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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AnimationNodeBlendSpace2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AnimationNodeBlendSpace2D:
- AnimationNodeBlendSpace2D
- =========================
- **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Blends linearly between three :ref:`AnimationNode<class_AnimationNode>` of any type placed in a 2D space.
- Description
- -----------
- A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
- This node allows you to blend linearly between three animations using a :ref:`Vector2<class_Vector2>` weight.
- You can add vertices to the blend space with :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` and automatically triangulate it by setting :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` to ``true``. Otherwise, use :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>` and :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>` to create up the blend space by hand.
- Tutorials
- ---------
- - :doc:`../tutorials/animation/animation_tree`
- - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
- Properties
- ----------
- +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
- | :ref:`bool<class_bool>` | :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` | ``true`` |
- +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
- | :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` | :ref:`blend_mode<class_AnimationNodeBlendSpace2D_property_blend_mode>` | ``0`` |
- +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`max_space<class_AnimationNodeBlendSpace2D_property_max_space>` | ``Vector2( 1, 1 )`` |
- +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`min_space<class_AnimationNodeBlendSpace2D_property_min_space>` | ``Vector2( -1, -1 )`` |
- +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`snap<class_AnimationNodeBlendSpace2D_property_snap>` | ``Vector2( 0.1, 0.1 )`` |
- +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
- | :ref:`String<class_String>` | :ref:`x_label<class_AnimationNodeBlendSpace2D_property_x_label>` | ``"x"`` |
- +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
- | :ref:`String<class_String>` | :ref:`y_label<class_AnimationNodeBlendSpace2D_property_y_label>` | ``"y"`` |
- +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
- Methods
- -------
- +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`Vector2<class_Vector2>` pos, :ref:`int<class_int>` at_index=-1 **)** |
- +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` at_index=-1 **)** |
- +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_blend_point_count<class_AnimationNodeBlendSpace2D_method_get_blend_point_count>` **(** **)** |const| |
- +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`get_blend_point_node<class_AnimationNodeBlendSpace2D_method_get_blend_point_node>` **(** :ref:`int<class_int>` point **)** |const| |
- +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_blend_point_position<class_AnimationNodeBlendSpace2D_method_get_blend_point_position>` **(** :ref:`int<class_int>` point **)** |const| |
- +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_triangle_count<class_AnimationNodeBlendSpace2D_method_get_triangle_count>` **(** **)** |const| |
- +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_triangle_point<class_AnimationNodeBlendSpace2D_method_get_triangle_point>` **(** :ref:`int<class_int>` triangle, :ref:`int<class_int>` point **)** |
- +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_blend_point<class_AnimationNodeBlendSpace2D_method_remove_blend_point>` **(** :ref:`int<class_int>` point **)** |
- +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>` **(** :ref:`int<class_int>` triangle **)** |
- +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_blend_point_node<class_AnimationNodeBlendSpace2D_method_set_blend_point_node>` **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)** |
- +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_blend_point_position<class_AnimationNodeBlendSpace2D_method_set_blend_point_position>` **(** :ref:`int<class_int>` point, :ref:`Vector2<class_Vector2>` pos **)** |
- +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_AnimationNodeBlendSpace2D_signal_triangles_updated:
- - **triangles_updated** **(** **)**
- Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
- Enumerations
- ------------
- .. _enum_AnimationNodeBlendSpace2D_BlendMode:
- .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_INTERPOLATED:
- .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE:
- .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE_CARRY:
- enum **BlendMode**:
- - **BLEND_MODE_INTERPOLATED** = **0** --- The interpolation between animations is linear.
- - **BLEND_MODE_DISCRETE** = **1** --- The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
- - **BLEND_MODE_DISCRETE_CARRY** = **2** --- Similar to :ref:`BLEND_MODE_DISCRETE<class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE>`, but starts the new animation at the last animation's playback position.
- Property Descriptions
- ---------------------
- .. _class_AnimationNodeBlendSpace2D_property_auto_triangles:
- - :ref:`bool<class_bool>` **auto_triangles**
- +-----------+---------------------------+
- | *Default* | ``true`` |
- +-----------+---------------------------+
- | *Setter* | set_auto_triangles(value) |
- +-----------+---------------------------+
- | *Getter* | get_auto_triangles() |
- +-----------+---------------------------+
- If ``true``, the blend space is triangulated automatically. The mesh updates every time you add or remove points with :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` and :ref:`remove_blend_point<class_AnimationNodeBlendSpace2D_method_remove_blend_point>`.
- ----
- .. _class_AnimationNodeBlendSpace2D_property_blend_mode:
- - :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **blend_mode**
- +-----------+-----------------------+
- | *Default* | ``0`` |
- +-----------+-----------------------+
- | *Setter* | set_blend_mode(value) |
- +-----------+-----------------------+
- | *Getter* | get_blend_mode() |
- +-----------+-----------------------+
- Controls the interpolation between animations. See :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` constants.
