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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/VisualShaderNodeUIntParameter.xml.
- .. _class_VisualShaderNodeUIntParameter:
- VisualShaderNodeUIntParameter
- =============================
- **Inherits:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A visual shader node for shader parameter (uniform) of type unsigned :ref:`int<class_int>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` of type unsigned :ref:`int<class_int>`. Offers additional customization for range of accepted values.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------+--------------------------------------------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`default_value<class_VisualShaderNodeUIntParameter_property_default_value>` | ``0`` |
- +-------------------------+--------------------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeUIntParameter_property_default_value_enabled>` | ``false`` |
- +-------------------------+--------------------------------------------------------------------------------------------------+-----------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeUIntParameter_property_default_value:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **default_value** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_default_value** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_default_value** **(** **)**
- Default value of this parameter, which will be used if not set externally. :ref:`default_value_enabled<class_VisualShaderNodeUIntParameter_property_default_value_enabled>` must be enabled; defaults to ``0`` otherwise.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeUIntParameter_property_default_value_enabled:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **default_value_enabled** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_default_value_enabled** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_default_value_enabled** **(** **)**
- If ``true``, the node will have a custom default value.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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