conf.py 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323
  1. # -*- coding: utf-8 -*-
  2. #
  3. # Godot Engine documentation build configuration file
  4. import sphinx
  5. import sphinx_rtd_theme
  6. import sys
  7. import os
  8. # -- General configuration ------------------------------------------------
  9. needs_sphinx = "8.1"
  10. # Sphinx extension module names and templates location
  11. sys.path.append(os.path.abspath("_extensions"))
  12. extensions = [
  13. "sphinx_tabs.tabs",
  14. "notfound.extension",
  15. "sphinxext.opengraph",
  16. "sphinx_copybutton",
  17. "sphinxcontrib.video",
  18. ]
  19. # Warning when the Sphinx Tabs extension is used with unknown
  20. # builders (like the dummy builder) - as it doesn't cause errors,
  21. # we can ignore this so we still can treat other warnings as errors.
  22. sphinx_tabs_nowarn = True
  23. # Disable collapsing tabs for codeblocks.
  24. sphinx_tabs_disable_tab_closing = True
  25. # Custom 4O4 page HTML template.
  26. # https://github.com/readthedocs/sphinx-notfound-page
  27. notfound_context = {
  28. "title": "Page not found",
  29. "body": """
  30. <h1>Page not found</h1>
  31. <p>
  32. Sorry, we couldn't find that page. It may have been renamed or removed
  33. in the version of the documentation you're currently browsing.
  34. </p>
  35. <p>
  36. If you're currently browsing the
  37. <em>latest</em> version of the documentation, try browsing the
  38. <a href="/en/stable/"><em>stable</em> version of the documentation</a>.
  39. </p>
  40. <p>
  41. Alternatively, use the
  42. <a href="#" onclick="$('#rtd-search-form [name=\\'q\\']').focus()">Search docs</a>
  43. box on the left or <a href="/">go to the homepage</a>.
  44. </p>
  45. """,
  46. }
  47. # on_rtd is whether we are on readthedocs.org, this line of code grabbed from docs.readthedocs.org
  48. on_rtd = os.environ.get("READTHEDOCS", None) == "True"
  49. # Don't add `/en/latest` prefix during local development.
  50. # This makes it easier to test the custom 404 page by loading `/404.html`
  51. # on a local web server.
  52. if not on_rtd:
  53. notfound_urls_prefix = ''
  54. # Specify the site name for the Open Graph extension.
  55. ogp_site_name = "Godot Engine documentation"
  56. ogp_social_cards = {
  57. "enable": False
  58. }
  59. if not os.getenv("SPHINX_NO_GDSCRIPT"):
  60. extensions.append("gdscript")
  61. if not os.getenv("SPHINX_NO_DESCRIPTIONS"):
  62. extensions.append("godot_descriptions")
  63. templates_path = ["_templates"]
  64. # You can specify multiple suffix as a list of string: ['.rst', '.md']
  65. source_suffix = ".rst"
  66. source_encoding = "utf-8-sig"
  67. # The master toctree document
  68. master_doc = "index"
  69. # General information about the project
  70. project = "Godot Engine"
  71. copyright = (
  72. "2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)"
  73. )
  74. author = "Juan Linietsky, Ariel Manzur and the Godot community"
  75. # Version info for the project, acts as replacement for |version| and |release|
  76. # The short X.Y version
  77. version = os.getenv("READTHEDOCS_VERSION", "4.3")
  78. # The full version, including alpha/beta/rc tags
  79. release = version
  80. # Parse Sphinx tags passed from RTD via environment
  81. env_tags = os.getenv("SPHINX_TAGS")
  82. if env_tags is not None:
  83. for tag in env_tags.split(","):
  84. print("Adding Sphinx tag: %s" % tag.strip())
  85. tags.add(tag.strip()) # noqa: F821
  86. # Language / i18n
  87. supported_languages = {
  88. "en": "Godot Engine %s documentation in English",
  89. "de": "Godot Engine %s Dokumentation auf Deutsch",
  90. "es": "Documentación de Godot Engine %s en español",
  91. "fr": "Documentation de Godot Engine %s en français",
  92. "fi": "Godot Engine %s dokumentaatio suomeksi",
  93. "it": "Godot Engine %s documentazione in italiano",
  94. "ja": "Godot Engine %sの日本語のドキュメント",
  95. "ko": "Godot Engine %s 문서 (한국어)",
  96. "pl": "Dokumentacja Godot Engine %s w języku polskim",
  97. "pt_BR": "Documentação da Godot Engine %s em Português Brasileiro",
  98. "ru": "Документация Godot Engine %s на русском языке",
  99. "uk": "Документація до Godot Engine %s українською мовою",
  100. "zh_CN": "Godot Engine %s 简体中文文档",
  101. "zh_TW": "Godot Engine %s 正體中文 (台灣) 文件",
  102. }
  103. # RTD normalized their language codes to ll-cc (e.g. zh-cn),
  104. # but Sphinx did not and still uses ll_CC (e.g. zh_CN).
