<class_String>` **application/config/name** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/name>`
  1877. The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
  1878. \ **Note:** Changing this value will also change the user data folder's path if :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` is ``false``. After renaming the project, you will no longer be able to access existing data in ``user://`` unless you rename the old folder to match the new project name. See :doc:`Data paths <../tutorials/io/data_paths>` in the documentation for more information.
  1879. .. rst-class:: classref-item-separator
  1880. ----
  1881. .. _class_ProjectSettings_property_application/config/name_localized:
  1882. .. rst-class:: classref-property
  1883. :ref:`Dictionary<class_Dictionary>` **application/config/name_localized** = ``{}`` :ref:`🔗<class_ProjectSettings_property_application/config/name_localized>`
  1884. Translations of the project's name. This setting is used by OS tools to translate application name on Android, iOS and macOS.
  1885. .. rst-class:: classref-item-separator
  1886. ----
  1887. .. _class_ProjectSettings_property_application/config/project_settings_override:
  1888. .. rst-class:: classref-property
  1889. :ref:`String<class_String>` **application/config/project_settings_override** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/project_settings_override>`
  1890. Specifies a file to override project settings. For example: ``user://custom_settings.cfg``. See "Overriding" in the **ProjectSettings** class description at the top for more information.
  1891. \ **Note:** Regardless of this setting's value, ``res://override.cfg`` will still be read to override the project settings.
  1892. .. rst-class:: classref-item-separator
  1893. ----
  1894. .. _class_ProjectSettings_property_application/config/quit_on_go_back:
  1895. .. rst-class:: classref-property
  1896. :ref:`bool<class_bool>` **application/config/quit_on_go_back** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/config/quit_on_go_back>`
  1897. If ``true``, the application quits automatically when navigating back (e.g. using the system "Back" button on Android).
  1898. .. rst-class:: classref-item-separator
  1899. ----
  1900. .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
  1901. .. rst-class:: classref-property
  1902. :ref:`bool<class_bool>` **application/config/use_custom_user_dir** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/config/use_custom_user_dir>`
  1903. If ``true``, the project will save user data to its own user directory. If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` is empty, ``<OS user data directory>/<project name>`` directory will be used. If ``false``, the project will save user data to ``<OS user data directory>/Godot/app_userdata/<project name>``.
  1904. See also `File paths in Godot projects <../tutorials/io/data_paths.html#accessing-persistent-user-data-user>`__. This setting is only effective on desktop platforms.
  1905. .. rst-class:: classref-item-separator
  1906. ----
  1907. .. _class_ProjectSettings_property_application/config/use_hidden_project_data_directory:
  1908. .. rst-class:: classref-property
  1909. :ref:`bool<class_bool>` **application/config/use_hidden_project_data_directory** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`
  1910. If ``true``, the project will use a hidden directory (``.godot``) for storing project-specific data (metadata, shader cache, etc.).
  1911. If ``false``, a non-hidden directory (``godot``) will be used instead.
  1912. \ **Note:** Restart the application after changing this setting.
  1913. \ **Note:** Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default ``.godot`` folder.
  1914. .. rst-class:: classref-item-separator
  1915. ----
  1916. .. _class_ProjectSettings_property_application/config/version:
  1917. .. rst-class:: classref-property
  1918. :ref:`String<class_String>` **application/config/version** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/version>`
  1919. The project's human-readable version identifier. This is used by exporters if the version identifier isn't overridden there. If :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` is an empty string and the version identifier isn't overridden in an exporter, the exporter will use ``1.0.0`` as a version identifier.
  1920. .. rst-class:: classref-item-separator
  1921. ----
  1922. .. _class_ProjectSettings_property_application/config/windows_native_icon:
  1923. .. rst-class:: classref-property
  1924. :ref:`String<class_String>` **application/config/windows_native_icon** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/windows_native_icon>`
  1925. Icon set in ``.ico`` format used on Windows to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon()<class_DisplayServer_method_set_native_icon>`.
  1926. .. rst-class:: classref-item-separator
  1927. ----
  1928. .. _class_ProjectSettings_property_application/run/delta_smoothing:
  1929. .. rst-class:: classref-property
  1930. :ref:`bool<class_bool>` **application/run/delta_smoothing** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/run/delta_smoothing>`
  1931. Time samples for frame deltas are subject to random variation introduced by the platform, even when frames are displayed at regular intervals thanks to V-Sync. This can lead to jitter. Delta smoothing can often give a better result by filtering the input deltas to correct for minor fluctuations from the refresh rate.
  1932. \ **Note:** Delta smoothing is only attempted when :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``enabled``, as it does not work well without V-Sync.
  1933. It may take several seconds at a stable frame rate before the smoothing is initially activated. It will only be active on machines where performance is adequate to render frames at the refresh rate.
  1934. .. rst-class:: classref-item-separator
  1935. ----
  1936. .. _class_ProjectSettings_property_application/run/disable_stderr:
  1937. .. rst-class:: classref-property
  1938. :ref:`bool<class_bool>` **application/run/disable_stderr** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/disable_stderr>`
  1939. If ``true``, disables printing to standard error. If ``true``, this also hides error and warning messages printed by :ref:`@GlobalScope.push_error()<class_@GlobalScope_method_push_error>` and :ref:`@GlobalScope.push_warning()<class_@GlobalScope_method_push_warning>`. See also :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>`.
  1940. Changes to this setting will only be applied upon restarting the application. To control this at runtime, use :ref:`Engine.print_error_messages<class_Engine_property_print_error_messages>`.
  1941. .. rst-class:: classref-item-separator
  1942. ----
  1943. .. _class_ProjectSettings_property_application/run/disable_stdout:
  1944. .. rst-class:: classref-property
  1945. :ref:`bool<class_bool>` **application/run/disable_stdout** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/disable_stdout>`
  1946. If ``true``, disables printing to standard output. This is equivalent to starting the editor or project with the ``--quiet`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. See also :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>`.
  1947. Changes to this setting will only be applied upon restarting the application. To control this at runtime, use :ref:`Engine.print_to_stdout<class_Engine_property_print_to_stdout>`.
  1948. .. rst-class:: classref-item-separator
  1949. ----
  1950. .. _class_ProjectSettings_property_application/run/enable_alt_space_menu:
  1951. .. rst-class:: classref-property
  1952. :ref:`bool<class_bool>` **application/run/enable_alt_space_menu** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/enable_alt_space_menu>`
  1953. If ``true``, allows the :kbd:`Alt + Space` keys to display the window menu. This menu allows the user to perform various window management operations such as moving, resizing, or minimizing the window.
  1954. \ **Note:** When the menu is displayed, project execution will pause until the menu is *fully* closed due to Windows behavior. Consider this when enabling this setting in a networked multiplayer game. The menu is only considered fully closed when an option is selected, when the user clicks outside, or when :kbd:`Escape` is pressed after bringing up the window menu *and* another key is pressed afterwards.
  1955. \ **Note:** This setting is implemented only on Windows.
  1956. .. rst-class:: classref-item-separator
  1957. ----
  1958. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print:
  1959. .. rst-class:: classref-property
  1960. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/flush_stdout_on_print>`
  1961. If ``true``, flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
  1962. When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
  1963. \ **Note:** Regardless of this setting, the standard error stream (``stderr``) is always flushed when a line is printed to it.
  1964. Changes to this setting will only be applied upon restarting the application.
  1965. .. rst-class:: classref-item-separator
  1966. ----
  1967. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print.debug:
  1968. .. rst-class:: classref-property
  1969. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print.debug** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>`
  1970. Debug build override for :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`, as performance is less important during debugging.
  1971. Changes to this setting will only be applied upon restarting the application.
  1972. .. rst-class:: classref-item-separator
  1973. ----
  1974. .. _class_ProjectSettings_property_application/run/frame_delay_msec:
  1975. .. rst-class:: classref-property
  1976. :ref:`int<class_int>` **application/run/frame_delay_msec** = ``0`` :ref:`🔗<class_ProjectSettings_property_application/run/frame_delay_msec>`
  1977. Forces a *constant* delay between frames in the main loop (in milliseconds). In most situations, :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` should be preferred as an FPS limiter as it's more precise.
  1978. This setting can be overridden using the ``--frame-delay <ms;>`` command line argument.
  1979. .. rst-class:: classref-item-separator
  1980. ----
  1981. .. _class_ProjectSettings_property_application/run/low_processor_mode:
  1982. .. rst-class:: classref-property
  1983. :ref:`bool<class_bool>` **application/run/low_processor_mode** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/low_processor_mode>`
  1984. If ``true``, enables low-processor usage mode. When enabled, the engine takes longer to redraw, but only redraws the screen if necessary. This may lower power consumption, and is intended for editors or mobile applications. For most games, because the screen needs to be redrawn every frame, it is recommended to keep this setting disabled.
  1985. .. rst-class:: classref-item-separator
  1986. ----
  1987. .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
  1988. .. rst-class:: classref-property
  1989. :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec** = ``6900`` :ref:`🔗<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>`
  1990. Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
  1991. .. rst-class:: classref-item-separator
  1992. ----
  1993. .. _class_ProjectSettings_property_application/run/main_loop_type:
  1994. .. rst-class:: classref-property
  1995. :ref:`String<class_String>` **application/run/main_loop_type** = ``"SceneTree"`` :ref:`🔗<class_ProjectSettings_property_application/run/main_loop_type>`
  1996. The name of the type implementing the engine's main loop.
  1997. .. rst-class:: classref-item-separator
  1998. ----
  1999. .. _class_ProjectSettings_property_application/run/main_scene:
  2000. .. rst-class:: classref-property
  2001. :ref:`String<class_String>` **application/run/main_scene** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/run/main_scene>`
  2002. Path to the main scene file that will be loaded when the project runs.
  2003. .. rst-class:: classref-item-separator
  2004. ----
  2005. .. _class_ProjectSettings_property_application/run/max_fps:
  2006. .. rst-class:: classref-property
  2007. :ref:`int<class_int>` **application/run/max_fps** = ``0`` :ref:`🔗<class_ProjectSettings_property_application/run/max_fps>`
  2008. Maximum number of frames per second allowed. A value of ``0`` means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering.
  2009. Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices).
  2010. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``Enabled`` or ``Adaptive``, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
  2011. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Enabled``, on monitors with variable refresh rate enabled (G-Sync/FreeSync), using an FPS limit a few frames lower than the monitor's refresh rate will `reduce input lag while avoiding tearing <https://blurbusters.com/howto-low-lag-vsync-on/>`__.
  2012. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Disabled``, limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios.
  2013. See also :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`.
  2014. This setting can be overridden using the ``--max-fps <fps>`` command line argument (including with a value of ``0`` for unlimited framerate).
  2015. \ **Note:** This property is only read when the project starts. To change the rendering FPS cap at runtime, set :ref:`Engine.max_fps<class_Engine_property_max_fps>` instead.
  2016. .. rst-class:: classref-item-separator
  2017. ----
  2018. .. _class_ProjectSettings_property_application/run/print_header:
  2019. .. rst-class:: classref-property
  2020. :ref:`bool<class_bool>` **application/run/print_header** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/run/print_header>`
  2021. If ``true``, the engine header is printed in the console on startup. This header describes the current version of the engine, as well as the renderer being used. This behavior can also be disabled on the command line with the ``--no-header`` option.
  2022. .. rst-class:: classref-item-separator
  2023. ----
  2024. .. _class_ProjectSettings_property_audio/buses/channel_disable_threshold_db:
  2025. .. rst-class:: classref-property
  2026. :ref:`float<class_float>` **audio/buses/channel_disable_threshold_db** = ``-60.0`` :ref:`🔗<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>`
  2027. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  2028. .. rst-class:: classref-item-separator
  2029. ----
  2030. .. _class_ProjectSettings_property_audio/buses/channel_disable_time:
  2031. .. rst-class:: classref-property
  2032. :ref:`float<class_float>` **audio/buses/channel_disable_time** = ``2.0`` :ref:`🔗<class_ProjectSettings_property_audio/buses/channel_disable_time>`
  2033. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  2034. .. rst-class:: classref-item-separator
  2035. ----
  2036. .. _class_ProjectSettings_property_audio/buses/default_bus_layout:
  2037. .. rst-class:: classref-property
  2038. :ref:`String<class_String>` **audio/buses/default_bus_layout** = ``"res://default_bus_layout.tres"`` :ref:`🔗<class_ProjectSettings_property_audio/buses/default_bus_layout>`
  2039. Default :ref:`AudioBusLayout<class_AudioBusLayout>` resource file to use in the project, unless overridden by the scene.
  2040. .. rst-class:: classref-item-separator
  2041. ----
  2042. .. _class_ProjectSettings_property_audio/driver/driver:
  2043. .. rst-class:: classref-property
  2044. :ref:`String<class_String>` **audio/driver/driver** :ref:`🔗<class_ProjectSettings_property_audio/driver/driver>`
  2045. Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
  2046. The ``Dummy`` audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
  2047. To query the value that is being used at run-time (which may be overridden by command-line arguments or headless mode), use :ref:`AudioServer.get_driver_name()<class_AudioServer_method_get_driver_name>`.
  2048. \ **Note:** The driver in use can be overridden at runtime via the ``--audio-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  2049. .. rst-class:: classref-item-separator
  2050. ----
  2051. .. _class_ProjectSettings_property_audio/driver/enable_input:
  2052. .. rst-class:: classref-property
  2053. :ref:`bool<class_bool>` **audio/driver/enable_input** = ``false`` :ref:`🔗<class_ProjectSettings_property_audio/driver/enable_input>`
  2054. If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
  2055. \ **Note:** If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings.
  2056. .. rst-class:: classref-item-separator
  2057. ----
  2058. .. _class_ProjectSettings_property_audio/driver/mix_rate:
  2059. .. rst-class:: classref-property
  2060. :ref:`int<class_int>` **audio/driver/mix_rate** = ``44100`` :ref:`🔗<class_ProjectSettings_property_audio/driver/mix_rate>`
  2061. Target mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
  2062. \ **Note:** On iOS and macOS, mixing rate is determined by audio driver, this value is ignored.
  2063. \ **Note:** Input and output mixing rates might be different. Use :ref:`AudioServer.get_mix_rate()<class_AudioServer_method_get_mix_rate>` and :ref:`AudioServer.get_input_mix_rate()<class_AudioServer_method_get_input_mix_rate>` to get actual values.
  2064. .. rst-class:: classref-item-separator
  2065. ----
  2066. .. _class_ProjectSettings_property_audio/driver/mix_rate.web:
  2067. .. rst-class:: classref-property
  2068. :ref:`int<class_int>` **audio/driver/mix_rate.web** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/driver/mix_rate.web>`
  2069. Safer override for :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` in the Web platform. Here ``0`` means "let the browser choose" (since some browsers do not like forcing the mix rate).
  2070. .. rst-class:: classref-item-separator
  2071. ----
  2072. .. _class_ProjectSettings_property_audio/driver/output_latency:
  2073. .. rst-class:: classref-property
  2074. :ref:`int<class_int>` **audio/driver/output_latency** = ``15`` :ref:`🔗<class_ProjectSettings_property_audio/driver/output_latency>`
  2075. Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible crackling on slower hardware.
  2076. Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use :ref:`AudioServer.get_output_latency()<class_AudioServer_method_get_output_latency>` to determine the actual audio output latency.
  2077. Audio output latency can be overridden using the ``--audio-output-latency <ms>`` command line argument.
  2078. \ **Note:** This setting is ignored on Android, and on all versions of Windows prior to Windows 10.
  2079. .. rst-class:: classref-item-separator
  2080. ----
  2081. .. _class_ProjectSettings_property_audio/driver/output_latency.web:
  2082. .. rst-class:: classref-property
  2083. :ref:`int<class_int>` **audio/driver/output_latency.web** = ``50`` :ref:`🔗<class_ProjectSettings_property_audio/driver/output_latency.web>`
  2084. Safer override for :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` in the Web platform, to avoid audio issues especially on mobile devices.
  2085. .. rst-class:: classref-item-separator
  2086. ----
  2087. .. _class_ProjectSettings_property_audio/general/2d_panning_strength:
  2088. .. rst-class:: classref-property
  2089. :ref:`float<class_float>` **audio/general/2d_panning_strength** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_audio/general/2d_panning_strength>`
  2090. The base strength of the panning effect for all :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer2D.panning_strength<class_AudioStreamPlayer2D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  2091. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  2092. .. rst-class:: classref-item-separator
  2093. ----
  2094. .. _class_ProjectSettings_property_audio/general/3d_panning_strength:
  2095. .. rst-class:: classref-property
  2096. :ref:`float<class_float>` **audio/general/3d_panning_strength** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_audio/general/3d_panning_strength>`
  2097. The base strength of the panning effect for all :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer3D.panning_strength<class_AudioStreamPlayer3D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  2098. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  2099. .. rst-class:: classref-item-separator
  2100. ----
  2101. .. _class_ProjectSettings_property_audio/general/default_playback_type:
  2102. .. rst-class:: classref-property
  2103. :ref:`int<class_int>` **audio/general/default_playback_type** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/general/default_playback_type>`
  2104. **Experimental:** This property may be changed or removed in future versions.
  2105. Specifies the default playback type of the platform.
  2106. The default value is set to **Stream**, as most platforms have no issues mixing streams.
  2107. .. rst-class:: classref-item-separator
  2108. ----
  2109. .. _class_ProjectSettings_property_audio/general/default_playback_type.web:
  2110. .. rst-class:: classref-property
  2111. :ref:`int<class_int>` **audio/general/default_playback_type.web** = ``1`` :ref:`🔗<class_ProjectSettings_property_audio/general/default_playback_type.web>`
  2112. **Experimental:** This property may be changed or removed in future versions.
  2113. Specifies the default playback type of the Web platform.
  2114. The default value is set to **Sample** as the Web platform is not suited to mix audio streams outside of the Web Audio API, especially when exporting a single-threaded game. **Sample** allows for lower latency on the web platform at the cost of flexibility (:ref:`AudioEffect<class_AudioEffect>`\ s are not supported).
  2115. \ **Warning:** Forcing **Stream** on the Web platform may cause high audio latency and crackling, especially when exporting a multi-threaded game.
  2116. .. rst-class:: classref-item-separator
  2117. ----
  2118. .. _class_ProjectSettings_property_audio/general/ios/mix_with_others:
  2119. .. rst-class:: classref-property
  2120. :ref:`bool<class_bool>` **audio/general/ios/mix_with_others** = ``false`` :ref:`🔗<class_ProjectSettings_property_audio/general/ios/mix_with_others>`
  2121. Sets the `mixWithOthers <https://developer.apple.com/documentation/avfaudio/avaudiosession/categoryoptions/1616611-mixwithothers>`__ option for the AVAudioSession on iOS. This will override the mix behavior, if the category is set to ``Play and Record``, ``Playback``, or ``Multi Route``.
  2122. \ ``Ambient`` always has this set per default.
  2123. .. rst-class:: classref-item-separator
  2124. ----
  2125. .. _class_ProjectSettings_property_audio/general/ios/session_category:
  2126. .. rst-class:: classref-property
  2127. :ref:`int<class_int>` **audio/general/ios/session_category** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/general/ios/session_category>`
  2128. Sets the `AVAudioSessionCategory <https://developer.apple.com/documentation/avfaudio/avaudiosessioncategory>`__ on iOS. Use the ``Playback`` category to get sound output, even if the phone is in silent mode.
  2129. .. rst-class:: classref-item-separator
  2130. ----
  2131. .. _class_ProjectSettings_property_audio/general/text_to_speech:
  2132. .. rst-class:: classref-property
  2133. :ref:`bool<class_bool>` **audio/general/text_to_speech** = ``false`` :ref:`🔗<class_ProjectSettings_property_audio/general/text_to_speech>`
  2134. If ``true``, text-to-speech support is enabled, see :ref:`DisplayServer.tts_get_voices()<class_DisplayServer_method_tts_get_voices>` and :ref:`DisplayServer.tts_speak()<class_DisplayServer_method_tts_speak>`.
  2135. \ **Note:** Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used.
  2136. .. rst-class:: classref-item-separator
  2137. ----
  2138. .. _class_ProjectSettings_property_audio/video/video_delay_compensation_ms:
  2139. .. rst-class:: classref-property
  2140. :ref:`int<class_int>` **audio/video/video_delay_compensation_ms** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>`
  2141. Setting to hardcode audio delay when playing video. Best to leave this unchanged unless you know what you are doing.
  2142. .. rst-class:: classref-item-separator
  2143. ----
  2144. .. _class_ProjectSettings_property_collada/use_ambient:
  2145. .. rst-class:: classref-property
  2146. :ref:`bool<class_bool>` **collada/use_ambient** = ``false`` :ref:`🔗<class_ProjectSettings_property_collada/use_ambient>`
  2147. If ``true``, ambient lights will be imported from COLLADA models as :ref:`DirectionalLight3D<class_DirectionalLight3D>`. If ``false``, ambient lights will be ignored.
  2148. .. rst-class:: classref-item-separator
  2149. ----
  2150. .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
  2151. .. rst-class:: classref-property
  2152. :ref:`int<class_int>` **compression/formats/gzip/compression_level** = ``-1`` :ref:`🔗<class_ProjectSettings_property_compression/formats/gzip/compression_level>`
  2153. The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  2154. .. rst-class:: classref-item-separator
  2155. ----
  2156. .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
  2157. .. rst-class:: classref-property
  2158. :ref:`int<class_int>` **compression/formats/zlib/compression_level** = ``-1`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zlib/compression_level>`
  2159. The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  2160. .. rst-class:: classref-item-separator
  2161. ----
  2162. .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
  2163. .. rst-class:: classref-property
  2164. :ref:`int<class_int>` **compression/formats/zstd/compression_level** = ``3`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zstd/compression_level>`
  2165. The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.
  2166. .. rst-class:: classref-item-separator
  2167. ----
  2168. .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
  2169. .. rst-class:: classref-property
  2170. :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching** = ``false`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>`
  2171. Enables `long-distance matching <https://github.com/facebook/zstd/releases/tag/v1.3.2>`__ in Zstandard.
  2172. .. rst-class:: classref-item-separator
  2173. ----
  2174. .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
  2175. .. rst-class:: classref-property
  2176. :ref:`int<class_int>` **compression/formats/zstd/window_log_size** = ``27`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zstd/window_log_size>`
  2177. Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
  2178. .. rst-class:: classref-item-separator
  2179. ----
  2180. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_color:
  2181. .. rst-class:: classref-property
  2182. :ref:`Color<class_Color>` **debug/canvas_items/debug_redraw_color** = ``Color(1, 0.2, 0.2, 0.5)`` :ref:`🔗<class_ProjectSettings_property_debug/canvas_items/debug_redraw_color>`
  2183. If canvas item redraw debugging is active, this color will be flashed on canvas items when they redraw.
  2184. .. rst-class:: classref-item-separator
  2185. ----
  2186. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_time:
  2187. .. rst-class:: classref-property
  2188. :ref:`float<class_float>` **debug/canvas_items/debug_redraw_time** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_debug/canvas_items/debug_redraw_time>`
  2189. If canvas item redraw debugging is active, this will be the time the flash will last each time they redraw.
  2190. .. rst-class:: classref-item-separator
  2191. ----
  2192. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging:
  2193. .. rst-class:: classref-property
  2194. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`
  2195. If ``true``, logs all output and error messages to files. See also :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>`, :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>`, and :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`.
  2196. .. rst-class:: classref-item-separator
  2197. ----
  2198. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc:
  2199. .. rst-class:: classref-property
  2200. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging.pc** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>`
  2201. Desktop override for :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`, as log files are not readily accessible on mobile/Web platforms.
  2202. .. rst-class:: classref-item-separator
  2203. ----
  2204. .. _class_ProjectSettings_property_debug/file_logging/log_path:
  2205. .. rst-class:: classref-property
  2206. :ref:`String<class_String>` **debug/file_logging/log_path** = ``"user://logs/godot.log"`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/log_path>`
  2207. Path at which to store log files for the project. Using a path under ``user://`` is recommended.
  2208. This can be specified manually on the command line using the ``--log-file <file>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. If this command line argument is specified, log rotation is automatically disabled (see :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>`).
  2209. .. rst-class:: classref-item-separator
  2210. ----
  2211. .. _class_ProjectSettings_property_debug/file_logging/max_log_files:
  2212. .. rst-class:: classref-property
  2213. :ref:`int<class_int>` **debug/file_logging/max_log_files** = ``5`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/max_log_files>`
  2214. Specifies the maximum number of log files allowed (used for rotation). Set to ``1`` to disable log file rotation.
  2215. If the ``--log-file <file>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>` is used, log rotation is always disabled.
  2216. .. rst-class:: classref-item-separator
  2217. ----
  2218. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false:
  2219. .. rst-class:: classref-property
  2220. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_false** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>`
  2221. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to ``false``.
  2222. .. rst-class:: classref-item-separator
  2223. ----
  2224. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true:
  2225. .. rst-class:: classref-property
  2226. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_true** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>`
  2227. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to ``true``.
  2228. .. rst-class:: classref-item-separator
  2229. ----
  2230. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_capture_reassignment:
  2231. .. rst-class:: classref-property
  2232. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_capture_reassignment** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_capture_reassignment>`
  2233. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable captured by a lambda is reassigned, since this does not modify the outer local variable.
  2234. .. rst-class:: classref-item-separator
  2235. ----
  2236. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier:
  2237. .. rst-class:: classref-property
  2238. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_identifier** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>`
  2239. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier contains characters that can be confused with something else, like when mixing different alphabets.
  2240. .. rst-class:: classref-item-separator
  2241. ----
  2242. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration:
  2243. .. rst-class:: classref-property
  2244. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_declaration** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration>`
  2245. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier declared in the nested block has the same name as an identifier declared below in the parent block.
  2246. .. rst-class:: classref-item-separator
  2247. ----
  2248. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage:
  2249. .. rst-class:: classref-property
  2250. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_usage** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage>`
  2251. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier that will be shadowed below in the block is used.
  2252. .. rst-class:: classref-item-separator
  2253. ----
  2254. .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
  2255. .. rst-class:: classref-property
  2256. :ref:`int<class_int>` **debug/gdscript/warnings/constant_used_as_function** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>`
  2257. **Deprecated:** This warning is never produced. Instead, an error is generated if the expression type is known at compile time.
  2258. When set to ``warn`` or ``error``, produces a warning or an error respectively when a constant is used as a function.
  2259. .. rst-class:: classref-item-separator
  2260. ----
  2261. .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
  2262. .. rst-class:: classref-property
  2263. :ref:`int<class_int>` **debug/gdscript/warnings/deprecated_keyword** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>`
  2264. When set to ``warn`` or ``error``, produces a warning or an error respectively when deprecated keywords are used.
  2265. \ **Note:** There are currently no deprecated keywords, so this warning is never produced.
  2266. .. rst-class:: classref-item-separator
  2267. ----
  2268. .. _class_ProjectSettings_property_debug/gdscript/warnings/empty_file:
  2269. .. rst-class:: classref-property
  2270. :ref:`int<class_int>` **debug/gdscript/warnings/empty_file** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>`
  2271. When set to ``warn`` or ``error``, produces a warning or an error respectively when an empty file is parsed.
  2272. .. rst-class:: classref-item-separator
  2273. ----
  2274. .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
  2275. .. rst-class:: classref-property
  2276. :ref:`bool<class_bool>` **debug/gdscript/warnings/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/enable>`
  2277. If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
  2278. .. rst-class:: classref-item-separator
  2279. ----
  2280. .. _class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default:
  2281. .. rst-class:: classref-property
  2282. :ref:`int<class_int>` **debug/gdscript/warnings/enum_variable_without_default** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default>`
  2283. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable has an enum type but no explicit default value, but only if the enum does not contain ``0`` as a valid value.
  2284. .. rst-class:: classref-item-separator
  2285. ----
  2286. .. _class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons:
  2287. .. rst-class:: classref-property
  2288. :ref:`bool<class_bool>` **debug/gdscript/warnings/exclude_addons** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>`
  2289. If ``true``, scripts in the ``res://addons`` folder will not generate warnings.
  2290. .. rst-class:: classref-item-separator
  2291. ----
  2292. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
  2293. .. rst-class:: classref-property
  2294. :ref:`int<class_int>` **debug/gdscript/warnings/function_used_as_property** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>`
  2295. **Deprecated:** This warning is never produced. When a function is used as a property, a :ref:`Callable<class_Callable>` is returned.
  2296. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a function as if it is a property.
  2297. .. rst-class:: classref-item-separator
  2298. ----
  2299. .. _class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready:
  2300. .. rst-class:: classref-property
  2301. :ref:`int<class_int>` **debug/gdscript/warnings/get_node_default_without_onready** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>`
  2302. When set to ``warn`` or ``error``, produces a warning or an error respectively when :ref:`Node.get_node()<class_Node_method_get_node>` (or the shorthand ``$``) is used as default value of a class variable without the ``@onready`` annotation.
  2303. .. rst-class:: classref-item-separator
  2304. ----
  2305. .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
  2306. .. rst-class:: classref-property
  2307. :ref:`int<class_int>` **debug/gdscript/warnings/incompatible_ternary** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>`
  2308. When set to ``warn`` or ``error``, produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
  2309. .. rst-class:: classref-item-separator
  2310. ----
  2311. .. _class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant:
  2312. .. rst-class:: classref-property
  2313. :ref:`int<class_int>` **debug/gdscript/warnings/inference_on_variant** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>`
  2314. When set to ``warn`` or ``error``, produces a warning or an error respectively when a static inferred type uses a :ref:`Variant<class_Variant>` as initial value, which makes the static type to also be Variant.
  2315. .. rst-class:: classref-item-separator
  2316. ----
  2317. .. _class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration:
  2318. .. rst-class:: classref-property
  2319. :ref:`int<class_int>` **debug/gdscript/warnings/inferred_declaration** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration>`
  2320. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable, constant, or parameter has an implicitly inferred static type.
  2321. \ **Note:** This warning is recommended *in addition* to :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` if you want to always specify the type explicitly. Having ``INFERRED_DECLARATION`` warning level higher than ``UNTYPED_DECLARATION`` warning level makes little sense and is not recommended.
  2322. .. rst-class:: classref-item-separator
  2323. ----
  2324. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast:
  2325. .. rst-class:: classref-property
  2326. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_cast** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>`
  2327. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum without an explicit cast.
  2328. .. rst-class:: classref-item-separator
  2329. ----
  2330. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match:
  2331. .. rst-class:: classref-property
  2332. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_match** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>`
  2333. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum when there is no matching enum member for that numeric value.
  2334. .. rst-class:: classref-item-separator
  2335. ----
  2336. .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
  2337. .. rst-class:: classref-property
  2338. :ref:`int<class_int>` **debug/gdscript/warnings/integer_division** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>`
  2339. When set to ``warn`` or ``error``, produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded).
  2340. .. rst-class:: classref-item-separator
  2341. ----
  2342. .. _class_ProjectSettings_property_debug/gdscript/warnings/missing_tool:
  2343. .. rst-class:: classref-property
  2344. :ref:`int<class_int>` **debug/gdscript/warnings/missing_tool** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/missing_tool>`
  2345. When set to ``warn`` or ``error``, produces a warning or an error respectively when the base class script has the ``@tool`` annotation, but the current class script does not have it.
  2346. .. rst-class:: classref-item-separator
  2347. ----
  2348. .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
  2349. .. rst-class:: classref-property
  2350. :ref:`int<class_int>` **debug/gdscript/warnings/narrowing_conversion** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>`
  2351. When set to ``warn`` or ``error``, produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
  2352. .. rst-class:: classref-item-separator
  2353. ----
  2354. .. _class_ProjectSettings_property_debug/gdscript/warnings/native_method_override:
  2355. .. rst-class:: classref-property
  2356. :ref:`int<class_int>` **debug/gdscript/warnings/native_method_override** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>`
  2357. When set to ``warn`` or ``error``, produces a warning or an error respectively when a method in the script overrides a native method, because it may not behave as expected.
  2358. .. rst-class:: classref-item-separator
  2359. ----
  2360. .. _class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export:
  2361. .. rst-class:: classref-property
  2362. :ref:`int<class_int>` **debug/gdscript/warnings/onready_with_export** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>`
  2363. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@onready`` annotation is used together with the ``@export`` annotation, since it may not behave as expected.
  2364. .. rst-class:: classref-item-separator
  2365. ----
  2366. .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
  2367. .. rst-class:: classref-property
  2368. :ref:`int<class_int>` **debug/gdscript/warnings/property_used_as_function** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>`
  2369. **Deprecated:** This warning is never produced. Instead, an error is generated if the expression type is known at compile time.
  2370. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a property as if it is a function.
  2371. .. rst-class:: classref-item-separator
  2372. ----
  2373. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_await:
  2374. .. rst-class:: classref-property
  2375. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_await** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>`
  2376. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function that is not a coroutine is called with await.
  2377. .. rst-class:: classref-item-separator
  2378. ----
  2379. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload:
  2380. .. rst-class:: classref-property
  2381. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_static_unload** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>`
  2382. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@static_unload`` annotation is used in a script without any static variables.
  2383. .. rst-class:: classref-item-separator
  2384. ----
  2385. .. _class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint:
  2386. .. rst-class:: classref-property
  2387. :ref:`bool<class_bool>` **debug/gdscript/warnings/renamed_in_godot_4_hint** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>`
  2388. When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
  2389. .. rst-class:: classref-item-separator
  2390. ----
  2391. .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
  2392. .. rst-class:: classref-property
  2393. :ref:`int<class_int>` **debug/gdscript/warnings/return_value_discarded** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>`
  2394. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). These return values are sometimes used to indicate possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
  2395. .. rst-class:: classref-item-separator
  2396. ----
  2397. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier:
  2398. .. rst-class:: classref-property
  2399. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_global_identifier** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>`
  2400. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable, signal, or enum that would have the same name as a built-in function or global class name, thus shadowing it.
  2401. .. rst-class:: classref-item-separator
  2402. ----
  2403. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
  2404. .. rst-class:: classref-property
  2405. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>`
  2406. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable or local constant shadows a member declared in the current class.
  2407. .. rst-class:: classref-item-separator
  2408. ----
  2409. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class:
  2410. .. rst-class:: classref-property
  2411. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable_base_class** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>`
  2412. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable or local constant shadows a member declared in a base class.
  2413. .. rst-class:: classref-item-separator
  2414. ----
  2415. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
  2416. .. rst-class:: classref-property
  2417. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_expression** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>`
  2418. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling an expression that may have no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
  2419. .. rst-class:: classref-item-separator
  2420. ----
  2421. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary:
  2422. .. rst-class:: classref-property
  2423. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_ternary** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>`
  2424. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a ternary expression that may have no effect on the surrounding code, such as writing ``42 if active else 0`` as a statement.
  2425. .. rst-class:: classref-item-separator
  2426. ----
  2427. .. _class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance:
  2428. .. rst-class:: classref-property
  2429. :ref:`int<class_int>` **debug/gdscript/warnings/static_called_on_instance** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>`
  2430. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a static method from an instance of a class instead of from the class directly.
  2431. .. rst-class:: classref-item-separator
  2432. ----
  2433. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
  2434. .. rst-class:: classref-property
  2435. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>`
  2436. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a variable that wasn't previously assigned.
  2437. .. rst-class:: classref-item-separator
  2438. ----
  2439. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
  2440. .. rst-class:: classref-property
  2441. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable_op_assign** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>`
  2442. When set to ``warn`` or ``error``, produces a warning or an error respectively when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
  2443. .. rst-class:: classref-item-separator
  2444. ----
  2445. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
  2446. .. rst-class:: classref-property
  2447. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_code** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>`
  2448. When set to ``warn`` or ``error``, produces a warning or an error respectively when unreachable code is detected (such as after a ``return`` statement that will always be executed).
  2449. .. rst-class:: classref-item-separator
  2450. ----
  2451. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern:
  2452. .. rst-class:: classref-property
  2453. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_pattern** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>`
  2454. When set to ``warn`` or ``error``, produces a warning or an error respectively when an unreachable ``match`` pattern is detected.
  2455. .. rst-class:: classref-item-separator
  2456. ----
  2457. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
  2458. .. rst-class:: classref-property
  2459. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_call_argument** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>`
  2460. When set to ``warn`` or ``error``, produces a warning or an error respectively when using an expression whose type may not be compatible with the function parameter expected.
  2461. .. rst-class:: classref-item-separator
  2462. ----
  2463. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
  2464. .. rst-class:: classref-property
  2465. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_cast** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>`
  2466. When set to ``warn`` or ``error``, produces a warning or an error respectively when a :ref:`Variant<class_Variant>` value is cast to a non-Variant.
  2467. .. rst-class:: classref-item-separator
  2468. ----
  2469. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
  2470. .. rst-class:: classref-property
  2471. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_method_access** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>`
  2472. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a method whose presence is not guaranteed at compile-time in the class.
  2473. .. rst-class:: classref-item-separator
  2474. ----
  2475. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
  2476. .. rst-class:: classref-property
  2477. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_property_access** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>`
  2478. When set to ``warn`` or ``error``, produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
  2479. .. rst-class:: classref-item-separator
  2480. ----
  2481. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return:
  2482. .. rst-class:: classref-property
  2483. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_void_return** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>`
  2484. When set to ``warn`` or ``error``, produces a warning or an error respectively when returning a call from a ``void`` function when such call cannot be guaranteed to be also ``void``.
  2485. .. rst-class:: classref-item-separator
  2486. ----
  2487. .. _class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration:
  2488. .. rst-class:: classref-property
  2489. :ref:`int<class_int>` **debug/gdscript/warnings/untyped_declaration** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>`
  2490. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable or parameter has no static type, or if a function has no static return type.
  2491. \ **Note:** This warning is recommended together with :ref:`EditorSettings.text_editor/completion/add_type_hints<class_EditorSettings_property_text_editor/completion/add_type_hints>` to help achieve type safety.
  2492. .. rst-class:: classref-item-separator
  2493. ----
  2494. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant:
  2495. .. rst-class:: classref-property
  2496. :ref:`int<class_int>` **debug/gdscript/warnings/unused_local_constant** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>`
  2497. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local constant is never used.
  2498. .. rst-class:: classref-item-separator
  2499. ----
  2500. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter:
  2501. .. rst-class:: classref-property
  2502. :ref:`int<class_int>` **debug/gdscript/warnings/unused_parameter** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>`
  2503. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function parameter is never used.
  2504. .. rst-class:: classref-item-separator
  2505. ----
  2506. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable:
  2507. .. rst-class:: classref-property
  2508. :ref:`int<class_int>` **debug/gdscript/warnings/unused_private_class_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>`
  2509. When set to ``warn`` or ``error``, produces a warning or an error respectively when a private member variable is never used.
  2510. .. rst-class:: classref-item-separator
  2511. ----
  2512. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
  2513. .. rst-class:: classref-property
  2514. :ref:`int<class_int>` **debug/gdscript/warnings/unused_signal** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>`
  2515. When set to ``warn`` or ``error``, produces a warning or an error respectively when a signal is declared but never explicitly used in the class.
  2516. .. rst-class:: classref-item-separator
  2517. ----
  2518. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
  2519. .. rst-class:: classref-property
  2520. :ref:`int<class_int>` **debug/gdscript/warnings/unused_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>`
  2521. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable is unused.
  2522. .. rst-class:: classref-item-separator
  2523. ----
  2524. .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
  2525. .. rst-class:: classref-property
  2526. :ref:`String<class_String>` **debug/settings/crash_handler/message** = ``"Please include this when reporting the bug to the project developer."`` :ref:`🔗<class_ProjectSettings_property_debug/settings/crash_handler/message>`
  2527. Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
  2528. .. rst-class:: classref-item-separator
  2529. ----
  2530. .. _class_ProjectSettings_property_debug/settings/crash_handler/message.editor:
  2531. .. rst-class:: classref-property
  2532. :ref:`String<class_String>` **debug/settings/crash_handler/message.editor** = ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` :ref:`🔗<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>`
  2533. Editor-only override for :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>`. Does not affect exported projects in debug or release mode.
  2534. .. rst-class:: classref-item-separator
  2535. ----
  2536. .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
  2537. .. rst-class:: classref-property
  2538. :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack** = ``1024`` :ref:`🔗<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>`
  2539. Maximum call stack allowed for debugging GDScript.
  2540. .. rst-class:: classref-item-separator
  2541. ----
  2542. .. _class_ProjectSettings_property_debug/settings/physics_interpolation/enable_warnings:
  2543. .. rst-class:: classref-property
  2544. :ref:`bool<class_bool>` **debug/settings/physics_interpolation/enable_warnings** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/settings/physics_interpolation/enable_warnings>`
  2545. If ``true``, enables warnings which can help pinpoint where nodes are being incorrectly updated, which will result in incorrect interpolation and visual glitches.
  2546. When a node is being interpolated, it is essential that the transform is set during :ref:`Node._physics_process()<class_Node_private_method__physics_process>` (during a physics tick) rather than :ref:`Node._process()<class_Node_private_method__process>` (during a frame).
  2547. .. rst-class:: classref-item-separator
  2548. ----
  2549. .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
  2550. .. rst-class:: classref-property
  2551. :ref:`int<class_int>` **debug/settings/profiler/max_functions** = ``16384`` :ref:`🔗<class_ProjectSettings_property_debug/settings/profiler/max_functions>`
  2552. Maximum number of functions per frame allowed when profiling.
  2553. .. rst-class:: classref-item-separator
  2554. ----
  2555. .. _class_ProjectSettings_property_debug/settings/profiler/max_timestamp_query_elements:
  2556. .. rst-class:: classref-property
  2557. :ref:`int<class_int>` **debug/settings/profiler/max_timestamp_query_elements** = ``256`` :ref:`🔗<class_ProjectSettings_property_debug/settings/profiler/max_timestamp_query_elements>`
  2558. Maximum number of timestamp query elements allowed per frame for visual profiling.
  2559. .. rst-class:: classref-item-separator
  2560. ----
  2561. .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
  2562. .. rst-class:: classref-property
  2563. :ref:`bool<class_bool>` **debug/settings/stdout/print_fps** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/stdout/print_fps>`
  2564. Print frames per second to standard output every second.
  2565. .. rst-class:: classref-item-separator
  2566. ----
  2567. .. _class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile:
  2568. .. rst-class:: classref-property
  2569. :ref:`bool<class_bool>` **debug/settings/stdout/print_gpu_profile** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>`
  2570. Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc.
