class_softbody3d.rst 26 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SoftBody3D.xml.
  6. .. _class_SoftBody3D:
  7. SoftBody3D
  8. ==========
  9. **Inherits:** :ref:`MeshInstance3D<class_MeshInstance3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A deformable 3D physics mesh.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A deformable 3D physics mesh. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
  15. Additionally, **SoftBody3D** is subject to wind forces defined in :ref:`Area3D<class_Area3D>` (see :ref:`Area3D.wind_source_path<class_Area3D_property_wind_source_path>`, :ref:`Area3D.wind_force_magnitude<class_Area3D_property_wind_force_magnitude>`, and :ref:`Area3D.wind_attenuation_factor<class_Area3D_property_wind_attenuation_factor>`).
  16. \ **Note:** There are many known bugs in **SoftBody3D**. Therefore, it's not recommended to use them for things that can affect gameplay (such as trampolines).
  17. .. rst-class:: classref-introduction-group
  18. Tutorials
  19. ---------
  20. - :doc:`SoftBody <../tutorials/physics/soft_body>`
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  27. | :ref:`int<class_int>` | :ref:`collision_layer<class_SoftBody3D_property_collision_layer>` | ``1`` |
  28. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  29. | :ref:`int<class_int>` | :ref:`collision_mask<class_SoftBody3D_property_collision_mask>` | ``1`` |
  30. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  31. | :ref:`float<class_float>` | :ref:`damping_coefficient<class_SoftBody3D_property_damping_coefficient>` | ``0.01`` |
  32. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  33. | :ref:`DisableMode<enum_SoftBody3D_DisableMode>` | :ref:`disable_mode<class_SoftBody3D_property_disable_mode>` | ``0`` |
  34. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  35. | :ref:`float<class_float>` | :ref:`drag_coefficient<class_SoftBody3D_property_drag_coefficient>` | ``0.0`` |
  36. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  37. | :ref:`float<class_float>` | :ref:`linear_stiffness<class_SoftBody3D_property_linear_stiffness>` | ``0.5`` |
  38. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  39. | :ref:`NodePath<class_NodePath>` | :ref:`parent_collision_ignore<class_SoftBody3D_property_parent_collision_ignore>` | ``NodePath("")`` |
  40. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  41. | :ref:`float<class_float>` | :ref:`pressure_coefficient<class_SoftBody3D_property_pressure_coefficient>` | ``0.0`` |
  42. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  43. | :ref:`bool<class_bool>` | :ref:`ray_pickable<class_SoftBody3D_property_ray_pickable>` | ``true`` |
  44. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  45. | :ref:`int<class_int>` | :ref:`simulation_precision<class_SoftBody3D_property_simulation_precision>` | ``5`` |
  46. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  47. | :ref:`float<class_float>` | :ref:`total_mass<class_SoftBody3D_property_total_mass>` | ``1.0`` |
  48. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  49. .. rst-class:: classref-reftable-group
  50. Methods
  51. -------
  52. .. table::
  53. :widths: auto
  54. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | |void| | :ref:`add_collision_exception_with<class_SoftBody3D_method_add_collision_exception_with>`\ (\ body\: :ref:`Node<class_Node>`\ ) |
  56. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`Array<class_Array>`\[:ref:`PhysicsBody3D<class_PhysicsBody3D>`\] | :ref:`get_collision_exceptions<class_SoftBody3D_method_get_collision_exceptions>`\ (\ ) |
  58. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_value<class_SoftBody3D_method_get_collision_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
  60. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_SoftBody3D_method_get_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
  62. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`RID<class_RID>` | :ref:`get_physics_rid<class_SoftBody3D_method_get_physics_rid>`\ (\ ) |const| |
  64. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Vector3<class_Vector3>` | :ref:`get_point_transform<class_SoftBody3D_method_get_point_transform>`\ (\ point_index\: :ref:`int<class_int>`\ ) |
  66. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`bool<class_bool>` | :ref:`is_point_pinned<class_SoftBody3D_method_is_point_pinned>`\ (\ point_index\: :ref:`int<class_int>`\ ) |const| |
  68. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | |void| | :ref:`remove_collision_exception_with<class_SoftBody3D_method_remove_collision_exception_with>`\ (\ body\: :ref:`Node<class_Node>`\ ) |
  70. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | |void| | :ref:`set_collision_layer_value<class_SoftBody3D_method_set_collision_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  72. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | |void| | :ref:`set_collision_mask_value<class_SoftBody3D_method_set_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  74. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | |void| | :ref:`set_point_pinned<class_SoftBody3D_method_set_point_pinned>`\ (\ point_index\: :ref:`int<class_int>`, pinned\: :ref:`bool<class_bool>`, attachment_path\: :ref:`NodePath<class_NodePath>` = NodePath(""), insert_at\: :ref:`int<class_int>` = -1\ ) |
  76. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. .. rst-class:: classref-section-separator
  78. ----
  79. .. rst-class:: classref-descriptions-group
  80. Enumerations
  81. ------------
  82. .. _enum_SoftBody3D_DisableMode:
  83. .. rst-class:: classref-enumeration
  84. enum **DisableMode**: :ref:`🔗<enum_SoftBody3D_DisableMode>`
  85. .. _class_SoftBody3D_constant_DISABLE_MODE_REMOVE:
  86. .. rst-class:: classref-enumeration-constant
  87. :ref:`DisableMode<enum_SoftBody3D_DisableMode>` **DISABLE_MODE_REMOVE** = ``0``
  88. When :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, remove from the physics simulation to stop all physics interactions with this **SoftBody3D**.