  105. # `language` is the Sphinx configuration so it needs to be converted back.
  106. language = os.getenv("READTHEDOCS_LANGUAGE", "en")
  107. if "-" in language:
  108. (lang_name, lang_country) = language.split("-")
  109. language = lang_name + "_" + lang_country.upper()
  110. if not language in supported_languages.keys():
  111. print("Unknown language: " + language)
  112. print("Supported languages: " + ", ".join(supported_languages.keys()))
  113. print(
  114. "The configured language is either wrong, or it should be added to supported_languages in conf.py. Falling back to 'en'."
  115. )
  116. language = "en"
  117. is_i18n = tags.has("i18n") # noqa: F821
  118. print("Build language: {}, i18n tag: {}".format(language, is_i18n))
  119. exclude_patterns = ["_build"]
  120. # fmt: off
  121. # These imports should *not* be moved to the start of the file,
  122. # they depend on the sys.path.append call registering "_extensions".
  123. # GDScript syntax highlighting
  124. from gdscript import GDScriptLexer
  125. from sphinx.highlighting import lexers
  126. lexers["gdscript"] = GDScriptLexer()
  127. # fmt: on
  128. smartquotes = False
  129. # Pygments (syntax highlighting) style to use
  130. pygments_style = "sphinx"
  131. highlight_language = "gdscript"
  132. # -- Options for HTML output ----------------------------------------------
  133. html_theme = "sphinx_rtd_theme"
  134. if on_rtd:
  135. using_rtd_theme = True
  136. # Theme options
  137. html_theme_options = {
  138. # if we have a html_logo below, this shows /only/ the logo with no title text
  139. "logo_only": True,
  140. # Collapse navigation (False makes it tree-like)
  141. "collapse_navigation": False,
  142. # Remove version and language picker beneath the title
  143. "version_selector": False,
  144. "language_selector": False,
  145. # Set Flyout menu to attached
  146. "flyout_display": "attached",
  147. }
  148. html_title = supported_languages[language] % ( "(" + version + ")" )
  149. # VCS options: https://docs.readthedocs.io/en/latest/vcs.html#github
  150. html_context = {
  151. "display_github": not is_i18n, # Integrate GitHub
  152. "github_user": "godotengine", # Username
  153. "github_repo": "godot-docs", # Repo name
  154. "github_version": "4.3", # Version
  155. "conf_py_path": "/", # Path in the checkout to the docs root
  156. "godot_docs_title": supported_languages[language],
  157. "godot_docs_basepath": "https://docs.godotengine.org/",
  158. "godot_docs_suffix": ".html",
  159. # Distinguish local development website from production website.
  160. # This prevents people from looking for changes on the production website after making local changes :)
  161. "godot_title_prefix": "" if on_rtd else "(DEV) ",
  162. # Set this to `True` when in the `latest` branch to clearly indicate to the reader
  163. # that they are not reading the `stable` documentation.
  164. "godot_is_latest": False,
  165. "godot_version": "4.3",
  166. # Enables a banner that displays the up-to-date status of each article.
  167. "godot_show_article_status": True,
  168. # Display user-contributed notes at the bottom of pages that don't have `:allow_comments: False` at the top.
  169. "godot_show_article_comments": on_rtd and not is_i18n,
  170. }
  171. html_logo = "img/docs_logo.svg"
  172. # These folders are copied to the documentation's HTML output
  173. html_static_path = ["_static"]
  174. html_extra_path = ["robots.txt"]
  175. # These paths are either relative to html_static_path
  176. # or fully qualified paths (e.g. https://...)
