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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/SkeletonProfile.xml.
- .. _class_SkeletonProfile:
- SkeletonProfile
- ===============
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`SkeletonProfileHumanoid<class_SkeletonProfileHumanoid>`
- Base class for a profile of a virtual skeleton used as a target for retargeting.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This resource is used in :ref:`EditorScenePostImport<class_EditorScenePostImport>`. Some parameters are referring to bones in :ref:`Skeleton3D<class_Skeleton3D>`, :ref:`Skin<class_Skin>`, :ref:`Animation<class_Animation>`, and some other nodes are rewritten based on the parameters of **SkeletonProfile**.
- \ **Note:** These parameters need to be set only when creating a custom profile. In :ref:`SkeletonProfileHumanoid<class_SkeletonProfileHumanoid>`, they are defined internally as read-only values.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Retargeting 3D Skeletons <../tutorials/assets_pipeline/retargeting_3d_skeletons>`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------------+------------------------------------------------------------------------+---------+
- | :ref:`int<class_int>` | :ref:`bone_size<class_SkeletonProfile_property_bone_size>` | ``0`` |
- +-------------------------------------+------------------------------------------------------------------------+---------+
- | :ref:`int<class_int>` | :ref:`group_size<class_SkeletonProfile_property_group_size>` | ``0`` |
- +-------------------------------------+------------------------------------------------------------------------+---------+
- | :ref:`StringName<class_StringName>` | :ref:`root_bone<class_SkeletonProfile_property_root_bone>` | ``&""`` |
- +-------------------------------------+------------------------------------------------------------------------+---------+
- | :ref:`StringName<class_StringName>` | :ref:`scale_base_bone<class_SkeletonProfile_property_scale_base_bone>` | ``&""`` |
- +-------------------------------------+------------------------------------------------------------------------+---------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`find_bone<class_SkeletonProfile_method_find_bone>` **(** :ref:`StringName<class_StringName>` bone_name **)** |const| |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`StringName<class_StringName>` | :ref:`get_bone_name<class_SkeletonProfile_method_get_bone_name>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`StringName<class_StringName>` | :ref:`get_bone_parent<class_SkeletonProfile_method_get_bone_parent>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`StringName<class_StringName>` | :ref:`get_bone_tail<class_SkeletonProfile_method_get_bone_tail>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`StringName<class_StringName>` | :ref:`get_group<class_SkeletonProfile_method_get_group>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`StringName<class_StringName>` | :ref:`get_group_name<class_SkeletonProfile_method_get_group_name>` **(** :ref:`int<class_int>` group_idx **)** |const| |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_handle_offset<class_SkeletonProfile_method_get_handle_offset>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`get_reference_pose<class_SkeletonProfile_method_get_reference_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`TailDirection<enum_SkeletonProfile_TailDirection>` | :ref:`get_tail_direction<class_SkeletonProfile_method_get_tail_direction>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`get_texture<class_SkeletonProfile_method_get_texture>` **(** :ref:`int<class_int>` group_idx **)** |const| |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_bone_name<class_SkeletonProfile_method_set_bone_name>` **(** :ref:`int<class_int>` bone_idx, :ref:`StringName<class_StringName>` bone_name **)** |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_bone_parent<class_SkeletonProfile_method_set_bone_parent>` **(** :ref:`int<class_int>` bone_idx, :ref:`StringName<class_StringName>` bone_parent **)** |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_bone_tail<class_SkeletonProfile_method_set_bone_tail>` **(** :ref:`int<class_int>` bone_idx, :ref:`StringName<class_StringName>` bone_tail **)** |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_group<class_SkeletonProfile_method_set_group>` **(** :ref:`int<class_int>` bone_idx, :ref:`StringName<class_StringName>` group **)** |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_group_name<class_SkeletonProfile_method_set_group_name>` **(** :ref:`int<class_int>` group_idx, :ref:`StringName<class_StringName>` group_name **)** |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_handle_offset<class_SkeletonProfile_method_set_handle_offset>` **(** :ref:`int<class_int>` bone_idx, :ref:`Vector2<class_Vector2>` handle_offset **)** |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_reference_pose<class_SkeletonProfile_method_set_reference_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` bone_name **)** |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_tail_direction<class_SkeletonProfile_method_set_tail_direction>` **(** :ref:`int<class_int>` bone_idx, :ref:`TailDirection<enum_SkeletonProfile_TailDirection>` tail_direction **)** |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_texture<class_SkeletonProfile_method_set_texture>` **(** :ref:`int<class_int>` group_idx, :ref:`Texture2D<class_Texture2D>` texture **)** |
- +----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Signals
- -------
- .. _class_SkeletonProfile_signal_profile_updated:
- .. rst-class:: classref-signal
- **profile_updated** **(** **)**
- This signal is emitted when change the value in profile. This is used to update key name in the :ref:`BoneMap<class_BoneMap>` and to redraw the :ref:`BoneMap<class_BoneMap>` editor.
