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- :github_url: hide
- .. meta::
- :keywords: batch
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/MultiMeshInstance3D.xml.
- .. _class_MultiMeshInstance3D:
- MultiMeshInstance3D
- ===================
- **Inherits:** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Node that instances a :ref:`MultiMesh<class_MultiMesh>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- **MultiMeshInstance3D** is a specialized node to instance :ref:`GeometryInstance3D<class_GeometryInstance3D>`\ s based on a :ref:`MultiMesh<class_MultiMesh>` resource.
- This is useful to optimize the rendering of a high number of instances of a given mesh (for example trees in a forest or grass strands).
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Using MultiMeshInstance <../tutorials/3d/using_multi_mesh_instance>`
- - :doc:`Optimization using MultiMeshes <../tutorials/performance/using_multimesh>`
- - :doc:`Animating thousands of fish with MultiMeshInstance <../tutorials/performance/vertex_animation/animating_thousands_of_fish>`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------+----------------------------------------------------------------+
- | :ref:`MultiMesh<class_MultiMesh>` | :ref:`multimesh<class_MultiMeshInstance3D_property_multimesh>` |
- +-----------------------------------+----------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_MultiMeshInstance3D_property_multimesh:
- .. rst-class:: classref-property
- :ref:`MultiMesh<class_MultiMesh>` **multimesh** :ref:`🔗<class_MultiMeshInstance3D_property_multimesh>`
- .. rst-class:: classref-property-setget
- - |void| **set_multimesh**\ (\ value\: :ref:`MultiMesh<class_MultiMesh>`\ )
- - :ref:`MultiMesh<class_MultiMesh>` **get_multimesh**\ (\ )
- The :ref:`MultiMesh<class_MultiMesh>` resource that will be used and shared among all instances of the **MultiMeshInstance3D**.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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