  177. html_css_files = [
  178. "css/custom.css",
  179. ]
  180. if not on_rtd:
  181. html_css_files.append("css/dev.css")
  182. html_js_files = [
  183. "js/custom.js",
  184. ]
  185. # Output file base name for HTML help builder
  186. htmlhelp_basename = "GodotEnginedoc"
  187. # -- Options for reStructuredText parser ----------------------------------
  188. # Enable directives that insert the contents of external files
  189. file_insertion_enabled = False
  190. # -- Options for LaTeX output ---------------------------------------------
  191. # Grouping the document tree into LaTeX files. List of tuples
  192. # (source start file, target name, title,
  193. # author, documentclass [howto, manual, or own class]).
  194. latex_documents = [
  195. (
  196. master_doc,
  197. "GodotEngine.tex",
  198. "Godot Engine Documentation",
  199. "Juan Linietsky, Ariel Manzur and the Godot community",
  200. "manual",
  201. ),
  202. ]
  203. # -- Options for linkcheck builder ----------------------------------------
  204. # disable checking urls with about.html#this_part_of_page anchors
  205. linkcheck_anchors = False
  206. linkcheck_timeout = 10
  207. # -- I18n settings --------------------------------------------------------
  208. # Godot localization is handled via https://github.com/godotengine/godot-docs-l10n
  209. # where the main docs repo is a submodule. Therefore the translated material is
  210. # actually in the parent folder of this conf.py, hence the "../".
  211. locale_dirs = ["../sphinx/po/"]
  212. gettext_compact = False
  213. # We want to host the localized images in godot-docs-l10n, but Sphinx does not provide
  214. # the necessary feature to do so. `figure_language_filename` has `{root}` and `{path}`,
  215. # but they resolve to (host) absolute paths, so we can't use them as is to access "../".
  216. # However, Python is glorious and lets us redefine Sphinx's internal method that handles
  217. # `figure_language_filename`, so we do our own post-processing to fix the absolute path
  218. # and point to the parallel folder structure in godot-docs-l10n.
  219. # Note: Sphinx's handling of `figure_language_filename` may change in the future, monitor
  220. # https://github.com/sphinx-doc/sphinx/issues/7768 to see what would be relevant for us.
  221. figure_language_filename = "{root}.{language}{ext}"
  222. cwd = os.getcwd()
  223. sphinx_original_get_image_filename_for_language = sphinx.util.i18n.get_image_filename_for_language
  224. def godot_get_image_filename_for_language(filename, env):
  225. """
  226. Hack the absolute path returned by Sphinx based on `figure_language_filename`
  227. to insert our `../images` relative path to godot-docs-l10n's images folder,
  228. which mirrors the folder structure of the docs repository.
  229. The returned string should also be absolute so that `os.path.exists` can properly
  230. resolve it when trying to concatenate with the original doc folder.
  231. """
  232. path = sphinx_original_get_image_filename_for_language(filename, env)
  233. path = os.path.abspath(os.path.join("../images/", os.path.relpath(path, cwd)))
  234. return path
  235. sphinx.util.i18n.get_image_filename_for_language = godot_get_image_filename_for_language
  236. # Similar story for the localized class reference, it's out of tree and there doesn't
  237. # seem to be an easy way for us to tweak the toctree to take this into account.
  238. # So we're deleting the existing class reference and adding a symlink instead...
  239. if is_i18n and os.path.exists("../classes/" + language):
  240. import shutil
  241. if os.path.islink("classes"): # Previously made symlink.
  242. os.unlink("classes")
  243. else:
  244. shutil.rmtree("classes")
  245. os.symlink("../classes/" + language, "classes")
  246. # Couldn't find a way to retrieve variables nor do advanced string
  247. # concat from reST, so had to hardcode this in the "epilog" added to
  248. # all pages. This is used in index.rst to display the Weblate badge.
  249. # On English pages, the badge points to the language-neutral engage page.
  250. rst_epilog = """
  251. .. |weblate_widget| image:: https://hosted.weblate.org/widgets/godot-engine/{image_locale}/godot-docs/287x66-white.png
  252. :alt: Translation status
  253. :target: https://hosted.weblate.org/engage/godot-engine{target_locale}/?utm_source=widget
  254. :width: 287
  255. :height: 66
  256. """.format(
  257. image_locale="-" if language == "en" else language,
  258. target_locale="" if language == "en" else "/" + language,
  259. )
  260. # Needed so the table of contents is created for EPUB
  261. epub_tocscope = 'includehidden'