- ----
- .. _class_AnimationNodeBlendSpace2D_property_max_space:
- - :ref:`Vector2<class_Vector2>` **max_space**
- +-----------+----------------------+
- | *Default* | ``Vector2( 1, 1 )`` |
- +-----------+----------------------+
- | *Setter* | set_max_space(value) |
- +-----------+----------------------+
- | *Getter* | get_max_space() |
- +-----------+----------------------+
- The blend space's X and Y axes' upper limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
- ----
- .. _class_AnimationNodeBlendSpace2D_property_min_space:
- - :ref:`Vector2<class_Vector2>` **min_space**
- +-----------+-----------------------+
- | *Default* | ``Vector2( -1, -1 )`` |
- +-----------+-----------------------+
- | *Setter* | set_min_space(value) |
- +-----------+-----------------------+
- | *Getter* | get_min_space() |
- +-----------+-----------------------+
- The blend space's X and Y axes' lower limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
- ----
- .. _class_AnimationNodeBlendSpace2D_property_snap:
- - :ref:`Vector2<class_Vector2>` **snap**
- +-----------+-------------------------+
- | *Default* | ``Vector2( 0.1, 0.1 )`` |
- +-----------+-------------------------+
- | *Setter* | set_snap(value) |
- +-----------+-------------------------+
- | *Getter* | get_snap() |
- +-----------+-------------------------+
- Position increment to snap to when moving a point.
- ----
- .. _class_AnimationNodeBlendSpace2D_property_x_label:
- - :ref:`String<class_String>` **x_label**
- +-----------+--------------------+
- | *Default* | ``"x"`` |
- +-----------+--------------------+
- | *Setter* | set_x_label(value) |
- +-----------+--------------------+
- | *Getter* | get_x_label() |
- +-----------+--------------------+
- Name of the blend space's X axis.
- ----
- .. _class_AnimationNodeBlendSpace2D_property_y_label:
- - :ref:`String<class_String>` **y_label**
- +-----------+--------------------+
- | *Default* | ``"y"`` |
- +-----------+--------------------+
- | *Setter* | set_y_label(value) |
- +-----------+--------------------+
- | *Getter* | get_y_label() |
- +-----------+--------------------+
- Name of the blend space's Y axis.
- Method Descriptions
- -------------------
- .. _class_AnimationNodeBlendSpace2D_method_add_blend_point:
- - void **add_blend_point** **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`Vector2<class_Vector2>` pos, :ref:`int<class_int>` at_index=-1 **)**
- Adds a new point that represents a ``node`` at the position set by ``pos``. You can insert it at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array.
- ----
- .. _class_AnimationNodeBlendSpace2D_method_add_triangle:
- - void **add_triangle** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` at_index=-1 **)**
- Creates a new triangle using three points ``x``, ``y``, and ``z``. Triangles can overlap. You can insert the triangle at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array.
- ----
- .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_count:
- - :ref:`int<class_int>` **get_blend_point_count** **(** **)** |const|
- Returns the number of points in the blend space.
- ----
- .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_node:
- - :ref:`AnimationRootNode<class_AnimationRootNode>` **get_blend_point_node** **(** :ref:`int<class_int>` point **)** |const|
- Returns the :ref:`AnimationRootNode<class_AnimationRootNode>` referenced by the point at index ``point``.
- ----
- .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_position:
- - :ref:`Vector2<class_Vector2>` **get_blend_point_position** **(** :ref:`int<class_int>` point **)** |const|
- Returns the position of the point at index ``point``.
- ----
- .. _class_AnimationNodeBlendSpace2D_method_get_triangle_count:
- - :ref:`int<class_int>` **get_triangle_count** **(** **)** |const|
- Returns the number of triangles in the blend space.
- ----
- .. _class_AnimationNodeBlendSpace2D_method_get_triangle_point:
- - :ref:`int<class_int>` **get_triangle_point** **(** :ref:`int<class_int>` triangle, :ref:`int<class_int>` point **)**
- Returns the position of the point at index ``point`` in the triangle of index ``triangle``.
- ----
- .. _class_AnimationNodeBlendSpace2D_method_remove_blend_point:
- - void **remove_blend_point** **(** :ref:`int<class_int>` point **)**
- Removes the point at index ``point`` from the blend space.
- ----
- .. _class_AnimationNodeBlendSpace2D_method_remove_triangle:
- - void **remove_triangle** **(** :ref:`int<class_int>` triangle **)**
- Removes the triangle at index ``triangle`` from the blend space.
- ----
- .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_node:
- - void **set_blend_point_node** **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)**
- Changes the :ref:`AnimationNode<class_AnimationNode>` referenced by the point at index ``point``.
- ----
- .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_position:
- - void **set_blend_point_position** **(** :ref:`int<class_int>` point, :ref:`Vector2<class_Vector2>` pos **)**
- Updates the position of the point at index ``point`` on the blend axis.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|