  89. Automatically re-added to the physics simulation when the :ref:`Node<class_Node>` is processed again.
  90. .. _class_SoftBody3D_constant_DISABLE_MODE_KEEP_ACTIVE:
  91. .. rst-class:: classref-enumeration-constant
  92. :ref:`DisableMode<enum_SoftBody3D_DisableMode>` **DISABLE_MODE_KEEP_ACTIVE** = ``1``
  93. When :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, do not affect the physics simulation.
  94. .. rst-class:: classref-section-separator
  95. ----
  96. .. rst-class:: classref-descriptions-group
  97. Property Descriptions
  98. ---------------------
  99. .. _class_SoftBody3D_property_collision_layer:
  100. .. rst-class:: classref-property
  101. :ref:`int<class_int>` **collision_layer** = ``1`` :ref:`🔗<class_SoftBody3D_property_collision_layer>`
  102. .. rst-class:: classref-property-setget
  103. - |void| **set_collision_layer**\ (\ value\: :ref:`int<class_int>`\ )
  104. - :ref:`int<class_int>` **get_collision_layer**\ (\ )
  105. The physics layers this SoftBody3D **is in**. Collision objects can exist in one or more of 32 different layers. See also :ref:`collision_mask<class_SoftBody3D_property_collision_mask>`.
  106. \ **Note:** Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  107. .. rst-class:: classref-item-separator
  108. ----
  109. .. _class_SoftBody3D_property_collision_mask:
  110. .. rst-class:: classref-property
  111. :ref:`int<class_int>` **collision_mask** = ``1`` :ref:`🔗<class_SoftBody3D_property_collision_mask>`
  112. .. rst-class:: classref-property-setget
  113. - |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
  114. - :ref:`int<class_int>` **get_collision_mask**\ (\ )
  115. The physics layers this SoftBody3D **scans**. Collision objects can scan one or more of 32 different layers. See also :ref:`collision_layer<class_SoftBody3D_property_collision_layer>`.
  116. \ **Note:** Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  117. .. rst-class:: classref-item-separator
  118. ----
  119. .. _class_SoftBody3D_property_damping_coefficient:
  120. .. rst-class:: classref-property
  121. :ref:`float<class_float>` **damping_coefficient** = ``0.01`` :ref:`🔗<class_SoftBody3D_property_damping_coefficient>`
  122. .. rst-class:: classref-property-setget
  123. - |void| **set_damping_coefficient**\ (\ value\: :ref:`float<class_float>`\ )
  124. - :ref:`float<class_float>` **get_damping_coefficient**\ (\ )
  125. The body's damping coefficient. Higher values will slow down the body more noticeably when forces are applied.
  126. .. rst-class:: classref-item-separator
  127. ----
  128. .. _class_SoftBody3D_property_disable_mode:
  129. .. rst-class:: classref-property
  130. :ref:`DisableMode<enum_SoftBody3D_DisableMode>` **disable_mode** = ``0`` :ref:`🔗<class_SoftBody3D_property_disable_mode>`
  131. .. rst-class:: classref-property-setget
  132. - |void| **set_disable_mode**\ (\ value\: :ref:`DisableMode<enum_SoftBody3D_DisableMode>`\ )
  133. - :ref:`DisableMode<enum_SoftBody3D_DisableMode>` **get_disable_mode**\ (\ )
  134. Defines the behavior in physics when :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`. See :ref:`DisableMode<enum_SoftBody3D_DisableMode>` for more details about the different modes.
  135. .. rst-class:: classref-item-separator
  136. ----
  137. .. _class_SoftBody3D_property_drag_coefficient:
  138. .. rst-class:: classref-property
  139. :ref:`float<class_float>` **drag_coefficient** = ``0.0`` :ref:`🔗<class_SoftBody3D_property_drag_coefficient>`
  140. .. rst-class:: classref-property-setget
  141. - |void| **set_drag_coefficient**\ (\ value\: :ref:`float<class_float>`\ )
  142. - :ref:`float<class_float>` **get_drag_coefficient**\ (\ )
  143. The body's drag coefficient. Higher values increase this body's air resistance.
  144. \ **Note:** This value is currently unused by Godot's default physics implementation.
