123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 |
- :allow_comments: False
- C#/.NET
- =======
- C# is a high-level programming language developed by Microsoft. Godot supports
- C# as an option for a scripting language, alongside Godot's own :ref:`GDScript<toc-learn-scripting-gdscript>`.
- The standard Godot executable does not contain C# support out of the box. Instead,
- to enable C# support for your project you need to `download a .NET version <https://godotengine.org/download/>`_
- of the editor from the Godot website.
- .. toctree::
- :maxdepth: 1
- :name: toc-learn-scripting-C#
- c_sharp_basics
- c_sharp_features
- c_sharp_style_guide
- diagnostics/index
- Godot API for C#
- ----------------
- As a general purpose game engine Godot offers some high-level features as a part
- of its API. Articles below explain how these features integrate into C# and how
- C# API may be different from GDScript.
- .. toctree::
- :maxdepth: 1
- :name: toc-learn-scripting-C#-differences
- c_sharp_differences
- c_sharp_collections
- c_sharp_variant
- c_sharp_signals
- c_sharp_exports
- c_sharp_global_classes
- .. _doc_c_sharp_platforms:
- C# platform support
- -------------------
- .. seealso::
- See :ref:`doc_system_requirements` for hardware and software version
- requirements for the Godot engine.
- .. note::
- Since C# projects use the .NET runtime, also check the system requirements
- for the version of .NET that you'll be using.
- See `supported OS <https://github.com/dotnet/core/tree/main/release-notes#supported-os>`_.
- Since Godot 4.2, projects written in C# support all desktop platforms (Windows, Linux,
- and macOS), as well as Android and iOS.
- Android support is currently experimental.
- iOS support is currently experimental and has a few limitations.
- - The official export templates for the iOS simulator only supports the ``x64`` architecture.
- - Exporting to iOS can only be done from a MacOS device.
- Currently, projects written in C# cannot be exported to the web platform. To use C#
- on that platform, consider Godot 3 instead.
|