- \ **Note:** This signal is not connected directly to editor to simplify the reference, instead it is passed on to editor through the :ref:`BoneMap<class_BoneMap>`.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_SkeletonProfile_TailDirection:
- .. rst-class:: classref-enumeration
- enum **TailDirection**:
- .. _class_SkeletonProfile_constant_TAIL_DIRECTION_AVERAGE_CHILDREN:
- .. rst-class:: classref-enumeration-constant
- :ref:`TailDirection<enum_SkeletonProfile_TailDirection>` **TAIL_DIRECTION_AVERAGE_CHILDREN** = ``0``
- Direction to the average coordinates of bone children.
- .. _class_SkeletonProfile_constant_TAIL_DIRECTION_SPECIFIC_CHILD:
- .. rst-class:: classref-enumeration-constant
- :ref:`TailDirection<enum_SkeletonProfile_TailDirection>` **TAIL_DIRECTION_SPECIFIC_CHILD** = ``1``
- Direction to the coordinates of specified bone child.
- .. _class_SkeletonProfile_constant_TAIL_DIRECTION_END:
- .. rst-class:: classref-enumeration-constant
- :ref:`TailDirection<enum_SkeletonProfile_TailDirection>` **TAIL_DIRECTION_END** = ``2``
- Direction is not calculated.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_SkeletonProfile_property_bone_size:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **bone_size** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_bone_size** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_bone_size** **(** **)**
- The amount of bones in retargeting section's :ref:`BoneMap<class_BoneMap>` editor. For example, :ref:`SkeletonProfileHumanoid<class_SkeletonProfileHumanoid>` has 56 bones.
- The size of elements in :ref:`BoneMap<class_BoneMap>` updates when changing this property in it's assigned **SkeletonProfile**.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_property_group_size:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **group_size** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_group_size** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_group_size** **(** **)**
- The amount of groups of bones in retargeting section's :ref:`BoneMap<class_BoneMap>` editor. For example, :ref:`SkeletonProfileHumanoid<class_SkeletonProfileHumanoid>` has 4 groups.
- This property exists to separate the bone list into several sections in the editor.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_property_root_bone:
- .. rst-class:: classref-property
- :ref:`StringName<class_StringName>` **root_bone** = ``&""``
- .. rst-class:: classref-property-setget
- - void **set_root_bone** **(** :ref:`StringName<class_StringName>` value **)**
- - :ref:`StringName<class_StringName>` **get_root_bone** **(** **)**
- A bone name that will be used as the root bone in :ref:`AnimationTree<class_AnimationTree>`. This should be the bone of the parent of hips that exists at the world origin.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_property_scale_base_bone:
- .. rst-class:: classref-property
- :ref:`StringName<class_StringName>` **scale_base_bone** = ``&""``
- .. rst-class:: classref-property-setget
- - void **set_scale_base_bone** **(** :ref:`StringName<class_StringName>` value **)**
- - :ref:`StringName<class_StringName>` **get_scale_base_bone** **(** **)**
- A bone name which will use model's height as the coefficient for normalization. For example, :ref:`SkeletonProfileHumanoid<class_SkeletonProfileHumanoid>` defines it as ``Hips``.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_SkeletonProfile_method_find_bone:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **find_bone** **(** :ref:`StringName<class_StringName>` bone_name **)** |const|
- Returns the bone index that matches ``bone_name`` as its name.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_get_bone_name:
- .. rst-class:: classref-method
- :ref:`StringName<class_StringName>` **get_bone_name** **(** :ref:`int<class_int>` bone_idx **)** |const|
- Returns the name of the bone at ``bone_idx`` that will be the key name in the :ref:`BoneMap<class_BoneMap>`.
