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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/StaticBody3D.xml.
- .. _class_StaticBody3D:
- StaticBody3D
- ============
- **Inherits:** :ref:`PhysicsBody3D<class_PhysicsBody3D>` **<** :ref:`CollisionObject3D<class_CollisionObject3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`AnimatableBody3D<class_AnimatableBody3D>`
- A 3D physics body that can't be moved by external forces. When moved manually, it doesn't affect other bodies in its path.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A static 3D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, :ref:`AnimationMixer<class_AnimationMixer>`\ s (with :ref:`AnimationMixer.callback_mode_process<class_AnimationMixer_property_callback_mode_process>` set to :ref:`AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS>`), and :ref:`RemoteTransform3D<class_RemoteTransform3D>`.
- When **StaticBody3D** is moved, it is teleported to its new position without affecting other physics bodies in its path. If this is not desired, use :ref:`AnimatableBody3D<class_AnimatableBody3D>` instead.
- \ **StaticBody3D** is useful for completely static objects like floors and walls, as well as moving surfaces like conveyor belts and circular revolving platforms (by using :ref:`constant_linear_velocity<class_StaticBody3D_property_constant_linear_velocity>` and :ref:`constant_angular_velocity<class_StaticBody3D_property_constant_angular_velocity>`).
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
- - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
- - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------------------+-----------------------------------------------------------------------------------------+----------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`constant_angular_velocity<class_StaticBody3D_property_constant_angular_velocity>` | ``Vector3(0, 0, 0)`` |
- +-----------------------------------------------+-----------------------------------------------------------------------------------------+----------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`constant_linear_velocity<class_StaticBody3D_property_constant_linear_velocity>` | ``Vector3(0, 0, 0)`` |
- +-----------------------------------------------+-----------------------------------------------------------------------------------------+----------------------+
- | :ref:`PhysicsMaterial<class_PhysicsMaterial>` | :ref:`physics_material_override<class_StaticBody3D_property_physics_material_override>` | |
- +-----------------------------------------------+-----------------------------------------------------------------------------------------+----------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_StaticBody3D_property_constant_angular_velocity:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **constant_angular_velocity** = ``Vector3(0, 0, 0)``
- .. rst-class:: classref-property-setget
- - void **set_constant_angular_velocity** **(** :ref:`Vector3<class_Vector3>` value **)**
- - :ref:`Vector3<class_Vector3>` **get_constant_angular_velocity** **(** **)**
- The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating.
- .. rst-class:: classref-item-separator
- ----
- .. _class_StaticBody3D_property_constant_linear_velocity:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **constant_linear_velocity** = ``Vector3(0, 0, 0)``
- .. rst-class:: classref-property-setget
- - void **set_constant_linear_velocity** **(** :ref:`Vector3<class_Vector3>` value **)**
- - :ref:`Vector3<class_Vector3>` **get_constant_linear_velocity** **(** **)**
- The body's constant linear velocity. This does not move the body, but affects touching bodies, as if it were moving.
- .. rst-class:: classref-item-separator
- ----
- .. _class_StaticBody3D_property_physics_material_override:
- .. rst-class:: classref-property
- :ref:`PhysicsMaterial<class_PhysicsMaterial>` **physics_material_override**
- .. rst-class:: classref-property-setget
- - void **set_physics_material_override** **(** :ref:`PhysicsMaterial<class_PhysicsMaterial>` value **)**
- - :ref:`PhysicsMaterial<class_PhysicsMaterial>` **get_physics_material_override** **(** **)**
- The physics material override for the body.
- If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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