Flarkk 203c5d7b3e Clarify when fragcoord z is used as depth output 1 month ago
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img 7503ecbc46 Merge pull request #9400 from skyace65/VisualShader 3 months ago
shader_reference 203c5d7b3e Clarify when fragcoord z is used as depth output 23 hours ago
your_first_shader a00772a0d0 Merge pull request #9897 from FarzadBT/FarzadBT-patch-1 1 month ago
advanced_postprocessing.rst 5b4c353ee3 Add multiple renderer support to Advanced Postprocessing 2 weeks ago
compute_shaders.rst 7fb4080299 Document limitations of local RenderingDevices in Using compute shaders 1 year ago
converting_glsl_to_godot_shaders.rst 83cad834b2 Fixed unordered list markup in "Converting GLSL to Godot shaders" 11 months ago
custom_postprocessing.rst 9773552257 Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders 1 year ago
index.rst 95fb178429 Add support for user-provided comments with Giscus 10 months ago
introduction_to_shaders.rst db0c9bb046 Remove reference of ``vertex`` in particle shaders 9 months ago
making_trees.rst 3407328860 Fix typos: "modelling" -> "modeling" 1 year ago
screen-reading_shaders.rst bd6cc665a7 Fix incorrect uses of a/an 8 months ago
shader_materials.rst b82cd0690d A bunch of renames for Godot 4.0 2 years ago
shaders_style_guide.rst 5d6dfe147d Mention documentation comment support in Shading language 7 months ago
using_viewport_as_texture.rst 74077e0edf Update using a viewport as a texture tutorial for 4.2 6 months ago
visual_shaders.rst 5712db6da1 Update VisualShader page for 4.3 4 months ago