  145. .. rst-class:: classref-item-separator
  146. ----
  147. .. _class_SoftBody3D_property_linear_stiffness:
  148. .. rst-class:: classref-property
  149. :ref:`float<class_float>` **linear_stiffness** = ``0.5`` :ref:`🔗<class_SoftBody3D_property_linear_stiffness>`
  150. .. rst-class:: classref-property-setget
  151. - |void| **set_linear_stiffness**\ (\ value\: :ref:`float<class_float>`\ )
  152. - :ref:`float<class_float>` **get_linear_stiffness**\ (\ )
  153. Higher values will result in a stiffer body, while lower values will increase the body's ability to bend. The value can be between ``0.0`` and ``1.0`` (inclusive).
  154. .. rst-class:: classref-item-separator
  155. ----
  156. .. _class_SoftBody3D_property_parent_collision_ignore:
  157. .. rst-class:: classref-property
  158. :ref:`NodePath<class_NodePath>` **parent_collision_ignore** = ``NodePath("")`` :ref:`🔗<class_SoftBody3D_property_parent_collision_ignore>`
  159. .. rst-class:: classref-property-setget
  160. - |void| **set_parent_collision_ignore**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
  161. - :ref:`NodePath<class_NodePath>` **get_parent_collision_ignore**\ (\ )
  162. :ref:`NodePath<class_NodePath>` to a :ref:`CollisionObject3D<class_CollisionObject3D>` this SoftBody3D should avoid clipping.
  163. .. rst-class:: classref-item-separator
  164. ----
  165. .. _class_SoftBody3D_property_pressure_coefficient:
  166. .. rst-class:: classref-property
  167. :ref:`float<class_float>` **pressure_coefficient** = ``0.0`` :ref:`🔗<class_SoftBody3D_property_pressure_coefficient>`
  168. .. rst-class:: classref-property-setget
  169. - |void| **set_pressure_coefficient**\ (\ value\: :ref:`float<class_float>`\ )
  170. - :ref:`float<class_float>` **get_pressure_coefficient**\ (\ )
  171. The pressure coefficient of this soft body. Simulate pressure build-up from inside this body. Higher values increase the strength of this effect.
  172. .. rst-class:: classref-item-separator
  173. ----
  174. .. _class_SoftBody3D_property_ray_pickable:
  175. .. rst-class:: classref-property
  176. :ref:`bool<class_bool>` **ray_pickable** = ``true`` :ref:`🔗<class_SoftBody3D_property_ray_pickable>`
  177. .. rst-class:: classref-property-setget
  178. - |void| **set_ray_pickable**\ (\ value\: :ref:`bool<class_bool>`\ )
  179. - :ref:`bool<class_bool>` **is_ray_pickable**\ (\ )
  180. If ``true``, the **SoftBody3D** will respond to :ref:`RayCast3D<class_RayCast3D>`\ s.
  181. .. rst-class:: classref-item-separator
  182. ----
  183. .. _class_SoftBody3D_property_simulation_precision:
  184. .. rst-class:: classref-property
  185. :ref:`int<class_int>` **simulation_precision** = ``5`` :ref:`🔗<class_SoftBody3D_property_simulation_precision>`
  186. .. rst-class:: classref-property-setget
  187. - |void| **set_simulation_precision**\ (\ value\: :ref:`int<class_int>`\ )
  188. - :ref:`int<class_int>` **get_simulation_precision**\ (\ )
  189. Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
  190. .. rst-class:: classref-item-separator
  191. ----
  192. .. _class_SoftBody3D_property_total_mass:
  193. .. rst-class:: classref-property
  194. :ref:`float<class_float>` **total_mass** = ``1.0`` :ref:`🔗<class_SoftBody3D_property_total_mass>`
  195. .. rst-class:: classref-property-setget
  196. - |void| **set_total_mass**\ (\ value\: :ref:`float<class_float>`\ )
  197. - :ref:`float<class_float>` **get_total_mass**\ (\ )
  198. The SoftBody3D's mass.
  199. .. rst-class:: classref-section-separator
  200. ----
  201. .. rst-class:: classref-descriptions-group
  202. Method Descriptions
  203. -------------------
  204. .. _class_SoftBody3D_method_add_collision_exception_with:
  205. .. rst-class:: classref-method
  206. |void| **add_collision_exception_with**\ (\ body\: :ref:`Node<class_Node>`\ ) :ref:`🔗<class_SoftBody3D_method_add_collision_exception_with>`
