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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsPointQueryParameters3D.xml.
- .. _class_PhysicsPointQueryParameters3D:
- PhysicsPointQueryParameters3D
- =============================
- **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Provides parameters for :ref:`PhysicsDirectSpaceState3D.intersect_point()<class_PhysicsDirectSpaceState3D_method_intersect_point>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- By changing various properties of this object, such as the point position, you can configure the parameters for :ref:`PhysicsDirectSpaceState3D.intersect_point()<class_PhysicsDirectSpaceState3D_method_intersect_point>`.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +----------------------------------------------------+----------------------------------------------------------------------------------------------+----------------------+
- | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsPointQueryParameters3D_property_collide_with_areas>` | ``false`` |
- +----------------------------------------------------+----------------------------------------------------------------------------------------------+----------------------+
- | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsPointQueryParameters3D_property_collide_with_bodies>` | ``true`` |
- +----------------------------------------------------+----------------------------------------------------------------------------------------------+----------------------+
- | :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsPointQueryParameters3D_property_collision_mask>` | ``4294967295`` |
- +----------------------------------------------------+----------------------------------------------------------------------------------------------+----------------------+
- | :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] | :ref:`exclude<class_PhysicsPointQueryParameters3D_property_exclude>` | ``[]`` |
- +----------------------------------------------------+----------------------------------------------------------------------------------------------+----------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`position<class_PhysicsPointQueryParameters3D_property_position>` | ``Vector3(0, 0, 0)`` |
- +----------------------------------------------------+----------------------------------------------------------------------------------------------+----------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_PhysicsPointQueryParameters3D_property_collide_with_areas:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **collide_with_areas** = ``false`` :ref:`🔗<class_PhysicsPointQueryParameters3D_property_collide_with_areas>`
- .. rst-class:: classref-property-setget
- - |void| **set_collide_with_areas**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_collide_with_areas_enabled**\ (\ )
- If ``true``, the query will take :ref:`Area3D<class_Area3D>`\ s into account.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsPointQueryParameters3D_property_collide_with_bodies:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **collide_with_bodies** = ``true`` :ref:`🔗<class_PhysicsPointQueryParameters3D_property_collide_with_bodies>`
- .. rst-class:: classref-property-setget
- - |void| **set_collide_with_bodies**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_collide_with_bodies_enabled**\ (\ )
- If ``true``, the query will take :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s into account.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsPointQueryParameters3D_property_collision_mask:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **collision_mask** = ``4294967295`` :ref:`🔗<class_PhysicsPointQueryParameters3D_property_collision_mask>`
- .. rst-class:: classref-property-setget
- - |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_collision_mask**\ (\ )
- The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsPointQueryParameters3D_property_exclude:
- .. rst-class:: classref-property
- :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] **exclude** = ``[]`` :ref:`🔗<class_PhysicsPointQueryParameters3D_property_exclude>`
- .. rst-class:: classref-property-setget
- - |void| **set_exclude**\ (\ value\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\]\ )
- - :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] **get_exclude**\ (\ )
- The list of object :ref:`RID<class_RID>`\ s that will be excluded from collisions. Use :ref:`CollisionObject3D.get_rid()<class_CollisionObject3D_method_get_rid>` to get the :ref:`RID<class_RID>` associated with a :ref:`CollisionObject3D<class_CollisionObject3D>`-derived node.
- \ **Note:** The returned array is copied and any changes to it will not update the original property value. To update the value you need to modify the returned array, and then assign it to the property again.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsPointQueryParameters3D_property_position:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **position** = ``Vector3(0, 0, 0)`` :ref:`🔗<class_PhysicsPointQueryParameters3D_property_position>`
- .. rst-class:: classref-property-setget
- - |void| **set_position**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- - :ref:`Vector3<class_Vector3>` **get_position**\ (\ )
- The position being queried for, in global coordinates.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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