  2571. .. rst-class:: classref-item-separator
  2572. ----
  2573. .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
  2574. .. rst-class:: classref-property
  2575. :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>`
  2576. Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the ``--verbose`` or ``-v`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`, even on an exported project. See also :ref:`OS.is_stdout_verbose()<class_OS_method_is_stdout_verbose>` and :ref:`@GlobalScope.print_verbose()<class_@GlobalScope_method_print_verbose>`.
  2577. .. rst-class:: classref-item-separator
  2578. ----
  2579. .. _class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded:
  2580. .. rst-class:: classref-property
  2581. :ref:`bool<class_bool>` **debug/shader_language/warnings/device_limit_exceeded** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>`
  2582. When set to ``true``, produces a warning when the shader exceeds certain device limits. Currently, the only device limit checked is the limit on uniform buffer size. More device limits will be added in the future.
  2583. .. rst-class:: classref-item-separator
  2584. ----
  2585. .. _class_ProjectSettings_property_debug/shader_language/warnings/enable:
  2586. .. rst-class:: classref-property
  2587. :ref:`bool<class_bool>` **debug/shader_language/warnings/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/enable>`
  2588. If ``true``, enables specific shader warnings (see ``debug/shader_language/warnings/*`` settings). If ``false``, disables all shader warnings.
  2589. .. rst-class:: classref-item-separator
  2590. ----
  2591. .. _class_ProjectSettings_property_debug/shader_language/warnings/float_comparison:
  2592. .. rst-class:: classref-property
  2593. :ref:`bool<class_bool>` **debug/shader_language/warnings/float_comparison** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>`
  2594. When set to ``true``, produces a warning when two floating-point numbers are compared directly with the ``==`` operator or the ``!=`` operator.
  2595. .. rst-class:: classref-item-separator
  2596. ----
  2597. .. _class_ProjectSettings_property_debug/shader_language/warnings/formatting_error:
  2598. .. rst-class:: classref-property
  2599. :ref:`bool<class_bool>` **debug/shader_language/warnings/formatting_error** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>`
  2600. When set to ``true``, produces a warning upon encountering certain formatting errors. Currently this only checks for empty statements. More formatting errors may be added over time.
  2601. .. rst-class:: classref-item-separator
  2602. ----
  2603. .. _class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write:
  2604. .. rst-class:: classref-property
  2605. :ref:`bool<class_bool>` **debug/shader_language/warnings/magic_position_write** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write>`
  2606. When set to ``true``, produces a warning when the shader contains ``POSITION = vec4(vertex,`` as this was very common code written in Godot 4.2 and earlier that was paired with a QuadMesh to produce a full screen post processes pass. With the switch to reversed z in 4.3, this trick no longer works, as it implicitly relied on the ``VERTEX.z`` being 0.
  2607. .. rst-class:: classref-item-separator
  2608. ----
  2609. .. _class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors:
  2610. .. rst-class:: classref-property
  2611. :ref:`bool<class_bool>` **debug/shader_language/warnings/treat_warnings_as_errors** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>`
  2612. When set to ``true``, warnings are treated as errors.
  2613. .. rst-class:: classref-item-separator
  2614. ----
  2615. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_constant:
  2616. .. rst-class:: classref-property
  2617. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_constant** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>`
  2618. When set to ``true``, produces a warning when a constant is never used.
  2619. .. rst-class:: classref-item-separator
  2620. ----
  2621. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_function:
  2622. .. rst-class:: classref-property
  2623. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_function** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>`
  2624. When set to ``true``, produces a warning when a function is never used.
  2625. .. rst-class:: classref-item-separator
  2626. ----
  2627. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable:
  2628. .. rst-class:: classref-property
  2629. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_local_variable** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>`
  2630. When set to ``true``, produces a warning when a local variable is never used.
  2631. .. rst-class:: classref-item-separator
  2632. ----
  2633. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_struct:
  2634. .. rst-class:: classref-property
  2635. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_struct** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>`
  2636. When set to ``true``, produces a warning when a struct is never used.
  2637. .. rst-class:: classref-item-separator
  2638. ----
  2639. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform:
  2640. .. rst-class:: classref-property
  2641. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_uniform** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>`
  2642. When set to ``true``, produces a warning when a uniform is never used.
  2643. .. rst-class:: classref-item-separator
  2644. ----
  2645. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_varying:
  2646. .. rst-class:: classref-property
  2647. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_varying** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>`
  2648. When set to ``true``, produces a warning when a varying is never used.
  2649. .. rst-class:: classref-item-separator
  2650. ----
  2651. .. _class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color:
  2652. .. rst-class:: classref-property
  2653. :ref:`Color<class_Color>` **debug/shapes/avoidance/agents_radius_color** = ``Color(1, 1, 0, 0.25)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color>`
  2654. Color of the avoidance agents radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2655. .. rst-class:: classref-item-separator
  2656. ----
  2657. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius:
  2658. .. rst-class:: classref-property
  2659. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_agents_radius** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius>`
  2660. If enabled, displays avoidance agents radius when "Visible Avoidance" is enabled in the Debug menu.
  2661. .. rst-class:: classref-item-separator
  2662. ----
  2663. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius:
  2664. .. rst-class:: classref-property
  2665. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_radius** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius>`
  2666. If enabled, displays avoidance obstacles radius when "Visible Avoidance" is enabled in the Debug menu.
  2667. .. rst-class:: classref-item-separator
  2668. ----
  2669. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static:
  2670. .. rst-class:: classref-property
  2671. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_static** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static>`
  2672. If enabled, displays static avoidance obstacles when "Visible Avoidance" is enabled in the Debug menu.
  2673. .. rst-class:: classref-item-separator
  2674. ----
  2675. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color:
  2676. .. rst-class:: classref-property
  2677. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_radius_color** = ``Color(1, 0.5, 0, 0.25)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color>`
  2678. Color of the avoidance obstacles radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2679. .. rst-class:: classref-item-separator
  2680. ----
  2681. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color:
  2682. .. rst-class:: classref-property
  2683. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushin_color** = ``Color(1, 0, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color>`
  2684. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2685. .. rst-class:: classref-item-separator
  2686. ----
  2687. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color:
  2688. .. rst-class:: classref-property
  2689. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushout_color** = ``Color(1, 1, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color>`
  2690. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2691. .. rst-class:: classref-item-separator
  2692. ----
  2693. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color:
  2694. .. rst-class:: classref-property
  2695. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushin_color** = ``Color(1, 0, 0, 0)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color>`
  2696. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2697. .. rst-class:: classref-item-separator
  2698. ----
  2699. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color:
  2700. .. rst-class:: classref-property
  2701. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushout_color** = ``Color(1, 1, 0, 0.5)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color>`
  2702. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2703. .. rst-class:: classref-item-separator
  2704. ----
  2705. .. _class_ProjectSettings_property_debug/shapes/collision/contact_color:
  2706. .. rst-class:: classref-property
  2707. :ref:`Color<class_Color>` **debug/shapes/collision/contact_color** = ``Color(1, 0.2, 0.1, 0.8)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/contact_color>`
  2708. Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2709. .. rst-class:: classref-item-separator
  2710. ----
  2711. .. _class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines:
  2712. .. rst-class:: classref-property
  2713. :ref:`bool<class_bool>` **debug/shapes/collision/draw_2d_outlines** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>`
  2714. Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
  2715. .. rst-class:: classref-item-separator
  2716. ----
  2717. .. _class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed:
  2718. .. rst-class:: classref-property
  2719. :ref:`int<class_int>` **debug/shapes/collision/max_contacts_displayed** = ``10000`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>`
  2720. Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
  2721. .. rst-class:: classref-item-separator
  2722. ----
  2723. .. _class_ProjectSettings_property_debug/shapes/collision/shape_color:
  2724. .. rst-class:: classref-property
  2725. :ref:`Color<class_Color>` **debug/shapes/collision/shape_color** = ``Color(0, 0.6, 0.7, 0.42)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/shape_color>`
  2726. Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2727. .. rst-class:: classref-item-separator
  2728. ----
  2729. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_color:
  2730. .. rst-class:: classref-property
  2731. :ref:`Color<class_Color>` **debug/shapes/navigation/agent_path_color** = ``Color(1, 0, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>`
  2732. Color to display enabled navigation agent paths when an agent has debug enabled.
  2733. .. rst-class:: classref-item-separator
  2734. ----
  2735. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size:
  2736. .. rst-class:: classref-property
  2737. :ref:`float<class_float>` **debug/shapes/navigation/agent_path_point_size** = ``4.0`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>`
  2738. Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
  2739. .. rst-class:: classref-item-separator
  2740. ----
  2741. .. _class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color:
  2742. .. rst-class:: classref-property
  2743. :ref:`Color<class_Color>` **debug/shapes/navigation/edge_connection_color** = ``Color(1, 0, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>`
  2744. Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
  2745. .. rst-class:: classref-item-separator
  2746. ----
  2747. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths:
  2748. .. rst-class:: classref-property
  2749. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>`
  2750. If enabled, displays navigation agent paths when an agent has debug enabled.
  2751. .. rst-class:: classref-item-separator
  2752. ----
  2753. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray:
  2754. .. rst-class:: classref-property
  2755. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>`
  2756. If enabled, displays navigation agent paths through geometry when an agent has debug enabled.
  2757. .. rst-class:: classref-item-separator
  2758. ----
  2759. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections:
  2760. .. rst-class:: classref-property
  2761. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>`
  2762. If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
  2763. .. rst-class:: classref-item-separator
  2764. ----
  2765. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray:
  2766. .. rst-class:: classref-property
  2767. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>`
  2768. If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
  2769. .. rst-class:: classref-item-separator
  2770. ----
  2771. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines:
  2772. .. rst-class:: classref-property
  2773. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>`
  2774. If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
  2775. .. rst-class:: classref-item-separator
  2776. ----
  2777. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray:
  2778. .. rst-class:: classref-property
  2779. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>`
  2780. If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
  2781. .. rst-class:: classref-item-separator
  2782. ----
  2783. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color:
  2784. .. rst-class:: classref-property
  2785. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_geometry_face_random_color** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>`
  2786. If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
  2787. .. rst-class:: classref-item-separator
  2788. ----
  2789. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections:
  2790. .. rst-class:: classref-property
  2791. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>`
  2792. If enabled, displays navigation link connections when "Visible Navigation" is enabled in the Debug menu.
  2793. .. rst-class:: classref-item-separator
  2794. ----
  2795. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray:
  2796. .. rst-class:: classref-property
  2797. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>`
  2798. If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
  2799. .. rst-class:: classref-item-separator
  2800. ----
  2801. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color:
  2802. .. rst-class:: classref-property
  2803. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_color** = ``Color(0.5, 1, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>`
  2804. Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2805. .. rst-class:: classref-item-separator
  2806. ----
  2807. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color:
  2808. .. rst-class:: classref-property
  2809. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>`
  2810. Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2811. .. rst-class:: classref-item-separator
  2812. ----
  2813. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color:
  2814. .. rst-class:: classref-property
  2815. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_color** = ``Color(0.5, 1, 1, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>`
  2816. Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2817. .. rst-class:: classref-item-separator
  2818. ----
  2819. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color:
  2820. .. rst-class:: classref-property
  2821. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_disabled_color** = ``Color(0.5, 0.5, 0.5, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>`
  2822. Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2823. .. rst-class:: classref-item-separator
  2824. ----
  2825. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_color:
  2826. .. rst-class:: classref-property
  2827. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_color** = ``Color(1, 0.5, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>`
  2828. Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2829. .. rst-class:: classref-item-separator
  2830. ----
  2831. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color:
  2832. .. rst-class:: classref-property
  2833. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>`
  2834. Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2835. .. rst-class:: classref-item-separator
  2836. ----
  2837. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_color:
  2838. .. rst-class:: classref-property
  2839. :ref:`Color<class_Color>` **debug/shapes/paths/geometry_color** = ``Color(0.1, 1, 0.7, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/paths/geometry_color>`
  2840. Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2841. .. rst-class:: classref-item-separator
  2842. ----
  2843. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_width:
  2844. .. rst-class:: classref-property
  2845. :ref:`float<class_float>` **debug/shapes/paths/geometry_width** = ``2.0`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/paths/geometry_width>`
  2846. Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2847. .. rst-class:: classref-item-separator
  2848. ----
  2849. .. _class_ProjectSettings_property_display/display_server/driver:
  2850. .. rst-class:: classref-property
  2851. :ref:`String<class_String>` **display/display_server/driver** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver>`
  2852. Sets the driver to be used by the display server. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  2853. .. rst-class:: classref-item-separator
  2854. ----
  2855. .. _class_ProjectSettings_property_display/display_server/driver.android:
  2856. .. rst-class:: classref-property
  2857. :ref:`String<class_String>` **display/display_server/driver.android** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.android>`
  2858. Android override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2859. .. rst-class:: classref-item-separator
  2860. ----
  2861. .. _class_ProjectSettings_property_display/display_server/driver.ios:
  2862. .. rst-class:: classref-property
  2863. :ref:`String<class_String>` **display/display_server/driver.ios** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.ios>`
  2864. iOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2865. .. rst-class:: classref-item-separator
  2866. ----
  2867. .. _class_ProjectSettings_property_display/display_server/driver.linuxbsd:
  2868. .. rst-class:: classref-property
  2869. :ref:`String<class_String>` **display/display_server/driver.linuxbsd** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.linuxbsd>`
  2870. LinuxBSD override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2871. .. rst-class:: classref-item-separator
  2872. ----
  2873. .. _class_ProjectSettings_property_display/display_server/driver.macos:
  2874. .. rst-class:: classref-property
  2875. :ref:`String<class_String>` **display/display_server/driver.macos** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.macos>`
  2876. MacOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2877. .. rst-class:: classref-item-separator
  2878. ----
  2879. .. _class_ProjectSettings_property_display/display_server/driver.windows:
  2880. .. rst-class:: classref-property
  2881. :ref:`String<class_String>` **display/display_server/driver.windows** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.windows>`
  2882. Windows override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2883. .. rst-class:: classref-item-separator
  2884. ----
  2885. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
  2886. .. rst-class:: classref-property
  2887. :ref:`String<class_String>` **display/mouse_cursor/custom_image** = ``""`` :ref:`🔗<class_ProjectSettings_property_display/mouse_cursor/custom_image>`
  2888. Custom image for the mouse cursor (limited to 256×256).
  2889. .. rst-class:: classref-item-separator
  2890. ----
  2891. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
  2892. .. rst-class:: classref-property
  2893. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot** = ``Vector2(0, 0)`` :ref:`🔗<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>`
  2894. Hotspot for the custom mouse cursor image.
  2895. .. rst-class:: classref-item-separator
  2896. ----
  2897. .. _class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset:
  2898. .. rst-class:: classref-property
  2899. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset** = ``Vector2(10, 10)`` :ref:`🔗<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>`
  2900. Position offset for tooltips, relative to the mouse cursor's hotspot.
  2901. .. rst-class:: classref-item-separator
  2902. ----
  2903. .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
  2904. .. rst-class:: classref-property
  2905. :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/dpi/allow_hidpi>`
  2906. If ``true``, allows HiDPI display on Windows, macOS, Android, iOS and Web. If ``false``, the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to :doc:`multiple resolutions <../tutorials/rendering/multiple_resolutions>` instead of disabling this setting.
  2907. \ **Note:** This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
  2908. .. rst-class:: classref-item-separator
  2909. ----
  2910. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
  2911. .. rst-class:: classref-property
  2912. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>`
  2913. If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
  2914. .. rst-class:: classref-item-separator
  2915. ----
  2916. .. _class_ProjectSettings_property_display/window/frame_pacing/android/enable_frame_pacing:
  2917. .. rst-class:: classref-property
  2918. :ref:`bool<class_bool>` **display/window/frame_pacing/android/enable_frame_pacing** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/frame_pacing/android/enable_frame_pacing>`
  2919. Enable Swappy for stable frame pacing on Android. Highly recommended.
  2920. \ **Note:** This option will be forced off when using OpenXR.
  2921. .. rst-class:: classref-item-separator
  2922. ----
  2923. .. _class_ProjectSettings_property_display/window/frame_pacing/android/swappy_mode:
  2924. .. rst-class:: classref-property
  2925. :ref:`int<class_int>` **display/window/frame_pacing/android/swappy_mode** = ``2`` :ref:`🔗<class_ProjectSettings_property_display/window/frame_pacing/android/swappy_mode>`
  2926. Swappy mode to use. The options are:
  2927. - pipeline_forced_on: Try to honor :ref:`Engine.max_fps<class_Engine_property_max_fps>`. Pipelining is always on. This is the same behavior as Desktop PC.
  2928. - auto_fps_pipeline_forced_on: Autocalculate max fps. Actual max_fps will be between 0 and :ref:`Engine.max_fps<class_Engine_property_max_fps>`. While this sounds convenient, beware that Swappy will often downgrade max fps until it finds something that can be met and sustained. That means if your game runs between 40fps and 60fps on a 60hz screen, after some time Swappy will downgrade max fps so that the game renders at perfect 30fps.
  2929. - auto_fps_auto_pipeline: Same as auto_fps_pipeline_forced_on, but if Swappy detects that rendering is very fast (e.g. it takes < 8ms to render on a 60hz screen) Swappy will disable pipelining to minimize input latency. This is the default.
  2930. \ **Note:** If :ref:`Engine.max_fps<class_Engine_property_max_fps>` is 0, actual max_fps will considered as to be the screen's refresh rate (often 60hz, 90hz or 120hz depending on device model and OS settings).
  2931. .. rst-class:: classref-item-separator
  2932. ----
  2933. .. _class_ProjectSettings_property_display/window/handheld/orientation:
  2934. .. rst-class:: classref-property
  2935. :ref:`int<class_int>` **display/window/handheld/orientation** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/handheld/orientation>`
  2936. The default screen orientation to use on mobile devices. See :ref:`ScreenOrientation<enum_DisplayServer_ScreenOrientation>` for possible values.
  2937. \ **Note:** When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` accordingly.
  2938. .. rst-class:: classref-item-separator
  2939. ----
  2940. .. _class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate:
  2941. .. rst-class:: classref-property
  2942. :ref:`bool<class_bool>` **display/window/ios/allow_high_refresh_rate** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>`
  2943. If ``true``, iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
  2944. .. rst-class:: classref-item-separator
  2945. ----
  2946. .. _class_ProjectSettings_property_display/window/ios/hide_home_indicator:
  2947. .. rst-class:: classref-property
  2948. :ref:`bool<class_bool>` **display/window/ios/hide_home_indicator** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/hide_home_indicator>`
  2949. If ``true``, the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
  2950. .. rst-class:: classref-item-separator
  2951. ----
  2952. .. _class_ProjectSettings_property_display/window/ios/hide_status_bar:
  2953. .. rst-class:: classref-property
  2954. :ref:`bool<class_bool>` **display/window/ios/hide_status_bar** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/hide_status_bar>`
  2955. If ``true``, the status bar is hidden while the app is running.
  2956. .. rst-class:: classref-item-separator
  2957. ----
  2958. .. _class_ProjectSettings_property_display/window/ios/suppress_ui_gesture:
  2959. .. rst-class:: classref-property
  2960. :ref:`bool<class_bool>` **display/window/ios/suppress_ui_gesture** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>`
  2961. If ``true``, it will require two swipes to access iOS UI that uses gestures.
  2962. \ **Note:** This setting has no effect on the home indicator if ``hide_home_indicator`` is ``true``.
  2963. .. rst-class:: classref-item-separator
  2964. ----
  2965. .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
  2966. .. rst-class:: classref-property
  2967. :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`
  2968. If ``true``, allows per-pixel transparency for the window background. This affects performance, so leave it on ``false`` unless you need it. See also :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2969. .. rst-class:: classref-item-separator
  2970. ----
  2971. .. _class_ProjectSettings_property_display/window/size/always_on_top:
  2972. .. rst-class:: classref-property
  2973. :ref:`bool<class_bool>` **display/window/size/always_on_top** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/always_on_top>`
  2974. Forces the main window to be always on top.
  2975. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2976. .. rst-class:: classref-item-separator
  2977. ----
  2978. .. _class_ProjectSettings_property_display/window/size/borderless:
  2979. .. rst-class:: classref-property
  2980. :ref:`bool<class_bool>` **display/window/size/borderless** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/borderless>`
  2981. Forces the main window to be borderless.
  2982. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2983. .. rst-class:: classref-item-separator
  2984. ----
  2985. .. _class_ProjectSettings_property_display/window/size/extend_to_title:
  2986. .. rst-class:: classref-property
  2987. :ref:`bool<class_bool>` **display/window/size/extend_to_title** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/extend_to_title>`
  2988. Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons.
  2989. \ **Note:** This setting is implemented only on macOS.
  2990. .. rst-class:: classref-item-separator
  2991. ----
  2992. .. _class_ProjectSettings_property_display/window/size/initial_position:
  2993. .. rst-class:: classref-property
  2994. :ref:`Vector2i<class_Vector2i>` **display/window/size/initial_position** = ``Vector2i(0, 0)`` :ref:`🔗<class_ProjectSettings_property_display/window/size/initial_position>`
  2995. Main window initial position (in virtual desktop coordinates), this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Absolute" (``0``).
  2996. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/rect_custom_position<class_EditorSettings_property_run/window_placement/rect_custom_position>` is used instead.
  2997. .. rst-class:: classref-item-separator
  2998. ----
  2999. .. _class_ProjectSettings_property_display/window/size/initial_position_type:
  3000. .. rst-class:: classref-property
  3001. :ref:`int<class_int>` **display/window/size/initial_position_type** = ``1`` :ref:`🔗<class_ProjectSettings_property_display/window/size/initial_position_type>`
  3002. Main window initial position.
  3003. \ ``0`` - "Absolute", :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` is used to set window position.
  3004. \ ``1`` - "Primary Screen Center".
  3005. \ ``2`` - "Other Screen Center", :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` is used to set the screen.
  3006. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/rect<class_EditorSettings_property_run/window_placement/rect>` is used instead.
  3007. .. rst-class:: classref-item-separator
  3008. ----
  3009. .. _class_ProjectSettings_property_display/window/size/initial_screen:
  3010. .. rst-class:: classref-property
  3011. :ref:`int<class_int>` **display/window/size/initial_screen** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/initial_screen>`
  3012. Main window initial screen, this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Other Screen Center" (``2``).
  3013. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/screen<class_EditorSettings_property_run/window_placement/screen>` is used instead.
  3014. .. rst-class:: classref-item-separator
  3015. ----
  3016. .. _class_ProjectSettings_property_display/window/size/mode:
  3017. .. rst-class:: classref-property
  3018. :ref:`int<class_int>` **display/window/size/mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/mode>`
  3019. Main window mode. See :ref:`WindowMode<enum_DisplayServer_WindowMode>` for possible values and how each mode behaves.
  3020. \ **Note:** Game embedding is available only in the "Windowed" mode.
  3021. .. rst-class:: classref-item-separator
  3022. ----
  3023. .. _class_ProjectSettings_property_display/window/size/no_focus:
  3024. .. rst-class:: classref-property
  3025. :ref:`bool<class_bool>` **display/window/size/no_focus** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/no_focus>`
  3026. Main window can't be focused. No-focus window will ignore all input, except mouse clicks.
  3027. .. rst-class:: classref-item-separator
  3028. ----
  3029. .. _class_ProjectSettings_property_display/window/size/resizable:
  3030. .. rst-class:: classref-property
  3031. :ref:`bool<class_bool>` **display/window/size/resizable** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/size/resizable>`
  3032. If ``true``, allows the window to be resizable by default.
  3033. \ **Note:** This property is only read when the project starts. To change whether the window is resizable at runtime, set :ref:`Window.unresizable<class_Window_property_unresizable>` instead on the root Window, which can be retrieved using ``get_viewport().get_window()``. :ref:`Window.unresizable<class_Window_property_unresizable>` takes the opposite value of this setting.
  3034. \ **Note:** Certain window managers can be configured to ignore the non-resizable status of a window. Do not rely on this setting as a guarantee that the window will *never* be resizable.
  3035. \ **Note:** This setting is ignored on iOS.
  3036. .. rst-class:: classref-item-separator
  3037. ----
  3038. .. _class_ProjectSettings_property_display/window/size/sharp_corners:
  3039. .. rst-class:: classref-property
  3040. :ref:`bool<class_bool>` **display/window/size/sharp_corners** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/sharp_corners>`
  3041. If ``true``, the main window uses sharp corners by default.
  3042. \ **Note:** This property is implemented only on Windows (11).
  3043. .. rst-class:: classref-item-separator
  3044. ----
  3045. .. _class_ProjectSettings_property_display/window/size/transparent:
  3046. .. rst-class:: classref-property
  3047. :ref:`bool<class_bool>` **display/window/size/transparent** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/transparent>`
  3048. If ``true``, enables a window manager hint that the main window background *can* be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  3049. \ **Note:** To use a transparent splash screen, set :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` to ``Color(0, 0, 0, 0)``.
  3050. \ **Note:** This setting has no effect if :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` is set to ``false``.
  3051. .. rst-class:: classref-item-separator
  3052. ----
  3053. .. _class_ProjectSettings_property_display/window/size/viewport_height:
  3054. .. rst-class:: classref-property
  3055. :ref:`int<class_int>` **display/window/size/viewport_height** = ``648`` :ref:`🔗<class_ProjectSettings_property_display/window/size/viewport_height>`
  3056. Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  3057. .. rst-class:: classref-item-separator
  3058. ----
  3059. .. _class_ProjectSettings_property_display/window/size/viewport_width:
  3060. .. rst-class:: classref-property
  3061. :ref:`int<class_int>` **display/window/size/viewport_width** = ``1152`` :ref:`🔗<class_ProjectSettings_property_display/window/size/viewport_width>`
  3062. Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  3063. .. rst-class:: classref-item-separator
  3064. ----
  3065. .. _class_ProjectSettings_property_display/window/size/window_height_override:
  3066. .. rst-class:: classref-property
  3067. :ref:`int<class_int>` **display/window/size/window_height_override** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/window_height_override>`
  3068. On desktop platforms, overrides the game's initial window height. See also :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  3069. \ **Note:** By default, or when set to ``0``, the initial window height is the :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`. This setting is ignored on iOS, Android, and Web.
  3070. .. rst-class:: classref-item-separator
  3071. ----
  3072. .. _class_ProjectSettings_property_display/window/size/window_width_override:
  3073. .. rst-class:: classref-property
  3074. :ref:`int<class_int>` **display/window/size/window_width_override** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/window_width_override>`
  3075. On desktop platforms, overrides the game's initial window width. See also :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  3076. \ **Note:** By default, or when set to ``0``, the initial window width is the :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`. This setting is ignored on iOS, Android, and Web.
  3077. .. rst-class:: classref-item-separator
  3078. ----
  3079. .. _class_ProjectSettings_property_display/window/stretch/aspect:
  3080. .. rst-class:: classref-property
  3081. :ref:`String<class_String>` **display/window/stretch/aspect** = ``"keep"`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/aspect>`
  3082. .. container:: contribute
  3083. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3084. .. rst-class:: classref-item-separator
  3085. ----
  3086. .. _class_ProjectSettings_property_display/window/stretch/mode:
  3087. .. rst-class:: classref-property
  3088. :ref:`String<class_String>` **display/window/stretch/mode** = ``"disabled"`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/mode>`
  3089. Defines how the base size is stretched to fit the resolution of the window or screen.
  3090. \ **"disabled"**: No stretching happens. One unit in the scene corresponds to one pixel on the screen. In this mode, :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` has no effect. Recommended for non-game applications.
  3091. \ **"canvas_items"**: The base size specified in width and height in the project settings is stretched to cover the whole screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). This means that everything is rendered directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. Recommended for most games that don't use a pixel art aesthetic, although it is possible to use this stretch mode for pixel art games too (especially in 3D).
  3092. \ **"viewport"**: The size of the root :ref:`Viewport<class_Viewport>` is set precisely to the base size specified in the Project Settings' Display section. The scene is rendered to this viewport first. Finally, this viewport is scaled to fit the screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). Recommended for games that use a pixel art aesthetic.
  3093. .. rst-class:: classref-item-separator
  3094. ----
  3095. .. _class_ProjectSettings_property_display/window/stretch/scale:
  3096. .. rst-class:: classref-property
  3097. :ref:`float<class_float>` **display/window/stretch/scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/scale>`
  3098. The scale factor multiplier to use for 2D elements. This multiplies the final scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`. If using the **Disabled** stretch mode, this scale factor is applied as-is. This can be adjusted to make the UI easier to read on certain displays.
  3099. .. rst-class:: classref-item-separator
  3100. ----
  3101. .. _class_ProjectSettings_property_display/window/stretch/scale_mode:
  3102. .. rst-class:: classref-property
  3103. :ref:`String<class_String>` **display/window/stretch/scale_mode** = ``"fractional"`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/scale_mode>`
  3104. The policy to use to determine the final scale factor for 2D elements. This affects how :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` is applied, in addition to the automatic scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`.
  3105. \ **"fractional"**: The scale factor will not be modified.
  3106. \ **"integer"**: The scale factor will be floored to an integer value, which means that the screen size will always be an integer multiple of the base viewport size. This provides a crisp pixel art appearance.
  3107. \ **Note:** When using integer scaling with a stretch mode, resizing the window to be smaller than the base viewport size will clip the contents. Consider preventing that by setting :ref:`Window.min_size<class_Window_property_min_size>` to the same value as the base viewport size defined in :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  3108. .. rst-class:: classref-item-separator
  3109. ----
  3110. .. _class_ProjectSettings_property_display/window/subwindows/embed_subwindows:
  3111. .. rst-class:: classref-property
  3112. :ref:`bool<class_bool>` **display/window/subwindows/embed_subwindows** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>`
  3113. If ``true``, subwindows are embedded in the main window (this is also called single-window mode). Single-window mode can be faster as it does not need to create a separate window for every popup and tooltip, which can be a slow operation depending on the operating system and rendering method in use.
  3114. If ``false``, subwindows are created as separate windows (this is also called multi-window mode). This allows them to be moved outside the main window and use native operating system window decorations.
  3115. This is equivalent to :ref:`EditorSettings.interface/editor/single_window_mode<class_EditorSettings_property_interface/editor/single_window_mode>` in the editor, except the setting's value is inverted.
  3116. .. rst-class:: classref-item-separator
  3117. ----
  3118. .. _class_ProjectSettings_property_display/window/vsync/vsync_mode:
  3119. .. rst-class:: classref-property
  3120. :ref:`int<class_int>` **display/window/vsync/vsync_mode** = ``1`` :ref:`🔗<class_ProjectSettings_property_display/window/vsync/vsync_mode>`
  3121. Sets the V-Sync mode for the main game window. The editor's own V-Sync mode can be set using :ref:`EditorSettings.interface/editor/vsync_mode<class_EditorSettings_property_interface/editor/vsync_mode>`.
  3122. See :ref:`VSyncMode<enum_DisplayServer_VSyncMode>` for possible values and how they affect the behavior of your application.
  3123. Depending on the platform and rendering method, the engine will fall back to **Enabled** if the desired mode is not supported.
  3124. V-Sync can be disabled on the command line using the ``--disable-vsync`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3125. \ **Note:** The **Adaptive** and **Mailbox** V-Sync modes are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  3126. \ **Note:** This property is only read when the project starts. To change the V-Sync mode at runtime, call :ref:`DisplayServer.window_set_vsync_mode()<class_DisplayServer_method_window_set_vsync_mode>` instead.
  3127. .. rst-class:: classref-item-separator
  3128. ----
  3129. .. _class_ProjectSettings_property_dotnet/project/assembly_name:
  3130. .. rst-class:: classref-property
  3131. :ref:`String<class_String>` **dotnet/project/assembly_name** = ``""`` :ref:`🔗<class_ProjectSettings_property_dotnet/project/assembly_name>`
  3132. Name of the .NET assembly. This name is used as the name of the ``.csproj`` and ``.sln`` files. By default, it's set to the name of the project (:ref:`application/config/name<class_ProjectSettings_property_application/config/name>`) allowing to change it in the future without affecting the .NET assembly.
  3133. .. rst-class:: classref-item-separator
  3134. ----
  3135. .. _class_ProjectSettings_property_dotnet/project/assembly_reload_attempts:
  3136. .. rst-class:: classref-property
  3137. :ref:`int<class_int>` **dotnet/project/assembly_reload_attempts** = ``3`` :ref:`🔗<class_ProjectSettings_property_dotnet/project/assembly_reload_attempts>`
  3138. Number of times to attempt assembly reloading after rebuilding .NET assemblies. Effectively also the timeout in seconds to wait for unloading of script assemblies to finish.
  3139. .. rst-class:: classref-item-separator
  3140. ----
  3141. .. _class_ProjectSettings_property_dotnet/project/solution_directory:
  3142. .. rst-class:: classref-property
  3143. :ref:`String<class_String>` **dotnet/project/solution_directory** = ``""`` :ref:`🔗<class_ProjectSettings_property_dotnet/project/solution_directory>`
  3144. Directory that contains the ``.sln`` file. By default, the ``.sln`` files is in the root of the project directory, next to the ``project.godot`` and ``.csproj`` files.
  3145. Changing this value allows setting up a multi-project scenario where there are multiple ``.csproj``. Keep in mind that the Godot project is considered one of the C# projects in the workspace and it's root directory should contain the ``project.godot`` and ``.csproj`` next to each other.
  3146. .. rst-class:: classref-item-separator
  3147. ----
  3148. .. _class_ProjectSettings_property_editor/export/convert_text_resources_to_binary:
  3149. .. rst-class:: classref-property
  3150. :ref:`bool<class_bool>` **editor/export/convert_text_resources_to_binary** = ``true`` :ref:`🔗<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>`
  3151. If ``true``, text resource (``tres``) and text scene (``tscn``) files are converted to their corresponding binary format on export. This decreases file sizes and speeds up loading slightly.
  3152. \ **Note:** Because a resource's file extension may change in an exported project, it is heavily recommended to use :ref:`@GDScript.load()<class_@GDScript_method_load>` or :ref:`ResourceLoader<class_ResourceLoader>` instead of :ref:`FileAccess<class_FileAccess>` to load resources dynamically.
  3153. \ **Note:** The project settings file (``project.godot``) will always be converted to binary on export, regardless of this setting.
  3154. .. rst-class:: classref-item-separator
  3155. ----
  3156. .. _class_ProjectSettings_property_editor/import/atlas_max_width:
  3157. .. rst-class:: classref-property
  3158. :ref:`int<class_int>` **editor/import/atlas_max_width** = ``2048`` :ref:`🔗<class_ProjectSettings_property_editor/import/atlas_max_width>`
  3159. The maximum width to use when importing textures as an atlas. The value will be rounded to the nearest power of two when used. Use this to prevent imported textures from growing too large in the other direction.
  3160. .. rst-class:: classref-item-separator
  3161. ----
  3162. .. _class_ProjectSettings_property_editor/import/reimport_missing_imported_files:
  3163. .. rst-class:: classref-property
  3164. :ref:`bool<class_bool>` **editor/import/reimport_missing_imported_files** = ``true`` :ref:`🔗<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>`
  3165. .. container:: contribute
  3166. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3167. .. rst-class:: classref-item-separator
  3168. ----
  3169. .. _class_ProjectSettings_property_editor/import/use_multiple_threads:
  3170. .. rst-class:: classref-property
  3171. :ref:`bool<class_bool>` **editor/import/use_multiple_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_editor/import/use_multiple_threads>`
  3172. If ``true`` importing of resources is run on multiple threads.
  3173. .. rst-class:: classref-item-separator
  3174. ----
  3175. .. _class_ProjectSettings_property_editor/movie_writer/disable_vsync:
  3176. .. rst-class:: classref-property
  3177. :ref:`bool<class_bool>` **editor/movie_writer/disable_vsync** = ``false`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/disable_vsync>`
  3178. If ``true``, requests V-Sync to be disabled when writing a movie (similar to setting :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` to **Disabled**). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
  3179. \ **Note:** :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
  3180. .. rst-class:: classref-item-separator
  3181. ----
  3182. .. _class_ProjectSettings_property_editor/movie_writer/fps:
  3183. .. rst-class:: classref-property
  3184. :ref:`int<class_int>` **editor/movie_writer/fps** = ``60`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/fps>`
  3185. The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` values. Certain FPS values will require you to adjust :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` to prevent audio from desynchronizing over time.
  3186. This can be specified manually on the command line using the ``--fixed-fps <fps>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3187. .. rst-class:: classref-item-separator
  3188. ----
  3189. .. _class_ProjectSettings_property_editor/movie_writer/mix_rate:
  3190. .. rst-class:: classref-property
  3191. :ref:`int<class_int>` **editor/movie_writer/mix_rate** = ``48000`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/mix_rate>`
  3192. The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>`, but this value must be divisible by :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` to prevent audio from desynchronizing over time.
  3193. .. rst-class:: classref-item-separator
  3194. ----
  3195. .. _class_ProjectSettings_property_editor/movie_writer/mjpeg_quality:
  3196. .. rst-class:: classref-property
  3197. :ref:`float<class_float>` **editor/movie_writer/mjpeg_quality** = ``0.75`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`
  3198. The JPEG quality to use when writing a video to an AVI file, between ``0.01`` and ``1.0`` (inclusive). Higher ``quality`` values result in better-looking output at the cost of larger file sizes. Recommended ``quality`` values are between ``0.75`` and ``0.9``. Even at quality ``1.0``, JPEG compression remains lossy.
  3199. \ **Note:** This does not affect the audio quality or writing PNG image sequences.
  3200. .. rst-class:: classref-item-separator
  3201. ----
  3202. .. _class_ProjectSettings_property_editor/movie_writer/movie_file:
  3203. .. rst-class:: classref-property
  3204. :ref:`String<class_String>` **editor/movie_writer/movie_file** = ``""`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/movie_file>`
  3205. The output path for the movie. The file extension determines the :ref:`MovieWriter<class_MovieWriter>` that will be used.
  3206. Godot has 2 built-in :ref:`MovieWriter<class_MovieWriter>`\ s:
  3207. - AVI container with MJPEG for video and uncompressed audio (``.avi`` file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with :ref:`VideoStreamPlayer<class_VideoStreamPlayer>`. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
  3208. - PNG image sequence for video and WAV for audio (``.png`` file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as `FFmpeg <https://ffmpeg.org/>`__ after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
  3209. If you need to encode to a different format or pipe a stream through third-party software, you can extend this :ref:`MovieWriter<class_MovieWriter>` class to create your own movie writers.
  3210. When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is ``/tmp/hello.png``, the first two frames will be ``/tmp/hello00000000.png`` and ``/tmp/hello00000001.png``. The audio will be saved at ``/tmp/hello.wav``.
  3211. .. rst-class:: classref-item-separator
  3212. ----
  3213. .. _class_ProjectSettings_property_editor/movie_writer/speaker_mode:
  3214. .. rst-class:: classref-property
  3215. :ref:`int<class_int>` **editor/movie_writer/speaker_mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/speaker_mode>`
  3216. The speaker mode to use in the recorded audio when writing a movie. See :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>` for possible values.
  3217. .. rst-class:: classref-item-separator
  3218. ----
  3219. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_name:
  3220. .. rst-class:: classref-property
  3221. :ref:`String<class_String>` **editor/naming/default_signal_callback_name** = ``"_on_{node_name}_{signal_name}"`` :ref:`🔗<class_ProjectSettings_property_editor/naming/default_signal_callback_name>`
  3222. The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  3223. .. rst-class:: classref-item-separator
  3224. ----
  3225. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name:
  3226. .. rst-class:: classref-property
  3227. :ref:`String<class_String>` **editor/naming/default_signal_callback_to_self_name** = ``"_on_{signal_name}"`` :ref:`🔗<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>`
  3228. The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  3229. .. rst-class:: classref-item-separator
  3230. ----
  3231. .. _class_ProjectSettings_property_editor/naming/node_name_casing:
  3232. .. rst-class:: classref-property
  3233. :ref:`int<class_int>` **editor/naming/node_name_casing** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/naming/node_name_casing>`
  3234. When creating node names automatically, set the type of casing to use in this project. This is mostly an editor setting.
  3235. .. rst-class:: classref-item-separator
  3236. ----
  3237. .. _class_ProjectSettings_property_editor/naming/node_name_num_separator:
  3238. .. rst-class:: classref-property
  3239. :ref:`int<class_int>` **editor/naming/node_name_num_separator** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/naming/node_name_num_separator>`
  3240. What to use to separate node name from number. This is mostly an editor setting.
  3241. .. rst-class:: classref-item-separator
  3242. ----
  3243. .. _class_ProjectSettings_property_editor/naming/scene_name_casing:
  3244. .. rst-class:: classref-property
  3245. :ref:`int<class_int>` **editor/naming/scene_name_casing** = ``2`` :ref:`🔗<class_ProjectSettings_property_editor/naming/scene_name_casing>`
  3246. When generating scene file names from scene root node, set the type of casing to use in this project. This is mostly an editor setting.
  3247. .. rst-class:: classref-item-separator
  3248. ----
  3249. .. _class_ProjectSettings_property_editor/naming/script_name_casing:
  3250. .. rst-class:: classref-property
  3251. :ref:`int<class_int>` **editor/naming/script_name_casing** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/naming/script_name_casing>`
  3252. When generating script file names from the selected node, set the type of casing to use in this project. This is mostly an editor setting.
