class_visualshadernodelinearscenedepth.rst 1.6 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/VisualShaderNodeLinearSceneDepth.xml.
  6. .. _class_VisualShaderNodeLinearSceneDepth:
  7. VisualShaderNodeLinearSceneDepth
  8. ================================
  9. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A visual shader node that returns the depth value of the DEPTH_TEXTURE node in a linear space.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. This node can be used in fragment shaders.
  15. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  16. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  17. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  18. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  19. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  20. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  21. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`