  207. Adds a body to the list of bodies that this body can't collide with.
  208. .. rst-class:: classref-item-separator
  209. ----
  210. .. _class_SoftBody3D_method_get_collision_exceptions:
  211. .. rst-class:: classref-method
  212. :ref:`Array<class_Array>`\[:ref:`PhysicsBody3D<class_PhysicsBody3D>`\] **get_collision_exceptions**\ (\ ) :ref:`🔗<class_SoftBody3D_method_get_collision_exceptions>`
  213. Returns an array of nodes that were added as collision exceptions for this body.
  214. .. rst-class:: classref-item-separator
  215. ----
  216. .. _class_SoftBody3D_method_get_collision_layer_value:
  217. .. rst-class:: classref-method
  218. :ref:`bool<class_bool>` **get_collision_layer_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SoftBody3D_method_get_collision_layer_value>`
  219. Returns whether or not the specified layer of the :ref:`collision_layer<class_SoftBody3D_property_collision_layer>` is enabled, given a ``layer_number`` between 1 and 32.
  220. .. rst-class:: classref-item-separator
  221. ----
  222. .. _class_SoftBody3D_method_get_collision_mask_value:
  223. .. rst-class:: classref-method
  224. :ref:`bool<class_bool>` **get_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SoftBody3D_method_get_collision_mask_value>`
  225. Returns whether or not the specified layer of the :ref:`collision_mask<class_SoftBody3D_property_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_SoftBody3D_method_get_physics_rid:
  229. .. rst-class:: classref-method
  230. :ref:`RID<class_RID>` **get_physics_rid**\ (\ ) |const| :ref:`🔗<class_SoftBody3D_method_get_physics_rid>`
  231. Returns the internal :ref:`RID<class_RID>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>` for this body.
  232. .. rst-class:: classref-item-separator
  233. ----
  234. .. _class_SoftBody3D_method_get_point_transform:
  235. .. rst-class:: classref-method
  236. :ref:`Vector3<class_Vector3>` **get_point_transform**\ (\ point_index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_SoftBody3D_method_get_point_transform>`
  237. Returns local translation of a vertex in the surface array.
  238. .. rst-class:: classref-item-separator
  239. ----
  240. .. _class_SoftBody3D_method_is_point_pinned:
  241. .. rst-class:: classref-method
  242. :ref:`bool<class_bool>` **is_point_pinned**\ (\ point_index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SoftBody3D_method_is_point_pinned>`
  243. Returns ``true`` if vertex is set to pinned.
  244. .. rst-class:: classref-item-separator
  245. ----
  246. .. _class_SoftBody3D_method_remove_collision_exception_with:
  247. .. rst-class:: classref-method
  248. |void| **remove_collision_exception_with**\ (\ body\: :ref:`Node<class_Node>`\ ) :ref:`🔗<class_SoftBody3D_method_remove_collision_exception_with>`
  249. Removes a body from the list of bodies that this body can't collide with.
  250. .. rst-class:: classref-item-separator
  251. ----
  252. .. _class_SoftBody3D_method_set_collision_layer_value:
  253. .. rst-class:: classref-method
  254. |void| **set_collision_layer_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SoftBody3D_method_set_collision_layer_value>`
  255. Based on ``value``, enables or disables the specified layer in the :ref:`collision_layer<class_SoftBody3D_property_collision_layer>`, given a ``layer_number`` between 1 and 32.
  256. .. rst-class:: classref-item-separator
  257. ----
  258. .. _class_SoftBody3D_method_set_collision_mask_value:
  259. .. rst-class:: classref-method
  260. |void| **set_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SoftBody3D_method_set_collision_mask_value>`
  261. Based on ``value``, enables or disables the specified layer in the :ref:`collision_mask<class_SoftBody3D_property_collision_mask>`, given a ``layer_number`` between 1 and 32.
  262. .. rst-class:: classref-item-separator
  263. ----
  264. .. _class_SoftBody3D_method_set_point_pinned:
  265. .. rst-class:: classref-method
  266. |void| **set_point_pinned**\ (\ point_index\: :ref:`int<class_int>`, pinned\: :ref:`bool<class_bool>`, attachment_path\: :ref:`NodePath<class_NodePath>` = NodePath(""), insert_at\: :ref:`int<class_int>` = -1\ ) :ref:`🔗<class_SoftBody3D_method_set_point_pinned>`
  267. Sets the pinned state of a surface vertex. When set to ``true``, the optional ``attachment_path`` can define a :ref:`Node3D<class_Node3D>` the pinned vertex will be attached to.
  268. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  269. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  270. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  271. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  272. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  273. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  274. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  275. .. |void| replace:: :abbr:`void (No return value.)`