  3253. .. rst-class:: classref-item-separator
  3254. ----
  3255. .. _class_ProjectSettings_property_editor/run/main_run_args:
  3256. .. rst-class:: classref-property
  3257. :ref:`String<class_String>` **editor/run/main_run_args** = ``""`` :ref:`🔗<class_ProjectSettings_property_editor/run/main_run_args>`
  3258. The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
  3259. It is possible to make another executable run Godot by using the ``%command%`` placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed *before* the placeholder, whereas Godot-specific arguments should be placed *after* the placeholder.
  3260. For example, this can be used to force the project to run on the dedicated GPU in an NVIDIA Optimus system on Linux:
  3261. .. code:: text
  3262. prime-run %command%
  3263. .. rst-class:: classref-item-separator
  3264. ----
  3265. .. _class_ProjectSettings_property_editor/script/search_in_file_extensions:
  3266. .. rst-class:: classref-property
  3267. :ref:`PackedStringArray<class_PackedStringArray>` **editor/script/search_in_file_extensions** :ref:`🔗<class_ProjectSettings_property_editor/script/search_in_file_extensions>`
  3268. Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. ``tscn`` if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
  3269. **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedStringArray<class_PackedStringArray>` for more details.
  3270. .. rst-class:: classref-item-separator
  3271. ----
  3272. .. _class_ProjectSettings_property_editor/script/templates_search_path:
  3273. .. rst-class:: classref-property
  3274. :ref:`String<class_String>` **editor/script/templates_search_path** = ``"res://script_templates"`` :ref:`🔗<class_ProjectSettings_property_editor/script/templates_search_path>`
  3275. Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
  3276. .. rst-class:: classref-item-separator
  3277. ----
  3278. .. _class_ProjectSettings_property_editor/version_control/autoload_on_startup:
  3279. .. rst-class:: classref-property
  3280. :ref:`bool<class_bool>` **editor/version_control/autoload_on_startup** = ``false`` :ref:`🔗<class_ProjectSettings_property_editor/version_control/autoload_on_startup>`
  3281. .. container:: contribute
  3282. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3283. .. rst-class:: classref-item-separator
  3284. ----
  3285. .. _class_ProjectSettings_property_editor/version_control/plugin_name:
  3286. .. rst-class:: classref-property
  3287. :ref:`String<class_String>` **editor/version_control/plugin_name** = ``""`` :ref:`🔗<class_ProjectSettings_property_editor/version_control/plugin_name>`
  3288. .. container:: contribute
  3289. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3290. .. rst-class:: classref-item-separator
  3291. ----
  3292. .. _class_ProjectSettings_property_filesystem/import/blender/enabled:
  3293. .. rst-class:: classref-property
  3294. :ref:`bool<class_bool>` **filesystem/import/blender/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/blender/enabled>`
  3295. If ``true``, Blender 3D scene files with the ``.blend`` extension will be imported by converting them to glTF 2.0.
  3296. This requires configuring a path to a Blender executable in the editor settings at ``filesystem/import/blender/blender_path``. Blender 3.0 or later is required.
  3297. .. rst-class:: classref-item-separator
  3298. ----
  3299. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.android:
  3300. .. rst-class:: classref-property
  3301. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.android** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/blender/enabled.android>`
  3302. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on Android where Blender can't easily be accessed from Godot.
  3303. .. rst-class:: classref-item-separator
  3304. ----
  3305. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.web:
  3306. .. rst-class:: classref-property
  3307. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.web** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/blender/enabled.web>`
  3308. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on the Web where Blender can't easily be accessed from Godot.
  3309. .. rst-class:: classref-item-separator
  3310. ----
  3311. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled:
  3312. .. rst-class:: classref-property
  3313. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>`
  3314. If ``true``, Autodesk FBX 3D scene files with the ``.fbx`` extension will be imported by converting them to glTF 2.0.
  3315. This requires configuring a path to an FBX2glTF executable in the editor settings at :ref:`EditorSettings.filesystem/import/fbx/fbx2gltf_path<class_EditorSettings_property_filesystem/import/fbx/fbx2gltf_path>`.
  3316. .. rst-class:: classref-item-separator
  3317. ----
  3318. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android:
  3319. .. rst-class:: classref-property
  3320. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled.android** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android>`
  3321. Override for :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` on Android where FBX2glTF can't easily be accessed from Godot.
  3322. .. rst-class:: classref-item-separator
  3323. ----
  3324. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web:
  3325. .. rst-class:: classref-property
  3326. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled.web** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web>`
  3327. Override for :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` on the Web where FBX2glTF can't easily be accessed from Godot.
  3328. .. rst-class:: classref-item-separator
  3329. ----
  3330. .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
  3331. .. rst-class:: classref-property
  3332. :ref:`int<class_int>` **gui/common/default_scroll_deadzone** = ``0`` :ref:`🔗<class_ProjectSettings_property_gui/common/default_scroll_deadzone>`
  3333. Default value for :ref:`ScrollContainer.scroll_deadzone<class_ScrollContainer_property_scroll_deadzone>`, which will be used for all :ref:`ScrollContainer<class_ScrollContainer>`\ s unless overridden.
  3334. .. rst-class:: classref-item-separator
  3335. ----
  3336. .. _class_ProjectSettings_property_gui/common/snap_controls_to_pixels:
  3337. .. rst-class:: classref-property
  3338. :ref:`bool<class_bool>` **gui/common/snap_controls_to_pixels** = ``true`` :ref:`🔗<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`
  3339. If ``true``, snaps :ref:`Control<class_Control>` node vertices to the nearest pixel to ensure they remain crisp even when the camera moves or zooms.
  3340. .. rst-class:: classref-item-separator
  3341. ----
  3342. .. _class_ProjectSettings_property_gui/common/swap_cancel_ok:
  3343. .. rst-class:: classref-property
  3344. :ref:`bool<class_bool>` **gui/common/swap_cancel_ok** :ref:`🔗<class_ProjectSettings_property_gui/common/swap_cancel_ok>`
  3345. If ``true``, swaps **Cancel** and **OK** buttons in dialogs on Windows to follow interface conventions. :ref:`DisplayServer.get_swap_cancel_ok()<class_DisplayServer_method_get_swap_cancel_ok>` can be used to query whether buttons are swapped at run-time.
  3346. \ **Note:** This doesn't affect native dialogs such as the ones spawned by :ref:`DisplayServer.dialog_show()<class_DisplayServer_method_dialog_show>`.
  3347. .. rst-class:: classref-item-separator
  3348. ----
  3349. .. _class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size:
  3350. .. rst-class:: classref-property
  3351. :ref:`int<class_int>` **gui/common/text_edit_undo_stack_max_size** = ``1024`` :ref:`🔗<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>`
  3352. Maximum undo/redo history size for :ref:`TextEdit<class_TextEdit>` fields.
  3353. .. rst-class:: classref-item-separator
  3354. ----
  3355. .. _class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling:
  3356. .. rst-class:: classref-property
  3357. :ref:`bool<class_bool>` **gui/fonts/dynamic_fonts/use_oversampling** = ``true`` :ref:`🔗<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>`
  3358. .. container:: contribute
  3359. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3360. .. rst-class:: classref-item-separator
  3361. ----
  3362. .. _class_ProjectSettings_property_gui/theme/custom:
  3363. .. rst-class:: classref-property
  3364. :ref:`String<class_String>` **gui/theme/custom** = ``""`` :ref:`🔗<class_ProjectSettings_property_gui/theme/custom>`
  3365. Path to a custom :ref:`Theme<class_Theme>` resource file to use for the project (``.theme`` or generic ``.tres``/``.res`` extension).
  3366. .. rst-class:: classref-item-separator
  3367. ----
  3368. .. _class_ProjectSettings_property_gui/theme/custom_font:
  3369. .. rst-class:: classref-property
  3370. :ref:`String<class_String>` **gui/theme/custom_font** = ``""`` :ref:`🔗<class_ProjectSettings_property_gui/theme/custom_font>`
  3371. Path to a custom :ref:`Font<class_Font>` resource to use as default for all GUI elements of the project.
  3372. .. rst-class:: classref-item-separator
  3373. ----
  3374. .. _class_ProjectSettings_property_gui/theme/default_font_antialiasing:
  3375. .. rst-class:: classref-property
  3376. :ref:`int<class_int>` **gui/theme/default_font_antialiasing** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_antialiasing>`
  3377. Font anti-aliasing mode for the default project font. See :ref:`FontFile.antialiasing<class_FontFile_property_antialiasing>`.
  3378. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.antialiasing<class_ResourceImporterDynamicFont_property_antialiasing>`).
  3379. .. rst-class:: classref-item-separator
  3380. ----
  3381. .. _class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps:
  3382. .. rst-class:: classref-property
  3383. :ref:`bool<class_bool>` **gui/theme/default_font_generate_mipmaps** = ``false`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>`
  3384. If set to ``true``, the default font will have mipmaps generated. This prevents text from looking grainy when a :ref:`Control<class_Control>` is scaled down, or when a :ref:`Label3D<class_Label3D>` is viewed from a long distance (if :ref:`Label3D.texture_filter<class_Label3D_property_texture_filter>` is set to a mode that displays mipmaps).
  3385. Enabling :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` increases font generation time and memory usage. Only enable this setting if you actually need it.
  3386. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.generate_mipmaps<class_ResourceImporterDynamicFont_property_generate_mipmaps>`).
  3387. .. rst-class:: classref-item-separator
  3388. ----
  3389. .. _class_ProjectSettings_property_gui/theme/default_font_hinting:
  3390. .. rst-class:: classref-property
  3391. :ref:`int<class_int>` **gui/theme/default_font_hinting** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_hinting>`
  3392. Font hinting mode for the default project font. See :ref:`FontFile.hinting<class_FontFile_property_hinting>`.
  3393. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.hinting<class_ResourceImporterDynamicFont_property_hinting>`).
  3394. .. rst-class:: classref-item-separator
  3395. ----
  3396. .. _class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field:
  3397. .. rst-class:: classref-property
  3398. :ref:`bool<class_bool>` **gui/theme/default_font_multichannel_signed_distance_field** = ``false`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>`
  3399. If set to ``true``, the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for :ref:`Control<class_Control>`\ s that are scaled down (or for :ref:`Label3D<class_Label3D>`\ s viewed from a long distance).
  3400. MSDF font rendering can be combined with :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` to further improve font rendering quality when scaled down.
  3401. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.multichannel_signed_distance_field<class_ResourceImporterDynamicFont_property_multichannel_signed_distance_field>`).
  3402. .. rst-class:: classref-item-separator
  3403. ----
  3404. .. _class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning:
  3405. .. rst-class:: classref-property
  3406. :ref:`int<class_int>` **gui/theme/default_font_subpixel_positioning** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>`
  3407. Font glyph subpixel positioning mode for the default project font. See :ref:`FontFile.subpixel_positioning<class_FontFile_property_subpixel_positioning>`.
  3408. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.subpixel_positioning<class_ResourceImporterDynamicFont_property_subpixel_positioning>`).
  3409. .. rst-class:: classref-item-separator
  3410. ----
  3411. .. _class_ProjectSettings_property_gui/theme/default_theme_scale:
  3412. .. rst-class:: classref-property
  3413. :ref:`float<class_float>` **gui/theme/default_theme_scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_theme_scale>`
  3414. The default scale factor for :ref:`Control<class_Control>`\ s, when not overridden by a :ref:`Theme<class_Theme>`.
  3415. \ **Note:** This property is only read when the project starts. To change the default scale at runtime, set :ref:`ThemeDB.fallback_base_scale<class_ThemeDB_property_fallback_base_scale>` instead.
  3416. .. rst-class:: classref-item-separator
  3417. ----
  3418. .. _class_ProjectSettings_property_gui/theme/lcd_subpixel_layout:
  3419. .. rst-class:: classref-property
  3420. :ref:`int<class_int>` **gui/theme/lcd_subpixel_layout** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>`
  3421. LCD subpixel layout used for font anti-aliasing. See :ref:`FontLCDSubpixelLayout<enum_TextServer_FontLCDSubpixelLayout>`.
  3422. .. rst-class:: classref-item-separator
  3423. ----
  3424. .. _class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time:
  3425. .. rst-class:: classref-property
  3426. :ref:`float<class_float>` **gui/timers/button_shortcut_feedback_highlight_time** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>`
  3427. When :ref:`BaseButton.shortcut_feedback<class_BaseButton_property_shortcut_feedback>` is enabled, this is the time the :ref:`BaseButton<class_BaseButton>` will remain highlighted after a shortcut.
  3428. .. rst-class:: classref-item-separator
  3429. ----
  3430. .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
  3431. .. rst-class:: classref-property
  3432. :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec** = ``2000`` :ref:`🔗<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>`
  3433. Timer setting for incremental search in :ref:`Tree<class_Tree>`, :ref:`ItemList<class_ItemList>`, etc. controls (in milliseconds).
  3434. .. rst-class:: classref-item-separator
  3435. ----
  3436. .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
  3437. .. rst-class:: classref-property
  3438. :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec** = ``3`` :ref:`🔗<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>`
  3439. Timer for detecting idle in :ref:`TextEdit<class_TextEdit>` (in seconds).
  3440. .. rst-class:: classref-item-separator
  3441. ----
  3442. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec:
  3443. .. rst-class:: classref-property
  3444. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>`
  3445. Default delay for tooltips (in seconds).
  3446. .. rst-class:: classref-item-separator
  3447. ----
  3448. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec.editor_hint:
  3449. .. rst-class:: classref-property
  3450. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec.editor_hint** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_gui/timers/tooltip_delay_sec.editor_hint>`
  3451. Delay for tooltips in the editor.
  3452. .. rst-class:: classref-item-separator
  3453. ----
  3454. .. _class_ProjectSettings_property_input/ui_accept:
  3455. .. rst-class:: classref-property
  3456. :ref:`Dictionary<class_Dictionary>` **input/ui_accept** :ref:`🔗<class_ProjectSettings_property_input/ui_accept>`
  3457. Default :ref:`InputEventAction<class_InputEventAction>` to confirm a focused button, menu or list item, or validate input.
  3458. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3459. .. rst-class:: classref-item-separator
  3460. ----
  3461. .. _class_ProjectSettings_property_input/ui_cancel:
  3462. .. rst-class:: classref-property
  3463. :ref:`Dictionary<class_Dictionary>` **input/ui_cancel** :ref:`🔗<class_ProjectSettings_property_input/ui_cancel>`
  3464. Default :ref:`InputEventAction<class_InputEventAction>` to discard a modal or pending input.
  3465. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3466. .. rst-class:: classref-item-separator
  3467. ----
  3468. .. _class_ProjectSettings_property_input/ui_copy:
  3469. .. rst-class:: classref-property
  3470. :ref:`Dictionary<class_Dictionary>` **input/ui_copy** :ref:`🔗<class_ProjectSettings_property_input/ui_copy>`
  3471. Default :ref:`InputEventAction<class_InputEventAction>` to copy a selection to the clipboard.
  3472. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3473. .. rst-class:: classref-item-separator
  3474. ----
  3475. .. _class_ProjectSettings_property_input/ui_cut:
  3476. .. rst-class:: classref-property
  3477. :ref:`Dictionary<class_Dictionary>` **input/ui_cut** :ref:`🔗<class_ProjectSettings_property_input/ui_cut>`
  3478. Default :ref:`InputEventAction<class_InputEventAction>` to cut a selection to the clipboard.
  3479. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3480. .. rst-class:: classref-item-separator
  3481. ----
  3482. .. _class_ProjectSettings_property_input/ui_down:
  3483. .. rst-class:: classref-property
  3484. :ref:`Dictionary<class_Dictionary>` **input/ui_down** :ref:`🔗<class_ProjectSettings_property_input/ui_down>`
  3485. Default :ref:`InputEventAction<class_InputEventAction>` to move down in the UI.
  3486. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3487. .. rst-class:: classref-item-separator
  3488. ----
  3489. .. _class_ProjectSettings_property_input/ui_end:
  3490. .. rst-class:: classref-property
  3491. :ref:`Dictionary<class_Dictionary>` **input/ui_end** :ref:`🔗<class_ProjectSettings_property_input/ui_end>`
  3492. Default :ref:`InputEventAction<class_InputEventAction>` to go to the end position of a :ref:`Control<class_Control>` (e.g. last item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_END<class_@GlobalScope_constant_KEY_END>` on typical desktop UI systems.
  3493. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3494. .. rst-class:: classref-item-separator
  3495. ----
  3496. .. _class_ProjectSettings_property_input/ui_filedialog_refresh:
  3497. .. rst-class:: classref-property
  3498. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_refresh** :ref:`🔗<class_ProjectSettings_property_input/ui_filedialog_refresh>`
  3499. Default :ref:`InputEventAction<class_InputEventAction>` to refresh the contents of the current directory of a :ref:`FileDialog<class_FileDialog>`.
  3500. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3501. .. rst-class:: classref-item-separator
  3502. ----
  3503. .. _class_ProjectSettings_property_input/ui_filedialog_show_hidden:
  3504. .. rst-class:: classref-property
  3505. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_show_hidden** :ref:`🔗<class_ProjectSettings_property_input/ui_filedialog_show_hidden>`
  3506. Default :ref:`InputEventAction<class_InputEventAction>` to toggle showing hidden files and directories in a :ref:`FileDialog<class_FileDialog>`.
  3507. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3508. .. rst-class:: classref-item-separator
  3509. ----
  3510. .. _class_ProjectSettings_property_input/ui_filedialog_up_one_level:
  3511. .. rst-class:: classref-property
  3512. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_up_one_level** :ref:`🔗<class_ProjectSettings_property_input/ui_filedialog_up_one_level>`
  3513. Default :ref:`InputEventAction<class_InputEventAction>` to go up one directory in a :ref:`FileDialog<class_FileDialog>`.
  3514. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3515. .. rst-class:: classref-item-separator
  3516. ----
  3517. .. _class_ProjectSettings_property_input/ui_focus_next:
  3518. .. rst-class:: classref-property
  3519. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next** :ref:`🔗<class_ProjectSettings_property_input/ui_focus_next>`
  3520. Default :ref:`InputEventAction<class_InputEventAction>` to focus the next :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_next<class_Control_property_focus_next>`.
  3521. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3522. .. rst-class:: classref-item-separator
  3523. ----
  3524. .. _class_ProjectSettings_property_input/ui_focus_prev:
  3525. .. rst-class:: classref-property
  3526. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev** :ref:`🔗<class_ProjectSettings_property_input/ui_focus_prev>`
  3527. Default :ref:`InputEventAction<class_InputEventAction>` to focus the previous :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_previous<class_Control_property_focus_previous>`.
  3528. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3529. .. rst-class:: classref-item-separator
  3530. ----
  3531. .. _class_ProjectSettings_property_input/ui_graph_delete:
  3532. .. rst-class:: classref-property
  3533. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_delete** :ref:`🔗<class_ProjectSettings_property_input/ui_graph_delete>`
  3534. Default :ref:`InputEventAction<class_InputEventAction>` to delete a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3535. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3536. .. rst-class:: classref-item-separator
  3537. ----
  3538. .. _class_ProjectSettings_property_input/ui_graph_duplicate:
  3539. .. rst-class:: classref-property
  3540. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_duplicate** :ref:`🔗<class_ProjectSettings_property_input/ui_graph_duplicate>`
  3541. Default :ref:`InputEventAction<class_InputEventAction>` to duplicate a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3542. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3543. .. rst-class:: classref-item-separator
  3544. ----
  3545. .. _class_ProjectSettings_property_input/ui_home:
  3546. .. rst-class:: classref-property
  3547. :ref:`Dictionary<class_Dictionary>` **input/ui_home** :ref:`🔗<class_ProjectSettings_property_input/ui_home>`
  3548. Default :ref:`InputEventAction<class_InputEventAction>` to go to the start position of a :ref:`Control<class_Control>` (e.g. first item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_HOME<class_@GlobalScope_constant_KEY_HOME>` on typical desktop UI systems.
  3549. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3550. .. rst-class:: classref-item-separator
  3551. ----
  3552. .. _class_ProjectSettings_property_input/ui_left:
  3553. .. rst-class:: classref-property
  3554. :ref:`Dictionary<class_Dictionary>` **input/ui_left** :ref:`🔗<class_ProjectSettings_property_input/ui_left>`
  3555. Default :ref:`InputEventAction<class_InputEventAction>` to move left in the UI.
  3556. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3557. .. rst-class:: classref-item-separator
  3558. ----
  3559. .. _class_ProjectSettings_property_input/ui_menu:
  3560. .. rst-class:: classref-property
  3561. :ref:`Dictionary<class_Dictionary>` **input/ui_menu** :ref:`🔗<class_ProjectSettings_property_input/ui_menu>`
  3562. Default :ref:`InputEventAction<class_InputEventAction>` to open a context menu in a text field.
  3563. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3564. .. rst-class:: classref-item-separator
  3565. ----
  3566. .. _class_ProjectSettings_property_input/ui_page_down:
  3567. .. rst-class:: classref-property
  3568. :ref:`Dictionary<class_Dictionary>` **input/ui_page_down** :ref:`🔗<class_ProjectSettings_property_input/ui_page_down>`
  3569. Default :ref:`InputEventAction<class_InputEventAction>` to go down a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEDOWN<class_@GlobalScope_constant_KEY_PAGEDOWN>` on typical desktop UI systems.
  3570. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3571. .. rst-class:: classref-item-separator
  3572. ----
  3573. .. _class_ProjectSettings_property_input/ui_page_up:
  3574. .. rst-class:: classref-property
  3575. :ref:`Dictionary<class_Dictionary>` **input/ui_page_up** :ref:`🔗<class_ProjectSettings_property_input/ui_page_up>`
  3576. Default :ref:`InputEventAction<class_InputEventAction>` to go up a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEUP<class_@GlobalScope_constant_KEY_PAGEUP>` on typical desktop UI systems.
  3577. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3578. .. rst-class:: classref-item-separator
  3579. ----
  3580. .. _class_ProjectSettings_property_input/ui_paste:
  3581. .. rst-class:: classref-property
  3582. :ref:`Dictionary<class_Dictionary>` **input/ui_paste** :ref:`🔗<class_ProjectSettings_property_input/ui_paste>`
  3583. Default :ref:`InputEventAction<class_InputEventAction>` to paste from the clipboard.
  3584. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3585. .. rst-class:: classref-item-separator
  3586. ----
  3587. .. _class_ProjectSettings_property_input/ui_redo:
  3588. .. rst-class:: classref-property
  3589. :ref:`Dictionary<class_Dictionary>` **input/ui_redo** :ref:`🔗<class_ProjectSettings_property_input/ui_redo>`
  3590. Default :ref:`InputEventAction<class_InputEventAction>` to redo an undone action.
  3591. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3592. .. rst-class:: classref-item-separator
  3593. ----
  3594. .. _class_ProjectSettings_property_input/ui_right:
  3595. .. rst-class:: classref-property
  3596. :ref:`Dictionary<class_Dictionary>` **input/ui_right** :ref:`🔗<class_ProjectSettings_property_input/ui_right>`
  3597. Default :ref:`InputEventAction<class_InputEventAction>` to move right in the UI.
  3598. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3599. .. rst-class:: classref-item-separator
  3600. ----
  3601. .. _class_ProjectSettings_property_input/ui_select:
  3602. .. rst-class:: classref-property
  3603. :ref:`Dictionary<class_Dictionary>` **input/ui_select** :ref:`🔗<class_ProjectSettings_property_input/ui_select>`
  3604. Default :ref:`InputEventAction<class_InputEventAction>` to select an item in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`).
  3605. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3606. .. rst-class:: classref-item-separator
  3607. ----
  3608. .. _class_ProjectSettings_property_input/ui_swap_input_direction:
  3609. .. rst-class:: classref-property
  3610. :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction** :ref:`🔗<class_ProjectSettings_property_input/ui_swap_input_direction>`
  3611. Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editing controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
  3612. .. rst-class:: classref-item-separator
  3613. ----
  3614. .. _class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence:
  3615. .. rst-class:: classref-property
  3616. :ref:`Dictionary<class_Dictionary>` **input/ui_text_add_selection_for_next_occurrence** :ref:`🔗<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>`
  3617. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
  3618. If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
  3619. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets.
  3620. The viewport is adjusted to the latest newly added caret.
  3621. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3622. .. rst-class:: classref-item-separator
  3623. ----
  3624. .. _class_ProjectSettings_property_input/ui_text_backspace:
  3625. .. rst-class:: classref-property
  3626. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace>`
  3627. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character before the text cursor.
  3628. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3629. .. rst-class:: classref-item-separator
  3630. ----
  3631. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left:
  3632. .. rst-class:: classref-property
  3633. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>`
  3634. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text before the text cursor.
  3635. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3636. .. rst-class:: classref-item-separator
  3637. ----
  3638. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos:
  3639. .. rst-class:: classref-property
  3640. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>`
  3641. macOS specific override for the shortcut to delete all text before the text cursor.
  3642. .. rst-class:: classref-item-separator
  3643. ----
  3644. .. _class_ProjectSettings_property_input/ui_text_backspace_word:
  3645. .. rst-class:: classref-property
  3646. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_word>`
  3647. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters before the cursor up until a whitespace or punctuation character.
  3648. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3649. .. rst-class:: classref-item-separator
  3650. ----
  3651. .. _class_ProjectSettings_property_input/ui_text_backspace_word.macos:
  3652. .. rst-class:: classref-property
  3653. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_word.macos>`
  3654. macOS specific override for the shortcut to delete a word.
  3655. .. rst-class:: classref-item-separator
  3656. ----
  3657. .. _class_ProjectSettings_property_input/ui_text_caret_add_above:
  3658. .. rst-class:: classref-property
  3659. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_above>`
  3660. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret above every caret of a text.
  3661. .. rst-class:: classref-item-separator
  3662. ----
  3663. .. _class_ProjectSettings_property_input/ui_text_caret_add_above.macos:
  3664. .. rst-class:: classref-property
  3665. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>`
  3666. macOS specific override for the shortcut to add a caret above every caret.
  3667. .. rst-class:: classref-item-separator
  3668. ----
  3669. .. _class_ProjectSettings_property_input/ui_text_caret_add_below:
  3670. .. rst-class:: classref-property
  3671. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_below>`
  3672. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret below every caret of a text.
  3673. .. rst-class:: classref-item-separator
  3674. ----
  3675. .. _class_ProjectSettings_property_input/ui_text_caret_add_below.macos:
  3676. .. rst-class:: classref-property
  3677. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>`
  3678. macOS specific override for the shortcut to add a caret below every caret.
  3679. .. rst-class:: classref-item-separator
  3680. ----
  3681. .. _class_ProjectSettings_property_input/ui_text_caret_document_end:
  3682. .. rst-class:: classref-property
  3683. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_end>`
  3684. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the text.
  3685. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3686. .. rst-class:: classref-item-separator
  3687. ----
  3688. .. _class_ProjectSettings_property_input/ui_text_caret_document_end.macos:
  3689. .. rst-class:: classref-property
  3690. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>`
  3691. macOS specific override for the shortcut to move the text cursor to the end of the text.
  3692. .. rst-class:: classref-item-separator
  3693. ----
  3694. .. _class_ProjectSettings_property_input/ui_text_caret_document_start:
  3695. .. rst-class:: classref-property
  3696. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_start>`
  3697. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the text.
  3698. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3699. .. rst-class:: classref-item-separator
  3700. ----
  3701. .. _class_ProjectSettings_property_input/ui_text_caret_document_start.macos:
  3702. .. rst-class:: classref-property
  3703. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>`
  3704. macOS specific override for the shortcut to move the text cursor to the start of the text.
  3705. .. rst-class:: classref-item-separator
  3706. ----
  3707. .. _class_ProjectSettings_property_input/ui_text_caret_down:
  3708. .. rst-class:: classref-property
  3709. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_down** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_down>`
  3710. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down.
  3711. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3712. .. rst-class:: classref-item-separator
  3713. ----
  3714. .. _class_ProjectSettings_property_input/ui_text_caret_left:
  3715. .. rst-class:: classref-property
  3716. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_left** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_left>`
  3717. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left.
  3718. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3719. .. rst-class:: classref-item-separator
  3720. ----
  3721. .. _class_ProjectSettings_property_input/ui_text_caret_line_end:
  3722. .. rst-class:: classref-property
  3723. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_end>`
  3724. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the line.
  3725. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3726. .. rst-class:: classref-item-separator
  3727. ----
  3728. .. _class_ProjectSettings_property_input/ui_text_caret_line_end.macos:
  3729. .. rst-class:: classref-property
  3730. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>`
  3731. macOS specific override for the shortcut to move the text cursor to the end of the line.
  3732. .. rst-class:: classref-item-separator
  3733. ----
  3734. .. _class_ProjectSettings_property_input/ui_text_caret_line_start:
  3735. .. rst-class:: classref-property
  3736. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_start>`
  3737. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the line.
  3738. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3739. .. rst-class:: classref-item-separator
  3740. ----
  3741. .. _class_ProjectSettings_property_input/ui_text_caret_line_start.macos:
  3742. .. rst-class:: classref-property
  3743. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>`
  3744. macOS specific override for the shortcut to move the text cursor to the start of the line.
  3745. .. rst-class:: classref-item-separator
  3746. ----
  3747. .. _class_ProjectSettings_property_input/ui_text_caret_page_down:
  3748. .. rst-class:: classref-property
  3749. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_down** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_page_down>`
  3750. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down one page.
  3751. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3752. .. rst-class:: classref-item-separator
  3753. ----
  3754. .. _class_ProjectSettings_property_input/ui_text_caret_page_up:
  3755. .. rst-class:: classref-property
  3756. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_up** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_page_up>`
  3757. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up one page.
  3758. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3759. .. rst-class:: classref-item-separator
  3760. ----
  3761. .. _class_ProjectSettings_property_input/ui_text_caret_right:
  3762. .. rst-class:: classref-property
  3763. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_right** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_right>`
  3764. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right.
  3765. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3766. .. rst-class:: classref-item-separator
  3767. ----
  3768. .. _class_ProjectSettings_property_input/ui_text_caret_up:
  3769. .. rst-class:: classref-property
  3770. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_up** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_up>`
  3771. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up.
  3772. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3773. .. rst-class:: classref-item-separator
  3774. ----
  3775. .. _class_ProjectSettings_property_input/ui_text_caret_word_left:
  3776. .. rst-class:: classref-property
  3777. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_left>`
  3778. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left to the next whitespace or punctuation.
  3779. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3780. .. rst-class:: classref-item-separator
  3781. ----
  3782. .. _class_ProjectSettings_property_input/ui_text_caret_word_left.macos:
  3783. .. rst-class:: classref-property
  3784. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>`
  3785. macOS specific override for the shortcut to move the text cursor back one word.
  3786. .. rst-class:: classref-item-separator
  3787. ----
  3788. .. _class_ProjectSettings_property_input/ui_text_caret_word_right:
  3789. .. rst-class:: classref-property
  3790. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_right>`
  3791. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right to the next whitespace or punctuation.
  3792. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3793. .. rst-class:: classref-item-separator
  3794. ----
  3795. .. _class_ProjectSettings_property_input/ui_text_caret_word_right.macos:
  3796. .. rst-class:: classref-property
  3797. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>`
  3798. macOS specific override for the shortcut to move the text cursor forward one word.
  3799. .. rst-class:: classref-item-separator
  3800. ----
  3801. .. _class_ProjectSettings_property_input/ui_text_clear_carets_and_selection:
  3802. .. rst-class:: classref-property
  3803. :ref:`Dictionary<class_Dictionary>` **input/ui_text_clear_carets_and_selection** :ref:`🔗<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>`
  3804. If there's only one caret active and with a selection, clears the selection.
  3805. In case there's more than one caret active, removes the secondary carets and clears their selections.
  3806. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3807. .. rst-class:: classref-item-separator
  3808. ----
  3809. .. _class_ProjectSettings_property_input/ui_text_completion_accept:
  3810. .. rst-class:: classref-property
  3811. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept** :ref:`🔗<class_ProjectSettings_property_input/ui_text_completion_accept>`
  3812. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint.
  3813. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3814. .. rst-class:: classref-item-separator
  3815. ----
  3816. .. _class_ProjectSettings_property_input/ui_text_completion_query:
  3817. .. rst-class:: classref-property
  3818. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query** :ref:`🔗<class_ProjectSettings_property_input/ui_text_completion_query>`
  3819. Default :ref:`InputEventAction<class_InputEventAction>` to request autocompletion.
  3820. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3821. .. rst-class:: classref-item-separator
  3822. ----
  3823. .. _class_ProjectSettings_property_input/ui_text_completion_replace:
  3824. .. rst-class:: classref-property
  3825. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace** :ref:`🔗<class_ProjectSettings_property_input/ui_text_completion_replace>`
  3826. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint, replacing existing text.
  3827. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3828. .. rst-class:: classref-item-separator
  3829. ----
  3830. .. _class_ProjectSettings_property_input/ui_text_dedent:
  3831. .. rst-class:: classref-property
  3832. :ref:`Dictionary<class_Dictionary>` **input/ui_text_dedent** :ref:`🔗<class_ProjectSettings_property_input/ui_text_dedent>`
  3833. Default :ref:`InputEventAction<class_InputEventAction>` to unindent text.
  3834. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3835. .. rst-class:: classref-item-separator
  3836. ----
  3837. .. _class_ProjectSettings_property_input/ui_text_delete:
  3838. .. rst-class:: classref-property
  3839. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete>`
  3840. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character after the text cursor.
  3841. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3842. .. rst-class:: classref-item-separator
  3843. ----
  3844. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right:
  3845. .. rst-class:: classref-property
  3846. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_all_to_right>`
  3847. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text after the text cursor.
  3848. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3849. .. rst-class:: classref-item-separator
  3850. ----
  3851. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos:
  3852. .. rst-class:: classref-property
  3853. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>`
  3854. macOS specific override for the shortcut to delete all text after the text cursor.
  3855. .. rst-class:: classref-item-separator
  3856. ----
  3857. .. _class_ProjectSettings_property_input/ui_text_delete_word:
  3858. .. rst-class:: classref-property
  3859. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_word>`
  3860. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters after the cursor up until a whitespace or punctuation character.
  3861. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3862. .. rst-class:: classref-item-separator
  3863. ----
  3864. .. _class_ProjectSettings_property_input/ui_text_delete_word.macos:
  3865. .. rst-class:: classref-property
  3866. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_word.macos>`
  3867. macOS specific override for the shortcut to delete a word after the text cursor.
  3868. .. rst-class:: classref-item-separator
  3869. ----
  3870. .. _class_ProjectSettings_property_input/ui_text_indent:
  3871. .. rst-class:: classref-property
  3872. :ref:`Dictionary<class_Dictionary>` **input/ui_text_indent** :ref:`🔗<class_ProjectSettings_property_input/ui_text_indent>`
  3873. Default :ref:`InputEventAction<class_InputEventAction>` to indent the current line.
  3874. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3875. .. rst-class:: classref-item-separator
  3876. ----
  3877. .. _class_ProjectSettings_property_input/ui_text_newline:
  3878. .. rst-class:: classref-property
  3879. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline** :ref:`🔗<class_ProjectSettings_property_input/ui_text_newline>`
  3880. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line at the position of the text cursor.
  3881. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3882. .. rst-class:: classref-item-separator
  3883. ----
  3884. .. _class_ProjectSettings_property_input/ui_text_newline_above:
  3885. .. rst-class:: classref-property
  3886. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_above** :ref:`🔗<class_ProjectSettings_property_input/ui_text_newline_above>`
  3887. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line before the current one.
  3888. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3889. .. rst-class:: classref-item-separator
  3890. ----
  3891. .. _class_ProjectSettings_property_input/ui_text_newline_blank:
  3892. .. rst-class:: classref-property
  3893. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_blank** :ref:`🔗<class_ProjectSettings_property_input/ui_text_newline_blank>`
  3894. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line after the current one.
  3895. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3896. .. rst-class:: classref-item-separator
  3897. ----
  3898. .. _class_ProjectSettings_property_input/ui_text_scroll_down:
  3899. .. rst-class:: classref-property
  3900. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_down>`
  3901. Default :ref:`InputEventAction<class_InputEventAction>` to scroll down one line of text.
  3902. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3903. .. rst-class:: classref-item-separator
  3904. ----
  3905. .. _class_ProjectSettings_property_input/ui_text_scroll_down.macos:
  3906. .. rst-class:: classref-property
  3907. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_down.macos>`
  3908. macOS specific override for the shortcut to scroll down one line.
  3909. .. rst-class:: classref-item-separator
  3910. ----
  3911. .. _class_ProjectSettings_property_input/ui_text_scroll_up:
  3912. .. rst-class:: classref-property
  3913. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_up>`
  3914. Default :ref:`InputEventAction<class_InputEventAction>` to scroll up one line of text.
  3915. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3916. .. rst-class:: classref-item-separator
  3917. ----
  3918. .. _class_ProjectSettings_property_input/ui_text_scroll_up.macos:
  3919. .. rst-class:: classref-property
  3920. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_up.macos>`
  3921. macOS specific override for the shortcut to scroll up one line.
  3922. .. rst-class:: classref-item-separator
  3923. ----
  3924. .. _class_ProjectSettings_property_input/ui_text_select_all:
  3925. .. rst-class:: classref-property
  3926. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_all** :ref:`🔗<class_ProjectSettings_property_input/ui_text_select_all>`
  3927. Default :ref:`InputEventAction<class_InputEventAction>` to select all text.
  3928. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3929. .. rst-class:: classref-item-separator
  3930. ----
  3931. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret:
  3932. .. rst-class:: classref-property
  3933. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret** :ref:`🔗<class_ProjectSettings_property_input/ui_text_select_word_under_caret>`
  3934. If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection.
  3935. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3936. .. rst-class:: classref-item-separator
  3937. ----
  3938. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos:
  3939. .. rst-class:: classref-property
  3940. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>`
  3941. macOS specific override for the shortcut to select the word currently under the caret.
  3942. .. rst-class:: classref-item-separator
  3943. ----
  3944. .. _class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence:
  3945. .. rst-class:: classref-property
  3946. :ref:`Dictionary<class_Dictionary>` **input/ui_text_skip_selection_for_next_occurrence** :ref:`🔗<class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence>`
  3947. If no selection is currently active with the last caret in text fields, searches for the next occurrence of the word currently under the caret and moves the caret to the next occurrence. The action can be performed sequentially for other occurrences of the word under the last caret.
  3948. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret, selects the next occurrence then deselects the previous selection and its associated caret. The action can be performed sequentially for other occurrences of the selection of the last caret.
  3949. The viewport is adjusted to the latest newly added caret.
  3950. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3951. .. rst-class:: classref-item-separator
  3952. ----
  3953. .. _class_ProjectSettings_property_input/ui_text_submit:
  3954. .. rst-class:: classref-property
  3955. :ref:`Dictionary<class_Dictionary>` **input/ui_text_submit** :ref:`🔗<class_ProjectSettings_property_input/ui_text_submit>`
  3956. Default :ref:`InputEventAction<class_InputEventAction>` to submit a text field.
  3957. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3958. .. rst-class:: classref-item-separator
  3959. ----
  3960. .. _class_ProjectSettings_property_input/ui_text_toggle_insert_mode:
  3961. .. rst-class:: classref-property
  3962. :ref:`Dictionary<class_Dictionary>` **input/ui_text_toggle_insert_mode** :ref:`🔗<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>`
  3963. Default :ref:`InputEventAction<class_InputEventAction>` to toggle *insert mode* in a text field. While in insert mode, inserting new text overrides the character after the cursor, unless the next character is a new line.
  3964. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3965. .. rst-class:: classref-item-separator
  3966. ----
  3967. .. _class_ProjectSettings_property_input/ui_undo:
  3968. .. rst-class:: classref-property
  3969. :ref:`Dictionary<class_Dictionary>` **input/ui_undo** :ref:`🔗<class_ProjectSettings_property_input/ui_undo>`
  3970. Default :ref:`InputEventAction<class_InputEventAction>` to undo the most recent action.
  3971. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3972. .. rst-class:: classref-item-separator
  3973. ----
  3974. .. _class_ProjectSettings_property_input/ui_unicode_start:
  3975. .. rst-class:: classref-property
  3976. :ref:`Dictionary<class_Dictionary>` **input/ui_unicode_start** :ref:`🔗<class_ProjectSettings_property_input/ui_unicode_start>`
  3977. Default :ref:`InputEventAction<class_InputEventAction>` to start Unicode character hexadecimal code input in a text field.
  3978. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3979. .. rst-class:: classref-item-separator
  3980. ----
  3981. .. _class_ProjectSettings_property_input/ui_up:
  3982. .. rst-class:: classref-property
  3983. :ref:`Dictionary<class_Dictionary>` **input/ui_up** :ref:`🔗<class_ProjectSettings_property_input/ui_up>`
  3984. Default :ref:`InputEventAction<class_InputEventAction>` to move up in the UI.
  3985. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3986. .. rst-class:: classref-item-separator
  3987. ----
  3988. .. _class_ProjectSettings_property_input_devices/buffering/agile_event_flushing:
  3989. .. rst-class:: classref-property
  3990. :ref:`bool<class_bool>` **input_devices/buffering/agile_event_flushing** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>`
  3991. If ``true``, key/touch/joystick events will be flushed just before every idle and physics frame.
  3992. If ``false``, such events will be flushed only once per process frame, between iterations of the engine.
  3993. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
  3994. \ **Note:** Currently implemented only on Android.
  3995. .. rst-class:: classref-item-separator
  3996. ----
  3997. .. _class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior:
  3998. .. rst-class:: classref-property
  3999. :ref:`bool<class_bool>` **input_devices/compatibility/legacy_just_pressed_behavior** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior>`
  4000. If ``true``, :ref:`Input.is_action_just_pressed()<class_Input_method_is_action_just_pressed>` and :ref:`Input.is_action_just_released()<class_Input_method_is_action_just_released>` will only return ``true`` if the action is still in the respective state, i.e. an action that is pressed *and* released on the same frame will be missed.
  4001. If ``false``, no input will be lost.
  4002. \ **Note:** You should in nearly all cases prefer the ``false`` setting. The legacy behavior is to enable supporting old projects that rely on the old logic, without changes to script.