- In the retargeting process, the returned bone name is the bone name of the target skeleton.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_get_bone_parent:
- .. rst-class:: classref-method
- :ref:`StringName<class_StringName>` **get_bone_parent** **(** :ref:`int<class_int>` bone_idx **)** |const|
- Returns the name of the bone which is the parent to the bone at ``bone_idx``. The result is empty if the bone has no parent.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_get_bone_tail:
- .. rst-class:: classref-method
- :ref:`StringName<class_StringName>` **get_bone_tail** **(** :ref:`int<class_int>` bone_idx **)** |const|
- Returns the name of the bone which is the tail of the bone at ``bone_idx``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_get_group:
- .. rst-class:: classref-method
- :ref:`StringName<class_StringName>` **get_group** **(** :ref:`int<class_int>` bone_idx **)** |const|
- Returns the group of the bone at ``bone_idx``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_get_group_name:
- .. rst-class:: classref-method
- :ref:`StringName<class_StringName>` **get_group_name** **(** :ref:`int<class_int>` group_idx **)** |const|
- Returns the name of the group at ``group_idx`` that will be the drawing group in the :ref:`BoneMap<class_BoneMap>` editor.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_get_handle_offset:
- .. rst-class:: classref-method
- :ref:`Vector2<class_Vector2>` **get_handle_offset** **(** :ref:`int<class_int>` bone_idx **)** |const|
- Returns the offset of the bone at ``bone_idx`` that will be the button position in the :ref:`BoneMap<class_BoneMap>` editor.
- This is the offset with origin at the top left corner of the square.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_get_reference_pose:
- .. rst-class:: classref-method
- :ref:`Transform3D<class_Transform3D>` **get_reference_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
- Returns the reference pose transform for bone ``bone_idx``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_get_tail_direction:
- .. rst-class:: classref-method
- :ref:`TailDirection<enum_SkeletonProfile_TailDirection>` **get_tail_direction** **(** :ref:`int<class_int>` bone_idx **)** |const|
- Returns the tail direction of the bone at ``bone_idx``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_get_texture:
- .. rst-class:: classref-method
- :ref:`Texture2D<class_Texture2D>` **get_texture** **(** :ref:`int<class_int>` group_idx **)** |const|
- Returns the texture of the group at ``group_idx`` that will be the drawing group background image in the :ref:`BoneMap<class_BoneMap>` editor.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_set_bone_name:
- .. rst-class:: classref-method
- void **set_bone_name** **(** :ref:`int<class_int>` bone_idx, :ref:`StringName<class_StringName>` bone_name **)**
- Sets the name of the bone at ``bone_idx`` that will be the key name in the :ref:`BoneMap<class_BoneMap>`.
- In the retargeting process, the setting bone name is the bone name of the target skeleton.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_set_bone_parent:
- .. rst-class:: classref-method
- void **set_bone_parent** **(** :ref:`int<class_int>` bone_idx, :ref:`StringName<class_StringName>` bone_parent **)**
- Sets the bone with name ``bone_parent`` as the parent of the bone at ``bone_idx``. If an empty string is passed, then the bone has no parent.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_set_bone_tail:
- .. rst-class:: classref-method
- void **set_bone_tail** **(** :ref:`int<class_int>` bone_idx, :ref:`StringName<class_StringName>` bone_tail **)**
- Sets the bone with name ``bone_tail`` as the tail of the bone at ``bone_idx``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_set_group:
- .. rst-class:: classref-method
- void **set_group** **(** :ref:`int<class_int>` bone_idx, :ref:`StringName<class_StringName>` group **)**
- Sets the group of the bone at ``bone_idx``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_set_group_name:
- .. rst-class:: classref-method
- void **set_group_name** **(** :ref:`int<class_int>` group_idx, :ref:`StringName<class_StringName>` group_name **)**
- Sets the name of the group at ``group_idx`` that will be the drawing group in the :ref:`BoneMap<class_BoneMap>` editor.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_set_handle_offset:
- .. rst-class:: classref-method
- void **set_handle_offset** **(** :ref:`int<class_int>` bone_idx, :ref:`Vector2<class_Vector2>` handle_offset **)**
- Sets the offset of the bone at ``bone_idx`` that will be the button position in the :ref:`BoneMap<class_BoneMap>` editor.
- This is the offset with origin at the top left corner of the square.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_set_reference_pose:
- .. rst-class:: classref-method
- void **set_reference_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` bone_name **)**
- Sets the reference pose transform for bone ``bone_idx``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_set_tail_direction:
- .. rst-class:: classref-method
- void **set_tail_direction** **(** :ref:`int<class_int>` bone_idx, :ref:`TailDirection<enum_SkeletonProfile_TailDirection>` tail_direction **)**
- Sets the tail direction of the bone at ``bone_idx``.
- \ **Note:** This only specifies the method of calculation. The actual coordinates required should be stored in an external skeleton, so the calculation itself needs to be done externally.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonProfile_method_set_texture:
- .. rst-class:: classref-method
- void **set_texture** **(** :ref:`int<class_int>` group_idx, :ref:`Texture2D<class_Texture2D>` texture **)**
- Sets the texture of the group at ``group_idx`` that will be the drawing group background image in the :ref:`BoneMap<class_BoneMap>` editor.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
|