  4003. .. rst-class:: classref-item-separator
  4004. ----
  4005. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver:
  4006. .. rst-class:: classref-property
  4007. :ref:`String<class_String>` **input_devices/pen_tablet/driver** :ref:`🔗<class_ProjectSettings_property_input_devices/pen_tablet/driver>`
  4008. Specifies the tablet driver to use. If left empty, the default driver will be used.
  4009. \ **Note:** The driver in use can be overridden at runtime via the ``--tablet-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  4010. \ **Note:** Use :ref:`DisplayServer.tablet_set_current_driver()<class_DisplayServer_method_tablet_set_current_driver>` to switch tablet driver in runtime.
  4011. .. rst-class:: classref-item-separator
  4012. ----
  4013. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver.windows:
  4014. .. rst-class:: classref-property
  4015. :ref:`String<class_String>` **input_devices/pen_tablet/driver.windows** :ref:`🔗<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>`
  4016. Override for :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` on Windows. Supported values are:
  4017. - ``auto`` (default), uses ``wintab`` if Windows Ink is disabled in the Wacom Tablet Properties or system settings, ``winink`` otherwise.
  4018. - ``winink``, uses Windows native "Windows Ink" driver.
  4019. - ``wintab``, uses Wacom "WinTab" driver.
  4020. - ``dummy``, tablet input is disabled.
  4021. .. rst-class:: classref-item-separator
  4022. ----
  4023. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click:
  4024. .. rst-class:: classref-property
  4025. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_long_press_as_right_click** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click>`
  4026. If ``true``, long press events on an Android touchscreen are transformed into right click events.
  4027. .. rst-class:: classref-item-separator
  4028. ----
  4029. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures:
  4030. .. rst-class:: classref-property
  4031. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_pan_and_scale_gestures** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures>`
  4032. If ``true``, multi-touch pan and scale gestures are enabled on Android devices.
  4033. .. rst-class:: classref-item-separator
  4034. ----
  4035. .. _class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis:
  4036. .. rst-class:: classref-property
  4037. :ref:`int<class_int>` **input_devices/pointing/android/rotary_input_scroll_axis** = ``1`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis>`
  4038. On Wear OS devices, defines which axis of the mouse wheel rotary input is mapped to. This rotary input is usually performed by rotating the physical or virtual (touch-based) bezel on a smartwatch.
  4039. .. rst-class:: classref-item-separator
  4040. ----
  4041. .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
  4042. .. rst-class:: classref-property
  4043. :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch** = ``true`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>`
  4044. If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
  4045. .. rst-class:: classref-item-separator
  4046. ----
  4047. .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
  4048. .. rst-class:: classref-property
  4049. :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>`
  4050. If ``true``, sends touch input events when clicking or dragging the mouse.
  4051. .. rst-class:: classref-item-separator
  4052. ----
  4053. .. _class_ProjectSettings_property_input_devices/sensors/enable_accelerometer:
  4054. .. rst-class:: classref-property
  4055. :ref:`bool<class_bool>` **input_devices/sensors/enable_accelerometer** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/sensors/enable_accelerometer>`
  4056. If ``true``, the accelerometer sensor is enabled and :ref:`Input.get_accelerometer()<class_Input_method_get_accelerometer>` returns valid data.
  4057. .. rst-class:: classref-item-separator
  4058. ----
  4059. .. _class_ProjectSettings_property_input_devices/sensors/enable_gravity:
  4060. .. rst-class:: classref-property
  4061. :ref:`bool<class_bool>` **input_devices/sensors/enable_gravity** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/sensors/enable_gravity>`
  4062. If ``true``, the gravity sensor is enabled and :ref:`Input.get_gravity()<class_Input_method_get_gravity>` returns valid data.
  4063. .. rst-class:: classref-item-separator
  4064. ----
  4065. .. _class_ProjectSettings_property_input_devices/sensors/enable_gyroscope:
  4066. .. rst-class:: classref-property
  4067. :ref:`bool<class_bool>` **input_devices/sensors/enable_gyroscope** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/sensors/enable_gyroscope>`
  4068. If ``true``, the gyroscope sensor is enabled and :ref:`Input.get_gyroscope()<class_Input_method_get_gyroscope>` returns valid data.
  4069. .. rst-class:: classref-item-separator
  4070. ----
  4071. .. _class_ProjectSettings_property_input_devices/sensors/enable_magnetometer:
  4072. .. rst-class:: classref-property
  4073. :ref:`bool<class_bool>` **input_devices/sensors/enable_magnetometer** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/sensors/enable_magnetometer>`
  4074. If ``true``, the magnetometer sensor is enabled and :ref:`Input.get_magnetometer()<class_Input_method_get_magnetometer>` returns valid data.
  4075. .. rst-class:: classref-item-separator
  4076. ----
  4077. .. _class_ProjectSettings_property_internationalization/locale/fallback:
  4078. .. rst-class:: classref-property
  4079. :ref:`String<class_String>` **internationalization/locale/fallback** = ``"en"`` :ref:`🔗<class_ProjectSettings_property_internationalization/locale/fallback>`
  4080. The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
  4081. \ **Note:** Not to be confused with :ref:`TextServerFallback<class_TextServerFallback>`.
  4082. .. rst-class:: classref-item-separator
  4083. ----
  4084. .. _class_ProjectSettings_property_internationalization/locale/include_text_server_data:
  4085. .. rst-class:: classref-property
  4086. :ref:`bool<class_bool>` **internationalization/locale/include_text_server_data** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/locale/include_text_server_data>`
  4087. If ``true``, text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
  4088. \ **Note:** "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
  4089. \ **Note:** :ref:`TextServerFallback<class_TextServerFallback>` does not use additional data.
  4090. .. rst-class:: classref-item-separator
  4091. ----
  4092. .. _class_ProjectSettings_property_internationalization/locale/test:
  4093. .. rst-class:: classref-property
  4094. :ref:`String<class_String>` **internationalization/locale/test** = ``""`` :ref:`🔗<class_ProjectSettings_property_internationalization/locale/test>`
  4095. If non-empty, this locale will be used instead of the automatically detected system locale.
  4096. \ **Note:** This setting also applies to the exported project. To only affect testing within the editor, override this setting with an ``editor`` :doc:`feature tag <../tutorials/export/feature_tags>` for localization testing purposes.
  4097. .. rst-class:: classref-item-separator
  4098. ----
  4099. .. _class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels:
  4100. .. rst-class:: classref-property
  4101. :ref:`bool<class_bool>` **internationalization/pseudolocalization/double_vowels** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>`
  4102. Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
  4103. .. rst-class:: classref-item-separator
  4104. ----
  4105. .. _class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio:
  4106. .. rst-class:: classref-property
  4107. :ref:`float<class_float>` **internationalization/pseudolocalization/expansion_ratio** = ``0.0`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>`
  4108. The expansion ratio to use during pseudolocalization. A value of ``0.3`` is sufficient for most practical purposes, and will increase the length of each string by 30%.
  4109. .. rst-class:: classref-item-separator
  4110. ----
  4111. .. _class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi:
  4112. .. rst-class:: classref-property
  4113. :ref:`bool<class_bool>` **internationalization/pseudolocalization/fake_bidi** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>`
  4114. If ``true``, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew. See also :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>`.
  4115. .. rst-class:: classref-item-separator
  4116. ----
  4117. .. _class_ProjectSettings_property_internationalization/pseudolocalization/override:
  4118. .. rst-class:: classref-property
  4119. :ref:`bool<class_bool>` **internationalization/pseudolocalization/override** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/override>`
  4120. Replace all characters in the string with ``*``. Useful for finding non-localizable strings.
  4121. .. rst-class:: classref-item-separator
  4122. ----
  4123. .. _class_ProjectSettings_property_internationalization/pseudolocalization/prefix:
  4124. .. rst-class:: classref-property
  4125. :ref:`String<class_String>` **internationalization/pseudolocalization/prefix** = ``"["`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>`
  4126. Prefix that will be prepended to the pseudolocalized string.
  4127. .. rst-class:: classref-item-separator
  4128. ----
  4129. .. _class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents:
  4130. .. rst-class:: classref-property
  4131. :ref:`bool<class_bool>` **internationalization/pseudolocalization/replace_with_accents** = ``true`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>`
  4132. Replace all characters with their accented variants during pseudolocalization.
  4133. .. rst-class:: classref-item-separator
  4134. ----
  4135. .. _class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders:
  4136. .. rst-class:: classref-property
  4137. :ref:`bool<class_bool>` **internationalization/pseudolocalization/skip_placeholders** = ``true`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>`
  4138. Skip placeholders for string formatting like ``%s`` or ``%f`` during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
  4139. .. rst-class:: classref-item-separator
  4140. ----
  4141. .. _class_ProjectSettings_property_internationalization/pseudolocalization/suffix:
  4142. .. rst-class:: classref-property
  4143. :ref:`String<class_String>` **internationalization/pseudolocalization/suffix** = ``"]"`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>`
  4144. Suffix that will be appended to the pseudolocalized string.
  4145. .. rst-class:: classref-item-separator
  4146. ----
  4147. .. _class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization:
  4148. .. rst-class:: classref-property
  4149. :ref:`bool<class_bool>` **internationalization/pseudolocalization/use_pseudolocalization** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>`
  4150. If ``true``, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
  4151. \ **Note:** This property is only read when the project starts. To toggle pseudolocalization at run-time, use :ref:`TranslationServer.pseudolocalization_enabled<class_TranslationServer_property_pseudolocalization_enabled>` instead.
  4152. .. rst-class:: classref-item-separator
  4153. ----
  4154. .. _class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction:
  4155. .. rst-class:: classref-property
  4156. :ref:`bool<class_bool>` **internationalization/rendering/force_right_to_left_layout_direction** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>`
  4157. Force layout direction and text writing direction to RTL for all controls, even if the current locale is intended to use a left-to-right layout and text writing direction. This should be enabled for testing purposes only. See also :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>`.
  4158. .. rst-class:: classref-item-separator
  4159. ----
  4160. .. _class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate:
  4161. .. rst-class:: classref-property
  4162. :ref:`bool<class_bool>` **internationalization/rendering/root_node_auto_translate** = ``true`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate>`
  4163. If ``true``, root node will use :ref:`Node.AUTO_TRANSLATE_MODE_ALWAYS<class_Node_constant_AUTO_TRANSLATE_MODE_ALWAYS>`, otherwise :ref:`Node.AUTO_TRANSLATE_MODE_DISABLED<class_Node_constant_AUTO_TRANSLATE_MODE_DISABLED>` will be used.
  4164. \ **Note:** This property is only read when the project starts. To change the auto translate mode at runtime, set :ref:`Node.auto_translate_mode<class_Node_property_auto_translate_mode>` of :ref:`SceneTree.root<class_SceneTree_property_root>` instead.
  4165. .. rst-class:: classref-item-separator
  4166. ----
  4167. .. _class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction:
  4168. .. rst-class:: classref-property
  4169. :ref:`int<class_int>` **internationalization/rendering/root_node_layout_direction** = ``0`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>`
  4170. Root node default layout direction.
  4171. .. rst-class:: classref-item-separator
  4172. ----
  4173. .. _class_ProjectSettings_property_internationalization/rendering/text_driver:
  4174. .. rst-class:: classref-property
  4175. :ref:`String<class_String>` **internationalization/rendering/text_driver** = ``""`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/text_driver>`
  4176. Specifies the :ref:`TextServer<class_TextServer>` to use. If left empty, the default will be used.
  4177. "ICU / HarfBuzz / Graphite" (:ref:`TextServerAdvanced<class_TextServerAdvanced>`) is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc.). The "Fallback" text driver (:ref:`TextServerFallback<class_TextServerFallback>`) does not support right-to-left typesetting and complex scripts.
  4178. \ **Note:** The driver in use can be overridden at runtime via the ``--text-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  4179. \ **Note:** There is an additional ``Dummy`` text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the ``--text-driver Dummy`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  4180. .. rst-class:: classref-item-separator
  4181. ----
  4182. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_1:
  4183. .. rst-class:: classref-property
  4184. :ref:`String<class_String>` **layer_names/2d_navigation/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>`
  4185. Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
  4186. .. rst-class:: classref-item-separator
  4187. ----
  4188. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_2:
  4189. .. rst-class:: classref-property
  4190. :ref:`String<class_String>` **layer_names/2d_navigation/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>`
  4191. Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
  4192. .. rst-class:: classref-item-separator
  4193. ----
  4194. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_3:
  4195. .. rst-class:: classref-property
  4196. :ref:`String<class_String>` **layer_names/2d_navigation/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>`
  4197. Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
  4198. .. rst-class:: classref-item-separator
  4199. ----
  4200. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_4:
  4201. .. rst-class:: classref-property
  4202. :ref:`String<class_String>` **layer_names/2d_navigation/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>`
  4203. Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
  4204. .. rst-class:: classref-item-separator
  4205. ----
  4206. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_5:
  4207. .. rst-class:: classref-property
  4208. :ref:`String<class_String>` **layer_names/2d_navigation/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>`
  4209. Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
  4210. .. rst-class:: classref-item-separator
  4211. ----
  4212. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_6:
  4213. .. rst-class:: classref-property
  4214. :ref:`String<class_String>` **layer_names/2d_navigation/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>`
  4215. Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
  4216. .. rst-class:: classref-item-separator
  4217. ----
  4218. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_7:
  4219. .. rst-class:: classref-property
  4220. :ref:`String<class_String>` **layer_names/2d_navigation/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>`
  4221. Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4222. .. rst-class:: classref-item-separator
  4223. ----
  4224. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_8:
  4225. .. rst-class:: classref-property
  4226. :ref:`String<class_String>` **layer_names/2d_navigation/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>`
  4227. Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4228. .. rst-class:: classref-item-separator
  4229. ----
  4230. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_9:
  4231. .. rst-class:: classref-property
  4232. :ref:`String<class_String>` **layer_names/2d_navigation/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>`
  4233. Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4234. .. rst-class:: classref-item-separator
  4235. ----
  4236. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_10:
  4237. .. rst-class:: classref-property
  4238. :ref:`String<class_String>` **layer_names/2d_navigation/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>`
  4239. Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
  4240. .. rst-class:: classref-item-separator
  4241. ----
  4242. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_11:
  4243. .. rst-class:: classref-property
  4244. :ref:`String<class_String>` **layer_names/2d_navigation/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>`
  4245. Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
  4246. .. rst-class:: classref-item-separator
  4247. ----
  4248. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_12:
  4249. .. rst-class:: classref-property
  4250. :ref:`String<class_String>` **layer_names/2d_navigation/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>`
  4251. Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4252. .. rst-class:: classref-item-separator
  4253. ----
  4254. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_13:
  4255. .. rst-class:: classref-property
  4256. :ref:`String<class_String>` **layer_names/2d_navigation/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>`
  4257. Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4258. .. rst-class:: classref-item-separator
  4259. ----
  4260. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_14:
  4261. .. rst-class:: classref-property
  4262. :ref:`String<class_String>` **layer_names/2d_navigation/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>`
  4263. Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4264. .. rst-class:: classref-item-separator
  4265. ----
  4266. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_15:
  4267. .. rst-class:: classref-property
  4268. :ref:`String<class_String>` **layer_names/2d_navigation/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>`
  4269. Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4270. .. rst-class:: classref-item-separator
  4271. ----
  4272. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_16:
  4273. .. rst-class:: classref-property
  4274. :ref:`String<class_String>` **layer_names/2d_navigation/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>`
  4275. Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4276. .. rst-class:: classref-item-separator
  4277. ----
  4278. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_17:
  4279. .. rst-class:: classref-property
  4280. :ref:`String<class_String>` **layer_names/2d_navigation/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>`
  4281. Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4282. .. rst-class:: classref-item-separator
  4283. ----
  4284. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_18:
  4285. .. rst-class:: classref-property
  4286. :ref:`String<class_String>` **layer_names/2d_navigation/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>`
  4287. Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4288. .. rst-class:: classref-item-separator
  4289. ----
  4290. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_19:
  4291. .. rst-class:: classref-property
  4292. :ref:`String<class_String>` **layer_names/2d_navigation/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>`
  4293. Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4294. .. rst-class:: classref-item-separator
  4295. ----
  4296. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_20:
  4297. .. rst-class:: classref-property
  4298. :ref:`String<class_String>` **layer_names/2d_navigation/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>`
  4299. Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4300. .. rst-class:: classref-item-separator
  4301. ----
  4302. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_21:
  4303. .. rst-class:: classref-property
  4304. :ref:`String<class_String>` **layer_names/2d_navigation/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>`
  4305. Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4306. .. rst-class:: classref-item-separator
  4307. ----
  4308. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_22:
  4309. .. rst-class:: classref-property
  4310. :ref:`String<class_String>` **layer_names/2d_navigation/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>`
  4311. Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4312. .. rst-class:: classref-item-separator
  4313. ----
  4314. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_23:
  4315. .. rst-class:: classref-property
  4316. :ref:`String<class_String>` **layer_names/2d_navigation/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>`
  4317. Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4318. .. rst-class:: classref-item-separator
  4319. ----
  4320. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_24:
  4321. .. rst-class:: classref-property
  4322. :ref:`String<class_String>` **layer_names/2d_navigation/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>`
  4323. Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4324. .. rst-class:: classref-item-separator
  4325. ----
  4326. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_25:
  4327. .. rst-class:: classref-property
  4328. :ref:`String<class_String>` **layer_names/2d_navigation/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>`
  4329. Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4330. .. rst-class:: classref-item-separator
  4331. ----
  4332. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_26:
  4333. .. rst-class:: classref-property
  4334. :ref:`String<class_String>` **layer_names/2d_navigation/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>`
  4335. Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4336. .. rst-class:: classref-item-separator
  4337. ----
  4338. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_27:
  4339. .. rst-class:: classref-property
  4340. :ref:`String<class_String>` **layer_names/2d_navigation/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>`
  4341. Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4342. .. rst-class:: classref-item-separator
  4343. ----
  4344. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_28:
  4345. .. rst-class:: classref-property
  4346. :ref:`String<class_String>` **layer_names/2d_navigation/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>`
  4347. Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4348. .. rst-class:: classref-item-separator
  4349. ----
  4350. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_29:
  4351. .. rst-class:: classref-property
  4352. :ref:`String<class_String>` **layer_names/2d_navigation/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>`
  4353. Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4354. .. rst-class:: classref-item-separator
  4355. ----
  4356. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_30:
  4357. .. rst-class:: classref-property
  4358. :ref:`String<class_String>` **layer_names/2d_navigation/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>`
  4359. Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4360. .. rst-class:: classref-item-separator
  4361. ----
  4362. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_31:
  4363. .. rst-class:: classref-property
  4364. :ref:`String<class_String>` **layer_names/2d_navigation/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>`
  4365. Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4366. .. rst-class:: classref-item-separator
  4367. ----
  4368. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_32:
  4369. .. rst-class:: classref-property
  4370. :ref:`String<class_String>` **layer_names/2d_navigation/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>`
  4371. Optional name for the 2D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4372. .. rst-class:: classref-item-separator
  4373. ----
  4374. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
  4375. .. rst-class:: classref-property
  4376. :ref:`String<class_String>` **layer_names/2d_physics/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_1>`
  4377. Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
  4378. .. rst-class:: classref-item-separator
  4379. ----
  4380. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
  4381. .. rst-class:: classref-property
  4382. :ref:`String<class_String>` **layer_names/2d_physics/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_2>`
  4383. Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
  4384. .. rst-class:: classref-item-separator
  4385. ----
  4386. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
  4387. .. rst-class:: classref-property
  4388. :ref:`String<class_String>` **layer_names/2d_physics/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_3>`
  4389. Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
  4390. .. rst-class:: classref-item-separator
  4391. ----
  4392. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
  4393. .. rst-class:: classref-property
  4394. :ref:`String<class_String>` **layer_names/2d_physics/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_4>`
  4395. Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
  4396. .. rst-class:: classref-item-separator
  4397. ----
  4398. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
  4399. .. rst-class:: classref-property
  4400. :ref:`String<class_String>` **layer_names/2d_physics/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_5>`
  4401. Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
  4402. .. rst-class:: classref-item-separator
  4403. ----
  4404. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
  4405. .. rst-class:: classref-property
  4406. :ref:`String<class_String>` **layer_names/2d_physics/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_6>`
  4407. Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
  4408. .. rst-class:: classref-item-separator
  4409. ----
  4410. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
  4411. .. rst-class:: classref-property
  4412. :ref:`String<class_String>` **layer_names/2d_physics/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_7>`
  4413. Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
  4414. .. rst-class:: classref-item-separator
  4415. ----
  4416. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
  4417. .. rst-class:: classref-property
  4418. :ref:`String<class_String>` **layer_names/2d_physics/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_8>`
  4419. Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
  4420. .. rst-class:: classref-item-separator
  4421. ----
  4422. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
  4423. .. rst-class:: classref-property
  4424. :ref:`String<class_String>` **layer_names/2d_physics/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_9>`
  4425. Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
  4426. .. rst-class:: classref-item-separator
  4427. ----
  4428. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
  4429. .. rst-class:: classref-property
  4430. :ref:`String<class_String>` **layer_names/2d_physics/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_10>`
  4431. Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
  4432. .. rst-class:: classref-item-separator
  4433. ----
  4434. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
  4435. .. rst-class:: classref-property
  4436. :ref:`String<class_String>` **layer_names/2d_physics/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_11>`
  4437. Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
  4438. .. rst-class:: classref-item-separator
  4439. ----
  4440. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
  4441. .. rst-class:: classref-property
  4442. :ref:`String<class_String>` **layer_names/2d_physics/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_12>`
  4443. Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
  4444. .. rst-class:: classref-item-separator
  4445. ----
  4446. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
  4447. .. rst-class:: classref-property
  4448. :ref:`String<class_String>` **layer_names/2d_physics/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_13>`
  4449. Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
  4450. .. rst-class:: classref-item-separator
  4451. ----
  4452. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
  4453. .. rst-class:: classref-property
  4454. :ref:`String<class_String>` **layer_names/2d_physics/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_14>`
  4455. Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
  4456. .. rst-class:: classref-item-separator
  4457. ----
  4458. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
  4459. .. rst-class:: classref-property
  4460. :ref:`String<class_String>` **layer_names/2d_physics/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_15>`
  4461. Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
  4462. .. rst-class:: classref-item-separator
  4463. ----
  4464. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
  4465. .. rst-class:: classref-property
  4466. :ref:`String<class_String>` **layer_names/2d_physics/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_16>`
  4467. Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
  4468. .. rst-class:: classref-item-separator
  4469. ----
  4470. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
  4471. .. rst-class:: classref-property
  4472. :ref:`String<class_String>` **layer_names/2d_physics/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_17>`
  4473. Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
  4474. .. rst-class:: classref-item-separator
  4475. ----
  4476. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
  4477. .. rst-class:: classref-property
  4478. :ref:`String<class_String>` **layer_names/2d_physics/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_18>`
  4479. Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
  4480. .. rst-class:: classref-item-separator
  4481. ----
  4482. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
  4483. .. rst-class:: classref-property
  4484. :ref:`String<class_String>` **layer_names/2d_physics/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_19>`
  4485. Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
  4486. .. rst-class:: classref-item-separator
  4487. ----
  4488. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
  4489. .. rst-class:: classref-property
  4490. :ref:`String<class_String>` **layer_names/2d_physics/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_20>`
  4491. Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
  4492. .. rst-class:: classref-item-separator
  4493. ----
  4494. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_21:
  4495. .. rst-class:: classref-property
  4496. :ref:`String<class_String>` **layer_names/2d_physics/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_21>`
  4497. Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
  4498. .. rst-class:: classref-item-separator
  4499. ----
  4500. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_22:
  4501. .. rst-class:: classref-property
  4502. :ref:`String<class_String>` **layer_names/2d_physics/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_22>`
  4503. Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
  4504. .. rst-class:: classref-item-separator
  4505. ----
  4506. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_23:
  4507. .. rst-class:: classref-property
  4508. :ref:`String<class_String>` **layer_names/2d_physics/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_23>`
  4509. Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
  4510. .. rst-class:: classref-item-separator
  4511. ----
  4512. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_24:
  4513. .. rst-class:: classref-property
  4514. :ref:`String<class_String>` **layer_names/2d_physics/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_24>`
  4515. Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
  4516. .. rst-class:: classref-item-separator
  4517. ----
  4518. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_25:
  4519. .. rst-class:: classref-property
  4520. :ref:`String<class_String>` **layer_names/2d_physics/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_25>`
  4521. Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
  4522. .. rst-class:: classref-item-separator
  4523. ----
  4524. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_26:
  4525. .. rst-class:: classref-property
  4526. :ref:`String<class_String>` **layer_names/2d_physics/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_26>`
  4527. Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
  4528. .. rst-class:: classref-item-separator
  4529. ----
  4530. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_27:
  4531. .. rst-class:: classref-property
  4532. :ref:`String<class_String>` **layer_names/2d_physics/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_27>`
  4533. Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
  4534. .. rst-class:: classref-item-separator
  4535. ----
  4536. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_28:
  4537. .. rst-class:: classref-property
  4538. :ref:`String<class_String>` **layer_names/2d_physics/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_28>`
  4539. Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
  4540. .. rst-class:: classref-item-separator
  4541. ----
  4542. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_29:
  4543. .. rst-class:: classref-property
  4544. :ref:`String<class_String>` **layer_names/2d_physics/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_29>`
  4545. Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
  4546. .. rst-class:: classref-item-separator
  4547. ----
  4548. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_30:
  4549. .. rst-class:: classref-property
  4550. :ref:`String<class_String>` **layer_names/2d_physics/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_30>`
  4551. Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
  4552. .. rst-class:: classref-item-separator
  4553. ----
  4554. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_31:
  4555. .. rst-class:: classref-property
  4556. :ref:`String<class_String>` **layer_names/2d_physics/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_31>`
  4557. Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
  4558. .. rst-class:: classref-item-separator
  4559. ----
  4560. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_32:
  4561. .. rst-class:: classref-property
  4562. :ref:`String<class_String>` **layer_names/2d_physics/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_32>`
  4563. Optional name for the 2D physics layer 32. If left empty, the layer will display as "Layer 32".
  4564. .. rst-class:: classref-item-separator
  4565. ----
  4566. .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
  4567. .. rst-class:: classref-property
  4568. :ref:`String<class_String>` **layer_names/2d_render/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_1>`
  4569. Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
  4570. .. rst-class:: classref-item-separator
  4571. ----
  4572. .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
  4573. .. rst-class:: classref-property
  4574. :ref:`String<class_String>` **layer_names/2d_render/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_2>`
  4575. Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
  4576. .. rst-class:: classref-item-separator
  4577. ----
  4578. .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
  4579. .. rst-class:: classref-property
  4580. :ref:`String<class_String>` **layer_names/2d_render/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_3>`
  4581. Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
  4582. .. rst-class:: classref-item-separator
  4583. ----
  4584. .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
  4585. .. rst-class:: classref-property
  4586. :ref:`String<class_String>` **layer_names/2d_render/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_4>`
  4587. Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
  4588. .. rst-class:: classref-item-separator
  4589. ----
  4590. .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
  4591. .. rst-class:: classref-property
  4592. :ref:`String<class_String>` **layer_names/2d_render/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_5>`
  4593. Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
  4594. .. rst-class:: classref-item-separator
  4595. ----
  4596. .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
  4597. .. rst-class:: classref-property
  4598. :ref:`String<class_String>` **layer_names/2d_render/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_6>`
  4599. Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
  4600. .. rst-class:: classref-item-separator
  4601. ----
  4602. .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
  4603. .. rst-class:: classref-property
  4604. :ref:`String<class_String>` **layer_names/2d_render/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_7>`
  4605. Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
  4606. .. rst-class:: classref-item-separator
  4607. ----
  4608. .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
  4609. .. rst-class:: classref-property
  4610. :ref:`String<class_String>` **layer_names/2d_render/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_8>`
  4611. Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
  4612. .. rst-class:: classref-item-separator
  4613. ----
  4614. .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
  4615. .. rst-class:: classref-property
  4616. :ref:`String<class_String>` **layer_names/2d_render/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_9>`
  4617. Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
  4618. .. rst-class:: classref-item-separator
  4619. ----
  4620. .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
  4621. .. rst-class:: classref-property
  4622. :ref:`String<class_String>` **layer_names/2d_render/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_10>`
  4623. Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
  4624. .. rst-class:: classref-item-separator
  4625. ----
  4626. .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
  4627. .. rst-class:: classref-property
  4628. :ref:`String<class_String>` **layer_names/2d_render/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_11>`
  4629. Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
  4630. .. rst-class:: classref-item-separator
  4631. ----
  4632. .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
  4633. .. rst-class:: classref-property
  4634. :ref:`String<class_String>` **layer_names/2d_render/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_12>`
  4635. Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
  4636. .. rst-class:: classref-item-separator
  4637. ----
  4638. .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
  4639. .. rst-class:: classref-property
  4640. :ref:`String<class_String>` **layer_names/2d_render/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_13>`
  4641. Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
  4642. .. rst-class:: classref-item-separator
  4643. ----
  4644. .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
  4645. .. rst-class:: classref-property
  4646. :ref:`String<class_String>` **layer_names/2d_render/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_14>`
  4647. Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
  4648. .. rst-class:: classref-item-separator
  4649. ----
  4650. .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
  4651. .. rst-class:: classref-property
  4652. :ref:`String<class_String>` **layer_names/2d_render/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_15>`
  4653. Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
  4654. .. rst-class:: classref-item-separator
  4655. ----
  4656. .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
  4657. .. rst-class:: classref-property
  4658. :ref:`String<class_String>` **layer_names/2d_render/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_16>`
  4659. Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
  4660. .. rst-class:: classref-item-separator
  4661. ----
  4662. .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
  4663. .. rst-class:: classref-property
  4664. :ref:`String<class_String>` **layer_names/2d_render/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_17>`
  4665. Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
  4666. .. rst-class:: classref-item-separator
  4667. ----
  4668. .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
  4669. .. rst-class:: classref-property
  4670. :ref:`String<class_String>` **layer_names/2d_render/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_18>`
  4671. Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
  4672. .. rst-class:: classref-item-separator
  4673. ----
  4674. .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
  4675. .. rst-class:: classref-property
  4676. :ref:`String<class_String>` **layer_names/2d_render/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_19>`
  4677. Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
  4678. .. rst-class:: classref-item-separator
  4679. ----
  4680. .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
  4681. .. rst-class:: classref-property
  4682. :ref:`String<class_String>` **layer_names/2d_render/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_20>`
  4683. Optional name for the 2D render layer 20. If left empty, the layer will display as "Layer 20".
  4684. .. rst-class:: classref-item-separator
  4685. ----
  4686. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_1:
  4687. .. rst-class:: classref-property
  4688. :ref:`String<class_String>` **layer_names/3d_navigation/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>`
  4689. Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
  4690. .. rst-class:: classref-item-separator
  4691. ----
  4692. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_2:
  4693. .. rst-class:: classref-property
  4694. :ref:`String<class_String>` **layer_names/3d_navigation/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>`
  4695. Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
  4696. .. rst-class:: classref-item-separator
  4697. ----
  4698. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_3:
  4699. .. rst-class:: classref-property
  4700. :ref:`String<class_String>` **layer_names/3d_navigation/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>`
  4701. Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
  4702. .. rst-class:: classref-item-separator
  4703. ----
  4704. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_4:
  4705. .. rst-class:: classref-property
  4706. :ref:`String<class_String>` **layer_names/3d_navigation/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>`
  4707. Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
  4708. .. rst-class:: classref-item-separator
  4709. ----
  4710. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_5:
  4711. .. rst-class:: classref-property
  4712. :ref:`String<class_String>` **layer_names/3d_navigation/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>`
  4713. Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
  4714. .. rst-class:: classref-item-separator
  4715. ----
  4716. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_6:
  4717. .. rst-class:: classref-property
  4718. :ref:`String<class_String>` **layer_names/3d_navigation/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>`
  4719. Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
  4720. .. rst-class:: classref-item-separator
  4721. ----
  4722. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_7:
  4723. .. rst-class:: classref-property
  4724. :ref:`String<class_String>` **layer_names/3d_navigation/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>`
  4725. Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4726. .. rst-class:: classref-item-separator
  4727. ----
  4728. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_8:
  4729. .. rst-class:: classref-property
  4730. :ref:`String<class_String>` **layer_names/3d_navigation/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>`
  4731. Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4732. .. rst-class:: classref-item-separator
  4733. ----
  4734. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_9:
  4735. .. rst-class:: classref-property
  4736. :ref:`String<class_String>` **layer_names/3d_navigation/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>`
  4737. Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4738. .. rst-class:: classref-item-separator
  4739. ----
  4740. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_10:
  4741. .. rst-class:: classref-property
  4742. :ref:`String<class_String>` **layer_names/3d_navigation/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>`
  4743. Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
  4744. .. rst-class:: classref-item-separator
  4745. ----
  4746. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_11:
  4747. .. rst-class:: classref-property
  4748. :ref:`String<class_String>` **layer_names/3d_navigation/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>`
  4749. Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
  4750. .. rst-class:: classref-item-separator
  4751. ----
  4752. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_12:
  4753. .. rst-class:: classref-property
  4754. :ref:`String<class_String>` **layer_names/3d_navigation/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>`
  4755. Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4756. .. rst-class:: classref-item-separator
  4757. ----
  4758. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_13:
  4759. .. rst-class:: classref-property
  4760. :ref:`String<class_String>` **layer_names/3d_navigation/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>`
  4761. Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4762. .. rst-class:: classref-item-separator
  4763. ----
  4764. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_14:
  4765. .. rst-class:: classref-property
  4766. :ref:`String<class_String>` **layer_names/3d_navigation/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>`
  4767. Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4768. .. rst-class:: classref-item-separator
  4769. ----
  4770. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_15:
  4771. .. rst-class:: classref-property
  4772. :ref:`String<class_String>` **layer_names/3d_navigation/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>`
  4773. Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4774. .. rst-class:: classref-item-separator
  4775. ----
  4776. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_16:
  4777. .. rst-class:: classref-property
  4778. :ref:`String<class_String>` **layer_names/3d_navigation/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>`
  4779. Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4780. .. rst-class:: classref-item-separator
  4781. ----
  4782. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_17:
  4783. .. rst-class:: classref-property
  4784. :ref:`String<class_String>` **layer_names/3d_navigation/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>`
  4785. Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4786. .. rst-class:: classref-item-separator
  4787. ----
  4788. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_18:
  4789. .. rst-class:: classref-property
  4790. :ref:`String<class_String>` **layer_names/3d_navigation/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>`
  4791. Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4792. .. rst-class:: classref-item-separator
  4793. ----
  4794. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_19:
  4795. .. rst-class:: classref-property
  4796. :ref:`String<class_String>` **layer_names/3d_navigation/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>`
  4797. Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4798. .. rst-class:: classref-item-separator
  4799. ----
  4800. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_20:
  4801. .. rst-class:: classref-property
  4802. :ref:`String<class_String>` **layer_names/3d_navigation/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>`
  4803. Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4804. .. rst-class:: classref-item-separator
  4805. ----
  4806. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_21:
  4807. .. rst-class:: classref-property
  4808. :ref:`String<class_String>` **layer_names/3d_navigation/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>`
  4809. Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4810. .. rst-class:: classref-item-separator
  4811. ----
  4812. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_22:
  4813. .. rst-class:: classref-property
  4814. :ref:`String<class_String>` **layer_names/3d_navigation/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>`
  4815. Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4816. .. rst-class:: classref-item-separator
  4817. ----
  4818. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_23:
  4819. .. rst-class:: classref-property
  4820. :ref:`String<class_String>` **layer_names/3d_navigation/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>`
  4821. Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4822. .. rst-class:: classref-item-separator
  4823. ----
  4824. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_24:
  4825. .. rst-class:: classref-property
  4826. :ref:`String<class_String>` **layer_names/3d_navigation/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>`
  4827. Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4828. .. rst-class:: classref-item-separator
  4829. ----
  4830. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_25:
  4831. .. rst-class:: classref-property
  4832. :ref:`String<class_String>` **layer_names/3d_navigation/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>`
  4833. Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4834. .. rst-class:: classref-item-separator
  4835. ----
  4836. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_26:
  4837. .. rst-class:: classref-property
  4838. :ref:`String<class_String>` **layer_names/3d_navigation/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>`
  4839. Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4840. .. rst-class:: classref-item-separator
  4841. ----
  4842. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_27:
  4843. .. rst-class:: classref-property
  4844. :ref:`String<class_String>` **layer_names/3d_navigation/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>`
  4845. Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4846. .. rst-class:: classref-item-separator
  4847. ----
  4848. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_28:
  4849. .. rst-class:: classref-property
  4850. :ref:`String<class_String>` **layer_names/3d_navigation/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>`
  4851. Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4852. .. rst-class:: classref-item-separator
  4853. ----
  4854. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_29:
  4855. .. rst-class:: classref-property
  4856. :ref:`String<class_String>` **layer_names/3d_navigation/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>`
  4857. Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4858. .. rst-class:: classref-item-separator
  4859. ----
  4860. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_30:
  4861. .. rst-class:: classref-property
  4862. :ref:`String<class_String>` **layer_names/3d_navigation/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>`
  4863. Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4864. .. rst-class:: classref-item-separator
  4865. ----
  4866. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_31:
  4867. .. rst-class:: classref-property
  4868. :ref:`String<class_String>` **layer_names/3d_navigation/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>`
  4869. Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4870. .. rst-class:: classref-item-separator
  4871. ----
  4872. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_32:
  4873. .. rst-class:: classref-property
  4874. :ref:`String<class_String>` **layer_names/3d_navigation/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>`
  4875. Optional name for the 3D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4876. .. rst-class:: classref-item-separator
  4877. ----
  4878. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
  4879. .. rst-class:: classref-property
  4880. :ref:`String<class_String>` **layer_names/3d_physics/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_1>`
  4881. Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
  4882. .. rst-class:: classref-item-separator
  4883. ----
  4884. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
  4885. .. rst-class:: classref-property
  4886. :ref:`String<class_String>` **layer_names/3d_physics/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_2>`
  4887. Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
  4888. .. rst-class:: classref-item-separator
  4889. ----
  4890. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
  4891. .. rst-class:: classref-property
  4892. :ref:`String<class_String>` **layer_names/3d_physics/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_3>`
  4893. Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
  4894. .. rst-class:: classref-item-separator
  4895. ----
  4896. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
  4897. .. rst-class:: classref-property
  4898. :ref:`String<class_String>` **layer_names/3d_physics/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_4>`
  4899. Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
  4900. .. rst-class:: classref-item-separator
  4901. ----
  4902. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
  4903. .. rst-class:: classref-property
  4904. :ref:`String<class_String>` **layer_names/3d_physics/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_5>`
  4905. Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
  4906. .. rst-class:: classref-item-separator
  4907. ----
  4908. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
  4909. .. rst-class:: classref-property
  4910. :ref:`String<class_String>` **layer_names/3d_physics/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_6>`
  4911. Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
  4912. .. rst-class:: classref-item-separator
  4913. ----
  4914. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
  4915. .. rst-class:: classref-property
  4916. :ref:`String<class_String>` **layer_names/3d_physics/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_7>`
  4917. Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
  4918. .. rst-class:: classref-item-separator
  4919. ----
  4920. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
  4921. .. rst-class:: classref-property
  4922. :ref:`String<class_String>` **layer_names/3d_physics/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_8>`
  4923. Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
  4924. .. rst-class:: classref-item-separator
  4925. ----
  4926. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
  4927. .. rst-class:: classref-property
  4928. :ref:`String<class_String>` **layer_names/3d_physics/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_9>`
  4929. Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
  4930. .. rst-class:: classref-item-separator
  4931. ----
  4932. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
  4933. .. rst-class:: classref-property
  4934. :ref:`String<class_String>` **layer_names/3d_physics/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_10>`
  4935. Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
  4936. .. rst-class:: classref-item-separator
  4937. ----
  4938. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
  4939. .. rst-class:: classref-property
  4940. :ref:`String<class_String>` **layer_names/3d_physics/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_11>`
  4941. Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
  4942. .. rst-class:: classref-item-separator
  4943. ----
  4944. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
  4945. .. rst-class:: classref-property
  4946. :ref:`String<class_String>` **layer_names/3d_physics/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_12>`
  4947. Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
  4948. .. rst-class:: classref-item-separator
  4949. ----
  4950. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
  4951. .. rst-class:: classref-property
  4952. :ref:`String<class_String>` **layer_names/3d_physics/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_13>`
  4953. Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
  4954. .. rst-class:: classref-item-separator
  4955. ----
  4956. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
  4957. .. rst-class:: classref-property
  4958. :ref:`String<class_String>` **layer_names/3d_physics/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_14>`
  4959. Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
  4960. .. rst-class:: classref-item-separator
  4961. ----
  4962. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
  4963. .. rst-class:: classref-property
  4964. :ref:`String<class_String>` **layer_names/3d_physics/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_15>`
  4965. Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
  4966. .. rst-class:: classref-item-separator
  4967. ----
  4968. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
  4969. .. rst-class:: classref-property
  4970. :ref:`String<class_String>` **layer_names/3d_physics/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_16>`
  4971. Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
  4972. .. rst-class:: classref-item-separator
  4973. ----
  4974. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
  4975. .. rst-class:: classref-property
  4976. :ref:`String<class_String>` **layer_names/3d_physics/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_17>`
  4977. Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
  4978. .. rst-class:: classref-item-separator
  4979. ----
  4980. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
  4981. .. rst-class:: classref-property
  4982. :ref:`String<class_String>` **layer_names/3d_physics/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_18>`
  4983. Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
  4984. .. rst-class:: classref-item-separator
  4985. ----
  4986. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
  4987. .. rst-class:: classref-property
  4988. :ref:`String<class_String>` **layer_names/3d_physics/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_19>`
  4989. Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
  4990. .. rst-class:: classref-item-separator
  4991. ----
  4992. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
  4993. .. rst-class:: classref-property
  4994. :ref:`String<class_String>` **layer_names/3d_physics/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_20>`
  4995. Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
  4996. .. rst-class:: classref-item-separator
  4997. ----
  4998. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_21:
  4999. .. rst-class:: classref-property
  5000. :ref:`String<class_String>` **layer_names/3d_physics/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_21>`
  5001. Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
  5002. .. rst-class:: classref-item-separator
  5003. ----
  5004. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_22:
  5005. .. rst-class:: classref-property
  5006. :ref:`String<class_String>` **layer_names/3d_physics/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_22>`
  5007. Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
  5008. .. rst-class:: classref-item-separator
  5009. ----
  5010. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_23:
  5011. .. rst-class:: classref-property
  5012. :ref:`String<class_String>` **layer_names/3d_physics/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_23>`
  5013. Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
  5014. .. rst-class:: classref-item-separator
  5015. ----
  5016. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_24:
  5017. .. rst-class:: classref-property
  5018. :ref:`String<class_String>` **layer_names/3d_physics/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_24>`
  5019. Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
  5020. .. rst-class:: classref-item-separator
  5021. ----
  5022. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_25:
  5023. .. rst-class:: classref-property
  5024. :ref:`String<class_String>` **layer_names/3d_physics/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_25>`
  5025. Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
  5026. .. rst-class:: classref-item-separator
  5027. ----
  5028. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_26:
  5029. .. rst-class:: classref-property
  5030. :ref:`String<class_String>` **layer_names/3d_physics/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_26>`
  5031. Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
  5032. .. rst-class:: classref-item-separator
  5033. ----
  5034. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_27:
  5035. .. rst-class:: classref-property
  5036. :ref:`String<class_String>` **layer_names/3d_physics/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_27>`
  5037. Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
  5038. .. rst-class:: classref-item-separator
  5039. ----
  5040. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_28:
  5041. .. rst-class:: classref-property
  5042. :ref:`String<class_String>` **layer_names/3d_physics/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_28>`
  5043. Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
  5044. .. rst-class:: classref-item-separator
  5045. ----
  5046. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_29:
  5047. .. rst-class:: classref-property
  5048. :ref:`String<class_String>` **layer_names/3d_physics/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_29>`
  5049. Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
  5050. .. rst-class:: classref-item-separator
  5051. ----
  5052. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_30:
  5053. .. rst-class:: classref-property
  5054. :ref:`String<class_String>` **layer_names/3d_physics/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_30>`
  5055. Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
  5056. .. rst-class:: classref-item-separator
  5057. ----
  5058. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_31:
  5059. .. rst-class:: classref-property
  5060. :ref:`String<class_String>` **layer_names/3d_physics/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_31>`
  5061. Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
  5062. .. rst-class:: classref-item-separator
  5063. ----
  5064. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_32:
  5065. .. rst-class:: classref-property
  5066. :ref:`String<class_String>` **layer_names/3d_physics/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_32>`
  5067. Optional name for the 3D physics layer 32. If left empty, the layer will display as "Layer 32".
  5068. .. rst-class:: classref-item-separator
  5069. ----
  5070. .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
  5071. .. rst-class:: classref-property
  5072. :ref:`String<class_String>` **layer_names/3d_render/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_1>`
  5073. Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
  5074. .. rst-class:: classref-item-separator
  5075. ----
  5076. .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
  5077. .. rst-class:: classref-property
  5078. :ref:`String<class_String>` **layer_names/3d_render/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_2>`
  5079. Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
  5080. .. rst-class:: classref-item-separator
  5081. ----
  5082. .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
  5083. .. rst-class:: classref-property
  5084. :ref:`String<class_String>` **layer_names/3d_render/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_3>`
  5085. Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
  5086. .. rst-class:: classref-item-separator
  5087. ----
  5088. .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
  5089. .. rst-class:: classref-property
  5090. :ref:`String<class_String>` **layer_names/3d_render/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_4>`
  5091. Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
  5092. .. rst-class:: classref-item-separator
  5093. ----
  5094. .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
  5095. .. rst-class:: classref-property
  5096. :ref:`String<class_String>` **layer_names/3d_render/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_5>`
  5097. Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
  5098. .. rst-class:: classref-item-separator
  5099. ----
  5100. .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
  5101. .. rst-class:: classref-property
  5102. :ref:`String<class_String>` **layer_names/3d_render/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_6>`
  5103. Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
  5104. .. rst-class:: classref-item-separator
  5105. ----
  5106. .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
  5107. .. rst-class:: classref-property
  5108. :ref:`String<class_String>` **layer_names/3d_render/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_7>`
  5109. Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
  5110. .. rst-class:: classref-item-separator
  5111. ----
  5112. .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
  5113. .. rst-class:: classref-property
  5114. :ref:`String<class_String>` **layer_names/3d_render/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_8>`
  5115. Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
  5116. .. rst-class:: classref-item-separator
  5117. ----
  5118. .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
  5119. .. rst-class:: classref-property
  5120. :ref:`String<class_String>` **layer_names/3d_render/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_9>`
  5121. Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
  5122. .. rst-class:: classref-item-separator
  5123. ----
  5124. .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
  5125. .. rst-class:: classref-property
  5126. :ref:`String<class_String>` **layer_names/3d_render/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_10>`
  5127. Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
  5128. .. rst-class:: classref-item-separator
  5129. ----
  5130. .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
  5131. .. rst-class:: classref-property
  5132. :ref:`String<class_String>` **layer_names/3d_render/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_11>`
  5133. Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
  5134. .. rst-class:: classref-item-separator
  5135. ----
  5136. .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
  5137. .. rst-class:: classref-property
  5138. :ref:`String<class_String>` **layer_names/3d_render/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_12>`
  5139. Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
  5140. .. rst-class:: classref-item-separator
  5141. ----
  5142. .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
  5143. .. rst-class:: classref-property
  5144. :ref:`String<class_String>` **layer_names/3d_render/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_13>`
  5145. Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
  5146. .. rst-class:: classref-item-separator
  5147. ----
  5148. .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
  5149. .. rst-class:: classref-property
  5150. :ref:`String<class_String>` **layer_names/3d_render/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_14>`
  5151. Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14".
  5152. .. rst-class:: classref-item-separator
  5153. ----
  5154. .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
  5155. .. rst-class:: classref-property
  5156. :ref:`String<class_String>` **layer_names/3d_render/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_15>`
  5157. Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
  5158. .. rst-class:: classref-item-separator
  5159. ----
  5160. .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
  5161. .. rst-class:: classref-property
  5162. :ref:`String<class_String>` **layer_names/3d_render/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_16>`
  5163. Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
  5164. .. rst-class:: classref-item-separator
  5165. ----
  5166. .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
  5167. .. rst-class:: classref-property
  5168. :ref:`String<class_String>` **layer_names/3d_render/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_17>`
  5169. Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
  5170. .. rst-class:: classref-item-separator
  5171. ----
  5172. .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
  5173. .. rst-class:: classref-property
  5174. :ref:`String<class_String>` **layer_names/3d_render/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_18>`
  5175. Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
  5176. .. rst-class:: classref-item-separator
  5177. ----
  5178. .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
  5179. .. rst-class:: classref-property
  5180. :ref:`String<class_String>` **layer_names/3d_render/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_19>`
  5181. Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
  5182. .. rst-class:: classref-item-separator
  5183. ----
  5184. .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
  5185. .. rst-class:: classref-property
  5186. :ref:`String<class_String>` **layer_names/3d_render/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_20>`
  5187. Optional name for the 3D render layer 20. If left empty, the layer will display as "Layer 20".
  5188. .. rst-class:: classref-item-separator
  5189. ----
  5190. .. _class_ProjectSettings_property_layer_names/avoidance/layer_1:
  5191. .. rst-class:: classref-property
  5192. :ref:`String<class_String>` **layer_names/avoidance/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_1>`
  5193. Optional name for the navigation avoidance layer 1. If left empty, the layer will display as "Layer 1".
  5194. .. rst-class:: classref-item-separator
  5195. ----
  5196. .. _class_ProjectSettings_property_layer_names/avoidance/layer_2:
  5197. .. rst-class:: classref-property
  5198. :ref:`String<class_String>` **layer_names/avoidance/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_2>`
  5199. Optional name for the navigation avoidance layer 2. If left empty, the layer will display as "Layer 2".
  5200. .. rst-class:: classref-item-separator
  5201. ----
  5202. .. _class_ProjectSettings_property_layer_names/avoidance/layer_3:
  5203. .. rst-class:: classref-property
  5204. :ref:`String<class_String>` **layer_names/avoidance/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_3>`
  5205. Optional name for the navigation avoidance layer 3. If left empty, the layer will display as "Layer 3".
  5206. .. rst-class:: classref-item-separator
  5207. ----
  5208. .. _class_ProjectSettings_property_layer_names/avoidance/layer_4:
  5209. .. rst-class:: classref-property
  5210. :ref:`String<class_String>` **layer_names/avoidance/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_4>`
  5211. Optional name for the navigation avoidance layer 4. If left empty, the layer will display as "Layer 4".
  5212. .. rst-class:: classref-item-separator
  5213. ----
  5214. .. _class_ProjectSettings_property_layer_names/avoidance/layer_5:
  5215. .. rst-class:: classref-property
  5216. :ref:`String<class_String>` **layer_names/avoidance/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_5>`
  5217. Optional name for the navigation avoidance layer 5. If left empty, the layer will display as "Layer 5".
  5218. .. rst-class:: classref-item-separator
  5219. ----
  5220. .. _class_ProjectSettings_property_layer_names/avoidance/layer_6:
  5221. .. rst-class:: classref-property
  5222. :ref:`String<class_String>` **layer_names/avoidance/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_6>`
  5223. Optional name for the navigation avoidance layer 6. If left empty, the layer will display as "Layer 6".
  5224. .. rst-class:: classref-item-separator
  5225. ----
  5226. .. _class_ProjectSettings_property_layer_names/avoidance/layer_7:
  5227. .. rst-class:: classref-property
  5228. :ref:`String<class_String>` **layer_names/avoidance/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_7>`
  5229. Optional name for the navigation avoidance layer 7. If left empty, the layer will display as "Layer 7".
  5230. .. rst-class:: classref-item-separator
  5231. ----
  5232. .. _class_ProjectSettings_property_layer_names/avoidance/layer_8:
  5233. .. rst-class:: classref-property
  5234. :ref:`String<class_String>` **layer_names/avoidance/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_8>`
  5235. Optional name for the navigation avoidance layer 8. If left empty, the layer will display as "Layer 8".
  5236. .. rst-class:: classref-item-separator
  5237. ----
  5238. .. _class_ProjectSettings_property_layer_names/avoidance/layer_9:
  5239. .. rst-class:: classref-property
  5240. :ref:`String<class_String>` **layer_names/avoidance/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_9>`
  5241. Optional name for the navigation avoidance layer 9. If left empty, the layer will display as "Layer 9".
  5242. .. rst-class:: classref-item-separator
  5243. ----
  5244. .. _class_ProjectSettings_property_layer_names/avoidance/layer_10:
  5245. .. rst-class:: classref-property
  5246. :ref:`String<class_String>` **layer_names/avoidance/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_10>`
  5247. Optional name for the navigation avoidance layer 10. If left empty, the layer will display as "Layer 10".
  5248. .. rst-class:: classref-item-separator
  5249. ----
  5250. .. _class_ProjectSettings_property_layer_names/avoidance/layer_11:
  5251. .. rst-class:: classref-property
  5252. :ref:`String<class_String>` **layer_names/avoidance/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_11>`
  5253. Optional name for the navigation avoidance layer 11. If left empty, the layer will display as "Layer 11".
  5254. .. rst-class:: classref-item-separator
  5255. ----
  5256. .. _class_ProjectSettings_property_layer_names/avoidance/layer_12:
  5257. .. rst-class:: classref-property
  5258. :ref:`String<class_String>` **layer_names/avoidance/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_12>`
  5259. Optional name for the navigation avoidance layer 12. If left empty, the layer will display as "Layer 12".
  5260. .. rst-class:: classref-item-separator
  5261. ----
  5262. .. _class_ProjectSettings_property_layer_names/avoidance/layer_13:
  5263. .. rst-class:: classref-property
  5264. :ref:`String<class_String>` **layer_names/avoidance/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_13>`
  5265. Optional name for the navigation avoidance layer 13. If left empty, the layer will display as "Layer 13".
  5266. .. rst-class:: classref-item-separator
  5267. ----
  5268. .. _class_ProjectSettings_property_layer_names/avoidance/layer_14:
  5269. .. rst-class:: classref-property
  5270. :ref:`String<class_String>` **layer_names/avoidance/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_14>`
  5271. Optional name for the navigation avoidance layer 14. If left empty, the layer will display as "Layer 14".
  5272. .. rst-class:: classref-item-separator
  5273. ----
  5274. .. _class_ProjectSettings_property_layer_names/avoidance/layer_15:
  5275. .. rst-class:: classref-property
  5276. :ref:`String<class_String>` **layer_names/avoidance/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_15>`
  5277. Optional name for the navigation avoidance layer 15. If left empty, the layer will display as "Layer 15".
  5278. .. rst-class:: classref-item-separator
  5279. ----
  5280. .. _class_ProjectSettings_property_layer_names/avoidance/layer_16:
  5281. .. rst-class:: classref-property
  5282. :ref:`String<class_String>` **layer_names/avoidance/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_16>`
  5283. Optional name for the navigation avoidance layer 16. If left empty, the layer will display as "Layer 16".
  5284. .. rst-class:: classref-item-separator
  5285. ----
  5286. .. _class_ProjectSettings_property_layer_names/avoidance/layer_17:
  5287. .. rst-class:: classref-property
  5288. :ref:`String<class_String>` **layer_names/avoidance/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_17>`
  5289. Optional name for the navigation avoidance layer 17. If left empty, the layer will display as "Layer 17".
  5290. .. rst-class:: classref-item-separator
  5291. ----
  5292. .. _class_ProjectSettings_property_layer_names/avoidance/layer_18:
  5293. .. rst-class:: classref-property
  5294. :ref:`String<class_String>` **layer_names/avoidance/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_18>`
  5295. Optional name for the navigation avoidance layer 18. If left empty, the layer will display as "Layer 18".
  5296. .. rst-class:: classref-item-separator
  5297. ----
  5298. .. _class_ProjectSettings_property_layer_names/avoidance/layer_19:
  5299. .. rst-class:: classref-property
  5300. :ref:`String<class_String>` **layer_names/avoidance/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_19>`
  5301. Optional name for the navigation avoidance layer 19. If left empty, the layer will display as "Layer 19".
  5302. .. rst-class:: classref-item-separator
  5303. ----
  5304. .. _class_ProjectSettings_property_layer_names/avoidance/layer_20:
  5305. .. rst-class:: classref-property
  5306. :ref:`String<class_String>` **layer_names/avoidance/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_20>`
  5307. Optional name for the navigation avoidance layer 20. If left empty, the layer will display as "Layer 20".
  5308. .. rst-class:: classref-item-separator
  5309. ----
  5310. .. _class_ProjectSettings_property_layer_names/avoidance/layer_21:
  5311. .. rst-class:: classref-property
  5312. :ref:`String<class_String>` **layer_names/avoidance/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_21>`
  5313. Optional name for the navigation avoidance layer 21. If left empty, the layer will display as "Layer 21".
  5314. .. rst-class:: classref-item-separator
  5315. ----
  5316. .. _class_ProjectSettings_property_layer_names/avoidance/layer_22:
  5317. .. rst-class:: classref-property
  5318. :ref:`String<class_String>` **layer_names/avoidance/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_22>`
  5319. Optional name for the navigation avoidance layer 22. If left empty, the layer will display as "Layer 22".
  5320. .. rst-class:: classref-item-separator
  5321. ----
  5322. .. _class_ProjectSettings_property_layer_names/avoidance/layer_23:
  5323. .. rst-class:: classref-property
  5324. :ref:`String<class_String>` **layer_names/avoidance/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_23>`
  5325. Optional name for the navigation avoidance layer 23. If left empty, the layer will display as "Layer 23".
  5326. .. rst-class:: classref-item-separator
  5327. ----
  5328. .. _class_ProjectSettings_property_layer_names/avoidance/layer_24:
  5329. .. rst-class:: classref-property
  5330. :ref:`String<class_String>` **layer_names/avoidance/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_24>`
  5331. Optional name for the navigation avoidance layer 24. If left empty, the layer will display as "Layer 24".
  5332. .. rst-class:: classref-item-separator
  5333. ----
  5334. .. _class_ProjectSettings_property_layer_names/avoidance/layer_25:
  5335. .. rst-class:: classref-property
  5336. :ref:`String<class_String>` **layer_names/avoidance/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_25>`
  5337. Optional name for the navigation avoidance layer 25. If left empty, the layer will display as "Layer 25".
  5338. .. rst-class:: classref-item-separator
  5339. ----
  5340. .. _class_ProjectSettings_property_layer_names/avoidance/layer_26:
  5341. .. rst-class:: classref-property
  5342. :ref:`String<class_String>` **layer_names/avoidance/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_26>`
  5343. Optional name for the navigation avoidance layer 26. If left empty, the layer will display as "Layer 26".
  5344. .. rst-class:: classref-item-separator
  5345. ----
  5346. .. _class_ProjectSettings_property_layer_names/avoidance/layer_27:
  5347. .. rst-class:: classref-property
  5348. :ref:`String<class_String>` **layer_names/avoidance/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_27>`
  5349. Optional name for the navigation avoidance layer 27. If left empty, the layer will display as "Layer 27".
  5350. .. rst-class:: classref-item-separator
  5351. ----
  5352. .. _class_ProjectSettings_property_layer_names/avoidance/layer_28:
  5353. .. rst-class:: classref-property
  5354. :ref:`String<class_String>` **layer_names/avoidance/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_28>`
  5355. Optional name for the navigation avoidance layer 28. If left empty, the layer will display as "Layer 28".
  5356. .. rst-class:: classref-item-separator
  5357. ----
  5358. .. _class_ProjectSettings_property_layer_names/avoidance/layer_29:
  5359. .. rst-class:: classref-property
  5360. :ref:`String<class_String>` **layer_names/avoidance/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_29>`
  5361. Optional name for the navigation avoidance layer 29. If left empty, the layer will display as "Layer 29".
  5362. .. rst-class:: classref-item-separator
  5363. ----
  5364. .. _class_ProjectSettings_property_layer_names/avoidance/layer_30:
  5365. .. rst-class:: classref-property
  5366. :ref:`String<class_String>` **layer_names/avoidance/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_30>`
  5367. Optional name for the navigation avoidance layer 30. If left empty, the layer will display as "Layer 30".
  5368. .. rst-class:: classref-item-separator
  5369. ----
  5370. .. _class_ProjectSettings_property_layer_names/avoidance/layer_31:
  5371. .. rst-class:: classref-property
  5372. :ref:`String<class_String>` **layer_names/avoidance/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_31>`
  5373. Optional name for the navigation avoidance layer 31. If left empty, the layer will display as "Layer 31".
  5374. .. rst-class:: classref-item-separator
  5375. ----
  5376. .. _class_ProjectSettings_property_layer_names/avoidance/layer_32:
  5377. .. rst-class:: classref-property
  5378. :ref:`String<class_String>` **layer_names/avoidance/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_32>`
  5379. Optional name for the navigation avoidance layer 32. If left empty, the layer will display as "Layer 32".
  5380. .. rst-class:: classref-item-separator
  5381. ----
  5382. .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_mb:
  5383. .. rst-class:: classref-property
  5384. :ref:`int<class_int>` **memory/limits/message_queue/max_size_mb** = ``32`` :ref:`🔗<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>`
  5385. Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
  5386. .. rst-class:: classref-item-separator
  5387. ----
  5388. .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
  5389. .. rst-class:: classref-property
  5390. :ref:`float<class_float>` **navigation/2d/default_cell_size** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/default_cell_size>`
  5391. Default cell size for 2D navigation maps. See :ref:`NavigationServer2D.map_set_cell_size()<class_NavigationServer2D_method_map_set_cell_size>`.
  5392. .. rst-class:: classref-item-separator
  5393. ----
  5394. .. _class_ProjectSettings_property_navigation/2d/default_edge_connection_margin:
  5395. .. rst-class:: classref-property
  5396. :ref:`float<class_float>` **navigation/2d/default_edge_connection_margin** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>`
  5397. Default edge connection margin for 2D navigation maps. See :ref:`NavigationServer2D.map_set_edge_connection_margin()<class_NavigationServer2D_method_map_set_edge_connection_margin>`.
  5398. .. rst-class:: classref-item-separator
  5399. ----
  5400. .. _class_ProjectSettings_property_navigation/2d/default_link_connection_radius:
  5401. .. rst-class:: classref-property
  5402. :ref:`float<class_float>` **navigation/2d/default_link_connection_radius** = ``4.0`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>`
  5403. Default link connection radius for 2D navigation maps. See :ref:`NavigationServer2D.map_set_link_connection_radius()<class_NavigationServer2D_method_map_set_link_connection_radius>`.
  5404. .. rst-class:: classref-item-separator
  5405. ----
  5406. .. _class_ProjectSettings_property_navigation/2d/use_edge_connections:
  5407. .. rst-class:: classref-property
  5408. :ref:`bool<class_bool>` **navigation/2d/use_edge_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/use_edge_connections>`
  5409. If enabled 2D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World2D default navigation maps.
  5410. .. rst-class:: classref-item-separator
  5411. ----
  5412. .. _class_ProjectSettings_property_navigation/3d/default_cell_height:
  5413. .. rst-class:: classref-property
  5414. :ref:`float<class_float>` **navigation/3d/default_cell_height** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_cell_height>`
  5415. Default cell height for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_height()<class_NavigationServer3D_method_map_set_cell_height>`.
  5416. .. rst-class:: classref-item-separator
  5417. ----
  5418. .. _class_ProjectSettings_property_navigation/3d/default_cell_size:
  5419. .. rst-class:: classref-property
  5420. :ref:`float<class_float>` **navigation/3d/default_cell_size** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_cell_size>`
  5421. Default cell size for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_size()<class_NavigationServer3D_method_map_set_cell_size>`.
  5422. .. rst-class:: classref-item-separator
  5423. ----
  5424. .. _class_ProjectSettings_property_navigation/3d/default_edge_connection_margin:
  5425. .. rst-class:: classref-property
  5426. :ref:`float<class_float>` **navigation/3d/default_edge_connection_margin** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>`
  5427. Default edge connection margin for 3D navigation maps. See :ref:`NavigationServer3D.map_set_edge_connection_margin()<class_NavigationServer3D_method_map_set_edge_connection_margin>`.
  5428. .. rst-class:: classref-item-separator
  5429. ----
  5430. .. _class_ProjectSettings_property_navigation/3d/default_link_connection_radius:
  5431. .. rst-class:: classref-property
  5432. :ref:`float<class_float>` **navigation/3d/default_link_connection_radius** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>`
  5433. Default link connection radius for 3D navigation maps. See :ref:`NavigationServer3D.map_set_link_connection_radius()<class_NavigationServer3D_method_map_set_link_connection_radius>`.
  5434. .. rst-class:: classref-item-separator
  5435. ----
  5436. .. _class_ProjectSettings_property_navigation/3d/default_up:
  5437. .. rst-class:: classref-property
  5438. :ref:`Vector3<class_Vector3>` **navigation/3d/default_up** = ``Vector3(0, 1, 0)`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_up>`
  5439. Default up orientation for 3D navigation maps. See :ref:`NavigationServer3D.map_set_up()<class_NavigationServer3D_method_map_set_up>`.
  5440. .. rst-class:: classref-item-separator
  5441. ----
  5442. .. _class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale:
  5443. .. rst-class:: classref-property
  5444. :ref:`float<class_float>` **navigation/3d/merge_rasterizer_cell_scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale>`
  5445. Default merge rasterizer cell scale for 3D navigation maps. See :ref:`NavigationServer3D.map_set_merge_rasterizer_cell_scale()<class_NavigationServer3D_method_map_set_merge_rasterizer_cell_scale>`.
  5446. .. rst-class:: classref-item-separator
  5447. ----
  5448. .. _class_ProjectSettings_property_navigation/3d/use_edge_connections:
  5449. .. rst-class:: classref-property
  5450. :ref:`bool<class_bool>` **navigation/3d/use_edge_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/use_edge_connections>`
  5451. If enabled 3D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World3D default navigation maps.
  5452. .. rst-class:: classref-item-separator
  5453. ----
  5454. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads:
  5455. .. rst-class:: classref-property
  5456. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_high_priority_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>`
  5457. If enabled and avoidance calculations use multiple threads the threads run with high priority.
  5458. .. rst-class:: classref-item-separator
  5459. ----
  5460. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads:
  5461. .. rst-class:: classref-property
  5462. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_multiple_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>`
  5463. If enabled the avoidance calculations use multiple threads.
  5464. .. rst-class:: classref-item-separator
  5465. ----
  5466. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads:
  5467. .. rst-class:: classref-property
  5468. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_high_priority_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads>`
  5469. If enabled and async navmesh baking uses multiple threads the threads run with high priority.
  5470. .. rst-class:: classref-item-separator
  5471. ----
  5472. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads:
  5473. .. rst-class:: classref-property
  5474. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_multiple_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads>`
  5475. If enabled the async navmesh baking uses multiple threads.
  5476. .. rst-class:: classref-item-separator
  5477. ----
  5478. .. _class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks:
  5479. .. rst-class:: classref-property
  5480. :ref:`bool<class_bool>` **navigation/baking/use_crash_prevention_checks** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks>`
  5481. If enabled, and baking would potentially lead to an engine crash, the baking will be interrupted and an error message with explanation will be raised.
  5482. .. rst-class:: classref-item-separator
  5483. ----
  5484. .. _class_ProjectSettings_property_navigation/pathfinding/max_threads:
  5485. .. rst-class:: classref-property
  5486. :ref:`int<class_int>` **navigation/pathfinding/max_threads** = ``4`` :ref:`🔗<class_ProjectSettings_property_navigation/pathfinding/max_threads>`
  5487. Maximum number of threads that can run pathfinding queries simultaneously on the same pathfinding graph, for example the same navigation map. Additional threads increase memory consumption and synchronization time due to the need for extra data copies prepared for each thread. A value of ``-1`` means unlimited and the maximum available OS processor count is used. Defaults to ``1`` when the OS does not support threads.
  5488. .. rst-class:: classref-item-separator
  5489. ----
  5490. .. _class_ProjectSettings_property_navigation/world/map_use_async_iterations:
  5491. .. rst-class:: classref-property
  5492. :ref:`bool<class_bool>` **navigation/world/map_use_async_iterations** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/world/map_use_async_iterations>`
  5493. If enabled, navigation map synchronization uses an async process that runs on a background thread. This avoids stalling the main thread but adds an additional delay to any navigation map change.
  5494. .. rst-class:: classref-item-separator
  5495. ----
  5496. .. _class_ProjectSettings_property_network/limits/debugger/max_chars_per_second:
  5497. .. rst-class:: classref-property
  5498. :ref:`int<class_int>` **network/limits/debugger/max_chars_per_second** = ``32768`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>`
  5499. Maximum number of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5500. .. rst-class:: classref-item-separator
  5501. ----
  5502. .. _class_ProjectSettings_property_network/limits/debugger/max_errors_per_second:
  5503. .. rst-class:: classref-property
  5504. :ref:`int<class_int>` **network/limits/debugger/max_errors_per_second** = ``400`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>`
  5505. Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5506. .. rst-class:: classref-item-separator
  5507. ----
  5508. .. _class_ProjectSettings_property_network/limits/debugger/max_queued_messages:
  5509. .. rst-class:: classref-property
  5510. :ref:`int<class_int>` **network/limits/debugger/max_queued_messages** = ``2048`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>`
  5511. Maximum number of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
  5512. .. rst-class:: classref-item-separator
  5513. ----
  5514. .. _class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second:
  5515. .. rst-class:: classref-property
  5516. :ref:`int<class_int>` **network/limits/debugger/max_warnings_per_second** = ``400`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>`
  5517. Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5518. .. rst-class:: classref-item-separator
  5519. ----
  5520. .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
  5521. .. rst-class:: classref-property
  5522. :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2** = ``16`` :ref:`🔗<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>`
  5523. Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value ``16`` is equal to 65,536 bytes. Over this size, data is dropped.
  5524. .. rst-class:: classref-item-separator
  5525. ----
  5526. .. _class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds:
  5527. .. rst-class:: classref-property
  5528. :ref:`int<class_int>` **network/limits/tcp/connect_timeout_seconds** = ``30`` :ref:`🔗<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>`
  5529. Timeout (in seconds) for connection attempts using TCP.
  5530. .. rst-class:: classref-item-separator
  5531. ----
  5532. .. _class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb:
  5533. .. rst-class:: classref-property
  5534. :ref:`int<class_int>` **network/limits/webrtc/max_channel_in_buffer_kb** = ``64`` :ref:`🔗<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>`
  5535. Maximum size (in kiB) for the :ref:`WebRTCDataChannel<class_WebRTCDataChannel>` input buffer.
  5536. .. rst-class:: classref-item-separator
  5537. ----
  5538. .. _class_ProjectSettings_property_network/tls/certificate_bundle_override:
  5539. .. rst-class:: classref-property
  5540. :ref:`String<class_String>` **network/tls/certificate_bundle_override** = ``""`` :ref:`🔗<class_ProjectSettings_property_network/tls/certificate_bundle_override>`
  5541. The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will *override* Godot's default `Mozilla certificate bundle <https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt>`__. If left empty, the default certificate bundle will be used.
  5542. If in doubt, leave this setting empty.
  5543. .. rst-class:: classref-item-separator
  5544. ----
  5545. .. _class_ProjectSettings_property_network/tls/enable_tls_v1.3:
  5546. .. rst-class:: classref-property
  5547. :ref:`bool<class_bool>` **network/tls/enable_tls_v1.3** = ``true`` :ref:`🔗<class_ProjectSettings_property_network/tls/enable_tls_v1.3>`
  5548. If ``true``, enable TLSv1.3 negotiation.
  5549. \ **Note:** Only supported when using Mbed TLS 3.0 or later (Linux distribution packages may be compiled against older system Mbed TLS packages), otherwise the maximum supported TLS version is always TLSv1.2.
  5550. .. rst-class:: classref-item-separator
  5551. ----
  5552. .. _class_ProjectSettings_property_physics/2d/default_angular_damp:
  5553. .. rst-class:: classref-property
  5554. :ref:`float<class_float>` **physics/2d/default_angular_damp** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_angular_damp>`
  5555. The default rotational motion damping in 2D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5556. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5557. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5558. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody2D_DampMode>`.
  5559. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5560. .. rst-class:: classref-item-separator
  5561. ----
  5562. .. _class_ProjectSettings_property_physics/2d/default_gravity:
  5563. .. rst-class:: classref-property
  5564. :ref:`float<class_float>` **physics/2d/default_gravity** = ``980.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_gravity>`
  5565. The default gravity strength in 2D (in pixels per second squared).
  5566. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5567. .. tabs::
  5568. .. code-tab:: gdscript
  5569. # Set the default gravity strength to 980.
  5570. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
  5571. .. code-tab:: csharp
  5572. // Set the default gravity strength to 980.
  5573. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
  5574. .. rst-class:: classref-item-separator
  5575. ----
  5576. .. _class_ProjectSettings_property_physics/2d/default_gravity_vector:
  5577. .. rst-class:: classref-property
  5578. :ref:`Vector2<class_Vector2>` **physics/2d/default_gravity_vector** = ``Vector2(0, 1)`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_gravity_vector>`
  5579. The default gravity direction in 2D.
  5580. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5581. .. tabs::
  5582. .. code-tab:: gdscript
  5583. # Set the default gravity direction to `Vector2(0, 1)`.
  5584. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2.DOWN)
  5585. .. code-tab:: csharp
  5586. // Set the default gravity direction to `Vector2(0, 1)`.
  5587. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
  5588. .. rst-class:: classref-item-separator
  5589. ----
  5590. .. _class_ProjectSettings_property_physics/2d/default_linear_damp:
  5591. .. rst-class:: classref-property
  5592. :ref:`float<class_float>` **physics/2d/default_linear_damp** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_linear_damp>`
  5593. The default linear motion damping in 2D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5594. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5595. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5596. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``, where ``combined_damp`` is the sum of the linear damp of the body and this value, or the area's value the body is in, assuming the body defaults to combine damp values. See :ref:`DampMode<enum_RigidBody2D_DampMode>`.
  5597. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5598. .. rst-class:: classref-item-separator
  5599. ----
  5600. .. _class_ProjectSettings_property_physics/2d/physics_engine:
  5601. .. rst-class:: classref-property
  5602. :ref:`String<class_String>` **physics/2d/physics_engine** = ``"DEFAULT"`` :ref:`🔗<class_ProjectSettings_property_physics/2d/physics_engine>`
  5603. Sets which physics engine to use for 2D physics.
  5604. \ **DEFAULT** is currently equivalent to **GodotPhysics2D**, but may change in future releases. Select an explicit implementation if you want to ensure that your project stays on the same engine.
  5605. \ **GodotPhysics2D** is Godot's internal 2D physics engine.
  5606. \ **Dummy** is a 2D physics server that does nothing and returns only dummy values, effectively disabling all 2D physics functionality.
  5607. Third-party extensions and modules can add other physics engines to select with this setting.
  5608. .. rst-class:: classref-item-separator
  5609. ----
  5610. .. _class_ProjectSettings_property_physics/2d/run_on_separate_thread:
  5611. .. rst-class:: classref-property
  5612. :ref:`bool<class_bool>` **physics/2d/run_on_separate_thread** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/2d/run_on_separate_thread>`
  5613. If ``true``, the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5614. .. rst-class:: classref-item-separator
  5615. ----
  5616. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_angular:
  5617. .. rst-class:: classref-property
  5618. :ref:`float<class_float>` **physics/2d/sleep_threshold_angular** = ``0.139626`` :ref:`🔗<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>`
  5619. Threshold angular velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5620. .. rst-class:: classref-item-separator
  5621. ----
  5622. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_linear:
  5623. .. rst-class:: classref-property
  5624. :ref:`float<class_float>` **physics/2d/sleep_threshold_linear** = ``2.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>`
  5625. Threshold linear velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5626. .. rst-class:: classref-item-separator
  5627. ----
  5628. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration:
  5629. .. rst-class:: classref-property
  5630. :ref:`float<class_float>` **physics/2d/solver/contact_max_allowed_penetration** = ``0.3`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>`
  5631. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5632. .. rst-class:: classref-item-separator
  5633. ----
  5634. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_separation:
  5635. .. rst-class:: classref-property
  5636. :ref:`float<class_float>` **physics/2d/solver/contact_max_separation** = ``1.5`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>`
  5637. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5638. .. rst-class:: classref-item-separator
  5639. ----
  5640. .. _class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius:
  5641. .. rst-class:: classref-property
  5642. :ref:`float<class_float>` **physics/2d/solver/contact_recycle_radius** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>`
  5643. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5644. .. rst-class:: classref-item-separator
  5645. ----
  5646. .. _class_ProjectSettings_property_physics/2d/solver/default_constraint_bias:
  5647. .. rst-class:: classref-property
  5648. :ref:`float<class_float>` **physics/2d/solver/default_constraint_bias** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>`
  5649. Default solver bias for all physics constraints. Defines how much bodies react to enforce constraints. See :ref:`PhysicsServer2D.SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS>`.
  5650. Individual constraints can have a specific bias value (see :ref:`Joint2D.bias<class_Joint2D_property_bias>`).
  5651. .. rst-class:: classref-item-separator
  5652. ----
  5653. .. _class_ProjectSettings_property_physics/2d/solver/default_contact_bias:
  5654. .. rst-class:: classref-property
  5655. :ref:`float<class_float>` **physics/2d/solver/default_contact_bias** = ``0.8`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>`
  5656. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5657. Individual shapes can have a specific bias value (see :ref:`Shape2D.custom_solver_bias<class_Shape2D_property_custom_solver_bias>`).
  5658. .. rst-class:: classref-item-separator
  5659. ----
  5660. .. _class_ProjectSettings_property_physics/2d/solver/solver_iterations:
  5661. .. rst-class:: classref-property
  5662. :ref:`int<class_int>` **physics/2d/solver/solver_iterations** = ``16`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/solver_iterations>`
  5663. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer2D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer2D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5664. .. rst-class:: classref-item-separator
  5665. ----
  5666. .. _class_ProjectSettings_property_physics/2d/time_before_sleep:
  5667. .. rst-class:: classref-property
  5668. :ref:`float<class_float>` **physics/2d/time_before_sleep** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/2d/time_before_sleep>`
  5669. Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5670. .. rst-class:: classref-item-separator
  5671. ----
  5672. .. _class_ProjectSettings_property_physics/3d/default_angular_damp:
  5673. .. rst-class:: classref-property
  5674. :ref:`float<class_float>` **physics/3d/default_angular_damp** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_angular_damp>`
  5675. The default rotational motion damping in 3D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5676. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5677. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5678. During each physics tick, Godot will multiply the angular velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody3D_DampMode>`.
  5679. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5680. .. rst-class:: classref-item-separator
  5681. ----
  5682. .. _class_ProjectSettings_property_physics/3d/default_gravity:
  5683. .. rst-class:: classref-property
  5684. :ref:`float<class_float>` **physics/3d/default_gravity** = ``9.8`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_gravity>`
  5685. The default gravity strength in 3D (in meters per second squared).
  5686. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5687. .. tabs::
  5688. .. code-tab:: gdscript
  5689. # Set the default gravity strength to 9.8.
  5690. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
  5691. .. code-tab:: csharp
  5692. // Set the default gravity strength to 9.8.
  5693. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
  5694. .. rst-class:: classref-item-separator
  5695. ----
  5696. .. _class_ProjectSettings_property_physics/3d/default_gravity_vector:
  5697. .. rst-class:: classref-property
  5698. :ref:`Vector3<class_Vector3>` **physics/3d/default_gravity_vector** = ``Vector3(0, -1, 0)`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_gravity_vector>`
  5699. The default gravity direction in 3D.
  5700. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5701. .. tabs::
  5702. .. code-tab:: gdscript
  5703. # Set the default gravity direction to `Vector3(0, -1, 0)`.
  5704. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
  5705. .. code-tab:: csharp
  5706. // Set the default gravity direction to `Vector3(0, -1, 0)`.
  5707. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
  5708. .. rst-class:: classref-item-separator
  5709. ----
  5710. .. _class_ProjectSettings_property_physics/3d/default_linear_damp:
  5711. .. rst-class:: classref-property
  5712. :ref:`float<class_float>` **physics/3d/default_linear_damp** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_linear_damp>`
  5713. The default linear motion damping in 3D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5714. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5715. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5716. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody3D_DampMode>`.
  5717. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5718. .. rst-class:: classref-item-separator
  5719. ----
  5720. .. _class_ProjectSettings_property_physics/3d/physics_engine:
  5721. .. rst-class:: classref-property
  5722. :ref:`String<class_String>` **physics/3d/physics_engine** = ``"DEFAULT"`` :ref:`🔗<class_ProjectSettings_property_physics/3d/physics_engine>`
  5723. Sets which physics engine to use for 3D physics.
  5724. \ **DEFAULT** is currently equivalent to **GodotPhysics3D**, but may change in future releases. Select an explicit implementation if you want to ensure that your project stays on the same engine.
  5725. \ **GodotPhysics3D** is Godot's internal 3D physics engine.
  5726. \ **Jolt Physics** is an alternative physics engine that is generally faster and more reliable than **GodotPhysics3D**. As it was recently implemented, it is currently considered experimental and its behavior may change in future releases.
  5727. \ **Dummy** is a 3D physics server that does nothing and returns only dummy values, effectively disabling all 3D physics functionality.
  5728. Third-party extensions and modules can add other physics engines to select with this setting.
  5729. .. rst-class:: classref-item-separator
  5730. ----
  5731. .. _class_ProjectSettings_property_physics/3d/run_on_separate_thread:
  5732. .. rst-class:: classref-property
  5733. :ref:`bool<class_bool>` **physics/3d/run_on_separate_thread** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/3d/run_on_separate_thread>`
  5734. If ``true``, the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5735. \ **Note:** When :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` is set to ``Jolt Physics``, enabling this setting will prevent the 3D physics server from being able to provide any context when reporting errors and warnings, and will instead always refer to nodes as ``<unknown>``.
  5736. .. rst-class:: classref-item-separator
  5737. ----
  5738. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_angular:
  5739. .. rst-class:: classref-property
  5740. :ref:`float<class_float>` **physics/3d/sleep_threshold_angular** = ``0.139626`` :ref:`🔗<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>`
  5741. Threshold angular velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5742. .. rst-class:: classref-item-separator
  5743. ----
  5744. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_linear:
  5745. .. rst-class:: classref-property
  5746. :ref:`float<class_float>` **physics/3d/sleep_threshold_linear** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>`
  5747. Threshold linear velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5748. .. rst-class:: classref-item-separator
  5749. ----
  5750. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration:
  5751. .. rst-class:: classref-property
  5752. :ref:`float<class_float>` **physics/3d/solver/contact_max_allowed_penetration** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>`
  5753. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5754. .. rst-class:: classref-item-separator
  5755. ----
  5756. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_separation:
  5757. .. rst-class:: classref-property
  5758. :ref:`float<class_float>` **physics/3d/solver/contact_max_separation** = ``0.05`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>`
  5759. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5760. .. rst-class:: classref-item-separator
  5761. ----
  5762. .. _class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius:
  5763. .. rst-class:: classref-property
  5764. :ref:`float<class_float>` **physics/3d/solver/contact_recycle_radius** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>`
  5765. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5766. .. rst-class:: classref-item-separator
  5767. ----
  5768. .. _class_ProjectSettings_property_physics/3d/solver/default_contact_bias:
  5769. .. rst-class:: classref-property
  5770. :ref:`float<class_float>` **physics/3d/solver/default_contact_bias** = ``0.8`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>`
  5771. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5772. Individual shapes can have a specific bias value (see :ref:`Shape3D.custom_solver_bias<class_Shape3D_property_custom_solver_bias>`).
  5773. .. rst-class:: classref-item-separator
  5774. ----
  5775. .. _class_ProjectSettings_property_physics/3d/solver/solver_iterations:
  5776. .. rst-class:: classref-property
  5777. :ref:`int<class_int>` **physics/3d/solver/solver_iterations** = ``16`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/solver_iterations>`
  5778. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer3D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer3D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5779. .. rst-class:: classref-item-separator
  5780. ----
  5781. .. _class_ProjectSettings_property_physics/3d/time_before_sleep:
  5782. .. rst-class:: classref-property
  5783. :ref:`float<class_float>` **physics/3d/time_before_sleep** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/3d/time_before_sleep>`
  5784. Time (in seconds) of inactivity before which a 3D physics body will put to sleep. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5785. .. rst-class:: classref-item-separator
  5786. ----
  5787. .. _class_ProjectSettings_property_physics/common/enable_object_picking:
  5788. .. rst-class:: classref-property
  5789. :ref:`bool<class_bool>` **physics/common/enable_object_picking** = ``true`` :ref:`🔗<class_ProjectSettings_property_physics/common/enable_object_picking>`
  5790. Enables :ref:`Viewport.physics_object_picking<class_Viewport_property_physics_object_picking>` on the root viewport.
  5791. .. rst-class:: classref-item-separator
  5792. ----
  5793. .. _class_ProjectSettings_property_physics/common/max_physics_steps_per_frame:
  5794. .. rst-class:: classref-property
  5795. :ref:`int<class_int>` **physics/common/max_physics_steps_per_frame** = ``8`` :ref:`🔗<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>`
  5796. Controls the maximum number of physics steps that can be simulated each rendered frame. The default value is tuned to avoid "spiral of death" situations where expensive physics simulations trigger more expensive simulations indefinitely. However, the game will appear to slow down if the rendering FPS is less than ``1 / max_physics_steps_per_frame`` of :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`. This occurs even if ``delta`` is consistently used in physics calculations. To avoid this, increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if you have increased :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5797. \ **Note:** This property is only read when the project starts. To change the maximum number of simulated physics steps per frame at runtime, set :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` instead.
  5798. .. rst-class:: classref-item-separator
  5799. ----
  5800. .. _class_ProjectSettings_property_physics/common/physics_interpolation:
  5801. .. rst-class:: classref-property
  5802. :ref:`bool<class_bool>` **physics/common/physics_interpolation** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/common/physics_interpolation>`
  5803. If ``true``, the renderer will interpolate the transforms of physics objects between the last two transforms, so that smooth motion is seen even when physics ticks do not coincide with rendered frames. See also :ref:`Node.physics_interpolation_mode<class_Node_property_physics_interpolation_mode>` and :ref:`Node.reset_physics_interpolation()<class_Node_method_reset_physics_interpolation>`.
  5804. \ **Note:** If ``true``, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0.0``.
  5805. \ **Note:** This property is only read when the project starts. To toggle physics interpolation at runtime, set :ref:`SceneTree.physics_interpolation<class_SceneTree_property_physics_interpolation>` instead.
  5806. .. rst-class:: classref-item-separator
  5807. ----
  5808. .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
  5809. .. rst-class:: classref-property
  5810. :ref:`float<class_float>` **physics/common/physics_jitter_fix** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/common/physics_jitter_fix>`
  5811. Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be good enough for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
  5812. \ **Note:** Jitter fix is automatically disabled at runtime when :ref:`physics/common/physics_interpolation<class_ProjectSettings_property_physics/common/physics_interpolation>` is enabled.
  5813. \ **Note:** When using a custom physics interpolation solution, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0.0``.
  5814. \ **Note:** This property is only read when the project starts. To change the physics jitter fix at runtime, set :ref:`Engine.physics_jitter_fix<class_Engine_property_physics_jitter_fix>` instead.
  5815. .. rst-class:: classref-item-separator
  5816. ----
  5817. .. _class_ProjectSettings_property_physics/common/physics_ticks_per_second:
  5818. .. rst-class:: classref-property
  5819. :ref:`int<class_int>` **physics/common/physics_ticks_per_second** = ``60`` :ref:`🔗<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`
  5820. The number of fixed iterations per second. This controls how often physics simulation and :ref:`Node._physics_process()<class_Node_private_method__physics_process>` methods are run. See also :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>`.
  5821. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` instead.
  5822. \ **Note:** Only :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` physics ticks may be simulated per rendered frame at most. If more physics ticks have to be simulated per rendered frame to keep up with rendering, the project will appear to slow down (even if ``delta`` is used consistently in physics calculations). Therefore, it is recommended to also increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if increasing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5823. .. rst-class:: classref-item-separator
  5824. ----
  5825. .. _class_ProjectSettings_property_physics/jolt_physics_3d/collisions/active_edge_threshold:
  5826. .. rst-class:: classref-property
  5827. :ref:`float<class_float>` **physics/jolt_physics_3d/collisions/active_edge_threshold** = ``0.872665`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/collisions/active_edge_threshold>`
  5828. The maximum angle, in radians, between two adjacent triangles in a :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>` or :ref:`HeightMapShape3D<class_HeightMapShape3D>` for which the edge between those triangles is considered inactive.
  5829. Collisions against an inactive edge will have its normal overridden to instead be the surface normal of the triangle. This can help alleviate ghost collisions.
  5830. \ **Note:** Setting this too high can result in objects not depenetrating properly.
  5831. \ **Note:** This applies to all shape queries, as well as physics bodies within the simulation.
  5832. \ **Note:** This does not apply when enabling Jolt's enhanced internal edge removal, which supersedes this.
  5833. \ **Note:** This setting will only be read once during the lifetime of the application.
  5834. .. rst-class:: classref-item-separator
  5835. ----
  5836. .. _class_ProjectSettings_property_physics/jolt_physics_3d/collisions/collision_margin_fraction:
  5837. .. rst-class:: classref-property
  5838. :ref:`float<class_float>` **physics/jolt_physics_3d/collisions/collision_margin_fraction** = ``0.08`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/collisions/collision_margin_fraction>`
  5839. The amount of collision margin to use for certain convex collision shapes, such as :ref:`BoxShape3D<class_BoxShape3D>`, :ref:`CylinderShape3D<class_CylinderShape3D>` and :ref:`ConvexPolygonShape3D<class_ConvexPolygonShape3D>`, as a fraction of the shape's shortest axis, with :ref:`Shape3D.margin<class_Shape3D_property_margin>` as the upper bound. This is mainly used to speed up collision detection with convex shapes.
  5840. \ **Note:** Collision margins in Jolt do not add any extra size to the shape. Instead the shape is first shrunk by the margin and then expanded by the same amount, resulting in a shape with rounded corners.
  5841. \ **Note:** Setting this value too close to ``0.0`` may also negatively affect the accuracy of the collision detection with convex shapes.
  5842. \ **Note:** This setting will only be read once during the lifetime of the application.
  5843. .. rst-class:: classref-item-separator
  5844. ----
  5845. .. _class_ProjectSettings_property_physics/jolt_physics_3d/joints/world_node:
  5846. .. rst-class:: classref-property
  5847. :ref:`int<class_int>` **physics/jolt_physics_3d/joints/world_node** = ``0`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/joints/world_node>`
  5848. Which of the two nodes bound by a joint should represent the world when one of the two is omitted, as either :ref:`Joint3D.node_a<class_Joint3D_property_node_a>` or :ref:`Joint3D.node_b<class_Joint3D_property_node_b>`. This can be thought of as having the omitted node be a :ref:`StaticBody3D<class_StaticBody3D>` at the joint's position. Joint limits are more easily expressed when :ref:`Joint3D.node_a<class_Joint3D_property_node_a>` represents the world.
  5849. \ **Note:** In Godot Physics, only :ref:`Joint3D.node_b<class_Joint3D_property_node_b>` can represent the world.
  5850. .. rst-class:: classref-item-separator
  5851. ----
  5852. .. _class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_angular_velocity:
  5853. .. rst-class:: classref-property
  5854. :ref:`float<class_float>` **physics/jolt_physics_3d/limits/max_angular_velocity** = ``47.1239`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_angular_velocity>`
  5855. The maximum angular velocity that a :ref:`RigidBody3D<class_RigidBody3D>` can reach, in radians per second.
  5856. This is mainly used as a fail-safe, to prevent the simulation from exploding, as fast-moving objects colliding with complex physics structures can otherwise cause them to go out of control. Fast-moving objects can also cause a lot of stress on the collision detection system, which can slow down the simulation considerably.
  5857. .. rst-class:: classref-item-separator
  5858. ----
  5859. .. _class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_bodies:
  5860. .. rst-class:: classref-property
  5861. :ref:`int<class_int>` **physics/jolt_physics_3d/limits/max_bodies** = ``10240`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_bodies>`
  5862. The maximum number of :ref:`PhysicsBody3D<class_PhysicsBody3D>` to support at the same time, awake or sleeping. When this limit is exceeded, an error is reported and anything past that point is undefined behavior.
  5863. \ **Note:** This limit also applies within the editor.
  5864. .. rst-class:: classref-item-separator
  5865. ----
  5866. .. _class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_body_pairs:
  5867. .. rst-class:: classref-property
  5868. :ref:`int<class_int>` **physics/jolt_physics_3d/limits/max_body_pairs** = ``65536`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_body_pairs>`
  5869. The maximum number of body pairs to allow processing of. When this limit is exceeded, a warning is reported and collisions will randomly be ignored while bodies pass through each other.
  5870. .. rst-class:: classref-item-separator
  5871. ----
  5872. .. _class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_contact_constraints:
  5873. .. rst-class:: classref-property
  5874. :ref:`int<class_int>` **physics/jolt_physics_3d/limits/max_contact_constraints** = ``20480`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_contact_constraints>`
  5875. The maximum number of contact constraints to allow processing of. When this limit is exceeded, a warning is reported and collisions will randomly be ignored while bodies pass through each other.
  5876. .. rst-class:: classref-item-separator
  5877. ----
  5878. .. _class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_linear_velocity:
  5879. .. rst-class:: classref-property
  5880. :ref:`float<class_float>` **physics/jolt_physics_3d/limits/max_linear_velocity** = ``500.0`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_linear_velocity>`
  5881. The maximum linear velocity that a :ref:`RigidBody3D<class_RigidBody3D>` can reach, in meters per second.
  5882. This is mainly used as a fail-safe, to prevent the simulation from exploding, as fast-moving objects colliding with complex physics structures can otherwise cause them to go out of control. Fast-moving objects can also cause a lot of stress on the collision detection system, which can slow down the simulation considerably.
  5883. .. rst-class:: classref-item-separator
  5884. ----
  5885. .. _class_ProjectSettings_property_physics/jolt_physics_3d/limits/temporary_memory_buffer_size:
  5886. .. rst-class:: classref-property
  5887. :ref:`int<class_int>` **physics/jolt_physics_3d/limits/temporary_memory_buffer_size** = ``32`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/limits/temporary_memory_buffer_size>`
  5888. The amount of memory to pre-allocate for the stack allocator used within Jolt, in MiB. This allocator is used within the physics step to store things that are only needed during it, like which bodies are in contact, how they form islands and the data needed to solve the contacts.
  5889. .. rst-class:: classref-item-separator
  5890. ----
  5891. .. _class_ProjectSettings_property_physics/jolt_physics_3d/limits/world_boundary_shape_size:
  5892. .. rst-class:: classref-property
  5893. :ref:`float<class_float>` **physics/jolt_physics_3d/limits/world_boundary_shape_size** = ``2000.0`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/limits/world_boundary_shape_size>`
  5894. The size of :ref:`WorldBoundaryShape3D<class_WorldBoundaryShape3D>` boundaries, for all three dimensions. The plane is effectively centered within a box of this size, and anything outside of the box will not collide with it. This is necessary as :ref:`WorldBoundaryShape3D<class_WorldBoundaryShape3D>` is not unbounded when using Jolt, in order to prevent precision issues.
  5895. \ **Note:** Setting this value too high can make collision detection less accurate.
  5896. \ **Note:** Collisions against the effective edges of a :ref:`WorldBoundaryShape3D<class_WorldBoundaryShape3D>` will be inconsistent.
  5897. .. rst-class:: classref-item-separator
  5898. ----
  5899. .. _class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/recovery_amount:
  5900. .. rst-class:: classref-property
  5901. :ref:`float<class_float>` **physics/jolt_physics_3d/motion_queries/recovery_amount** = ``0.4`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/recovery_amount>`
  5902. Fraction of the total penetration to depenetrate per iteration during motion queries.
  5903. \ **Note:** This affects methods :ref:`CharacterBody3D.move_and_slide()<class_CharacterBody3D_method_move_and_slide>`, :ref:`PhysicsBody3D.move_and_collide()<class_PhysicsBody3D_method_move_and_collide>`, :ref:`PhysicsBody3D.test_move()<class_PhysicsBody3D_method_test_move>` and :ref:`PhysicsServer3D.body_test_motion()<class_PhysicsServer3D_method_body_test_motion>`.
  5904. \ **Note:** This setting will only be read once during the lifetime of the application.
  5905. .. rst-class:: classref-item-separator
  5906. ----
  5907. .. _class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/recovery_iterations:
  5908. .. rst-class:: classref-property
  5909. :ref:`int<class_int>` **physics/jolt_physics_3d/motion_queries/recovery_iterations** = ``4`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/recovery_iterations>`
  5910. The number of iterations to run when depenetrating during motion queries.
  5911. \ **Note:** This affects methods :ref:`CharacterBody3D.move_and_slide()<class_CharacterBody3D_method_move_and_slide>`, :ref:`PhysicsBody3D.move_and_collide()<class_PhysicsBody3D_method_move_and_collide>`, :ref:`PhysicsBody3D.test_move()<class_PhysicsBody3D_method_test_move>` and :ref:`PhysicsServer3D.body_test_motion()<class_PhysicsServer3D_method_body_test_motion>`.
  5912. \ **Note:** This setting will only be read once during the lifetime of the application.
  5913. .. rst-class:: classref-item-separator
  5914. ----
  5915. .. _class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/use_enhanced_internal_edge_removal:
  5916. .. rst-class:: classref-property
  5917. :ref:`bool<class_bool>` **physics/jolt_physics_3d/motion_queries/use_enhanced_internal_edge_removal** = ``true`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/use_enhanced_internal_edge_removal>`
  5918. If ``true``, enables Jolt's enhanced internal edge removal during motion queries. This can help alleviate ghost collisions, but only with edges within a single body, meaning edges between separate bodies can still cause ghost collisions.
  5919. \ **Note:** This affects methods :ref:`CharacterBody3D.move_and_slide()<class_CharacterBody3D_method_move_and_slide>`, :ref:`PhysicsBody3D.move_and_collide()<class_PhysicsBody3D_method_move_and_collide>`, :ref:`PhysicsBody3D.test_move()<class_PhysicsBody3D_method_test_move>` and :ref:`PhysicsServer3D.body_test_motion()<class_PhysicsServer3D_method_body_test_motion>`.
  5920. \ **Note:** This setting will only be read once during the lifetime of the application.
  5921. .. rst-class:: classref-item-separator
  5922. ----
  5923. .. _class_ProjectSettings_property_physics/jolt_physics_3d/queries/enable_ray_cast_face_index:
  5924. .. rst-class:: classref-property
  5925. :ref:`bool<class_bool>` **physics/jolt_physics_3d/queries/enable_ray_cast_face_index** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/queries/enable_ray_cast_face_index>`
  5926. If ``true``, populates the ``face_index`` field in the results of :ref:`PhysicsDirectSpaceState3D.intersect_ray()<class_PhysicsDirectSpaceState3D_method_intersect_ray>`, also accessed through :ref:`RayCast3D.get_collision_face_index()<class_RayCast3D_method_get_collision_face_index>`. If ``false``, the ``face_index`` field will be left at its default value of ``-1``.
  5927. \ **Note:** Enabling this setting will increase Jolt's memory usage for :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>` by around 25%.
  5928. \ **Note:** This setting will only be read once during the lifetime of the application.
  5929. .. rst-class:: classref-item-separator
  5930. ----
  5931. .. _class_ProjectSettings_property_physics/jolt_physics_3d/queries/use_enhanced_internal_edge_removal:
  5932. .. rst-class:: classref-property
  5933. :ref:`bool<class_bool>` **physics/jolt_physics_3d/queries/use_enhanced_internal_edge_removal** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/queries/use_enhanced_internal_edge_removal>`
  5934. If ``true``, enables Jolt's enhanced internal edge removal during shape queries. This can help alleviate ghost collisions when using shape queries for things like character movement, but only with edges within a single body, meaning edges between separate bodies can still cause ghost collisions.
  5935. \ **Note:** This affects methods :ref:`PhysicsDirectSpaceState3D.cast_motion()<class_PhysicsDirectSpaceState3D_method_cast_motion>`, :ref:`PhysicsDirectSpaceState3D.collide_shape()<class_PhysicsDirectSpaceState3D_method_collide_shape>`, :ref:`PhysicsDirectSpaceState3D.get_rest_info()<class_PhysicsDirectSpaceState3D_method_get_rest_info>` and :ref:`PhysicsDirectSpaceState3D.intersect_shape()<class_PhysicsDirectSpaceState3D_method_intersect_shape>`.
  5936. \ **Note:** Enabling this setting can cause certain shapes to be culled from the results entirely, but you will get at least one intersection per body.
  5937. \ **Note:** This setting will only be read once during the lifetime of the application.
  5938. .. rst-class:: classref-item-separator
  5939. ----
  5940. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/allow_sleep:
  5941. .. rst-class:: classref-property
  5942. :ref:`bool<class_bool>` **physics/jolt_physics_3d/simulation/allow_sleep** = ``true`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/allow_sleep>`
  5943. If ``true``, :ref:`RigidBody3D<class_RigidBody3D>` nodes are allowed to go to sleep if their velocity is below the threshold defined in :ref:`physics/jolt_physics_3d/simulation/sleep_velocity_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/sleep_velocity_threshold>` for the duration set in :ref:`physics/jolt_physics_3d/simulation/sleep_time_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/sleep_time_threshold>`. This can improve physics simulation performance when there are non-moving :ref:`RigidBody3D<class_RigidBody3D>` nodes, at the cost of some nodes possibly failing to wake up in certain scenarios. Consider disabling this temporarily to troubleshoot :ref:`RigidBody3D<class_RigidBody3D>` nodes not moving when they should.
  5944. .. rst-class:: classref-item-separator
  5945. ----
  5946. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/areas_detect_static_bodies:
  5947. .. rst-class:: classref-property
  5948. :ref:`bool<class_bool>` **physics/jolt_physics_3d/simulation/areas_detect_static_bodies** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/areas_detect_static_bodies>`
  5949. If ``true``, :ref:`Area3D<class_Area3D>` nodes are able to detect overlaps with :ref:`StaticBody3D<class_StaticBody3D>` nodes.
  5950. \ **Note:** Enabling this setting can come at a heavy CPU and memory cost if you allow many/large :ref:`Area3D<class_Area3D>` to overlap with complex static geometry, such as :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>` or :ref:`HeightMapShape3D<class_HeightMapShape3D>`. It is strongly recommended that you set up your collision layers and masks in such a way that only a few small :ref:`Area3D<class_Area3D>` nodes can detect :ref:`StaticBody3D<class_StaticBody3D>` nodes.
  5951. \ **Note:** This also applies to overlaps with a :ref:`RigidBody3D<class_RigidBody3D>` frozen with :ref:`RigidBody3D.FREEZE_MODE_STATIC<class_RigidBody3D_constant_FREEZE_MODE_STATIC>`.
  5952. \ **Note:** This is not needed to detect overlaps with :ref:`AnimatableBody3D<class_AnimatableBody3D>`, as it is a kinematic body, despite inheriting from :ref:`StaticBody3D<class_StaticBody3D>`.
  5953. .. rst-class:: classref-item-separator
  5954. ----
  5955. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/baumgarte_stabilization_factor:
  5956. .. rst-class:: classref-property
  5957. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/baumgarte_stabilization_factor** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/baumgarte_stabilization_factor>`
  5958. How much of the position error of a :ref:`RigidBody3D<class_RigidBody3D>` to fix during a physics step, where ``0.0`` is none and ``1.0`` is the full amount. This affects things like how quickly bodies depenetrate.
  5959. \ **Note:** Setting this value too high can make :ref:`RigidBody3D<class_RigidBody3D>` nodes unstable.
  5960. .. rst-class:: classref-item-separator
  5961. ----
  5962. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_angle_threshold:
  5963. .. rst-class:: classref-property
  5964. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/body_pair_contact_cache_angle_threshold** = ``0.0349066`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_angle_threshold>`
  5965. The maximum relative angle by which a body pair can move and still reuse the collision results from the previous physics step, in radians.
  5966. .. rst-class:: classref-item-separator
  5967. ----
  5968. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_distance_threshold:
  5969. .. rst-class:: classref-property
  5970. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/body_pair_contact_cache_distance_threshold** = ``0.001`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_distance_threshold>`
  5971. The maximum relative distance by which a body pair can move and still reuse the collision results from the previous physics step, in meters.
  5972. .. rst-class:: classref-item-separator
  5973. ----
  5974. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_enabled:
  5975. .. rst-class:: classref-property
  5976. :ref:`bool<class_bool>` **physics/jolt_physics_3d/simulation/body_pair_contact_cache_enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_enabled>`
  5977. If ``true``, enables the body pair contact cache, which removes the need for potentially expensive collision detection when the relative orientation between two bodies hasn't changed much.
  5978. .. rst-class:: classref-item-separator
  5979. ----
  5980. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/bounce_velocity_threshold:
  5981. .. rst-class:: classref-property
  5982. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/bounce_velocity_threshold** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/bounce_velocity_threshold>`
  5983. The minimum velocity needed before a collision can be bouncy, in meters per second.
  5984. \ **Note:** This setting will only be read once during the lifetime of the application.
  5985. .. rst-class:: classref-item-separator
  5986. ----
  5987. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/continuous_cd_max_penetration:
  5988. .. rst-class:: classref-property
  5989. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/continuous_cd_max_penetration** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/continuous_cd_max_penetration>`
  5990. Fraction of a body's inner radius that may penetrate another body while using continuous collision detection.
  5991. .. rst-class:: classref-item-separator
  5992. ----
  5993. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/continuous_cd_movement_threshold:
  5994. .. rst-class:: classref-property
  5995. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/continuous_cd_movement_threshold** = ``0.75`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/continuous_cd_movement_threshold>`
  5996. Fraction of a body's inner radius that the body must move per step to make use of continuous collision detection.
  5997. .. rst-class:: classref-item-separator
  5998. ----
  5999. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/generate_all_kinematic_contacts:
  6000. .. rst-class:: classref-property
  6001. :ref:`bool<class_bool>` **physics/jolt_physics_3d/simulation/generate_all_kinematic_contacts** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/generate_all_kinematic_contacts>`
  6002. If ``true``, a :ref:`RigidBody3D<class_RigidBody3D>` frozen with :ref:`RigidBody3D.FREEZE_MODE_KINEMATIC<class_RigidBody3D_constant_FREEZE_MODE_KINEMATIC>` is able to collide with other kinematic and static bodies, and therefore generate contacts for them.
  6003. \ **Note:** This setting can come at a heavy CPU and memory cost if you allow many/large frozen kinematic bodies with a non-zero :ref:`RigidBody3D.max_contacts_reported<class_RigidBody3D_property_max_contacts_reported>` to overlap with complex static geometry, such as :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>` or :ref:`HeightMapShape3D<class_HeightMapShape3D>`.
  6004. .. rst-class:: classref-item-separator
  6005. ----
  6006. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/penetration_slop:
  6007. .. rst-class:: classref-property
  6008. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/penetration_slop** = ``0.02`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/penetration_slop>`
  6009. How much bodies are allowed to penetrate each other, in meters.
  6010. .. rst-class:: classref-item-separator
  6011. ----
  6012. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/position_steps:
  6013. .. rst-class:: classref-property
  6014. :ref:`int<class_int>` **physics/jolt_physics_3d/simulation/position_steps** = ``2`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/position_steps>`
  6015. Number of solver position iterations. The greater the number of iterations, the more accurate the simulation will be, at the cost of CPU performance.
  6016. .. rst-class:: classref-item-separator
  6017. ----
  6018. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/sleep_time_threshold:
  6019. .. rst-class:: classref-property
  6020. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/sleep_time_threshold** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/sleep_time_threshold>`
  6021. Time in seconds a :ref:`RigidBody3D<class_RigidBody3D>` will spend below the sleep velocity threshold before going to sleep.
  6022. .. rst-class:: classref-item-separator
  6023. ----
  6024. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/sleep_velocity_threshold:
  6025. .. rst-class:: classref-property
  6026. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/sleep_velocity_threshold** = ``0.03`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/sleep_velocity_threshold>`
  6027. The linear velocity of specific points on the bounding box of a :ref:`RigidBody3D<class_RigidBody3D>`, below which it can be put to sleep, in meters per second. These points help capture both the linear and angular motion of a :ref:`RigidBody3D<class_RigidBody3D>`.
  6028. .. rst-class:: classref-item-separator
  6029. ----
  6030. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/soft_body_point_radius:
  6031. .. rst-class:: classref-property
  6032. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/soft_body_point_radius** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/soft_body_point_radius>`
  6033. How big the points of a :ref:`SoftBody3D<class_SoftBody3D>` are, in meters. A higher value can prevent behavior such as cloth laying perfectly flush against other surfaces and causing Z-fighting.
  6034. .. rst-class:: classref-item-separator
  6035. ----
  6036. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/speculative_contact_distance:
  6037. .. rst-class:: classref-property
  6038. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/speculative_contact_distance** = ``0.02`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/speculative_contact_distance>`
  6039. Radius around physics bodies, inside which speculative contact points will be detected, in meters. This is mainly used to prevent tunneling/penetration for :ref:`RigidBody3D<class_RigidBody3D>` nodes during simulation.
  6040. \ **Note:** Setting this too high may result in ghost collisions, as speculative contacts are based on the closest points during the collision detection step which may not be the actual closest points by the time the two bodies hit.
  6041. .. rst-class:: classref-item-separator
  6042. ----
  6043. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/use_enhanced_internal_edge_removal:
  6044. .. rst-class:: classref-property
  6045. :ref:`bool<class_bool>` **physics/jolt_physics_3d/simulation/use_enhanced_internal_edge_removal** = ``true`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/use_enhanced_internal_edge_removal>`
  6046. If ``true``, enables Jolt's enhanced internal edge removal for :ref:`RigidBody3D<class_RigidBody3D>`. This can help alleviate ghost collisions when, for example, a :ref:`RigidBody3D<class_RigidBody3D>` collides with the edges of two perfectly joined :ref:`BoxShape3D<class_BoxShape3D>`. The removal only applies to edges internal to a single body, meaning edges between separate bodies can still cause ghost collisions.
  6047. .. rst-class:: classref-item-separator
  6048. ----
  6049. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/velocity_steps:
  6050. .. rst-class:: classref-property
  6051. :ref:`int<class_int>` **physics/jolt_physics_3d/simulation/velocity_steps** = ``10`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/velocity_steps>`
  6052. Number of solver velocity iterations. The greater the number of iterations, the more accurate the simulation will be, at the cost of CPU performance.
  6053. \ **Note:** This needs to be at least ``2`` in order for friction to work, as friction is applied using the non-penetration impulse from the previous iteration.
  6054. .. rst-class:: classref-item-separator
  6055. ----
  6056. .. _class_ProjectSettings_property_rendering/2d/batching/item_buffer_size:
  6057. .. rst-class:: classref-property
  6058. :ref:`int<class_int>` **rendering/2d/batching/item_buffer_size** = ``16384`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/batching/item_buffer_size>`
  6059. Maximum number of canvas item commands that can be batched into a single draw call.
  6060. .. rst-class:: classref-item-separator
  6061. ----
  6062. .. _class_ProjectSettings_property_rendering/2d/batching/uniform_set_cache_size:
  6063. .. rst-class:: classref-property
  6064. :ref:`int<class_int>` **rendering/2d/batching/uniform_set_cache_size** = ``4096`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/batching/uniform_set_cache_size>`
  6065. Maximum number of uniform sets that will be cached by the 2D renderer when batching draw calls.
  6066. \ **Note:** A project that uses a large number of unique sprite textures per frame may benefit from increasing this value.
  6067. .. rst-class:: classref-item-separator
  6068. ----
  6069. .. _class_ProjectSettings_property_rendering/2d/sdf/oversize:
  6070. .. rst-class:: classref-property
  6071. :ref:`int<class_int>` **rendering/2d/sdf/oversize** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/sdf/oversize>`
  6072. Controls how much of the original viewport size should be covered by the 2D signed distance field. This SDF can be sampled in :ref:`CanvasItem<class_CanvasItem>` shaders and is used for :ref:`GPUParticles2D<class_GPUParticles2D>` collision. Higher values allow portions of occluders located outside the viewport to still be taken into account in the generated signed distance field, at the cost of performance. If you notice particles falling through :ref:`LightOccluder2D<class_LightOccluder2D>`\ s as the occluders leave the viewport, increase this setting.
  6073. The percentage specified is added on each axis and on both sides. For example, with the default setting of 120%, the signed distance field will cover 20% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  6074. \ **Note:** This property is only read when the project starts. To change the 2D SDF oversizing percentage at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale()<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  6075. .. rst-class:: classref-item-separator
  6076. ----
  6077. .. _class_ProjectSettings_property_rendering/2d/sdf/scale:
  6078. .. rst-class:: classref-property
  6079. :ref:`int<class_int>` **rendering/2d/sdf/scale** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/sdf/scale>`
  6080. The resolution scale to use for the 2D signed distance field. Higher values lead to a more precise and more stable signed distance field as the camera moves, at the cost of performance. The default value (50%) renders at half the resolution of the viewport size on each axis, which means the SDF is generated with 25% of the viewport's pixel count.
  6081. \ **Note:** This property is only read when the project starts. To change the 2D SDF resolution scale at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale()<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  6082. .. rst-class:: classref-item-separator
  6083. ----
  6084. .. _class_ProjectSettings_property_rendering/2d/shadow_atlas/size:
  6085. .. rst-class:: classref-property
  6086. :ref:`int<class_int>` **rendering/2d/shadow_atlas/size** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>`
  6087. The size of the 2D shadow atlas in pixels. Higher values result in more precise :ref:`Light2D<class_Light2D>` shadows, at the cost of performance and video memory usage. The specified value is rounded up to the nearest power of 2.
  6088. \ **Note:** This property is only read when the project starts. To change the 2D shadow atlas size at runtime, use :ref:`RenderingServer.canvas_set_shadow_texture_size()<class_RenderingServer_method_canvas_set_shadow_texture_size>` instead.
  6089. .. rst-class:: classref-item-separator
  6090. ----
  6091. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel:
  6092. .. rst-class:: classref-property
  6093. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_transforms_to_pixel** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`
  6094. If ``true``, :ref:`CanvasItem<class_CanvasItem>` nodes will internally snap to full pixels. Useful for low-resolution pixel art games. Their position can still be sub-pixel, but the decimals will not have effect as the position is rounded. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  6095. \ **Note:** This property is only read when the project starts. To toggle 2D transform snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_transforms_to_pixel()<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  6096. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  6097. \ **Note:** It is not recommended to use this setting together with :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>`, as movement may appear even less smooth. Prefer only enabling this setting instead.
  6098. .. rst-class:: classref-item-separator
  6099. ----
  6100. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel:
  6101. .. rst-class:: classref-property
  6102. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_vertices_to_pixel** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>`
  6103. If ``true``, vertices of :ref:`CanvasItem<class_CanvasItem>` nodes will snap to full pixels. Useful for low-resolution pixel art games. Only affects the final vertex positions, not the transforms. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  6104. \ **Note:** This property is only read when the project starts. To toggle 2D vertex snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_vertices_to_pixel()<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  6105. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  6106. \ **Note:** It is not recommended to use this setting together with :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`, as movement may appear even less smooth. Prefer only enabling that setting instead.
  6107. .. rst-class:: classref-item-separator
  6108. ----
  6109. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d:
  6110. .. rst-class:: classref-property
  6111. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_2d** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>`
  6112. Sets the number of multisample antialiasing (MSAA) samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. This has no effect on shader-induced aliasing or texture aliasing.
  6113. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  6114. \ **Note:** This property is only read when the project starts. To set the number of 2D MSAA samples at runtime, set :ref:`Viewport.msaa_2d<class_Viewport_property_msaa_2d>` or use :ref:`RenderingServer.viewport_set_msaa_2d()<class_RenderingServer_method_viewport_set_msaa_2d>`.
  6115. .. rst-class:: classref-item-separator
  6116. ----
  6117. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d:
  6118. .. rst-class:: classref-property
  6119. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_3d** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>`
  6120. Sets the number of multisample antialiasing (MSAA) samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. See also :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  6121. \ **Note:** This property is only read when the project starts. To set the number of 3D MSAA samples at runtime, set :ref:`Viewport.msaa_3d<class_Viewport_property_msaa_3d>` or use :ref:`RenderingServer.viewport_set_msaa_3d()<class_RenderingServer_method_viewport_set_msaa_3d>`.
  6122. .. rst-class:: classref-item-separator
  6123. ----
  6124. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa:
  6125. .. rst-class:: classref-property
  6126. :ref:`int<class_int>` **rendering/anti_aliasing/quality/screen_space_aa** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`
  6127. Sets the screen-space antialiasing mode for the default screen :ref:`Viewport<class_Viewport>`. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  6128. Another way to combat specular aliasing is to enable :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`.
  6129. \ **Note:** Screen-space antialiasing is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  6130. \ **Note:** This property is only read when the project starts. To set the screen-space antialiasing mode at runtime, set :ref:`Viewport.screen_space_aa<class_Viewport_property_screen_space_aa>` on the root :ref:`Viewport<class_Viewport>` instead, or use :ref:`RenderingServer.viewport_set_screen_space_aa()<class_RenderingServer_method_viewport_set_screen_space_aa>`.
  6131. .. rst-class:: classref-item-separator
  6132. ----
  6133. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding:
  6134. .. rst-class:: classref-property
  6135. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_debanding** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>`
  6136. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`.
  6137. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  6138. \ **Note:** This property is only read when the project starts. To set debanding at runtime, set :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>` on the root :ref:`Viewport<class_Viewport>` instead, or use :ref:`RenderingServer.viewport_set_use_debanding()<class_RenderingServer_method_viewport_set_use_debanding>`.
  6139. .. rst-class:: classref-item-separator
  6140. ----
  6141. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa:
  6142. .. rst-class:: classref-property
  6143. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_taa** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`
  6144. Enables temporal antialiasing for the default screen :ref:`Viewport<class_Viewport>`. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  6145. \ **Note:** The implementation is not complete yet. Some visual instances such as particles and skinned meshes may show ghosting artifacts in motion.
  6146. \ **Note:** TAA is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  6147. \ **Note:** This property is only read when the project starts. To set TAA at runtime, set :ref:`Viewport.use_taa<class_Viewport_property_use_taa>` on the root :ref:`Viewport<class_Viewport>` instead, or use :ref:`RenderingServer.viewport_set_use_taa()<class_RenderingServer_method_viewport_set_use_taa>`.
  6148. .. rst-class:: classref-item-separator
  6149. ----
  6150. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount:
  6151. .. rst-class:: classref-property
  6152. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/amount** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>`
  6153. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active()<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  6154. .. rst-class:: classref-item-separator
  6155. ----
  6156. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled:
  6157. .. rst-class:: classref-property
  6158. :ref:`bool<class_bool>` **rendering/anti_aliasing/screen_space_roughness_limiter/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`
  6159. If ``true``, enables a spatial filter to limit roughness in areas with high-frequency detail. This can help reduce specular aliasing to an extent, though not as much as enabling :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`. This filter has a small performance cost, so consider disabling it if it doesn't benefit your scene noticeably.
  6160. \ **Note:** The screen-space roughness limiter is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  6161. \ **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active()<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  6162. .. rst-class:: classref-item-separator
  6163. ----
  6164. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit:
  6165. .. rst-class:: classref-property
  6166. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/limit** = ``0.18`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>`
  6167. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active()<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  6168. .. rst-class:: classref-item-separator
  6169. ----
  6170. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality:
  6171. .. rst-class:: classref-property
  6172. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_quality** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>`
  6173. Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
  6174. .. rst-class:: classref-item-separator
  6175. ----
  6176. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape:
  6177. .. rst-class:: classref-property
  6178. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_shape** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>`
  6179. Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the fastest. Circle is the most realistic, but also the most expensive to compute.
  6180. .. rst-class:: classref-item-separator
  6181. ----
  6182. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter:
  6183. .. rst-class:: classref-property
  6184. :ref:`bool<class_bool>` **rendering/camera/depth_of_field/depth_of_field_use_jitter** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>`
  6185. If ``true``, jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
  6186. .. rst-class:: classref-item-separator
  6187. ----
  6188. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors:
  6189. .. rst-class:: classref-property
  6190. :ref:`String<class_String>` **rendering/driver/depth_prepass/disable_for_vendors** = ``"PowerVR,Mali,Adreno,Apple"`` :ref:`🔗<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>`
  6191. Disables :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` conditionally for certain vendors. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
  6192. .. rst-class:: classref-item-separator
  6193. ----
  6194. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/enable:
  6195. .. rst-class:: classref-property
  6196. :ref:`bool<class_bool>` **rendering/driver/depth_prepass/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>`
  6197. If ``true``, performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed.
  6198. \ **Note:** Depth prepass is only supported when using the Forward+ or Compatibility rendering method. When using the Mobile rendering method, there is no depth prepass performed.
  6199. .. rst-class:: classref-item-separator
  6200. ----
  6201. .. _class_ProjectSettings_property_rendering/driver/threads/thread_model:
  6202. .. rst-class:: classref-property
  6203. :ref:`int<class_int>` **rendering/driver/threads/thread_model** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/driver/threads/thread_model>`
  6204. **Experimental:** This setting has several known bugs which can lead to crashing, especially when using particles or resizing the window. Not recommended for use in production at this stage.
  6205. The thread model to use for rendering. Rendering on a thread may improve performance, but synchronizing to the main thread can cause a bit more jitter.
  6206. .. rst-class:: classref-item-separator
  6207. ----
  6208. .. _class_ProjectSettings_property_rendering/environment/defaults/default_clear_color:
  6209. .. rst-class:: classref-property
  6210. :ref:`Color<class_Color>` **rendering/environment/defaults/default_clear_color** = ``Color(0.3, 0.3, 0.3, 1)`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>`
  6211. Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`RenderingServer.set_default_clear_color()<class_RenderingServer_method_set_default_clear_color>`.
  6212. .. rst-class:: classref-item-separator
  6213. ----
  6214. .. _class_ProjectSettings_property_rendering/environment/defaults/default_environment:
  6215. .. rst-class:: classref-property
  6216. :ref:`String<class_String>` **rendering/environment/defaults/default_environment** = ``""`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/defaults/default_environment>`
  6217. :ref:`Environment<class_Environment>` that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, you do not need to set this property.
  6218. .. rst-class:: classref-item-separator
  6219. ----
  6220. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode:
  6221. .. rst-class:: classref-property
  6222. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>`
  6223. Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.
  6224. .. rst-class:: classref-item-separator
  6225. ----
  6226. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile:
  6227. .. rst-class:: classref-property
  6228. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode.mobile** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>`
  6229. Lower-end override for :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` on mobile devices, due to performance concerns or driver support.
  6230. .. rst-class:: classref-item-separator
  6231. ----
  6232. .. _class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality:
  6233. .. rst-class:: classref-property
  6234. :ref:`int<class_int>` **rendering/environment/screen_space_reflection/roughness_quality** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>`
  6235. Sets the quality for rough screen-space reflections. Turning off will make all screen space reflections sharp, while higher values make rough reflections look better.
  6236. .. rst-class:: classref-item-separator
  6237. ----
  6238. .. _class_ProjectSettings_property_rendering/environment/ssao/adaptive_target:
  6239. .. rst-class:: classref-property
  6240. :ref:`float<class_float>` **rendering/environment/ssao/adaptive_target** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>`
  6241. Quality target to use when :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance.
  6242. .. rst-class:: classref-item-separator
  6243. ----
  6244. .. _class_ProjectSettings_property_rendering/environment/ssao/blur_passes:
  6245. .. rst-class:: classref-property
  6246. :ref:`int<class_int>` **rendering/environment/ssao/blur_passes** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>`
  6247. Number of blur passes to use when computing screen-space ambient occlusion. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  6248. .. rst-class:: classref-item-separator
  6249. ----
  6250. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_from:
  6251. .. rst-class:: classref-property
  6252. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_from** = ``50.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>`
  6253. Distance at which the screen-space ambient occlusion effect starts to fade out. Use this hide ambient occlusion from far away.
  6254. .. rst-class:: classref-item-separator
  6255. ----
  6256. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_to:
  6257. .. rst-class:: classref-property
  6258. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_to** = ``300.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>`
  6259. Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion from far away.
  6260. .. rst-class:: classref-item-separator
  6261. ----
  6262. .. _class_ProjectSettings_property_rendering/environment/ssao/half_size:
  6263. .. rst-class:: classref-property
  6264. :ref:`bool<class_bool>` **rendering/environment/ssao/half_size** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/half_size>`
  6265. If ``true``, screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If ``false``, screen-space ambient occlusion will be rendered at full size.
  6266. .. rst-class:: classref-item-separator
  6267. ----
  6268. .. _class_ProjectSettings_property_rendering/environment/ssao/quality:
  6269. .. rst-class:: classref-property
  6270. :ref:`int<class_int>` **rendering/environment/ssao/quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/quality>`
  6271. Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` setting.
  6272. .. rst-class:: classref-item-separator
  6273. ----
  6274. .. _class_ProjectSettings_property_rendering/environment/ssil/adaptive_target:
  6275. .. rst-class:: classref-property
  6276. :ref:`float<class_float>` **rendering/environment/ssil/adaptive_target** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>`
  6277. Quality target to use when :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance. When using the adaptive target, the performance cost scales with the complexity of the scene.
  6278. .. rst-class:: classref-item-separator
  6279. ----
  6280. .. _class_ProjectSettings_property_rendering/environment/ssil/blur_passes:
  6281. .. rst-class:: classref-property
  6282. :ref:`int<class_int>` **rendering/environment/ssil/blur_passes** = ``4`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>`
  6283. Number of blur passes to use when computing screen-space indirect lighting. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  6284. .. rst-class:: classref-item-separator
  6285. ----
  6286. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_from:
  6287. .. rst-class:: classref-property
  6288. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_from** = ``50.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>`
  6289. Distance at which the screen-space indirect lighting effect starts to fade out. Use this to hide screen-space indirect lighting from far away.
  6290. .. rst-class:: classref-item-separator
  6291. ----
  6292. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_to:
  6293. .. rst-class:: classref-property
  6294. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_to** = ``300.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>`
  6295. Distance at which the screen-space indirect lighting is fully faded out. Use this to hide screen-space indirect lighting from far away.
  6296. .. rst-class:: classref-item-separator
  6297. ----
  6298. .. _class_ProjectSettings_property_rendering/environment/ssil/half_size:
  6299. .. rst-class:: classref-property
  6300. :ref:`bool<class_bool>` **rendering/environment/ssil/half_size** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/half_size>`
  6301. If ``true``, screen-space indirect lighting will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details and may result in some objects appearing to glow at their edges.
  6302. .. rst-class:: classref-item-separator
  6303. ----
  6304. .. _class_ProjectSettings_property_rendering/environment/ssil/quality:
  6305. .. rst-class:: classref-property
  6306. :ref:`int<class_int>` **rendering/environment/ssil/quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/quality>`
  6307. Sets the quality of the screen-space indirect lighting effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` setting.
  6308. .. rst-class:: classref-item-separator
  6309. ----
  6310. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale:
  6311. .. rst-class:: classref-property
  6312. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`
  6313. Scales the depth over which the subsurface scattering effect is applied. A high value may allow light to scatter into a part of the mesh or another mesh that is close in screen space but far in depth. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`.
  6314. \ **Note:** This property is only read when the project starts. To set the subsurface scattering depth scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale()<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  6315. .. rst-class:: classref-item-separator
  6316. ----
  6317. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality:
  6318. .. rst-class:: classref-property
  6319. :ref:`int<class_int>` **rendering/environment/subsurface_scattering/subsurface_scattering_quality** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>`
  6320. Sets the quality of the subsurface scattering effect. Higher values are slower but look nicer. This affects the rendering of materials that have :ref:`BaseMaterial3D.subsurf_scatter_enabled<class_BaseMaterial3D_property_subsurf_scatter_enabled>` set to ``true``, along with :ref:`ShaderMaterial<class_ShaderMaterial>`\ s that set ``SSS_STRENGTH``.
  6321. \ **Note:** This property is only read when the project starts. To set the subsurface scattering quality at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_quality()<class_RenderingServer_method_sub_surface_scattering_set_quality>` instead.
  6322. .. rst-class:: classref-item-separator
  6323. ----
  6324. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale:
  6325. .. rst-class:: classref-property
  6326. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_scale** = ``0.05`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`
  6327. Scales the distance over which samples are taken for subsurface scattering effect. Changing this does not impact performance, but higher values will result in significant artifacts as the samples will become obviously spread out. A lower value results in a smaller spread of scattered light. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`.
  6328. \ **Note:** This property is only read when the project starts. To set the subsurface scattering scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale()<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  6329. .. rst-class:: classref-item-separator
  6330. ----
  6331. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter:
  6332. .. rst-class:: classref-property
  6333. :ref:`int<class_int>` **rendering/environment/volumetric_fog/use_filter** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>`
  6334. Enables filtering of the volumetric fog effect prior to integration. This substantially blurs the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required.
  6335. .. rst-class:: classref-item-separator
  6336. ----
  6337. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth:
  6338. .. rst-class:: classref-property
  6339. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_depth** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>`
  6340. Number of slices to use along the depth of the froxel buffer for volumetric fog. A lower number will be more efficient but may result in artifacts appearing during camera movement. See also :ref:`Environment.volumetric_fog_length<class_Environment_property_volumetric_fog_length>`.
  6341. .. rst-class:: classref-item-separator
  6342. ----
  6343. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size:
  6344. .. rst-class:: classref-property
  6345. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_size** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>`
  6346. Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance.
  6347. .. rst-class:: classref-item-separator
  6348. ----
  6349. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver:
  6350. .. rst-class:: classref-property
  6351. :ref:`String<class_String>` **rendering/gl_compatibility/driver** = ``"opengl3"`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver>`
  6352. Sets the driver to be used by the renderer when using the Compatibility renderer. Editing this property has no effect in the default configuration, as first-party platforms each have platform-specific overrides. Use those overrides to configure the driver for each platform.
  6353. This can be overridden using the ``--rendering-driver <driver>`` command line argument.
  6354. Supported values are:
  6355. - ``opengl3``, OpenGL 3.3 on desktop platforms, OpenGL ES 3.0 on mobile platforms, WebGL 2.0 on web.
  6356. - ``opengl3_angle``, OpenGL ES 3.0 using the ANGLE compatibility layer, supported on macOS (over native OpenGL) and Windows (over Direct3D 11).
  6357. - ``opengl3_es``, OpenGL ES 3.0 on Linux/BSD.
  6358. \ **Note:** The availability of these options depends on whether the engine was compiled with support for them (determined by SCons options ``opengl3`` and ``angle_libs``).
  6359. \ **Note:** The actual rendering driver may be automatically changed by the engine as a result of a fallback, or a user-specified command line argument. To get the actual rendering driver that is used at runtime, use :ref:`RenderingServer.get_current_rendering_driver_name()<class_RenderingServer_method_get_current_rendering_driver_name>` instead of reading this project setting's value.
  6360. .. rst-class:: classref-item-separator
  6361. ----
  6362. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.android:
  6363. .. rst-class:: classref-property
  6364. :ref:`String<class_String>` **rendering/gl_compatibility/driver.android** = ``"opengl3"`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>`
  6365. Android override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6366. Only one option is supported:
  6367. - ``opengl3``, OpenGL ES 3.0 from native drivers.
  6368. .. rst-class:: classref-item-separator
  6369. ----
  6370. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.ios:
  6371. .. rst-class:: classref-property
  6372. :ref:`String<class_String>` **rendering/gl_compatibility/driver.ios** = ``"opengl3"`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>`
  6373. iOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6374. Only one option is supported:
  6375. - ``opengl3``, OpenGL ES 3.0 from native drivers.
  6376. .. rst-class:: classref-item-separator
  6377. ----
  6378. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd:
  6379. .. rst-class:: classref-property
  6380. :ref:`String<class_String>` **rendering/gl_compatibility/driver.linuxbsd** = ``"opengl3"`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>`
  6381. LinuxBSD override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6382. Two options are supported:
  6383. - ``opengl3`` (default), OpenGL 3.3 from native drivers.
  6384. - ``opengl3_es``, OpenGL ES 3.0 from native drivers. If :ref:`rendering/gl_compatibility/fallback_to_gles<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles>` is enabled, this is used as a fallback if OpenGL 3.3 is not supported.
  6385. .. rst-class:: classref-item-separator
  6386. ----
  6387. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.macos:
  6388. .. rst-class:: classref-property
  6389. :ref:`String<class_String>` **rendering/gl_compatibility/driver.macos** = ``"opengl3"`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>`
  6390. macOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6391. Two options are supported:
  6392. - ``opengl3`` (default), OpenGL 3.3 from native drivers. If :ref:`rendering/gl_compatibility/fallback_to_native<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>` is enabled, this is used as a fallback if ANGLE is configured as the preferred driver but not supported.
  6393. - ``opengl3_angle``, OpenGL ES 3.0 using the ANGLE compatibility layer over native OpenGL drivers. If :ref:`rendering/gl_compatibility/fallback_to_angle<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>` is enabled, this is used as a fallback if OpenGL 3.3 is not supported.
  6394. .. rst-class:: classref-item-separator
  6395. ----
  6396. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.web:
  6397. .. rst-class:: classref-property
  6398. :ref:`String<class_String>` **rendering/gl_compatibility/driver.web** = ``"opengl3"`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>`
  6399. Web override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6400. Only one option is supported:
  6401. - ``opengl3``, WebGL 2.0. The underlying native API depends on the target OS, browser, and browser configuration.
  6402. .. rst-class:: classref-item-separator
  6403. ----
  6404. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.windows:
  6405. .. rst-class:: classref-property
  6406. :ref:`String<class_String>` **rendering/gl_compatibility/driver.windows** = ``"opengl3"`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>`
  6407. Windows override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6408. Two options are supported:
  6409. - ``opengl3`` (default), OpenGL 3.3 from native drivers. If :ref:`rendering/gl_compatibility/fallback_to_native<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>` is enabled, this is used as a fallback if ANGLE is configured as the preferred driver but not supported.
  6410. - ``opengl3_angle``, OpenGL ES 3.0 using the ANGLE compatibility layer over native Direct3D 11 drivers. If :ref:`rendering/gl_compatibility/fallback_to_angle<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>` is enabled, this is used as a fallback if OpenGL 3.3 is not supported. By default, ANGLE is used as the default driver for some devices listed in :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`.
  6411. .. rst-class:: classref-item-separator
  6412. ----
  6413. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle:
  6414. .. rst-class:: classref-property
  6415. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_angle** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>`
  6416. If ``true``, the compatibility renderer will fall back to ANGLE if native OpenGL is not supported or the device is listed in :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`.
  6417. \ **Note:** This setting is implemented only on Windows.
  6418. .. rst-class:: classref-item-separator
  6419. ----
  6420. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles:
  6421. .. rst-class:: classref-property
  6422. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_gles** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles>`
  6423. If ``true``, the compatibility renderer will fall back to OpenGLES if desktop OpenGL is not supported.
  6424. \ **Note:** This setting is implemented only on Linux/X11.
  6425. .. rst-class:: classref-item-separator
  6426. ----
  6427. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native:
  6428. .. rst-class:: classref-property
  6429. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_native** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>`
  6430. If ``true``, the compatibility renderer will fall back to native OpenGL if ANGLE is not supported, or ANGLE dynamic libraries aren't found.
  6431. \ **Note:** This setting is implemented on macOS and Windows.
  6432. .. rst-class:: classref-item-separator
  6433. ----
  6434. .. _class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices:
  6435. .. rst-class:: classref-property
  6436. :ref:`Array<class_Array>` **rendering/gl_compatibility/force_angle_on_devices** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`
  6437. An :ref:`Array<class_Array>` of devices which should always use the ANGLE renderer.
  6438. Each entry is a :ref:`Dictionary<class_Dictionary>` with the following keys: ``vendor`` and ``name``. ``name`` can be set to ``*`` to add all devices with the specified ``vendor``.
  6439. \ **Note:** This setting is implemented only on Windows.
  6440. .. rst-class:: classref-item-separator
  6441. ----
  6442. .. _class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size:
  6443. .. rst-class:: classref-property
  6444. :ref:`int<class_int>` **rendering/gl_compatibility/item_buffer_size** = ``16384`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>`
  6445. Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame.
  6446. .. rst-class:: classref-item-separator
  6447. ----
  6448. .. _class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization:
  6449. .. rst-class:: classref-property
  6450. :ref:`bool<class_bool>` **rendering/gl_compatibility/nvidia_disable_threaded_optimization** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization>`
  6451. If ``true``, disables the threaded optimization feature from the NVIDIA drivers, which are known to cause stuttering in most OpenGL applications.
  6452. \ **Note:** This setting only works on Windows, as threaded optimization is disabled by default on other platforms.
  6453. .. rst-class:: classref-item-separator
  6454. ----
  6455. .. _class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution:
  6456. .. rst-class:: classref-property
  6457. :ref:`bool<class_bool>` **rendering/global_illumination/gi/use_half_resolution** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>`
  6458. If ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting.
  6459. \ **Note:** This property is only read when the project starts. To set half-resolution GI at run-time, call :ref:`RenderingServer.gi_set_use_half_resolution()<class_RenderingServer_method_gi_set_use_half_resolution>` instead.
  6460. .. rst-class:: classref-item-separator
  6461. ----
  6462. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge:
  6463. .. rst-class:: classref-property
  6464. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_converge** = ``5`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>`
  6465. The number of frames to use for converging signed distance field global illumination. Higher values lead to a less noisy result, at the cost of taking a longer time to fully converge. This means the scene's global illumination will be too dark for a longer period of time, especially when the camera moves fast. The actual convergence speed depends on rendered framerate. For example, with the default setting of 30 frames, rendering at 60 FPS will make SDFGI fully converge after 0.5 seconds. See also :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  6466. \ **Note:** This property is only read when the project starts. To control SDFGI convergence speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_converge()<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>` instead.
  6467. .. rst-class:: classref-item-separator
  6468. ----
  6469. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights:
  6470. .. rst-class:: classref-property
  6471. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_update_lights** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`
  6472. The number of frames over which dynamic lights should be updated in signed distance field global illumination. Higher values take more time to update indirect lighting coming from dynamic lights, but result in better performance when many dynamic lights are present. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  6473. \ **Note:** This only affects :ref:`Light3D<class_Light3D>` nodes whose :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` is :ref:`Light3D.BAKE_DYNAMIC<class_Light3D_constant_BAKE_DYNAMIC>` (which is the default). Consider making non-moving lights use the :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>` bake mode to improve performance.
  6474. \ **Note:** This property is only read when the project starts. To control SDFGI light update speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_update_light()<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>` instead.
  6475. .. rst-class:: classref-item-separator
  6476. ----
  6477. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count:
  6478. .. rst-class:: classref-property
  6479. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/probe_ray_count** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`
  6480. The number of rays to throw per frame when computing signed distance field global illumination. Higher values lead to a less noisy result, at the cost of performance. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  6481. \ **Note:** This property is only read when the project starts. To control SDFGI quality at runtime, call :ref:`RenderingServer.environment_set_sdfgi_ray_count()<class_RenderingServer_method_environment_set_sdfgi_ray_count>` instead.
  6482. .. rst-class:: classref-item-separator
  6483. ----
  6484. .. _class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality:
  6485. .. rst-class:: classref-property
  6486. :ref:`int<class_int>` **rendering/global_illumination/voxel_gi/quality** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>`
  6487. The VoxelGI quality to use. High quality leads to more precise lighting and better reflections, but is slower to render. This setting does not affect the baked data and doesn't require baking the :ref:`VoxelGI<class_VoxelGI>` again to apply.
  6488. \ **Note:** This property is only read when the project starts. To control VoxelGI quality at runtime, call :ref:`RenderingServer.voxel_gi_set_quality()<class_RenderingServer_method_voxel_gi_set_quality>` instead.
  6489. .. rst-class:: classref-item-separator
  6490. ----
  6491. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass:
  6492. .. rst-class:: classref-property
  6493. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_pass** = ``4`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>`
  6494. The maximum number of rays that can be thrown per pass when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  6495. \ **Note:** Using a value that is too high for your system can cause crashes due to the GPU being unresponsive for long periods of time, and the graphics driver being reset by the OS.
  6496. .. rst-class:: classref-item-separator
  6497. ----
  6498. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass:
  6499. .. rst-class:: classref-property
  6500. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_probe_pass** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>`
  6501. The maximum number of rays that can be thrown per pass when baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  6502. \ **Note:** Using a value that is too high for your system can cause crashes due to the GPU being unresponsive for long periods of time, and the graphics driver being reset by the OS.
  6503. .. rst-class:: classref-item-separator
  6504. ----
  6505. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_transparency_rays:
  6506. .. rst-class:: classref-property
  6507. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_transparency_rays** = ``8`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_transparency_rays>`
  6508. The maximum number of retry rays that can be thrown per pass when hitting a transparent surface when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, reducing this value may lead to faster bake times.
  6509. \ **Note:** Using a value that is too high for your system can cause crashes due to the GPU being unresponsive for long periods of time, and the graphics driver being reset by the OS.
  6510. .. rst-class:: classref-item-separator
  6511. ----
  6512. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size:
  6513. .. rst-class:: classref-property
  6514. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/region_size** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>`
  6515. The region size to use when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. The specified value is rounded up to the nearest power of 2.
  6516. \ **Note:** Using a value that is too high for your system can cause crashes due to the GPU being unresponsive for long periods of time, and the graphics driver being reset by the OS.
  6517. .. rst-class:: classref-item-separator
  6518. ----
  6519. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count:
  6520. .. rst-class:: classref-property
  6521. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_probe_ray_count** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>`
  6522. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  6523. .. rst-class:: classref-item-separator
  6524. ----
  6525. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count:
  6526. .. rst-class:: classref-property
  6527. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_ray_count** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>`
  6528. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  6529. .. rst-class:: classref-item-separator
  6530. ----
  6531. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count:
  6532. .. rst-class:: classref-property
  6533. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_probe_ray_count** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>`
  6534. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  6535. .. rst-class:: classref-item-separator
  6536. ----
  6537. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count:
  6538. .. rst-class:: classref-property
  6539. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_ray_count** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>`
  6540. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  6541. .. rst-class:: classref-item-separator
  6542. ----
  6543. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count:
  6544. .. rst-class:: classref-property
  6545. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_probe_ray_count** = ``256`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>`
  6546. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  6547. .. rst-class:: classref-item-separator
  6548. ----
  6549. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count:
  6550. .. rst-class:: classref-property
  6551. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_ray_count** = ``128`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>`
  6552. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  6553. .. rst-class:: classref-item-separator
  6554. ----
  6555. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count:
  6556. .. rst-class:: classref-property
  6557. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>`
  6558. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  6559. .. rst-class:: classref-item-separator
  6560. ----
  6561. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count:
  6562. .. rst-class:: classref-property
  6563. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_ray_count** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>`
  6564. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  6565. .. rst-class:: classref-item-separator
  6566. ----
  6567. .. _class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser:
  6568. .. rst-class:: classref-property
  6569. :ref:`int<class_int>` **rendering/lightmapping/denoising/denoiser** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>`
  6570. Denoiser tool used for denoising lightmaps.
  6571. Using `OpenImageDenoise <https://www.openimagedenoise.org/>`__ (OIDN) requires configuring a path to an OIDN executable in the editor settings at :ref:`EditorSettings.filesystem/tools/oidn/oidn_denoise_path<class_EditorSettings_property_filesystem/tools/oidn/oidn_denoise_path>`. OIDN can be downloaded from `OpenImageDenoise's downloads page <https://www.openimagedenoise.org/downloads.html>`__.
  6572. OIDN will use GPU acceleration when available. Unlike JNLM which uses compute shaders for acceleration, OIDN uses vendor-specific acceleration methods. For GPU acceleration to be available, the following libraries must be installed on the system depending on your GPU:
  6573. - NVIDIA GPUs: CUDA libraries
  6574. - AMD GPUs: HIP libraries
  6575. - Intel GPUs: SYCL libraries
  6576. If no GPU acceleration is configured on the system, multi-threaded CPU-based denoising will be performed instead. This CPU-based denoising is significantly slower than the JNLM denoiser in most cases.
  6577. .. rst-class:: classref-item-separator
  6578. ----
  6579. .. _class_ProjectSettings_property_rendering/lightmapping/lightmap_gi/use_bicubic_filter:
  6580. .. rst-class:: classref-property
  6581. :ref:`bool<class_bool>` **rendering/lightmapping/lightmap_gi/use_bicubic_filter** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/lightmap_gi/use_bicubic_filter>`
  6582. If ``true``, applies a bicubic filter during lightmap sampling. This makes lightmaps look much smoother, at a moderate performance cost.
  6583. \ **Note:** The bicubic filter exaggerates the 'bleeding' effect that occurs when a lightmap's resolution is low enough.
  6584. .. rst-class:: classref-item-separator
  6585. ----
  6586. .. _class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size:
  6587. .. rst-class:: classref-property
  6588. :ref:`float<class_float>` **rendering/lightmapping/primitive_meshes/texel_size** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>`
  6589. The texel_size that is used to calculate the :ref:`Mesh.lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` on :ref:`PrimitiveMesh<class_PrimitiveMesh>` resources if :ref:`PrimitiveMesh.add_uv2<class_PrimitiveMesh_property_add_uv2>` is enabled.
  6590. .. rst-class:: classref-item-separator
  6591. ----
  6592. .. _class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed:
  6593. .. rst-class:: classref-property
  6594. :ref:`float<class_float>` **rendering/lightmapping/probe_capture/update_speed** = ``15`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>`
  6595. The framerate-independent update speed when representing dynamic object lighting from :ref:`LightmapProbe<class_LightmapProbe>`\ s. Higher values make dynamic object lighting update faster. Higher values can prevent fast-moving objects from having "outdated" indirect lighting displayed on them, at the cost of possible flickering when an object moves from a bright area to a shaded area.
  6596. .. rst-class:: classref-item-separator
  6597. ----
  6598. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits:
  6599. .. rst-class:: classref-property
  6600. :ref:`bool<class_bool>` **rendering/lights_and_shadows/directional_shadow/16_bits** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>`
  6601. Use 16 bits for the directional shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  6602. .. rst-class:: classref-item-separator
  6603. ----
  6604. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size:
  6605. .. rst-class:: classref-property
  6606. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size** = ``4096`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>`
  6607. The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value is rounded up to the nearest power of 2.
  6608. .. rst-class:: classref-item-separator
  6609. ----
  6610. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile:
  6611. .. rst-class:: classref-property
  6612. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size.mobile** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>`
  6613. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` on mobile devices, due to performance concerns or driver support.
  6614. .. rst-class:: classref-item-separator
  6615. ----
  6616. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality:
  6617. .. rst-class:: classref-property
  6618. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>`
  6619. Quality setting for shadows cast by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  6620. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  6621. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply *constant* shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  6622. .. rst-class:: classref-item-separator
  6623. ----
  6624. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile:
  6625. .. rst-class:: classref-property
  6626. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>`
  6627. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  6628. .. rst-class:: classref-item-separator
  6629. ----
  6630. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits:
  6631. .. rst-class:: classref-property
  6632. :ref:`bool<class_bool>` **rendering/lights_and_shadows/positional_shadow/atlas_16_bits** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>`
  6633. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  6634. .. rst-class:: classref-item-separator
  6635. ----
  6636. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv:
  6637. .. rst-class:: classref-property
  6638. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>`
  6639. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6640. .. rst-class:: classref-item-separator
  6641. ----
  6642. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv:
  6643. .. rst-class:: classref-property
  6644. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>`
  6645. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6646. .. rst-class:: classref-item-separator
  6647. ----
  6648. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv:
  6649. .. rst-class:: classref-property
  6650. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>`
  6651. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6652. .. rst-class:: classref-item-separator
  6653. ----
  6654. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv:
  6655. .. rst-class:: classref-property
  6656. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv** = ``4`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>`
  6657. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6658. .. rst-class:: classref-item-separator
  6659. ----
  6660. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size:
  6661. .. rst-class:: classref-property
  6662. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size** = ``4096`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>`
  6663. Size for shadow atlas (used for OmniLights and SpotLights). See documentation.
  6664. .. rst-class:: classref-item-separator
  6665. ----
  6666. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile:
  6667. .. rst-class:: classref-property
  6668. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size.mobile** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>`
  6669. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` on mobile devices, due to performance concerns or driver support.
  6670. .. rst-class:: classref-item-separator
  6671. ----
  6672. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality:
  6673. .. rst-class:: classref-property
  6674. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>`
  6675. Quality setting for shadows cast by :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  6676. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  6677. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  6678. .. rst-class:: classref-item-separator
  6679. ----
  6680. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile:
  6681. .. rst-class:: classref-property
  6682. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>`
  6683. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  6684. .. rst-class:: classref-item-separator
  6685. ----
  6686. .. _class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling:
  6687. .. rst-class:: classref-property
  6688. :ref:`bool<class_bool>` **rendering/lights_and_shadows/tighter_shadow_caster_culling** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling>`
  6689. If ``true``, items that cannot cast shadows into the view frustum will not be rendered into shadow maps.
  6690. This can increase performance.
  6691. .. rst-class:: classref-item-separator
  6692. ----
  6693. .. _class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units:
  6694. .. rst-class:: classref-property
  6695. :ref:`bool<class_bool>` **rendering/lights_and_shadows/use_physical_light_units** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>`
  6696. Enables the use of physically based units for light sources. Physically based units tend to be much larger than the arbitrary units used by Godot, but they can be used to match lighting within Godot to real-world lighting. Due to the large dynamic range of lighting conditions present in nature, Godot bakes exposure into the various lighting quantities before rendering. Most light sources bake exposure automatically at run time based on the active :ref:`CameraAttributes<class_CameraAttributes>` resource, but :ref:`LightmapGI<class_LightmapGI>` and :ref:`VoxelGI<class_VoxelGI>` require a :ref:`CameraAttributes<class_CameraAttributes>` resource to be set at bake time to reduce the dynamic range. At run time, Godot will automatically reconcile the baked exposure with the active exposure to ensure lighting remains consistent.
  6697. .. rst-class:: classref-item-separator
  6698. ----
  6699. .. _class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements:
  6700. .. rst-class:: classref-property
  6701. :ref:`float<class_float>` **rendering/limits/cluster_builder/max_clustered_elements** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>`
  6702. The maximum number of clustered elements (:ref:`OmniLight3D<class_OmniLight3D>` + :ref:`SpotLight3D<class_SpotLight3D>` + :ref:`Decal<class_Decal>` + :ref:`ReflectionProbe<class_ReflectionProbe>`) that can be rendered at once in the camera view. If there are more clustered elements present in the camera view, some of them will not be rendered (leading to pop-in during camera movement). Enabling distance fade on lights and decals (:ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Decal.distance_fade_enabled<class_Decal_property_distance_fade_enabled>`) can help avoid reaching this limit.
  6703. Decreasing this value may improve GPU performance on certain setups, even if the maximum number of clustered elements is never reached in the project.
  6704. \ **Note:** This setting is only effective when using the Forward+ rendering method, not Mobile and Compatibility.
  6705. .. rst-class:: classref-item-separator
  6706. ----
  6707. .. _class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size:
  6708. .. rst-class:: classref-property
  6709. :ref:`int<class_int>` **rendering/limits/global_shader_variables/buffer_size** = ``65536`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>`
  6710. The maximum number of uniforms that can be used by the global shader uniform buffer. Each item takes up one slot. In other words, a single uniform float and a uniform vec4 will take the same amount of space in the buffer.
  6711. \ **Note:** When using the Compatibility renderer, most mobile devices (and all web exports) will be limited to a maximum size of 1024 due to hardware constraints.
  6712. .. rst-class:: classref-item-separator
  6713. ----
  6714. .. _class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object:
  6715. .. rst-class:: classref-property
  6716. :ref:`int<class_int>` **rendering/limits/opengl/max_lights_per_object** = ``8`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>`
  6717. Max number of omnilights and spotlights renderable per object. At the default value of 8, this means that each surface can be affected by up to 8 omnilights and 8 spotlights. This is further limited by hardware support and :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`. Setting this low will slightly reduce memory usage, may decrease shader compile times, and may result in faster rendering on low-end, mobile, or web devices.
  6718. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6719. .. rst-class:: classref-item-separator
  6720. ----
  6721. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements:
  6722. .. rst-class:: classref-property
  6723. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_elements** = ``65536`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>`
  6724. Max number of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  6725. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6726. .. rst-class:: classref-item-separator
  6727. ----
  6728. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights:
  6729. .. rst-class:: classref-property
  6730. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_lights** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`
  6731. Max number of positional lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  6732. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6733. .. rst-class:: classref-item-separator
  6734. ----
  6735. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances:
  6736. .. rst-class:: classref-property
  6737. :ref:`int<class_int>` **rendering/limits/spatial_indexer/threaded_cull_minimum_instances** = ``1000`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>`
  6738. The minimum number of instances that must be present in a scene to enable culling computations on multiple threads. If a scene has fewer instances than this number, culling is done on a single thread.
  6739. .. rst-class:: classref-item-separator
  6740. ----
  6741. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame:
  6742. .. rst-class:: classref-property
  6743. :ref:`int<class_int>` **rendering/limits/spatial_indexer/update_iterations_per_frame** = ``10`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>`
  6744. .. container:: contribute
  6745. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6746. .. rst-class:: classref-item-separator
  6747. ----
  6748. .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
  6749. .. rst-class:: classref-property
  6750. :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs** = ``3600`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>`
  6751. Maximum time (in seconds) before the ``TIME`` shader built-in variable rolls over. The ``TIME`` variable increments by ``delta`` each frame, and when it exceeds this value, it rolls over to ``0.0``. Since large floating-point values are less precise than small floating-point values, this should be set as low as possible to maximize the precision of the ``TIME`` built-in variable in shaders. This is especially important on mobile platforms where precision in shaders is significantly reduced. However, if this is set too low, shader animations may appear to restart from the beginning while the project is running.
  6752. On desktop platforms, values below ``4096`` are recommended, ideally below ``2048``. On mobile platforms, values below ``64`` are recommended, ideally below ``32``.
  6753. .. rst-class:: classref-item-separator
  6754. ----
  6755. .. _class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels:
  6756. .. rst-class:: classref-property
  6757. :ref:`float<class_float>` **rendering/mesh_lod/lod_change/threshold_pixels** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>`
  6758. The automatic LOD bias to use for meshes rendered within the :ref:`ReflectionProbe<class_ReflectionProbe>`. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` to improve performance at the cost of geometry detail.
  6759. \ **Note:** :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  6760. \ **Note:** This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set :ref:`Viewport.mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` on the root :ref:`Viewport<class_Viewport>`.
  6761. .. rst-class:: classref-item-separator
  6762. ----
  6763. .. _class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality:
  6764. .. rst-class:: classref-property
  6765. :ref:`int<class_int>` **rendering/occlusion_culling/bvh_build_quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`
  6766. The `Bounding Volume Hierarchy <https://en.wikipedia.org/wiki/Bounding_volume_hierarchy>`__ quality to use when rendering the occlusion culling buffer. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. See also :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`.
  6767. \ **Note:** This property is only read when the project starts. To adjust the BVH build quality at runtime, use :ref:`RenderingServer.viewport_set_occlusion_culling_build_quality()<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`.
  6768. .. rst-class:: classref-item-separator
  6769. ----
  6770. .. _class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection:
  6771. .. rst-class:: classref-property
  6772. :ref:`bool<class_bool>` **rendering/occlusion_culling/jitter_projection** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection>`
  6773. If ``true``, the projection used for rendering the occlusion buffer will be jittered. This can help prevent objects being incorrectly culled when visible through small gaps.
  6774. .. rst-class:: classref-item-separator
  6775. ----
  6776. .. _class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread:
  6777. .. rst-class:: classref-property
  6778. :ref:`int<class_int>` **rendering/occlusion_culling/occlusion_rays_per_thread** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`
  6779. The number of occlusion rays traced per CPU thread. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. The occlusion culling buffer's pixel count is roughly equal to ``occlusion_rays_per_thread * number_of_logical_cpu_cores``, so it will depend on the system's CPU. Therefore, CPUs with fewer cores will use a lower resolution to attempt keeping performance costs even across devices. See also :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`.
  6780. \ **Note:** This property is only read when the project starts. To adjust the number of occlusion rays traced per thread at runtime, use :ref:`RenderingServer.viewport_set_occlusion_rays_per_thread()<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`.
  6781. .. rst-class:: classref-item-separator
  6782. ----
  6783. .. _class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling:
  6784. .. rst-class:: classref-property
  6785. :ref:`bool<class_bool>` **rendering/occlusion_culling/use_occlusion_culling** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>`
  6786. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, :ref:`Viewport.use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` must be set to ``true`` instead.
  6787. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  6788. \ **Note:** Due to memory constraints, occlusion culling is not supported by default in Web export templates. It can be enabled by compiling custom Web export templates with ``module_raycast_enabled=yes``.
  6789. .. rst-class:: classref-item-separator
  6790. ----
  6791. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count:
  6792. .. rst-class:: classref-property
  6793. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_count** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>`
  6794. Number of cubemaps to store in the reflection atlas. The number of :ref:`ReflectionProbe<class_ReflectionProbe>`\ s in a scene will be limited by this amount. A higher number requires more VRAM.
  6795. .. rst-class:: classref-item-separator
  6796. ----
  6797. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size:
  6798. .. rst-class:: classref-property
  6799. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size** = ``256`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>`
  6800. Size of cubemap faces for :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher number requires more VRAM and may make reflection probe updating slower.
  6801. .. rst-class:: classref-item-separator
  6802. ----
  6803. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile:
  6804. .. rst-class:: classref-property
  6805. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size.mobile** = ``128`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>`
  6806. Lower-end override for :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` on mobile devices, due to performance concerns or driver support.
  6807. .. rst-class:: classref-item-separator
  6808. ----
  6809. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality:
  6810. .. rst-class:: classref-property
  6811. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/fast_filter_high_quality** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>`
  6812. Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
  6813. .. rst-class:: classref-item-separator
  6814. ----
  6815. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples:
  6816. .. rst-class:: classref-property
  6817. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>`
  6818. Sets the number of samples to take when using importance sampling for :ref:`Sky<class_Sky>`\ s and :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
  6819. .. rst-class:: classref-item-separator
  6820. ----
  6821. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile:
  6822. .. rst-class:: classref-property
  6823. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples.mobile** = ``16`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>`
  6824. Lower-end override for :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` on mobile devices, due to performance concerns or driver support.
  6825. .. rst-class:: classref-item-separator
  6826. ----
  6827. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers:
  6828. .. rst-class:: classref-property
  6829. :ref:`int<class_int>` **rendering/reflections/sky_reflections/roughness_layers** = ``8`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>`
  6830. Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
  6831. .. rst-class:: classref-item-separator
  6832. ----
  6833. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections:
  6834. .. rst-class:: classref-property
  6835. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>`
  6836. If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` times more memory.
  6837. .. rst-class:: classref-item-separator
  6838. ----
  6839. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile:
  6840. .. rst-class:: classref-property
  6841. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections.mobile** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>`
  6842. Lower-end override for :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` on mobile devices, due to performance concerns or driver support.
  6843. .. rst-class:: classref-item-separator
  6844. ----
  6845. .. _class_ProjectSettings_property_rendering/renderer/rendering_method:
  6846. .. rst-class:: classref-property
  6847. :ref:`String<class_String>` **rendering/renderer/rendering_method** = ``"forward_plus"`` :ref:`🔗<class_ProjectSettings_property_rendering/renderer/rendering_method>`
  6848. Sets the renderer that will be used by the project. Options are:
  6849. \ **forward_plus** (Forward+): High-end renderer designed for desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.
  6850. \ **mobile** (Mobile): Modern renderer designed for mobile devices. Has a lower base overhead than Forward+, but does not scale as well to large scenes with many elements.
  6851. \ **gl_compatibility** (Compatibility): Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3 / OpenGL ES 3.0 / WebGL 2 APIs.
  6852. This can be overridden using the ``--rendering-method <method>`` command line argument.
  6853. \ **Note:** The actual rendering method may be automatically changed by the engine as a result of a fallback, or a user-specified command line argument. To get the actual rendering method that is used at runtime, use :ref:`RenderingServer.get_current_rendering_method()<class_RenderingServer_method_get_current_rendering_method>` instead of reading this project setting's value.
  6854. .. rst-class:: classref-item-separator
  6855. ----
  6856. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.mobile:
  6857. .. rst-class:: classref-property
  6858. :ref:`String<class_String>` **rendering/renderer/rendering_method.mobile** = ``"mobile"`` :ref:`🔗<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>`
  6859. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on mobile devices.
  6860. .. rst-class:: classref-item-separator
  6861. ----
  6862. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.web:
  6863. .. rst-class:: classref-property
  6864. :ref:`String<class_String>` **rendering/renderer/rendering_method.web** = ``"gl_compatibility"`` :ref:`🔗<class_ProjectSettings_property_rendering/renderer/rendering_method.web>`
  6865. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on web.
  6866. .. rst-class:: classref-item-separator
  6867. ----
  6868. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version:
  6869. .. rst-class:: classref-property
  6870. :ref:`int<class_int>` **rendering/rendering_device/d3d12/agility_sdk_version** = ``613`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version>`
  6871. Version code of the `Direct3D 12 Agility SDK <https://devblogs.microsoft.com/directx/directx12agility/>`__ to use (``D3D12SDKVersion``). This must match the *minor* version that is installed next to the editor binary and in the export templates directory for the current editor version. For example, if you have ``1.613.3`` installed, you need to input ``613`` here.
  6872. .. rst-class:: classref-item-separator
  6873. ----
  6874. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame:
  6875. .. rst-class:: classref-property
  6876. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_misc_descriptors_per_frame** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame>`
  6877. The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture.
  6878. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6879. .. rst-class:: classref-item-separator
  6880. ----
  6881. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame:
  6882. .. rst-class:: classref-property
  6883. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_resource_descriptors_per_frame** = ``16384`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame>`
  6884. The number of entries in the resource descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
  6885. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6886. .. rst-class:: classref-item-separator
  6887. ----
  6888. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame:
  6889. .. rst-class:: classref-property
  6890. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame** = ``1024`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame>`
  6891. The number of entries in the sampler descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
  6892. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6893. .. rst-class:: classref-item-separator
  6894. ----
  6895. .. _class_ProjectSettings_property_rendering/rendering_device/driver:
  6896. .. rst-class:: classref-property
  6897. :ref:`String<class_String>` **rendering/rendering_device/driver** = ``"vulkan"`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver>`
  6898. Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the Forward+ or Mobile renderers. Editing this property has no effect in the default configuration, as first-party platforms each have platform-specific overrides. Use those overrides to configure the driver for each platform.
  6899. This can be overridden using the ``--rendering-driver <driver>`` command line argument.
  6900. Supported values are:
  6901. - ``metal``, Metal (supported on Apple Silicon Macs and iOS).
  6902. - ``vulkan``, Vulkan (supported on all desktop and mobile platforms).
  6903. - ``d3d12``, Direct3D 12 (supported on Windows).
  6904. \ **Note:** The availability of these options depends on whether the engine was compiled with support for them (determined by SCons options ``vulkan``, ``metal``, and ``d3d12``).
  6905. \ **Note:** If a given platform has no registered drivers, it can fall back to the Compatibility renderer (OpenGL 3) if :ref:`rendering/rendering_device/fallback_to_opengl3<class_ProjectSettings_property_rendering/rendering_device/fallback_to_opengl3>` is enabled. This fallback happens automatically for the Web platform regardless of that property.
  6906. \ **Note:** The actual rendering driver may be automatically changed by the engine as a result of a fallback, or a user-specified command line argument. To get the actual rendering driver that is used at runtime, use :ref:`RenderingServer.get_current_rendering_driver_name()<class_RenderingServer_method_get_current_rendering_driver_name>` instead of reading this project setting's value.
  6907. .. rst-class:: classref-item-separator
  6908. ----
  6909. .. _class_ProjectSettings_property_rendering/rendering_device/driver.android:
  6910. .. rst-class:: classref-property
  6911. :ref:`String<class_String>` **rendering/rendering_device/driver.android** = ``"vulkan"`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.android>`
  6912. Android override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6913. Only one option is supported:
  6914. - ``vulkan``, Vulkan from native drivers.
  6915. \ **Note:** If Vulkan was disabled at compile time, there is no alternative RenderingDevice driver.
  6916. .. rst-class:: classref-item-separator
  6917. ----
  6918. .. _class_ProjectSettings_property_rendering/rendering_device/driver.ios:
  6919. .. rst-class:: classref-property
  6920. :ref:`String<class_String>` **rendering/rendering_device/driver.ios** = ``"metal"`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.ios>`
  6921. iOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6922. Two options are supported:
  6923. - ``metal`` (default), Metal from native drivers.
  6924. - ``vulkan``, Vulkan over Metal via MoltenVK.
  6925. .. rst-class:: classref-item-separator
  6926. ----
  6927. .. _class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd:
  6928. .. rst-class:: classref-property
  6929. :ref:`String<class_String>` **rendering/rendering_device/driver.linuxbsd** = ``"vulkan"`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>`
  6930. LinuxBSD override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6931. Only one option is supported:
  6932. - ``vulkan``, Vulkan from native drivers.
  6933. \ **Note:** If Vulkan was disabled at compile time, there is no alternative RenderingDevice driver.
  6934. .. rst-class:: classref-item-separator
  6935. ----
  6936. .. _class_ProjectSettings_property_rendering/rendering_device/driver.macos:
  6937. .. rst-class:: classref-property
  6938. :ref:`String<class_String>` **rendering/rendering_device/driver.macos** = ``"metal"`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.macos>`
  6939. macOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6940. Two options are supported:
  6941. - ``metal`` (default), Metal from native drivers, only supported on Apple Silicon Macs. On Intel Macs, it will automatically fall back to ``vulkan`` as Metal support is not implemented.
  6942. - ``vulkan``, Vulkan over Metal via MoltenVK, supported on both Apple Silicon and Intel Macs.
  6943. .. rst-class:: classref-item-separator
  6944. ----
  6945. .. _class_ProjectSettings_property_rendering/rendering_device/driver.windows:
  6946. .. rst-class:: classref-property
  6947. :ref:`String<class_String>` **rendering/rendering_device/driver.windows** = ``"vulkan"`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.windows>`
  6948. Windows override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6949. Two options are supported:
  6950. - ``vulkan`` (default), Vulkan from native drivers. If :ref:`rendering/rendering_device/fallback_to_vulkan<class_ProjectSettings_property_rendering/rendering_device/fallback_to_vulkan>` is enabled, this is used as a fallback if Direct3D 12 is not supported.
  6951. - ``d3d12``, Direct3D 12 from native drivers. If :ref:`rendering/rendering_device/fallback_to_d3d12<class_ProjectSettings_property_rendering/rendering_device/fallback_to_d3d12>` is enabled, this is used as a fallback if Vulkan is not supported.
  6952. .. rst-class:: classref-item-separator
  6953. ----
  6954. .. _class_ProjectSettings_property_rendering/rendering_device/fallback_to_d3d12:
  6955. .. rst-class:: classref-property
  6956. :ref:`bool<class_bool>` **rendering/rendering_device/fallback_to_d3d12** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/fallback_to_d3d12>`
  6957. If ``true``, the forward renderer will fall back to Direct3D 12 if Vulkan is not supported. The fallback is always attempted regardless of this setting if Vulkan driver support was disabled at compile time.
  6958. \ **Note:** This setting is implemented only on Windows.
  6959. .. rst-class:: classref-item-separator
  6960. ----
  6961. .. _class_ProjectSettings_property_rendering/rendering_device/fallback_to_opengl3:
  6962. .. rst-class:: classref-property
  6963. :ref:`bool<class_bool>` **rendering/rendering_device/fallback_to_opengl3** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/fallback_to_opengl3>`
  6964. If ``true``, the forward renderer will fall back to OpenGL 3 if Direct3D 12, Metal, and Vulkan are not supported.
  6965. \ **Note:** This setting is implemented only on Windows, Android, macOS, iOS, and Linux/X11.
  6966. .. rst-class:: classref-item-separator
  6967. ----
  6968. .. _class_ProjectSettings_property_rendering/rendering_device/fallback_to_vulkan:
  6969. .. rst-class:: classref-property
  6970. :ref:`bool<class_bool>` **rendering/rendering_device/fallback_to_vulkan** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/fallback_to_vulkan>`
  6971. If ``true``, the forward renderer will fall back to Vulkan if Direct3D 12 (on Windows) or Metal (on macOS x86_64) are not supported. The fallback is always attempted regardless of this setting if Direct3D 12 (Windows) or Metal (macOS) driver support was disabled at compile time.
  6972. \ **Note:** This setting is implemented only on Windows and macOS.
  6973. .. rst-class:: classref-item-separator
  6974. ----
  6975. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable:
  6976. .. rst-class:: classref-property
  6977. :ref:`bool<class_bool>` **rendering/rendering_device/pipeline_cache/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable>`
  6978. Enable the pipeline cache that is saved to disk if the graphics API supports it.
  6979. \ **Note:** This property is unable to control the pipeline caching the GPU driver itself does. Only turn this off along with deleting the contents of the driver's cache if you wish to simulate the experience a user will get when starting the game for the first time.
  6980. .. rst-class:: classref-item-separator
  6981. ----
  6982. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb:
  6983. .. rst-class:: classref-property
  6984. :ref:`float<class_float>` **rendering/rendering_device/pipeline_cache/save_chunk_size_mb** = ``3.0`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb>`
  6985. Determines at which interval pipeline cache is saved to disk. The lower the value, the more often it is saved.
  6986. .. rst-class:: classref-item-separator
  6987. ----
  6988. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb:
  6989. .. rst-class:: classref-property
  6990. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/block_size_kb** = ``256`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>`
  6991. The size of a block allocated in the staging buffers. Staging buffers are the intermediate resources the engine uses to upload or download data to the GPU. This setting determines the max amount of data that can be transferred in a copy operation. Increasing this will result in faster data transfers at the cost of extra memory.
  6992. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  6993. .. rst-class:: classref-item-separator
  6994. ----
  6995. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb:
  6996. .. rst-class:: classref-property
  6997. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/max_size_mb** = ``128`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>`
  6998. The maximum amount of memory allowed to be used by staging buffers. If the amount of data being uploaded or downloaded exceeds this amount, the GPU will stall and wait for previous frames to finish.
  6999. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  7000. .. rst-class:: classref-item-separator
  7001. ----
  7002. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_download_region_size_px:
  7003. .. rst-class:: classref-property
  7004. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_download_region_size_px** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_download_region_size_px>`
  7005. The region size in pixels used to download texture data from the GPU when using methods like :ref:`RenderingDevice.texture_get_data_async()<class_RenderingDevice_method_texture_get_data_async>`.
  7006. \ **Note:** This property's upper limit is controlled by :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` and whether it's possible to allocate a single block of texture data with this region size in the format that is requested.
  7007. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  7008. .. rst-class:: classref-item-separator
  7009. ----
  7010. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px:
  7011. .. rst-class:: classref-property
  7012. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_upload_region_size_px** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>`
  7013. The region size in pixels used to upload texture data from the GPU when using methods like :ref:`RenderingDevice.texture_update()<class_RenderingDevice_method_texture_update>`.
  7014. \ **Note:** This property's upper limit is controlled by :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` and whether it's possible to allocate a single block of texture data with this region size in the format that is requested.
  7015. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  7016. .. rst-class:: classref-item-separator
  7017. ----
  7018. .. _class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size:
  7019. .. rst-class:: classref-property
  7020. :ref:`int<class_int>` **rendering/rendering_device/vsync/frame_queue_size** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size>`
  7021. The number of frames to track on the CPU side before stalling to wait for the GPU.
  7022. Try the `V-Sync Simulator <https://darksylinc.github.io/vsync_simulator/>`__, an interactive interface that simulates presentation to better understand how it is affected by different variables under various conditions.
  7023. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  7024. .. rst-class:: classref-item-separator
  7025. ----
  7026. .. _class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count:
  7027. .. rst-class:: classref-property
  7028. :ref:`int<class_int>` **rendering/rendering_device/vsync/swapchain_image_count** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count>`
  7029. The number of images the swapchain will consist of (back buffers + front buffer).
  7030. \ ``2`` corresponds to double-buffering and ``3`` to triple-buffering.
  7031. Double-buffering may give you the lowest lag/latency but if V-Sync is on and the system can't render at 60 fps, the framerate will go down in multiples of it (e.g. 30 fps, 15, 7.5, etc.). Triple buffering gives you higher framerate (specially if the system can't reach a constant 60 fps) at the cost of up to 1 frame of latency, with :ref:`DisplayServer.VSYNC_ENABLED<class_DisplayServer_constant_VSYNC_ENABLED>` (FIFO).
  7032. Use double-buffering with :ref:`DisplayServer.VSYNC_ENABLED<class_DisplayServer_constant_VSYNC_ENABLED>`. Triple-buffering is a must if you plan on using :ref:`DisplayServer.VSYNC_MAILBOX<class_DisplayServer_constant_VSYNC_MAILBOX>` mode.
  7033. Try the `V-Sync Simulator <https://darksylinc.github.io/vsync_simulator/>`__, an interactive interface that simulates presentation to better understand how it is affected by different variables under various conditions.
  7034. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  7035. \ **Note:** Some platforms may restrict the actual value.
  7036. .. rst-class:: classref-item-separator
  7037. ----
  7038. .. _class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool:
  7039. .. rst-class:: classref-property
  7040. :ref:`int<class_int>` **rendering/rendering_device/vulkan/max_descriptors_per_pool** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>`
  7041. The number of descriptors per pool. Godot's Vulkan backend uses linear pools for descriptors that will be created and destroyed within a single frame. Instead of destroying every single descriptor every frame, they all can be destroyed at once by resetting the pool they belong to.
  7042. A larger number is more efficient up to a limit, after that it will only waste RAM (maximum efficiency is achieved when there is no more than 1 pool per frame). A small number could end up with one pool per descriptor, which negatively impacts performance.
  7043. \ **Note:** Changing this property requires a restart to take effect.
  7044. .. rst-class:: classref-item-separator
  7045. ----
  7046. .. _class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness:
  7047. .. rst-class:: classref-property
  7048. :ref:`float<class_float>` **rendering/scaling_3d/fsr_sharpness** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>`
  7049. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  7050. .. rst-class:: classref-item-separator
  7051. ----
  7052. .. _class_ProjectSettings_property_rendering/scaling_3d/mode:
  7053. .. rst-class:: classref-property
  7054. :ref:`int<class_int>` **rendering/scaling_3d/mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/mode>`
  7055. Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially-aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. On particularly low-end GPUs, the added cost of FSR may not be worth it (compared to using bilinear scaling with a slightly higher resolution scale to match performance).
  7056. \ **Note:** FSR is only effective when using the Forward+ rendering method, not Mobile or Compatibility. If using an incompatible rendering method, FSR will fall back to bilinear scaling.
  7057. .. rst-class:: classref-item-separator
  7058. ----
  7059. .. _class_ProjectSettings_property_rendering/scaling_3d/mode.ios:
  7060. .. rst-class:: classref-property
  7061. :ref:`int<class_int>` **rendering/scaling_3d/mode.ios** :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/mode.ios>`
  7062. iOS override for :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>`. This allows selecting the MetalFX spatial and MetalFX temporal scaling modes, which are exclusive to platforms where the Metal rendering driver is used.
  7063. .. rst-class:: classref-item-separator
  7064. ----
  7065. .. _class_ProjectSettings_property_rendering/scaling_3d/mode.macos:
  7066. .. rst-class:: classref-property
  7067. :ref:`int<class_int>` **rendering/scaling_3d/mode.macos** :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/mode.macos>`
  7068. macOS override for :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>`. This allows selecting the MetalFX spatial and MetalFX temporal scaling modes, which are exclusive to platforms where the Metal rendering driver is used.
  7069. .. rst-class:: classref-item-separator
  7070. ----
  7071. .. _class_ProjectSettings_property_rendering/scaling_3d/scale:
  7072. .. rst-class:: classref-property
  7073. :ref:`float<class_float>` **rendering/scaling_3d/scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/scale>`
  7074. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  7075. .. rst-class:: classref-item-separator
  7076. ----
  7077. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress:
  7078. .. rst-class:: classref-property
  7079. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/compress** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>`
  7080. .. container:: contribute
  7081. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  7082. .. rst-class:: classref-item-separator
  7083. ----
  7084. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled:
  7085. .. rst-class:: classref-property
  7086. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>`
  7087. Enable the shader cache, which stores compiled shaders to disk to prevent stuttering from shader compilation the next time the shader is needed.
  7088. .. rst-class:: classref-item-separator
  7089. ----
  7090. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug:
  7091. .. rst-class:: classref-property
  7092. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>`
  7093. .. container:: contribute
  7094. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  7095. .. rst-class:: classref-item-separator
  7096. ----
  7097. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release:
  7098. .. rst-class:: classref-property
  7099. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug.release** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>`
  7100. .. container:: contribute
  7101. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  7102. .. rst-class:: classref-item-separator
  7103. ----
  7104. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression:
  7105. .. rst-class:: classref-property
  7106. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/use_zstd_compression** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>`
  7107. .. container:: contribute
  7108. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  7109. .. rst-class:: classref-item-separator
  7110. ----
  7111. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley:
  7112. .. rst-class:: classref-property
  7113. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>`
  7114. If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
  7115. .. rst-class:: classref-item-separator
  7116. ----
  7117. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile:
  7118. .. rst-class:: classref-property
  7119. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley.mobile** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>`
  7120. Lower-end override for :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` on mobile devices, due to performance concerns or driver support.
  7121. .. rst-class:: classref-item-separator
  7122. ----
  7123. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading:
  7124. .. rst-class:: classref-property
  7125. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>`
  7126. If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
  7127. .. rst-class:: classref-item-separator
  7128. ----
  7129. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter:
  7130. .. rst-class:: classref-property
  7131. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_filter** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>`
  7132. The default texture filtering mode to use for :ref:`CanvasItem<class_CanvasItem>`\ s built-in texture. In shaders, this texture is accessed as ``TEXTURE``.
  7133. \ **Note:** For pixel art aesthetics, see also :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` and :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`.
  7134. .. rst-class:: classref-item-separator
  7135. ----
  7136. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat:
  7137. .. rst-class:: classref-property
  7138. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_repeat** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>`
  7139. The default texture repeating mode to use for :ref:`CanvasItem<class_CanvasItem>`\ s built-in texture. In shaders, this texture is accessed as ``TEXTURE``.
  7140. .. rst-class:: classref-item-separator
  7141. ----
  7142. .. _class_ProjectSettings_property_rendering/textures/decals/filter:
  7143. .. rst-class:: classref-property
  7144. :ref:`int<class_int>` **rendering/textures/decals/filter** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/decals/filter>`
  7145. The filtering quality to use for :ref:`Decal<class_Decal>` nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  7146. .. rst-class:: classref-item-separator
  7147. ----
  7148. .. _class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level:
  7149. .. rst-class:: classref-property
  7150. :ref:`int<class_int>` **rendering/textures/default_filters/anisotropic_filtering_level** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`
  7151. Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of ``0`` forcibly disables anisotropic filtering, even on materials where it is enabled.
  7152. The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` and :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`.
  7153. \ **Note:** In 3D, for this setting to have an effect, set :ref:`BaseMaterial3D.texture_filter<class_BaseMaterial3D_property_texture_filter>` to :ref:`BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on materials.
  7154. \ **Note:** In 2D, for this setting to have an effect, set :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>` to :ref:`CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on the :ref:`CanvasItem<class_CanvasItem>` node displaying the texture (or in :ref:`CanvasTexture<class_CanvasTexture>`). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.
  7155. \ **Note:** This property is only read when the project starts. To change the anisotropic filtering level at runtime, set :ref:`Viewport.anisotropic_filtering_level<class_Viewport_property_anisotropic_filtering_level>` on the root :ref:`Viewport<class_Viewport>` instead.
  7156. .. rst-class:: classref-item-separator
  7157. ----
  7158. .. _class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias:
  7159. .. rst-class:: classref-property
  7160. :ref:`float<class_float>` **rendering/textures/default_filters/texture_mipmap_bias** = ``0.0`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`
  7161. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  7162. Enabling temporal antialiasing (:ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enabled at the same time, an offset of ``-0.75`` is applied to this value.
  7163. \ **Note:** If :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` is lower than ``1.0`` (exclusive), :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  7164. .. rst-class:: classref-item-separator
  7165. ----
  7166. .. _class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter:
  7167. .. rst-class:: classref-property
  7168. :ref:`bool<class_bool>` **rendering/textures/default_filters/use_nearest_mipmap_filter** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>`
  7169. If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
  7170. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  7171. .. rst-class:: classref-item-separator
  7172. ----
  7173. .. _class_ProjectSettings_property_rendering/textures/light_projectors/filter:
  7174. .. rst-class:: classref-property
  7175. :ref:`int<class_int>` **rendering/textures/light_projectors/filter** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`
  7176. The filtering quality to use for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>` projectors. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  7177. .. rst-class:: classref-item-separator
  7178. ----
  7179. .. _class_ProjectSettings_property_rendering/textures/lossless_compression/force_png:
  7180. .. rst-class:: classref-property
  7181. :ref:`bool<class_bool>` **rendering/textures/lossless_compression/force_png** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>`
  7182. If ``true``, the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
  7183. .. rst-class:: classref-item-separator
  7184. ----
  7185. .. _class_ProjectSettings_property_rendering/textures/vram_compression/cache_gpu_compressor:
  7186. .. rst-class:: classref-property
  7187. :ref:`bool<class_bool>` **rendering/textures/vram_compression/cache_gpu_compressor** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/cache_gpu_compressor>`
  7188. If ``true``, the GPU texture compressor will cache the local RenderingDevice and its resources (shaders and pipelines), allowing for faster subsequent imports at a memory cost.
  7189. .. rst-class:: classref-item-separator
  7190. ----
  7191. .. _class_ProjectSettings_property_rendering/textures/vram_compression/compress_with_gpu:
  7192. .. rst-class:: classref-property
  7193. :ref:`bool<class_bool>` **rendering/textures/vram_compression/compress_with_gpu** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/compress_with_gpu>`
  7194. If ``true``, the texture importer will utilize the GPU for compressing textures, improving the import time of large images.
  7195. \ **Note:** This only functions on a device which supports either Vulkan, Direct3D 12, or Metal as a rendering driver.
  7196. \ **Note:** Currently this only affects certain compressed formats (BC1, BC3, BC4, BC5, and BC6), all of which are exclusive to desktop platforms and consoles.
  7197. .. rst-class:: classref-item-separator
  7198. ----
  7199. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc:
  7200. .. rst-class:: classref-property
  7201. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_etc2_astc** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>`
  7202. If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4×4 block size).
  7203. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  7204. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  7205. .. rst-class:: classref-item-separator
  7206. ----
  7207. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc:
  7208. .. rst-class:: classref-property
  7209. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_s3tc_bptc** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>`
  7210. If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles.
  7211. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  7212. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  7213. .. rst-class:: classref-item-separator
  7214. ----
  7215. .. _class_ProjectSettings_property_rendering/textures/webp_compression/compression_method:
  7216. .. rst-class:: classref-property
  7217. :ref:`int<class_int>` **rendering/textures/webp_compression/compression_method** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>`
  7218. The default compression method for WebP. Affects both lossy and lossless WebP. A higher value results in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression method. Supported values are 0 to 6. Note that compression methods above 4 are very slow and offer very little savings.
  7219. .. rst-class:: classref-item-separator
  7220. ----
  7221. .. _class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor:
  7222. .. rst-class:: classref-property
  7223. :ref:`float<class_float>` **rendering/textures/webp_compression/lossless_compression_factor** = ``25`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>`
  7224. The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100.
  7225. .. rst-class:: classref-item-separator
  7226. ----
  7227. .. _class_ProjectSettings_property_rendering/viewport/hdr_2d:
  7228. .. rst-class:: classref-property
  7229. :ref:`bool<class_bool>` **rendering/viewport/hdr_2d** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/viewport/hdr_2d>`
  7230. If ``true``, enables :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root viewport. 2D rendering will use an high dynamic range (HDR) format framebuffer matching the bit depth of the 3D framebuffer. When using the Forward+ renderer this will be an ``RGBA16`` framebuffer, while when using the Mobile renderer it will be an ``RGB10_A2`` framebuffer. Additionally, 2D rendering will take place in linear color space and will be converted to sRGB space immediately before blitting to the screen. Practically speaking, this means that the end result of the Viewport will not be clamped into the ``0-1`` range and can be used in 3D rendering without color space adjustments. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow) as well as substantially improves the appearance of effects requiring highly detailed gradients.
  7231. \ **Note:** This setting will have no effect when using the Compatibility renderer, which always renders in low dynamic range for performance reasons.
  7232. \ **Note:** This property is only read when the project starts. To toggle HDR 2D at runtime, set :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root :ref:`Viewport<class_Viewport>`.
  7233. .. rst-class:: classref-item-separator
  7234. ----
  7235. .. _class_ProjectSettings_property_rendering/viewport/transparent_background:
  7236. .. rst-class:: classref-property
  7237. :ref:`bool<class_bool>` **rendering/viewport/transparent_background** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/viewport/transparent_background>`
  7238. If ``true``, enables :ref:`Viewport.transparent_bg<class_Viewport_property_transparent_bg>` on the root viewport. This allows per-pixel transparency to be effective after also enabling :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
  7239. .. rst-class:: classref-item-separator
  7240. ----
  7241. .. _class_ProjectSettings_property_rendering/vrs/mode:
  7242. .. rst-class:: classref-property
  7243. :ref:`int<class_int>` **rendering/vrs/mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/vrs/mode>`
  7244. Set the default Variable Rate Shading (VRS) mode for the main viewport. See :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to change this at runtime, and :ref:`VRSMode<enum_Viewport_VRSMode>` for possible values.
  7245. .. rst-class:: classref-item-separator
  7246. ----
  7247. .. _class_ProjectSettings_property_rendering/vrs/texture:
  7248. .. rst-class:: classref-property
  7249. :ref:`String<class_String>` **rendering/vrs/texture** = ``""`` :ref:`🔗<class_ProjectSettings_property_rendering/vrs/texture>`
  7250. If :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` is set to **Texture**, this is the path to default texture loaded as the VRS image.
  7251. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  7252. .. code:: text
  7253. - 1×1 = rgb(0, 0, 0) - #000000
  7254. - 1×2 = rgb(0, 85, 0) - #005500
  7255. - 2×1 = rgb(85, 0, 0) - #550000
  7256. - 2×2 = rgb(85, 85, 0) - #555500
  7257. - 2×4 = rgb(85, 170, 0) - #55aa00
  7258. - 4×2 = rgb(170, 85, 0) - #aa5500
  7259. - 4×4 = rgb(170, 170, 0) - #aaaa00
  7260. - 4×8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  7261. - 8×4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  7262. - 8×8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  7263. .. rst-class:: classref-item-separator
  7264. ----
  7265. .. _class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio:
  7266. .. rst-class:: classref-property
  7267. :ref:`float<class_float>` **threading/worker_pool/low_priority_thread_ratio** = ``0.3`` :ref:`🔗<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>`
  7268. The ratio of :ref:`WorkerThreadPool<class_WorkerThreadPool>`'s threads that will be reserved for low-priority tasks. For example, if 10 threads are available and this value is set to ``0.3``, 3 of the worker threads will be reserved for low-priority tasks. The actual value won't exceed the number of CPU cores minus one, and if possible, at least one worker thread will be dedicated to low-priority tasks.
  7269. .. rst-class:: classref-item-separator
  7270. ----
  7271. .. _class_ProjectSettings_property_threading/worker_pool/max_threads:
  7272. .. rst-class:: classref-property
  7273. :ref:`int<class_int>` **threading/worker_pool/max_threads** = ``-1`` :ref:`🔗<class_ProjectSettings_property_threading/worker_pool/max_threads>`
  7274. Maximum number of threads to be used by :ref:`WorkerThreadPool<class_WorkerThreadPool>`. Value of ``-1`` means no limit.
  7275. .. rst-class:: classref-item-separator
  7276. ----
  7277. .. _class_ProjectSettings_property_xr/openxr/binding_modifiers/analog_threshold:
  7278. .. rst-class:: classref-property
  7279. :ref:`bool<class_bool>` **xr/openxr/binding_modifiers/analog_threshold** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/binding_modifiers/analog_threshold>`
  7280. If ``true``, enables the analog threshold binding modifier if supported by the XR runtime.
  7281. .. rst-class:: classref-item-separator
  7282. ----
  7283. .. _class_ProjectSettings_property_xr/openxr/binding_modifiers/dpad_binding:
  7284. .. rst-class:: classref-property
  7285. :ref:`bool<class_bool>` **xr/openxr/binding_modifiers/dpad_binding** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/binding_modifiers/dpad_binding>`
  7286. If ``true``, enables the D-pad binding modifier if supported by the XR runtime.
  7287. .. rst-class:: classref-item-separator
  7288. ----
  7289. .. _class_ProjectSettings_property_xr/openxr/default_action_map:
  7290. .. rst-class:: classref-property
  7291. :ref:`String<class_String>` **xr/openxr/default_action_map** = ``"res://openxr_action_map.tres"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/default_action_map>`
  7292. Action map configuration to load by default.
  7293. .. rst-class:: classref-item-separator
  7294. ----
  7295. .. _class_ProjectSettings_property_xr/openxr/enabled:
  7296. .. rst-class:: classref-property
  7297. :ref:`bool<class_bool>` **xr/openxr/enabled** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/enabled>`
  7298. If ``true``, Godot will setup and initialize OpenXR on startup.
  7299. .. rst-class:: classref-item-separator
  7300. ----
  7301. .. _class_ProjectSettings_property_xr/openxr/environment_blend_mode:
  7302. .. rst-class:: classref-property
  7303. :ref:`int<class_int>` **xr/openxr/environment_blend_mode** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/environment_blend_mode>`
  7304. Specify how OpenXR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
  7305. .. rst-class:: classref-item-separator
  7306. ----
  7307. .. _class_ProjectSettings_property_xr/openxr/extensions/debug_message_types:
  7308. .. rst-class:: classref-property
  7309. :ref:`int<class_int>` **xr/openxr/extensions/debug_message_types** = ``"15"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/debug_message_types>`
  7310. Specifies the message types for which we request debug messages. Requires :ref:`xr/openxr/extensions/debug_utils<class_ProjectSettings_property_xr/openxr/extensions/debug_utils>` to be set and the extension to be supported by the XR runtime.
  7311. .. rst-class:: classref-item-separator
  7312. ----
  7313. .. _class_ProjectSettings_property_xr/openxr/extensions/debug_utils:
  7314. .. rst-class:: classref-property
  7315. :ref:`int<class_int>` **xr/openxr/extensions/debug_utils** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/debug_utils>`
  7316. Enables debug utilities on XR runtimes that supports the debug utils extension. Sets the maximum severity being reported (0 = disabled, 1 = error, 2 = warning, 3 = info, 4 = verbose).
  7317. .. rst-class:: classref-item-separator
  7318. ----
  7319. .. _class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction:
  7320. .. rst-class:: classref-property
  7321. :ref:`bool<class_bool>` **xr/openxr/extensions/eye_gaze_interaction** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction>`
  7322. Specify whether to enable eye tracking for this project. Depending on the platform, additional export configuration may be needed.
  7323. .. rst-class:: classref-item-separator
  7324. ----
  7325. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile:
  7326. .. rst-class:: classref-property
  7327. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_interaction_profile** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile>`
  7328. If ``true`` the hand interaction profile extension will be activated if supported by the platform.
  7329. .. rst-class:: classref-item-separator
  7330. ----
  7331. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking:
  7332. .. rst-class:: classref-property
  7333. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>`
  7334. If ``true``, the hand tracking extension is enabled if available.
  7335. \ **Note:** By default hand tracking will only work for data sources chosen by the XR runtime. For SteamVR this is the controller inferred data source, for most other runtimes this is the unobstructed data source. There is no way to query this. If a runtime supports the OpenXR data source extension you can use the :ref:`xr/openxr/extensions/hand_tracking_controller_data_source<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_controller_data_source>` and/or :ref:`xr/openxr/extensions/hand_tracking_unobstructed_data_source<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_unobstructed_data_source>` to indicate you wish to enable these data sources. If neither is selected the data source extension is not enabled and the XR runtimes default behavior persists.
  7336. .. rst-class:: classref-item-separator
  7337. ----
  7338. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_controller_data_source:
  7339. .. rst-class:: classref-property
  7340. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking_controller_data_source** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_controller_data_source>`
  7341. If ``true``, support for the controller inferred data source is requested. If supported, you will receive hand tracking data even if the user has a controller in hand, with finger positions automatically inferred from controller input and/or sensors.
  7342. \ **Node:** This requires the OpenXR data source extension and controller inferred handtracking to be supported by the XR runtime. If not supported this setting will be ignored. :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` must be enabled for this setting to be used.
  7343. .. rst-class:: classref-item-separator
  7344. ----
  7345. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_unobstructed_data_source:
  7346. .. rst-class:: classref-property
  7347. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking_unobstructed_data_source** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_unobstructed_data_source>`
  7348. If ``true``, support for the unobstructed data source is requested. If supported, you will receive hand tracking data based on the actual finger positions of the user often determined by optical tracking.
  7349. \ **Node:** This requires the OpenXR data source extension and unobstructed handtracking to be supported by the XR runtime. If not supported this setting will be ignored. :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` must be enabled for this setting to be used.
  7350. .. rst-class:: classref-item-separator
  7351. ----
  7352. .. _class_ProjectSettings_property_xr/openxr/form_factor:
  7353. .. rst-class:: classref-property
  7354. :ref:`int<class_int>` **xr/openxr/form_factor** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/form_factor>`
  7355. Specify whether OpenXR should be configured for an HMD or a hand held device.
  7356. .. rst-class:: classref-item-separator
  7357. ----
  7358. .. _class_ProjectSettings_property_xr/openxr/foveation_dynamic:
  7359. .. rst-class:: classref-property
  7360. :ref:`bool<class_bool>` **xr/openxr/foveation_dynamic** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/foveation_dynamic>`
  7361. If ``true`` and foveation is supported, will automatically adjust foveation level based on framerate up to the level set on :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>`.
  7362. \ **Note:** Only works on the Compatibility rendering method.
  7363. .. rst-class:: classref-item-separator
  7364. ----
  7365. .. _class_ProjectSettings_property_xr/openxr/foveation_level:
  7366. .. rst-class:: classref-property
  7367. :ref:`int<class_int>` **xr/openxr/foveation_level** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/foveation_level>`
  7368. Applied foveation level if supported: 0 = off, 1 = low, 2 = medium, 3 = high.
  7369. \ **Note:** Only works on the Compatibility rendering method. On platforms other than Android, if :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` is enabled, this feature will be disabled.
  7370. .. rst-class:: classref-item-separator
  7371. ----
  7372. .. _class_ProjectSettings_property_xr/openxr/reference_space:
  7373. .. rst-class:: classref-property
  7374. :ref:`int<class_int>` **xr/openxr/reference_space** = ``"1"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/reference_space>`
  7375. Specify the default reference space.
  7376. .. rst-class:: classref-item-separator
  7377. ----
  7378. .. _class_ProjectSettings_property_xr/openxr/startup_alert:
  7379. .. rst-class:: classref-property
  7380. :ref:`bool<class_bool>` **xr/openxr/startup_alert** = ``true`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/startup_alert>`
  7381. If ``true``, Godot will display an alert modal when OpenXR initialization fails on startup.
  7382. .. rst-class:: classref-item-separator
  7383. ----
  7384. .. _class_ProjectSettings_property_xr/openxr/submit_depth_buffer:
  7385. .. rst-class:: classref-property
  7386. :ref:`bool<class_bool>` **xr/openxr/submit_depth_buffer** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>`
  7387. If ``true``, OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
  7388. .. rst-class:: classref-item-separator
  7389. ----
  7390. .. _class_ProjectSettings_property_xr/openxr/view_configuration:
  7391. .. rst-class:: classref-property
  7392. :ref:`int<class_int>` **xr/openxr/view_configuration** = ``"1"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/view_configuration>`
  7393. Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
  7394. .. rst-class:: classref-item-separator
  7395. ----
  7396. .. _class_ProjectSettings_property_xr/shaders/enabled:
  7397. .. rst-class:: classref-property
  7398. :ref:`bool<class_bool>` **xr/shaders/enabled** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/shaders/enabled>`
  7399. If ``true``, Godot will compile shaders required for XR.
  7400. .. rst-class:: classref-section-separator
  7401. ----
  7402. .. rst-class:: classref-descriptions-group
  7403. Method Descriptions
  7404. -------------------
  7405. .. _class_ProjectSettings_method_add_property_info:
  7406. .. rst-class:: classref-method
  7407. |void| **add_property_info**\ (\ hint\: :ref:`Dictionary<class_Dictionary>`\ ) :ref:`🔗<class_ProjectSettings_method_add_property_info>`
  7408. Adds a custom property info to a property. The dictionary must contain:
  7409. - ``"name"``: :ref:`String<class_String>` (the property's name)
  7410. - ``"type"``: :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`)
  7411. - optionally ``"hint"``: :ref:`int<class_int>` (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`) and ``"hint_string"``: :ref:`String<class_String>`\
  7412. .. tabs::
  7413. .. code-tab:: gdscript
  7414. ProjectSettings.set("category/property_name", 0)
  7415. var property_info = {
  7416. "name": "category/property_name",
  7417. "type": TYPE_INT,
  7418. "hint": PROPERTY_HINT_ENUM,
  7419. "hint_string": "one,two,three"
  7420. }
  7421. ProjectSettings.add_property_info(property_info)
  7422. .. code-tab:: csharp
  7423. ProjectSettings.Singleton.Set("category/property_name", 0);
  7424. var propertyInfo = new Godot.Collections.Dictionary
  7425. {
  7426. {"name", "category/propertyName"},
  7427. {"type", (int)Variant.Type.Int},
  7428. {"hint", (int)PropertyHint.Enum},
  7429. {"hint_string", "one,two,three"},
  7430. };
  7431. ProjectSettings.AddPropertyInfo(propertyInfo);
  7432. .. rst-class:: classref-item-separator
  7433. ----
  7434. .. _class_ProjectSettings_method_clear:
  7435. .. rst-class:: classref-method
  7436. |void| **clear**\ (\ name\: :ref:`String<class_String>`\ ) :ref:`🔗<class_ProjectSettings_method_clear>`
  7437. Clears the whole configuration (not recommended, may break things).
  7438. .. rst-class:: classref-item-separator
  7439. ----
  7440. .. _class_ProjectSettings_method_get_global_class_list:
  7441. .. rst-class:: classref-method
  7442. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **get_global_class_list**\ (\ ) :ref:`🔗<class_ProjectSettings_method_get_global_class_list>`
  7443. Returns an :ref:`Array<class_Array>` of registered global classes. Each global class is represented as a :ref:`Dictionary<class_Dictionary>` that contains the following entries:
  7444. - ``base`` is a name of the base class;
  7445. - ``class`` is a name of the registered global class;
  7446. - ``icon`` is a path to a custom icon of the global class, if it has any;
  7447. - ``language`` is a name of a programming language in which the global class is written;
  7448. - ``path`` is a path to a file containing the global class.
  7449. \ **Note:** Both the script and the icon paths are local to the project filesystem, i.e. they start with ``res://``.
  7450. .. rst-class:: classref-item-separator
  7451. ----
  7452. .. _class_ProjectSettings_method_get_order:
  7453. .. rst-class:: classref-method
  7454. :ref:`int<class_int>` **get_order**\ (\ name\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_get_order>`
  7455. Returns the order of a configuration value (influences when saved to the config file).
  7456. .. rst-class:: classref-item-separator
  7457. ----
  7458. .. _class_ProjectSettings_method_get_setting:
  7459. .. rst-class:: classref-method
  7460. :ref:`Variant<class_Variant>` **get_setting**\ (\ name\: :ref:`String<class_String>`, default_value\: :ref:`Variant<class_Variant>` = null\ ) |const| :ref:`🔗<class_ProjectSettings_method_get_setting>`
  7461. Returns the value of the setting identified by ``name``. If the setting doesn't exist and ``default_value`` is specified, the value of ``default_value`` is returned. Otherwise, ``null`` is returned.
  7462. .. tabs::
  7463. .. code-tab:: gdscript
  7464. print(ProjectSettings.get_setting("application/config/name"))
  7465. print(ProjectSettings.get_setting("application/config/custom_description", "No description specified."))
  7466. .. code-tab:: csharp
  7467. GD.Print(ProjectSettings.GetSetting("application/config/name"));
  7468. GD.Print(ProjectSettings.GetSetting("application/config/custom_description", "No description specified."));
  7469. \ **Note:** This method doesn't take potential feature overrides into account automatically. Use :ref:`get_setting_with_override()<class_ProjectSettings_method_get_setting_with_override>` to handle seamlessly.
  7470. .. rst-class:: classref-item-separator
  7471. ----
  7472. .. _class_ProjectSettings_method_get_setting_with_override:
  7473. .. rst-class:: classref-method
  7474. :ref:`Variant<class_Variant>` **get_setting_with_override**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_get_setting_with_override>`
  7475. Similar to :ref:`get_setting()<class_ProjectSettings_method_get_setting>`, but applies feature tag overrides if any exists and is valid.
  7476. \ **Example:** If the setting override ``"application/config/name.windows"`` exists, and the following code is executed on a *Windows* operating system, the overridden setting is printed instead:
  7477. .. tabs::
  7478. .. code-tab:: gdscript
  7479. print(ProjectSettings.get_setting_with_override("application/config/name"))
  7480. .. code-tab:: csharp
  7481. GD.Print(ProjectSettings.GetSettingWithOverride("application/config/name"));
  7482. .. rst-class:: classref-item-separator
  7483. ----
  7484. .. _class_ProjectSettings_method_globalize_path:
  7485. .. rst-class:: classref-method
  7486. :ref:`String<class_String>` **globalize_path**\ (\ path\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_globalize_path>`
  7487. Returns the absolute, native OS path corresponding to the localized ``path`` (starting with ``res://`` or ``user://``). The returned path will vary depending on the operating system and user preferences. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` to see what those paths convert to. See also :ref:`localize_path()<class_ProjectSettings_method_localize_path>`.
  7488. \ **Note:** :ref:`globalize_path()<class_ProjectSettings_method_globalize_path>` with ``res://`` will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
  7489. ::
  7490. var path = ""
  7491. if OS.has_feature("editor"):
  7492. # Running from an editor binary.
  7493. # `path` will contain the absolute path to `hello.txt` located in the project root.
  7494. path = ProjectSettings.globalize_path("res://hello.txt")
  7495. else:
  7496. # Running from an exported project.
  7497. # `path` will contain the absolute path to `hello.txt` next to the executable.
  7498. # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,
  7499. # but is close enough in spirit.
  7500. path = OS.get_executable_path().get_base_dir().path_join("hello.txt")
  7501. .. rst-class:: classref-item-separator
  7502. ----
  7503. .. _class_ProjectSettings_method_has_setting:
  7504. .. rst-class:: classref-method
  7505. :ref:`bool<class_bool>` **has_setting**\ (\ name\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_has_setting>`
  7506. Returns ``true`` if a configuration value is present.
  7507. .. rst-class:: classref-item-separator
  7508. ----
  7509. .. _class_ProjectSettings_method_load_resource_pack:
  7510. .. rst-class:: classref-method
  7511. :ref:`bool<class_bool>` **load_resource_pack**\ (\ pack\: :ref:`String<class_String>`, replace_files\: :ref:`bool<class_bool>` = true, offset\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_ProjectSettings_method_load_resource_pack>`
  7512. Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
  7513. \ **Note:** If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack`` unless ``replace_files`` is set to ``false``.
  7514. \ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
  7515. \ **Note:** :ref:`DirAccess<class_DirAccess>` will not show changes made to the contents of ``res://`` after calling this function.
  7516. .. rst-class:: classref-item-separator
  7517. ----
  7518. .. _class_ProjectSettings_method_localize_path:
  7519. .. rst-class:: classref-method
  7520. :ref:`String<class_String>` **localize_path**\ (\ path\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_localize_path>`
  7521. Returns the localized path (starting with ``res://``) corresponding to the absolute, native OS ``path``. See also :ref:`globalize_path()<class_ProjectSettings_method_globalize_path>`.
  7522. .. rst-class:: classref-item-separator
  7523. ----
  7524. .. _class_ProjectSettings_method_save:
  7525. .. rst-class:: classref-method
  7526. :ref:`Error<enum_@GlobalScope_Error>` **save**\ (\ ) :ref:`🔗<class_ProjectSettings_method_save>`
  7527. Saves the configuration to the ``project.godot`` file.
  7528. \ **Note:** This method is intended to be used by editor plugins, as modified **ProjectSettings** can't be loaded back in the running app. If you want to change project settings in exported projects, use :ref:`save_custom()<class_ProjectSettings_method_save_custom>` to save ``override.cfg`` file.
  7529. .. rst-class:: classref-item-separator
  7530. ----
  7531. .. _class_ProjectSettings_method_save_custom:
  7532. .. rst-class:: classref-method
  7533. :ref:`Error<enum_@GlobalScope_Error>` **save_custom**\ (\ file\: :ref:`String<class_String>`\ ) :ref:`🔗<class_ProjectSettings_method_save_custom>`
  7534. Saves the configuration to a custom file. The file extension must be ``.godot`` (to save in text-based :ref:`ConfigFile<class_ConfigFile>` format) or ``.binary`` (to save in binary format). You can also save ``override.cfg`` file, which is also text, but can be used in exported projects unlike other formats.
  7535. .. rst-class:: classref-item-separator
  7536. ----
  7537. .. _class_ProjectSettings_method_set_as_basic:
  7538. .. rst-class:: classref-method
  7539. |void| **set_as_basic**\ (\ name\: :ref:`String<class_String>`, basic\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ProjectSettings_method_set_as_basic>`
  7540. Defines if the specified setting is considered basic or advanced. Basic settings will always be shown in the project settings. Advanced settings will only be shown if the user enables the "Advanced Settings" option.
  7541. .. rst-class:: classref-item-separator
  7542. ----
  7543. .. _class_ProjectSettings_method_set_as_internal:
  7544. .. rst-class:: classref-method
  7545. |void| **set_as_internal**\ (\ name\: :ref:`String<class_String>`, internal\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ProjectSettings_method_set_as_internal>`
  7546. Defines if the specified setting is considered internal. An internal setting won't show up in the Project Settings dialog. This is mostly useful for addons that need to store their own internal settings without exposing them directly to the user.
  7547. .. rst-class:: classref-item-separator
  7548. ----
  7549. .. _class_ProjectSettings_method_set_initial_value:
  7550. .. rst-class:: classref-method
  7551. |void| **set_initial_value**\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_ProjectSettings_method_set_initial_value>`
  7552. Sets the specified setting's initial value. This is the value the setting reverts to.
  7553. .. rst-class:: classref-item-separator
  7554. ----
  7555. .. _class_ProjectSettings_method_set_order:
  7556. .. rst-class:: classref-method
  7557. |void| **set_order**\ (\ name\: :ref:`String<class_String>`, position\: :ref:`int<class_int>`\ ) :ref:`🔗<class_ProjectSettings_method_set_order>`
  7558. Sets the order of a configuration value (influences when saved to the config file).
  7559. .. rst-class:: classref-item-separator
  7560. ----
  7561. .. _class_ProjectSettings_method_set_restart_if_changed:
  7562. .. rst-class:: classref-method
  7563. |void| **set_restart_if_changed**\ (\ name\: :ref:`String<class_String>`, restart\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ProjectSettings_method_set_restart_if_changed>`
  7564. Sets whether a setting requires restarting the editor to properly take effect.
  7565. \ **Note:** This is just a hint to display to the user that the editor must be restarted for changes to take effect. Enabling :ref:`set_restart_if_changed()<class_ProjectSettings_method_set_restart_if_changed>` does *not* delay the setting being set when changed.
  7566. .. rst-class:: classref-item-separator
  7567. ----
  7568. .. _class_ProjectSettings_method_set_setting:
  7569. .. rst-class:: classref-method
  7570. |void| **set_setting**\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_ProjectSettings_method_set_setting>`
  7571. Sets the value of a setting.
  7572. .. tabs::
  7573. .. code-tab:: gdscript
  7574. ProjectSettings.set_setting("application/config/name", "Example")
  7575. .. code-tab:: csharp
  7576. ProjectSettings.SetSetting("application/config/name", "Example");
  7577. This can also be used to erase custom project settings. To do this change the setting value to ``null``.
  7578. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  7579. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  7580. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  7581. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  7582. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  7583. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  7584. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  7585. .. |void| replace:: :abbr:`void (No return value.)`